Showing Posts For Atomic Sharks.7250:
Tis a happy place
daph PM me i’ll pass on my condition build. its pretty good. also note in metoer shower that unless they cannot get to you easily do not use meteor shower. it is a death wish. a channel skill which allow them to get closer to you while you can do nothing.
There is no such thing as a good condition build as a staff elementalist.
Also you can use meteor shower perfectly fine in most situations if you rotate through your AE damage spike correctly.
uh yes their is i’ve experimented with it and its pretty decent
daph PM me i’ll pass on my condition build. its pretty good. also note in metoer shower that unless they cannot get to you easily do not use meteor shower. it is a death wish. a channel skill which allow them to get closer to you while you can do nothing.
crossbow, maybe,
Whip, i could see, the ele would look boss with a whip(it being on fire would look boss)
halberd, would be more spear wise, a halberd is just a really long axe(basically bit more too it, but it can be reduced down to that) a spear would be more likely
Fists/hands: warrior, guardian, elementalist
hands is for the elementalist(who says eles need weapons)
Fists for the warrior and guardians
The match isn’t over yet. If DB wins, congratulations, they made a good push on Thursday. It is actually they’re NA prime players that should be congratulated though, the Asian players have an easy time playing two servers asleep, but they are actually putting up quite a fight at NA prime time and blocking BP from making it back up like it was in the beginning of the match. But we never know, maybe BP will still be able to push a bit more before reset.
We have already learned quite a few tricks with DB and we’re putting them to good use.
All in all, we have loved playing against DB and DH this week. Putting all talk about cheating and all that jazz aside, you have been worthy opponents. DB and DH definitely are not the same as AR but with more numbers. You guys use siege in a different way, you use different tactics, you sweep of mesmers, use AOE stacking, etc etc.
If we do not win, we will still be happy with the great job we did this week.
Here is a history of our past match-ups for those interested.
Tier 7 – 3rd place – 29-06 October – NSP / AR / BP
Tier 8 – 1st place – 06-13 October – BP / Kain / DR
Tier 7 – 3rd place – 13-20 October – SF / AR / BP
Tier 7 – 3rd place – 20-27 October – EB / AR / BP
Tier 7 – 1st place – 27-03 November – GM / AR / BP
Tier 7 – 3rd place – 03-10 November – GM / BP / AR
Tier 7 – 1st place – 10-17 November – GM / BP / AR
Tier 7 – 1st place – 17-24 November – BP / GM / AR
Tier 7 – 1st place – 24-01 December – BP / AR / GM
Tier 6 – 1st place – 01-08 December – SF / BP / HD
Tier 6 – 1st place – 08-15 December – BP / SF / AR
Tier 5 – ??Jesus Christ, you fought AR seven times in a row? ._.
you think you have a rivalry with darkhaven? note above post
i just lead a group for a long merry chase
this will be a close one, it’ll come down to the wire
When I play d/d there is no chance for a staff user on any profession to keep me away or completely lock me down and why it that?..maybe because my gap closers are not only more effective and easy to land but also got half the CD of gaps creator.
In this game mele got so much advantages over ranged, playing mele is so much more effective and immediate compared to ranged, there should be more balance between the two.
For people who try to change this into a matter of personal skill is really ridicolous….
I know how to get close to 1m swiftness, how to get frost armour, area healing, how to use all short lived CC…but all this won’t make the staff more effective than it is now.A staff ele is less supportive than a staff guardian; less threatening than a necro wells spammer and less useful than a staff mesmer , the stacks of might count for jack in tPvP, by the time you reach XX stacks of might a wells necro will wipe out your entire team….and what will you do then with your XX stacks of might? Hoping to kill people with lava font and meteor storm?
technically not true with the necro wells, since i can out condition damage most necros with the build i use,(most because its hard to hit with eruption)
you’d be surprised how much condition staff ele can dish out. i have nicely specced for condition, and survivability, though i am a little vulnerable to conditions(cause of my low health pool) otherwise, i have yet to lose to a warrior, and only lost once to a theif(he was very very good, and got really really lucky)
EDIT: 1v1 spvp wise, since those are the majority and the ones i remember clearest(been doing a lot of WvW lately, in which i have been doing real well with also with the same build)
Eruption explosion time reduced by 50%
I don’t think anyone would want this. Sure, we may be able to hit enemies with it, but we wouldn’t be able to use its blast finisher to do self-combos any more. It’d be a horrific nerf, actually.
maybe eruption also causes cripple?
why thank you, it goes with the theme of christmas
well i thought that sometime around Christmas eve or sometime around then that their is an area to drop unwanted items that you can get compensation or something, like i have 3 extra ascended rings, i can’t use them, and i’d like to give them away, but i can’t so if it was given away randomly to people that could actually use them then it would bring some happiness to me. i know of a few people personally who have done a ton of FOTM who haven’t even gotten 1 ring yet, and because i keep getting these rings i’d like to give them away. so that’s where i got the idea for a secret santa, where you get a mail from anonymous for an item that you could use as a surprise for Christmas or something
its a points game numbers help. strat can do a lot more with a lot more people, and go back to your thread AR
Its a numbers game, strategy only comes into place when numbers are even. They are very clearly not. Doesn’t help that DH lost a big WvW guild. Oh well pve here I come, and yes iMad.
losing a big WvW guild is always a big blow, i am sorry for your loss
EDIT: since some people can’t take some sincere understanding of your loss, i have put this edit in to tell you, i am serious, if we lost a big WvW guild it would take us time to make a comeback from that
(edited by Atomic Sharks.7250)
i can live with this for now, hopefully next month staffs and scepters get a buff, but for now, its fine
its a points game numbers help. strat can do a lot more with a lot more people, and go back to your thread AR
It’s the part of fighting fairly, you can’t claim that its unsportsmanlike. fighting fairly and unsportsmanlike go hand in hand. Try not to post something like that and then have your server go against it. On top of that go there are 2 other exits “LoL” and have another player post all 3 are camped. Show alittle maturity. Your first post had some in it, but since then its gone out the window.
i am sorry, i was just getting really bored, and i had to troll somewhere, we are telling bad jokes in the guild i’m in. i had to get away
Ya’lls numbers compared to ours are ridiculous! Can’t even relate. just make sure ya’ll have a night time presence, that is when DB wakes up. Otherwise keep getting transfers and ride the server train up tiers.
why we kept getting such a high score is because we have an ok night crew, my guild leader said they haven’t tested yet, my response was, they need the practice, so it probably won’t be as strong as DB during their primetime, we will be in ok shape
It’s the part of fighting fairly, you can’t claim that its unsportsmanlike. fighting fairly and unsportsmanlike go hand in hand. Try not to post something like that and then have your server go against it. On top of that go there are 2 other exits “LoL” and have another player post all 3 are camped. Show alittle maturity. Your first post had some in it, but since then its gone out the window.
i am sorry, i was just getting really bored, and i had to troll somewhere, we are telling bad jokes in the guild i’m in. i had to get away
well we are camping all 3 exits, but that’s besides the point, we are getting bloodthirsty out here in BP BL. we kill the rabbit that even looks like an enemy
I’m hoping BP or AR rank up soon, it’s becoming less entertaining to watch you both bicker like a couple in a romantic comedy. Jeez, just get a room already
people in BP and AR are tired of it also, but AR just won’t stay away
i thought tPvP and sPvP were across all servers
@Plok
I’m not sure why you think playing a thief makes you any less vital to the team. Sure if all you ever do is roam around and kill you’re not being very helpful, but that’s true for any class. I play thief. I get lots of badges. But I also use all those extra badges i earn from kills to buy and place siege, use my mobility to do super fast supply runs, use my stealth to revive allies and/or get stomps on key targets that can turn battles, scorpion wire that kitteny ranger or ele spamming from the walls down for my comrades to kill while I AOE the seige on the enemy battlements, and use my speed to scout ahead of zergs to call out locations of enemies and report enemy army sizes to coordinate flanking maneuvers and call in people to defend positions that haven’t even been attacked yet. This is all not to mention that the thief has arguably the best damaging AOE spell with explosive shot and a 3 bounce auto shot that hits for 1.5k regularly and anti-enemy revival AOE with choking gas.
Explain again how I’m not helping my team and am causing AR to lose through these obvious examples of unskilled and selfish behavior…
Oh yeah… and be real: If %50 of our server ran thief, you wouldn’t ever see us coming, especially with the culling issues. %15 run thief at most. Yes, that number is an estimate, but 2 things: I let you know when I’m bullkitten you and I’d wager my badges of honor that my guess is a lot closer than yours.
You guys get so defensive when we call you out for numbers. Its not that we think you are bad. Honestly most the AR guys that I hear talking about BP talk about ya’ll being good. They just don’t understand why you can’t just admit that you are winning from numbers. It makes you look arrogant when some of you get on the forums and start saying things like “I’m really disappointed in you SF and AR.” or “Why is your server so rotten?” and then say its QQ when we give a plausible rebuttal. AR won last week because of numbers. We admitted it openly on the forums because its an insult to the other servers we played when we get an obvious numbers boost and then deny it through gloating and degrade another server through insults. It’s not an attack on your skills to admit it. BP players are just as good as AR IMHO, and I’d even go so far as to say that GOM is right up there with us. But this isn’t sPvP. Its WvW. Numbers matter.
Edit: Just to be clear, I’m not denying that AR does zerg. Of course we do. Every server does. Its a War. By all means use as many as you can muster. Just don’t rub it in by saying it was because you were superior. Not many people appreciate an ungracious winner. Enjoy your wins and keep riding the high morale, and good luck if/when you move up in the tiers. I hope we will see a lot more of each other on the battle field. I don’t want this rivalry we have going to ever end. Its boring when you guys are gone.
I just can’t quit you Borlis…
BP has a hard time admitting its the numbers because that does in fact mean we need less skill then you, therefore we are admitting that for you to keep up with us you need to be more skilled, its a circular argument which ends with BP because it has more numbers is less skilled, people don’t like it when people question their skill so they get defensive, its no the numbers itself its what pointing out the numbers mean
how about its only the (say) option that the opposition can see? because you’re basically shouting it to the general area so why can’t you hear the enemy if they are shouting it?
its one thing to be cowardly and run, its another to know you can’t win and run, if its 50v25, and a tower is nearby you run to the tower to defend, fighting fights for a reason is better then just fighting for no reason. maybe that guardian that ran knows he can’t win against a ranger, i know i can’t win against any decent bunker ele(it will go on for way way to long and it will end up being pointless) so their is no point in me fighting that ele
i am honestly having a ton of fun, while in AR BL i was having fun waving at passing zergs, it was so nice to see them all turn, and then i ran, so exhilarating getting away from 20, little less so when i fail, but still hilarious, so wish i could laugh whilst dead it would make it so much more enjoyable, like running from godsword to clifffside i think and then back(got another sized zerg) and then back, died when i got around cliffside. but it was still fun, good job though AR(last i was on) you were holding real tight to you BL, it was about 8-10 hours ago that i was on(had some RL stuff) we just took Bay when i left
the secret of offensive staff ele is finding a build that works
good luck all and have fun
Yeah. Exactly, 1v1 is hard even when you build for it. I consider myself a good staff ele but 1v1s are still quite hard, even if you’re fighting against a glasscannon—or even a noob who spams 1 skill over and over. The only easy kills I have are other staff eles (who aren’t bunker).
I have to lol at this nonsense. I am an average player and I can 1v2 in full healing spec
gw2skills.net/editor/en/?fEAQFAWhImkbpxygjDAkHm8CLiCVUeMzO2A;ToAgzCmouxcj4G7Nubk3MAZaB
Thanks to Aky’s build compilation; http://www.guildwars2guru.com/topic/67305-akys-build-compilation/
[/quote]
I don’t bunker. You can’t kill any good players in bunker. And quit lying about 1v2ing anyone with staff ele. Please. If you mean by 1v2ing, all you’re doing is healing and holding the cap point until your mates arrive to help you. That’s not a 1v2. That’s just you being a bunker holding a cap point. Yeah, good for tPVP, but like I said many times before, sPVP, on the other hand, is all about the kills. Not winning the game. [/quote]
i can successfully 1v2, and almost successfully 1v3
I’m gonna have to try this “ppl in spvp dont target staff elementalists” because as soon as I see a staff elementalist in spvp i just see a walking bag of free glory waiting to be taken.
I love that personally, I can go round with 3-4 people chasing me – but what they don’t realize is that while they’re distracted with me (I usually move off a point if this happens) is that my team is capping their points and mopping up their other team mates.
I should have specified a little:
Staff glass canon eles = free bag of glory/always look for him/ takes 3 secs to kill, like thiefs.
Bunker staff eles = ignore, its a stalemate most of the time, I’ll only attack to keep him occupied long enough depending of the circumstance, but over all i never feel threaten.
I agree that distraction is a good strategy and people with no real sense of the game’s objective might get caught easily, but over all, you can do that with any class, it’s not an staff elementalist unique feature.
that’s why i’m hoping that the staff ele gets a bit of a buff, but as for now i can live with condition and healing build, but honestly i am tired of the staff ele being so far underestimated, more then it should
(edited by Atomic Sharks.7250)
I mean when there are groups of 2, and i never said i don’t die to them, i probably came out that way, but since i am like the only 1 saying that staff is viable i have to make it sound invincible so people will at least try it before writing it off. and NdranC, its only when its 2vX, since people usually go after the “stronger” profession. theives(if they are glass cannons) are usually easy to kill once you survive their burst, and they have very few condition removals so conditions can kill them easily, warriors usually just charge you, so i can hit them with eruption very easily, meaning they take some major damage, and like i said, 1v1 D/D is usually better since it is made for 1v1
and curring, what else am i supposed to say? the forums are all saying that staff eles is worthless and that D/D is the only way to go. so if i don’t say something like that,(most of its true haven’t faced enough people 1v1 to say for a fact)
i now appreciate how skilled players must be to successfully run away from 15-20+ people
I thought only “speed hack cooldown eles” could do that :p
those and skillfull players, i got away the first time, not the second, lets see from the garrison to the top right and then down to almost the end of the skritt is where i died, the first time i lead them to the skritt and then turned around on that ledge, and most of the group left to go take the camp, so me and a couple others killed the rest that were chasing was quite fun, the 2nd group was just a bit more overzealous then the first
I dont get this, I run staff in sPVP and 90-95% of the time I´m the top player in my team. I get a tons of kills around 20 a round.
And I´m a 10/30/0/10/20 build with berserkers Jewl and amuletSo do I. On a good round, I’m usually top player with 200+ glory. But you know what happens when someone realizes what’s going on? They target you. And in sPVP, you can’t rely on your team for kitten. It’s every man for himself. No one even resses in you sPVP. Most times, people just walk over my body and use it as a stepping stool. When you get targetted, it’s 1v1 time. I’ve played staff for a long time, I’m pretty decent at 1v1 but some classes are still very hard to play against and I would lose a lot to various classes, like the DD ele for example.
Now, I switched to DD and 1v1 battles are fun and challenging. Before, with staff, they were fun, challening, hard, and sometimes frustrating. I get less points, but I’m new to dd ele. And imo, most of the staff ele kills were assist kills from raining bombs from 1200 range while my team did the work.
With dd ele, I earn my kills. It feels good. With staff ele, I would stare down from a cliff and when someone died, I go “oh, looks like another one fell to my lava fonts and meteor storms.” He’s just another 25 glory. Another statistic. In a 1v1 duel, the killing is more personal and it feels more satisfying.
you have got to understand something, staff is not made for 1v1, so it will always be subpar to weapons that are 1v1, if you are in a 1v1 matchup. but if its 2vX it will turn out much better since, people don’t focus on the staff because everyone believes for the most part that staff is underrated and useless, so they target your teammate, so i keep my teammate alive and roast the enemy for not taking me seriously enough. for instance 2v4 me and another D/D beat a warrior, ele, ranger, and either another ele, or a mesmer, we killed 1 and neary killed the rest before we got any backup(it was tpvp) so the 1v1 D/D weapon could do some major damage to 1 person, but i was the one hurting all of them over that area. if you are using a weapon not for its purpose then you are doing it wrong, if you want to own in 1v1 use a 1v1 weapon, a staff, because of its aoe, is a support and mass assault, or 2v2 match ups
EDIT: and about your having problems 1v1, here’s what i do, when i am trying to have a 1v1 match with other good players, some people sometimes interrupt me, so i go a destroy them, then head back to the 1v1 matchup, they didn’t really cause any problems for me anyways(well most of them) i rarely ever lose 1v1 matchups(warriors? dead in less then 10 seconds if everything goes decent, thieves? depending on how stupid they are even less, or if they are smart more, mesmers? only the tanky ones can survive, because of my AoE it can hit them and their clones, so unless they want me to know which one is them they just stand there and take it, and because i just hit them with eruption their clones are dead and they are dying, only the tanky mesmers can get past that sort of setback, engineers, haven’t faced many honestly so cannot give an accurate representation, rangers, as i mention later i only lot to that 1 really good one, all others are easy, guardians are the ones i either tie with or its an endless match, unless they are not heavy on the condition removal, necro? i out condition damage them so they die, since i have better condition removal), ties, maybe(stupid condition removers), losses, rarely(i have only lost twice with the build i use, but i’ve only used it about 20 times, stupid guardians and that 1 really good ranger)
(edited by Atomic Sharks.7250)
quitter. and i love it when i am not being targeted, because that means they are underestimating you, meaning easier to hit them. so win win
i now appreciate how skilled players must be to successfully run away from 15-20+ people
if you can get the AoE blast to hit where you are, you have basically caused the person to either stop attacking you or to get hit, either way it is good for you, for range then you do as you have said above or just pop magnetic aura and watch them kill themselves, either works
not in Europeans servers so can’t join but Eurantien suspend healing skills? that is the bread and butter of a staff ele it’d make that class at least half as useless as it could be, since most of the lighter armor people rely on heals to keep up with the heavier armor players and a guardian wouldn’t like the suspension of heals either? and how would you suspend heals, going into water for the ele heals no matter what? so an entire attunment is out? cantrips can grant regen so that’s healing so maybe 2 utilities are gone.i know i may be blowing this out of proportion, but honestly, getting rid of healing power? what if the team is a glass cannon warrior and a staff ele, the staff ele keeps the warrior alive while the warrior kills the enemy. eliminating a part of the game is not a good idea, we have a utility slot specifically for healing because we need the healing
OP, I’m also a D/D Ele. All I can tell you is that we are fairly evenly matched, so if you are of even skill level it’s going to be a very close fight. I can’t think of why any one class would have a leg up in this situation. It comes down to who is the better player overall, and who makes the fewest mistakes IMO.
This was a duel I had with a mesmer just for reference. Not the best gameplay, I made a lot of mistakes, but still it was a fun fight. Hope maybe that helps a bit.
sorta looks like my fight but mine was longer, try the entire match length just me and the mesmer just going back and forth between nearly killing each other we nearly killed each other multiple times, it was a really really close fight, few mistakes were made, and mos that were made were made at a time where it wouldn’t be disastrous staff condition and support ele here
I think the Ele was nerfed pre-release heavily. I played the ele only in the last beta, before release. For some reason I was doing some decent damage on the staff at start, I only made it to level 10 but never had trouble. I died constantly at the release of the game. A lot of our problems happened inside of the beta where Anet got overzealous and nerfed the ele to the ground, and then never actually put the effort to rebuild the class.
I say the ele is not perfect. THe d/d build is a build I hate playing, but as it is, as of this moment it is one of the most viable ele builds. It’s one of the only builds our class has to stand up to some of the other really ganky cheap builds. Such as the perma-gank stealth theif.
As a staff ele I can not beat the heartseeker perma theif. Ive tried keeping range, I’ve tried a lot of diffrent tactics. I’ve only held out against said theif on rare-occasiosn and I never “defeat them”. I know I am not the best ele by anymeans( I won’t pretend I am like some believes. I don’t suffer that ego problem). In our current meta there are builds that simply are so strong they only have a few counters. As an ele, our only real counter to some of these builds is the d/d. So I have no idea why anet would nerf this…Without nerfing other said “cheap” builds.
i love the heartseeking theif, easy kill, because he’s as weak as a kitten(not a swear there, just a literal kitten) when he stealths use AoE on yourself hit him with conditions they have little to no conditoin removers, which is good since if i hit him with my eruption he loses 10k health which means they’re usually dead
well good fights in WvW so far, but i am off to bed now, good fight SF, i am the Blue Green norn staff ele that people just love to chase
about the 20% added bleed duration. wish it was intesity, but cant have everyting. but i like it since, in WvW most are to busy doing whatever they are doing to care, so they are killed quickly, and in PvP it kills quickly to. like i said, wish it was intensity, since most just get rid of the bleed before the full 18 seconds are up
Dude, awesome post. That’s the perfect post on how to fight DD Eles. Nice. Thank you very much.
Using the AoE on top of yourself and making him approach sounds like a really good idea. Works better than trying to aim the AoE against the super mobile DD ele.
-facepalm- putting aoe on yourself is the best way for hitting with AoE, i thought that was common sense. since they must come to you to damage to you, so you already figured out over half of the timing portion of all AoE, knowing where he is going to be when your AoE hits, other part is knowing where you are going to be, since if you are not in it, he won’t be either
i run an offensive condition staff ele, i only have forever battles with bunker builds, since we can’t kill each other, eruption may be hard to hit with, but its what changes the battle in your favor, since, i tested this, it does around 10k damage if left alone, so it even if its only on for a couple of seconds it will do a massive amount of damage
First of all, I think you need to accept that staff ele is not perfectly suited for 1v1 combat as it has more focus on support aoe. Secondly, most d/d eles will be defensively/balanced specced with good healing power, so they will be hard to take down without burst. If you are a staff bunker, you won’t kill him – but he will likely not kill you either.
Having said that, it all boils down to choice of builds and who is the better player. My advice, though of general character, is as follows:1. You have to kite and use range to your advantage. Therefore, use your cc skills (and anti-cc) to your best effort and use them wisely (to interrup his combos). There are quite a few staff skills that are usefull here, such as Burning Retreat, Frozen Ground, Gust, Static Field, Windborne Speed, Shockwave, Unsteady Ground. In addition, you can spec cc utilities, though it depends on your build.
2. Dont attack when auras are up unless you are at good range (which you should be).
3. Time your burst till later in the fight, best timed when the d/d water attunement is on cooldown. Stay calm in the beginning, dont overextend and use all abilities at once. Autoattack for a while and try and stay at range and let the d/d ele work for it as he has to get within melee range to be dangerous. When he has exhausted many of his abilities (and they are on cooldown) you should swap to a more offensively role and go to town.
4. Heal early and preferable have regen to tick while you kite.
5. Accept that fact that the d/d ele can bail with RTL if things get ugly. You will likely not be able to catch him (just like thiefs). He will, however, likely be able to catch you, if you try to run.
6. Use terrain to your advantage but I guess that is common sense.
1. he will be getting close to you, real fast, you can only delay, DD ele is one of the most mobile classes. if it is a bunker DD then we won’t kill each other for a long time, i might win just barely because i make less mistakes or he didn’t remove any of my conditions quick enough. melee is easy for me because i know exactly where they need to be, right on you, so if you pop anything on you, you will hit them, save eruption, even then you can still hit with it because you can’t dodge eruption(no dodges beforehand work they can walk right back into its explosion)
2. Agreed, just use CC and run for a bit, make him give chace
3. staff ele does not have a lot of burst potential because of the long time it takes for any of our AoE to hit, the fastest burst potential is cleansing fire and arcane wave. burst is out but yeah timing is everything
4. always always heal when you can to its best advantage(if you heal 5k heal when you have lost 5k health)
5. wrong, staff ele is one of the few that can catch a DD ele, because of frozen ground, shaky ground, shockwave, static field, if they walk through any of these they will stop moving so you can get close, hit him with another one and another one, he will roll out so he won’t have any rolls left hit him with eruption(he will also have gone in and out of water attunement so he can get rid of a few of these conditions, nail his kitten with eruption)
6. yep common sense, but because of what the staff ele is, terrain isn’t much of a problem(since our auto attacks are basically useless so hitting him with AoE is where you get your damage)
as long as you are in BP you can be in KREW we usually have a lot of people on throughout the day we got some from China, UK, Australia, the US, so as long as you’re in BP you can join KREW
you GOM and AR people should understand this, a lot of people in BP are a little depressed at how easily we have won. and all i have to say to these people is that we have had good practice, i can see a good opponent when i see one.
KREW FTW
haven’t faced many good staff eles have you
collecting mats is the next best, doing chain events, that sort of stuff
We need serious offensive buffs for staff and some general buff for focus….
Aside from being very glassy – would love to get feedback as to why this build isn’t ‘seriously offensive’
https://forum-en.gw2archive.eu/forum/professions/elementalist/My-PvE-level-80-Ele/first#post825360
Always feel like I’m some abnormal freak when people say Staff Ele is underpowered and I have no troubles whatsoever.
Here is the secret of why the staff ele is consider UP, it is a very difficult secret to keep because not everyone can do it. its called Eruption, it is the single most damaging move in your arsenal of skills(hard to hit with i know) you just have to get the timing down, not everyone can hit people with this, that is why there is a move called shockwave and frozen ground or if melee just pop it where you are standing. i tested it, on a decently clad warrior if he doesn’t remove the bleed it does about 33% of his total health(i was condition focused soo). but keep it a secret or don’t. that is why staff eles are considered UP, not many can time it right or hit with eruption forget about the blast effect if you need to. even without focusing on condition damage at all it will do a grand total of 3k damage with very little or no focus upon condition damage
That’s why staff is considered UP like the scepter, because you need long CD skills to land your only fonts of dmg and that make you extremely weak when they’re on CD
I know the all frozen ground-shockwave idea, but that’s too much of investment for a moderate result, at full HP you won’t kill anybody with that combo, you just wasted 3 skills to deal something like 7k dmg on a 24k HP warrior who can hit you for 1.5k dmg with his axe auto-attack which does not require any particular skill to actually land
here’s the funny thing, i no longer need shockwave or frozen ground to hit with it, it just makes it slightly easier
and yes ice spike is the best for most damage for shortest amount of time, but whenever i need a quick kill and knowing they have low health i use Air 2 on my staff and snipe them while they are running
We need serious offensive buffs for staff and some general buff for focus….
Aside from being very glassy – would love to get feedback as to why this build isn’t ‘seriously offensive’
https://forum-en.gw2archive.eu/forum/professions/elementalist/My-PvE-level-80-Ele/first#post825360
Always feel like I’m some abnormal freak when people say Staff Ele is underpowered and I have no troubles whatsoever.
Here is the secret of why the staff ele is consider UP, it is a very difficult secret to keep because not everyone can do it. its called Eruption, it is the single most damaging move in your arsenal of skills(hard to hit with i know) you just have to get the timing down, not everyone can hit people with this, that is why there is a move called shockwave and frozen ground or if melee just pop it where you are standing. i tested it, on a decently clad warrior if he doesn’t remove the bleed it does about 33% of his total health(i was condition focused soo). but keep it a secret or don’t. that is why staff eles are considered UP, not many can time it right or hit with eruption forget about the blast effect if you need to. even without focusing on condition damage at all it will do a grand total of 3k damage with very little or no focus upon condition damage
In PvP I am trying out a condition staff build and it seems to be working glass cannon thieves, i laugh at their glassyness, since i have learned the fine art of hitting with eruption(note even if you get timing down its really really hard to hit with since it has such a long hit time nearly 3 sec more like 2.5sec) usually by the time it hits the enemy i am facing has already burned a lot of their condition removals because of frozen ground flame burst, knockback, possibly blind, immobilize, and bleed. but the most satisfying thing i have ever had happen was this, a glass cannon warrior killed himself because i activated magnetic aura, i literally just had to finish his last 2k health off
(edited by Atomic Sharks.7250)