Showing Posts For Ayleid.9416:
What if scepter 3 lock the duration of conditions on the target?
For the duration of that status, all the condition on that foe are freeze and all the condition that you applay continue to stay frozen untill the end of the status
The core necromaner needs more support, the reaper doesn’t imo.
ou…fall damage……that is why i didn’t see it…there isn’t a lot of situation to use it in pve and pvp ^^"
ok, thanks…but…i really don’t know how to react with all this all these changes that seem so poor in comparison to other classes
i have noticed today that master of corruption don’t appear in the new trait system…why?
with the change to poison (corrosive poison cloud, finally i will try you in a build!) and the possibility (hope..) for plague to become a corruption, it’s a trait i would see…maybe with some power up like add resistance or garant a boon with the condition autoinflicted…
it can be useful for some build diversity!!
anet! change your necro’s traits!
Fishing should work like this:
- Requires talking to an NPC in your race’s starting area to get the character’s first fishing rod.
- Rod variations with different functionalities are unlocked with all sorts of challenges all over the world, including getting achievements and training masteries. Some rods will have level requirements, while others won’t.
- There would also be rod skins to override their default looks.
- Different rods variations and rod skins are selected in the wardrobe.
- Once a character has unlocked fishing, all unlocked rod skins and all rod variations are available to them as soon as they reach their level requirement.
- Instead consuming uses for rods, it uses a ‘bait’ gathering tools that have 50 uses and is crafted with the Cook discipline. Higher tier fishing nodes require higher tier baits.
- There would be everlasting baits in the gemstore and from ascended level 500 cooking crafting for reasonable prices.
- To fish, you don’t simply use the node and watch it go. When you use the node, you enter cinematic mode (invulnerable and can’t see other players or their effects so they can’t troll you by getting in the way or pulling enemies on you) and get in first person, and start a mini-game with 5 skills in your skill bar. You have to time the skills to catch the fish… or whatever else is on the hook.
- Fishing can give fish trophies, fish and other seafood, some jewels, pearls, corals and salvageable items like leather boots, scraps of metal and cloth; and a few types of junk.
- Sometimes some amphibious sea creatures may spawm instead getting an item drop. The creature will hold the drop and must be defeated to get them. You may find yourself fighting an angry hylek, an infuriated krait, a disoriented quaggan, a skelk, a drake or even a karka. Even more rarely they will be veterans or even elites. However the they are defeated and regardless or anything else they may drop, they will also drop a chest only the fisher can open with the drops from the fish node that were ‘interecepted’ by the creature.
- You have 3 attempts to catch a fish, but if you get a catch, the node is used up regardless of remaining attempts.
- Failed attempts give “broken fishing hook” junk items.
- There would be Fishing Masteries. Among other things, they can increase the number of attempts you get per node from 3 to five, improve the skills to be more effective, and make some rare or difficult fish easier to find and catch.
- Different regions will have different fish.
- There would be one basic fish collection per region, plus a rare collection unlocked with the rewards of each basic collection.
- Fishing would be added along ascended and legendary cooking.
Hm… yup.. I think that’ll do it.
+1…anet, read this and make it
I would know why anet put combat trasformation tonic under cooldown… if i go down or change map i have to wait more than 15 minutes before i can transform me again….why?
And why they don’t add more?
AngryJoe Interview - HoT Questions for Devs?
in Guild Wars 2: Heart of Thorns
Posted by: Ayleid.9416
Will condition be fixed?
Will AI be fixed?
Will RNG be fixed?
edit: will necromancer be fixed?
(edited by Ayleid.9416)
Great idea, this will make other reason to make ascended equip, but maybe it would be better if instead of have a wardrobe style system, have a “fusion” system:
You can right click on an ascended, select fuse, then click on another ascended with other stat and then you can choose stats in a legendary-style way
Ps: sorry for my bad english xD
Will anet rework their condition’s system?
How do you think could be done ?
For me they can make them no longer binded to those who apply , but binded to the number of stack, leaving the limit of 25 : if you continue to apply bleeding , bleeding do damage based on the total stack on the mob rather than those applied only yourself
1 command line
if you have more than X condi dmg you will apply bleed, poison, torment etc etcSo zerk will doesent spamm condi ruin your dmg
On my engi even with 0 condi damage going full power based build, 25% of my damage (or there abouts) is condi… so no, this is a terrible idea unless they feel like reworking the profession all together.
They have to rework how condition and boon work, so if you build to do condition, you do apply condition, if you build to do support, you can apply boon, and oslam’s solution if one of the easiest….if you are set for power…you do direct damage…not cond.
To fix this, they have to remove lv 80 armor drop from non-lvl 80 zones, so people can go in low level zones if they need low level material…
Do you know why they have so many lvl 80 drops in no 80 zones?
If i remember, is to give to players appropriate rewards, so they can return in low level zones and obtain good rewards, but this made sense at the beginning of the game, now, with ascended, low level material are much rare than high level because if you return in low level zones, you drop a lot of lvl 80 equip that drop high level material, and you can’t drop low level unless you farm bags from mob, or salvagable item.
if there is an other reason, tell me, i’m not totally shure in thisAt first you did get level appropriate, then was charged so you are correct.
You still get some drops that can be directly salvaged on level most are character level.
You are forgetting though that all bags that drop are area level. Bandit centaur etc all have cloth in the loot table, and are easy to get.
Yep, i didn’t forgot about bags, they are under rng: killing 20 mob usually drop me 14 bags, and usually i get 4 cloth from them…but i also drop 5-7 or more lvl 80 armor pieces… if only they were low level, i can obtain more low level material and reduce the price
To fix this, they have to remove lv 80 armor drop from non-lvl 80 zones, so people can go in low level zones if they need low level material…
Do you know why they have so many lvl 80 drops in no 80 zones?
If i remember, is to give to players appropriate rewards, so they can return in low level zones and obtain good rewards, but this made sense at the beginning of the game, now, with ascended, low level material are much rare than high level because if you return in low level zones, you drop a lot of lvl 80 equip that drop high level material, and you can’t drop low level unless you farm bags from mob, or salvagable item.
if there is an other reason, tell me, i’m not totally shure in this
To fix this, they have to remove lv 80 armor drop from non-lvl 80 zones, so people can go in low level zones if they need low level material…
What the hell?!
why they have removed all of that things?
What if the battle vs mordremoth take place in a dungeon, like arah story but more epic and not a “spamm 1 with cannon untill he die…”, with 2 mode:
-normal for 5 players
-world boss mode:
World boss mode, take place inside the dungeon (supposed it will be large like arah), people can join inside (with a limit of 30-50 players) like any other map.
Inside there are events like in silverwastes, and when there are the right number of player, mordremoth will spawn and he require a group strategy like in silverwastes and tequatl.
It would be better if we can have (i will continue to hope for this one…) raid with more than one Difficult and introduce dungeon raid party:
-10 players: not too difficult coordination, but a minimum of communication required
-20 player: more coordination and different mechanic
-30 player: even more coordination and different mechanic
(Or more player or different numbers)
What you think?
Ps: obviusly raid need some improvement in enemie AI (…i point my finger on you kitten “stack around corners exploit”), and in final loot, some possibility could be for each player:
-for 10 players: 5-10 blue-green, 1-3 rare, 0-1 exotic(maybe new skin only obtainable in the raid)
-for 20: 3-7 blue-green, 1-5 rare, 0-3 exotic
-for 30: 3-7 green, 2-7 rare, 1-4 exotic
There are only examples xD
(edited by Ayleid.9416)
Example of a trial: Finish this jumping puzzle in 10 minutes.
Example of an adventure: Go to a town, investigate an issue with NPCs that will ultimately lead you to a mountain, get ambushed by bad guys, cross the mountain, do a small jumping puzzle, unveal the story’s mystery, fight a boss, get back to the town, receive a nice reward.
Totally agree, it would be great if adventures will be structured like quest chain
i mean: skin have level, so if your character have that level, it can equip.
for example if the lv of the skin is 40 and your character is lv 39, you can’t apply that skin
i really hope that anet put a limit in the way character at low level can change a skin…i think it’s not good see a lv 1 with skin lv 80…
please, put some lv limitation
hello everyone and sorry for my english…
i’m going to explain my problem: i have wrong display name and i wont to change it but i don’t know how.
i still have the original email that arenanet has inviated me and in that email. my display name is the display name i chose, but my name in game and in the forum is wrong…
is the same of my brother’s account display name! we have registered our account during beta testing. i have linked my gw2 account and my brother try to do the same with my gw account and after that my display name become the same as my brother’s display name…
please, i wont change it because i usually use an other name and people didn’t recognize me!