Showing Posts For Barock.7183:
I’ve recently been working on a burst s\p build. it can 1shot light classes and even bunker guards, cleave down ressing/finishing opponents in seconds and get out of almost any situation. http://gw2skills.net/editor/?vZAQNAsaVnsMBlOhFOBWOBkmiFYCzLMcGaDzfwSYLULBEAyAA-TpBFwACOEAPeAAI3fYxRAoaZAAnAAA
Burst combo: before jumping in a group launch a cluster and precast pistolwhip then steal. your attacks should land at the same time and Soletimes even 1 shot 1 or more targets
Pro’s and con’s :
Pro’s: you are great at bringing targets down and keeping them down, the aoe of pistol whip can bring down a downed target and a ressing one or greatly Punisch them.
Unhindered combatant can get you out of any situation and make you unbelievably mobile combined With driven fortitude and escapist Absolution you get rid of condition and takes away Some of the squichyness of berserk amulet.
Your job is to roam between ongoing fights finish off a target or 2 and move on to the next fight.
Con’s : heavy stun: 1 Large stun in a bad spot means death
1v1: don’t even try to face an opponent that gets the first hit on you the best way to counter this is to use your mobility and Bail you can always return when You are ready for a Nice burst
Dragonhunter : the heavy dmg traps are abig counter but With Some Nice plays it should be possible .
I hope Some of you Will try this out and give me Some feedback / alterations to make this build truly great. Or atleast Just have Some fun With it
the changes will turn out to be awesome
ppl just panic when they see their cookie cutter builds touched.
Just imagine the possible viable builds: venom , steal master , trapper/minion, duelist ….. etc etc just happy with some change
Or you can just buy gems with gold. The price is what it is. I also find it expensive, but seeing as I can eventually buy whatever I want with gold I really have no reason to object. Meanwhile, some people have easily spent hundreds or thousands of dollars on gems. Different people have different budgets.
So you wouldn’t spend real money on gems of you got 2000 for 10€ ( fair price to me) about 4€ for a armor set considdering most people would have to spend days of grinding for it. The only reason i don’t buy gems ( and never did ) is that i Just feel cheated paying that much for them. Just thinking more people would buy gems on a more regular basis of they were like 30% off or so
Last week i was thinking About buying Some gems With real Monney but then i saw it costs 19,49€ for Just 2000 gems this means i can buy 2 armor (skin) sets and a hat or something for 20€ I believe this To be a bit high for these things ?
More people Will buy this if iT was Cheaper
(edited by Barock.7183)
i did some testing and my internet is clearly stable
ive had some dcs today (i roll mac client) don’t know if that is the problem.
when i load in to another map it loads forever and eventually disconnects leading to ppl reporting me for afking in spvp anyone else has this problem?
greets a humble thief
i just love the new blinding powder i can now stealth an ally that is being stomped while i am stomping an enemy this changed the tides of many battles already.
you could say you can do that with steal 2 yea but who keeps steal off cooldown in tough fights?… and you can only do that against one stomping enemy.
even so i’m still waiting for an opportunity to: “start stomp use shadow return , stealth an ally that is being stomped , steal/interrupt another foe close by stomping another ally , return to your starting position with shadow return , finish the stomp and rally your allys saving the day” ……. ah… epic moments
(edited by Barock.7183)
There is very limited room in SPvp for thiefs these days but we have our roles and that is mobility we can decap like no Other and focus fire on 1 weak target to turn THE tides in a teamfight but Forget 1v1 against cele builds/guards/most engi’s and other tanky builds
In this case iT is better to just leave the point and run around decapping and turning fights this is why we are still in meta but iT limits THE class
hi everyone i want you all to post your ideas of a death blossom replacement/change .
everyone is begging to change this but i havn’t seen good inspiration for the devs to change it.
so be as creative as you can and don’t go over the top they still have to script it.
HERE IS A RECAP:
(Jiminy.8340)
raising the damage would help immensely. Alternatively, adding another condition such as weakness or vulnerability and upping the target number to 5 would help also.
(Mahkno.7593 )
(~900 range) gap closer/shadowstep ideally that positions us behind the target (granting stealth or blind?).
(muscarine.5136)
spin around reflecting all melee attacks spells condition applications and projectiles (can only be hit by ground target skills) same reflect frame as current evade
(Loading.4503)
shadowstep around your foe and throw daggers causing bleed
(Shockwave.1230)
improve the evade frame and animation
(evilapprentice.6379)
Shadow Mark
.25s Activation time
4 init
130 unit range
Strike a target for X Damage (Scaling similar to Shadow Shot) and daze them for .5s. Applies “Shadow Pursue” debuff
On strike, the skill rolls over to a second skill for 10s
Shadow Pursue
instant activation
900 unit range
1 init
Shadow step behind the target with “shadow pursue” debuff and remove 1 condition.
If the target is out of range, the skill fails (rather than just bringing you 900 units closer to your target)
(Xae Isareth.1364)
Increase damage while revealed
or
Pain Weaver: marks the target. For each further hit you damage the target with, it gains 1 stack of Pain. Each stack of Pain increases the damage the target takes by 0.5%.
Death Blossom: dash into the target, and if you successfully strike the target, remove all stacks of Pain from the target, dealing x damage per stack removed. Target loses all stacks of Pain and takes no damage if you fail to hit the target with this attack.
(Xtinct.7031)
same skill but add immobilize 1/2 sec
(Varylk.5628)
add reflect ( ranger counter )
(Black Frog.9274)
you flip over the enemy while grabbing them by the neck and flipping them to the ground
(kyubi.3620)
heavy damage to poisoned target or extreme damage if used while under the effect of revealed aka the old assassin death blossom principe of finishing move
(NinjaEd.3946)
reliable evade and a skill shot
(Reinn.7436)
Death Blossom
Initiative cost: 6
Description:
Shadowstep to your target foe and strike twice while evading attacks. The second strike hits foes that are adjacent to you and deals 50% more damage if target foe has more than 80% health.
Evade 1/2 s
Bleed (3 stacks)
Range 150
(alchemyst.2165)
just make it power based hitting decent ale dmg
(Grinex.7046)
increase the range traveled larger than HS and faster
(evilapprentice.6379)
reform D/D creating a true hybrid set-:
Double strike – reduce damage scaling, add a 2-3s Bleed to each swing.
- Front stab (backstab from the front) – reduce damage scaling alot, add damaging conditions to compensate
- DB – lower bleed duration some, buff direct damage some
Dancing Dagger – add torment, increase Init cost by 1.
(edited by Barock.7183)
hi and welcome to the thief forum :p
question 1 stealth stacking : you can make stealth last longer by stacking it , for instance: cast black powder (pistol offhand) and use heart seeker (dagger main hand) to trigger the stealth heart seeker again through the field to get longer stealth , there is a large number of ways to do this: you can use your short bow in a blind field to stack stealth or simply use more utility’s but the max duration is 15 sec so it’s not perm stealth just play around with it.
Question 2 swiftness (33% faster run speed ): you can get this buff in the trickery trait line or acrobatics (assassins retreat is great when killing mobs)you can also use signet of shadows (25% faster)
Question 3 leveling zergs: in some zones this exists it depends on the zone/server but it’s not everywhere so simply ask in zone chat ( type: /y ) and your message
Question 4 traits: every thief trait line has it’s benefits none are necessary and it all depends on your spec (condition or damage) you can also choose to have more survival, if you stealth a lot go for shadow arts. if you dodge a lot go for acrobatics if you want more condition damage go trickery. but since you have dagger/pistol you are raw dmg so go for critical strikes and shadow arts play around with it for the best result and the most fun but even so i have a suggestion build.
http://gw2skills.net/editor/?vYAQNAV4alsMpzplPxyJsPNRs9on6kncPMqTbqWBaC
i hope this covers it gl and have fun
(edited by Barock.7183)
This sounds fair to me but plz stop the suggestion on unstealth on block it is lame,
in spvp a good guard vs a good thief the thief would be unstealthed for like 8 times until he can hit him with backstab. the problem is that block/blind is too eazy to use and the duration longer then stealth , this would surely destroy all backstab based builds…
but i guess that is what you want.
don’t underestimate this new change , i would love to try this with a short bow.
it requires some testing tho but only time will tell.
They posted over one month ago patch notes for a Feature patch containing VERY small changes and Bugfixes. But we do not even get this changes. They do not care about the community. We suffer because of warrior and decap engi they do not care
The way you say that makes me want to give you a coin lol
Im in the same boat as you, i runned VS builts for many months and always get bored for the same reason, is a very thig built with too lottle variations, and make you too dependable of others to be usefull and oustanding.
I personaly think tha venoms has portencial but no with venomus aura restraining them. but that could be somtehing very easy to chage if Anet really had the will to do so. How? really easy
All venoms have a 30 seg cooldown (24 if traited with fast venoms).
Venomus Aura trait now have an added fact:
Increase all venoms base cooldown in 15 seg (to the current 45 seg or 36 when fast venoms trait is active)So venoms are usefull in all ways and Venomus Aura will handle the bourden of been “too powerfull in some scenarios” by itself.
ok i like your suggestion we should prob forget about the whole thief team support and make venoms a decent way of making a condo thief that would fix the problem.
even so they can also choose to make it team support but then it is going to need some serious trait attention.
I have played venom share from R10 to 35 and gone on and off with each patch to see if it is viable now. But it still isn’t.
i do not believe it are the venoms that are to weak (not as strong as any other utility but traited they are ok). BUT the venom thief is forced to go at least 20(30)/x /30/x/x and take all the venom traits in master and grand master to make the venoms strong enough to be a good build.
And then it is not worth taking any other util cuz you put everything in those traits.(maybe a stun breaker)
As a result the thief can not stand alone against a equal skilled opponent , you always need an ally.
so my suggestion: remove some of the venom traits and implement them in the venoms themselves like 20% recharge change this with 1 extra stack and make venoms 35 sec standard recharge.
if anyone else has a suggestion post it here for the devs cuz buffing the venoms and keeping the traits is just not the way to do it.
(edited by Barock.7183)
like above post says the damage of auto attack is high enough to keep the build viable even with a flanking nerf
this is exactly why the damage has to be reduced with something like 50% but keep the initiative.
thief play should be situational you shouldn’t be able to kill anything while the best option is “almost” always the same key this is why normal attack should be a better option then flanking so we will only use it to dodge a critical attack like warrior stun or remove stability etc so i believe in the damage reduction but keep the initiative the builds are already initiative orientated so they can spam it.
if you reduce the damage players will not spec to spam it anymore and you get a viable versatile balanced play style.
correct me if i’m wrong :psorry for this one thief colleagues just got to be honest on this one to improve the over all game quality
I must laugh again
Reduce the power of S / D of only 10% and I guarantee that you will never play S/D Thief and all go play D/P and we see many new crying post on this forum.
so you are competely ok with the the state S/D is in atm?
at least try to get a solution here instead of barking everything off like Anet is going to cut your junk of in the next patch.they will nerf this one day,if only to improve the play style.
all we can do is steer them in the right direction maybe 50% reduce is to much but together with a dancing dagger buff and a 30% dmg reduce it should be a viable weapon set.Yeah, S/D is fine. There’s no need for a “solution” because there isn’t a problem, beyond your inability to learn how to counter an S/D thief. Go roll an S/D thief, learn the timing, and every time you get trucked (and you will), wonder to yourself “How did that happen?”, then mimic it.
Problem solved.
for a fact i am a R45 S/D thief with 1064 hours of thief play and even i think this needs a fix cus it’s so one sided
like above post says the damage of auto attack is high enough to keep the build viable even with a flanking nerf
this is exactly why the damage has to be reduced with something like 50% but keep the initiative.
thief play should be situational you shouldn’t be able to kill anything while the best option is “almost” always the same key this is why normal attack should be a better option then flanking so we will only use it to dodge a critical attack like warrior stun or remove stability etc so i believe in the damage reduction but keep the initiative the builds are already initiative orientated so they can spam it.
if you reduce the damage players will not spec to spam it anymore and you get a viable versatile balanced play style.
correct me if i’m wrong :psorry for this one thief colleagues just got to be honest on this one to improve the over all game quality
I must laugh again
Reduce the power of S / D of only 10% and I guarantee that you will never play S/D Thief and all go play D/P and we see many new crying post on this forum.
so you are competely ok with the the state S/D is in atm?
at least try to get a solution here instead of barking everything off like Anet is going to cut your junk of in the next patch.
they will nerf this one day,if only to improve the play style.
all we can do is steer them in the right direction maybe 50% reduce is to much but together with a dancing dagger buff and a 30% dmg reduce it should be a viable weapon set.
like above post says the damage of auto attack is high enough to keep the build viable even with a flanking nerf
this is exactly why the damage has to be reduced with something like 50% but keep the initiative.
thief play should be situational you shouldn’t be able to kill anything while the best option is “almost” always the same key this is why normal attack should be a better option then flanking so we will only use it to dodge a critical attack like warrior stun or remove stability etc so i believe in the damage reduction but keep the initiative the builds are already initiative orientated so they can spam it.
if you reduce the damage players will not spec to spam it anymore and you get a viable versatile balanced play style.
correct me if i’m wrong :p
sorry for this one thief colleagues just got to be honest on this one to improve the over all game quality
(edited by Barock.7183)
Hi GW2 players
After the new patch i quit playing thief and not because the nerf but because this patch broke my patience on a thief rebuild.
Rome was not build in one day and so is the epic GW2 world and all it’s inhabitants.
so in my opinion thief is broken and not in a way of damage but in a way of fun.
when i started playing thief in the beta i was looking for the GW1 assassin or something with alot of combo’s. this is also what i would expect a thief character to do.
but instead of that they invented initiative.. a good idea if used correctly but atm we don’t get the best of it.
i believe that we need to rethink the skill effects so it is worth doing 1325 weapon switch 3425 instead of just spamming our strongest skills 5151222
and so here is my suggestion(don’t take this to serious it is just an idea and i am not a pro balancer as the devs are but i’m just providing some inspiration here XP)
skill combo’s: D/D
double strike( auto attack) keep it the same for my part
Backstab:
heart seeker: Leap and strike your foe. if the target is suffering from crippled you
immobilize the target for 1.5 sec
death blossom: Do an evasive attack over your opponent, striking nearby enemies
three times. Each hit causes bleeding. immobilized targets are knocked down.
dancing dagger: Throw a dagger that cripples 4 sec, weakens nearby foes and returns to you.
cloak and dagger Stab your foe and vanish in stealth, leaving them vulnerable.
P/P normal auto attack
sneak attack Sneak attack with rapid fire from your pistol and make your foe bleed.
body shot: knock your foe back with a body shot. (blast finisher)
unload: Blast your foe repeatedly with both pistols. burn your foe with burning power if he is nearby
headshot: daze your target if the target has more then 3 boons the daze lasts 50% longer.
black powder: Fire a black powder shot, blinding nearby foes with the smoke cloud.
i’m sure you get the point. now we have a lot more to think about. and a class based around initiative is much more fun
you can use this combo’s cross weapon sets and venoms are a lot more useful now
it also encourages team play.
so please dev’s consider a change based on this topic.
and if you already discussed it let me know why you don’t like it.
any constructive criticism is appreciated .
(edited by Barock.7183)
this is a known issue they said they fixed auto attack on steal but it is still bugged.
the problem is: the moment you steal you hit the target with normal attack causing you to get out of stealth aka revealed.
There are lots off variants of the thief however a with the constant complaints and nerfs to things that aren’t as powerful as people say… well eventually we are going to run out of options and basically be stuck with the one build.
it basically is like that already. i never liked d/d or D/P so i play venom thief for a while now it’s .. well ok not awesome but i get alot of comments (in Spvp) that thieves should only play 1 build and that is backstab.
I think the devs just created thief to have some kind of assassin character.
there are some fun builds but i don’t believe any devs really care about this class, it should have a more variant playstyle our proffession skill is nice but it’s not as dynamic as any of the other profession skills.
it should empathize some abillities or something.
and the weapon skills are also not to write home about it’s just a classic class with nothing new to it.
So in other words: having 1 block on your character means —→ immune to thief?
I’m haring huge lang is spvp almost to unplayable lagg I reinstalled the game als checked all my settings/internet speed etc and nothing helps also i only havi this in spvp wvwvw is fine and pvp also has no problem
I play on desolation
This happens in all maps 80%of The game time
Also There are more players experiencing this issue but not all at the Same time.
I think thief can be very weak at rezzing ppl we just don’t have the HP/toughness to do this when someone is whacking on us so here is my suggestion.
add a utility that teleports target (downed) ally to you and heals him for 20%.
this is mostly from pvp perspective but i believe this is also very useful in pve.
Hey guys -
I’ve got a question for you that’s related to this topic.
Last I checked (a few months back), a Thief condition build wasn’t really viable at all. I feel like it was always outdone by straight damage builds. Is that not the case anymore?
I’ve always loved the medium Nightmare armor from TA, and I definitely would love to get my hands on it. But with the +condition damage, I’m hesitant.
Are there good condition damage builds for thief now (which would make the Nightmare armor more useful)? Bleed/poison builds for D/D?
Thanks for the help. Definitely interested in getting the mechanics of a condition dmg. Thief down.
ofc there is : stack condition dmg and go a death blossom + caltrops build the dps is pretty good .
i have been using this build allot in spvp i’m R 39 and used it from R 15 i find it to have a bit higher skill cap then any other thief build because position and keeping an eye on your cool downs is very important. as for the damage, it is not as great as a backstabber but the 5x 340 dmg from sneak attack + normal damage + condition + awesome control + sigil air/fire damage makes this build awesome against any class in my opinion.
and you can roflstomp ele’s/warrior’s/ backstab thief with it . also perm stun when shared with 5 persons in your team + team heals.
i believe this is a very underrated build.
also: i do not believe that the range is to small, it is to small to pop venoms anywhere. you just got to know where to stand with who to share and when to share. i would suggest anyone to try this build, work through the learning curve and pwn the hell out of anything.
if you want to buff this build increase the life steal and not the range to share, otherwise this build is yet another press 1 button to win build.
Nice Post learned some stuff here even tho i don’t have probs against ele’s cuz i’m a venom thief this means perma stun or immobilize / life steal and immobilize it think this is one of the biggest weaknesses of ele’s if you immobilize them they are dead or need to pop a cool down. i hope Anet dsn’t nerf you 2 hard tho it’s more like a build problem , people just don’t use builds that are good against ele’s i mean bring a immobilize or a boon remove . they are strong but not impossible 1V1
i think this is very useful i use it allot to stomp rangers-guardians where i can’t stealth finish so the AOE knock back misses . very useful little detail
i don’t expect anyone to agree to me as this is something important for every class.
but i believe we can fix pvp balance with a haste nerf maybe to 25% or 33% like in GW1 this would make thief/war burst slower without touching the sustainable dps .
gw2 warrior has some nice damage but you can dodge it and removing haste would kitten war,thief and others but a little decrease would be understandable i mean 50% is alot maybe to much.
i hope you will discuss this even tho i am ok with the current balance nothing can’t be countered so gj so far GW2.
this is a HUGE buff for venom thief i am a R31 venom thief and 80 % of my pvp experience is with venom thief.
this “fix” makes me able to stun / immobilize the entire enemy team while my team bashes through them together with life steal etc. before this fix the stuns were wasted alot of times so i rlly love this buff other thieves should try it.