Elite
The elite skill changes depending on the pet/infused pet that is currently out. The Elite skills have a shared cooldown and will end any infusion your pet is currently in.
G.L.E.E.P. – Gelatinous Absorption -AT: 1s -CD: 90s
G.L.E.E.P. hurries towards its master, using its own body to shield them from all harm.
Effect: Your pet takes all damage and conditions you would have taken. You cannot move.
Duration: 10s or until G.L.E.E.P. dies
Fenrir – The Great Hunt -AT: 1s -CD: 90s
Fenrir calls forth some of his kin from the mists, these Kveldulfs use lesser versions of Fenrir’s skills.
Effect: Summon 2 Kveldulfs, these Kveldulfs can be controlled as you would do with a normal pet (attack target, come back).
Duration: 20s
Fenghuang – Immortal Flame -AT: 1s -CD: 90s
Fenghuang sacrifices his own life energy to cast an immoral flame over his master and his allies, creatures affected with immoral flame cannot die.
Effect: Creatures effected with Immoral Flame cannot fall below 1 Health
Duration: 5s
Aijundu – Queens Tremor -AT: 1s -CD: 90s
Aijundu infuses the earth around her with magical energy, creating unstable ground. Unstable ground knocks enemies back and grants allies stability.
Duration: 10s
Rakoff – Twisting Jaws -AT: 1s -CD: 90s
Rakoff bites her foe with razorsharp fangs, targets suffer from an open wound. Downed enemies struck with this ability are finished.
Effect: Creatures with Open Wound suffer from bleeding each second
Duration: 10s
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Traits
The three trait line each have a different focus, the first line focusses on controlling your pet, the second line focuses on Infusions and channeling powers from the mists and the third line focusses on the Spear.
Minor Adapt – Spiritual Conduct
You can equip Spears on land and gain access to Infusions. G.L.E.E.P. replaces your pets.
Minor Master – Rallying Essence
When rallying G.L.E.E.P. give it a copy of your boons
Minor Grandmaster – Mightiest Infusion
You and your pet gain Might when using an Infusion skill.
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Major Adapt – Relentless Assault
When using your you mark a target, your pet will now relentlessly attack the selected target even when its master changes targets. When activating Relentless Assault your pet gains superspeed (3s ITC 10s).
Major Master – At Your Command
Reduces the recharge of Commands (20%). Commands remove movement impairing conditions (Cripple, Immobilized, Chill) from your pet.
Major Grandmaster – Lingering Spirit
When an infused G.L.E.E.P. returns to his original form some of its former power sticks to you granting an effect based on the mist creature you conjured. (Fenrir: +100 Power/Precision, Fenghuang: +100 Healing Power/Concentration, Aijundu: +100 Toughness/Vitality, Rekoff: +100 Ferocity/Condition Damage)
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Major Adapt – Fragmented Power
Casting a Infusion infuses nearby allies with a fraction of its power.
Infusion of Fangs (5x Might, 10s), Infusion of Wings (Regeneration, 10s), Infusion of Husks (Protection, 5s) and Infusion of Claws (Fury, 10s)
Major Master – Mistfire Familiar
Your strong spiritual presence draws a Lesser Mistfire Familiar which feeds on conditions converting those to boons (convert a condition every 10s).
Major aster– Infuse Life
Casting a Spiritual Infusion fully heals your pet, you are able to revive allies from range (Range: 600).
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Major Adapt – Lock-on
You deal an additional 15% damage against foes tethered to you or your pet.
Major Master – Spear Chucker
Reduces recharge of your Spear skills (20%). While wielding a spear you attack 20% faster.
Major Grandmaster – Sun’s Spear, Moon’s Shield
While wielding a spear create a shield to block an attack every 5 seconds. If the shield is destroyed, it explodes and damages nearby foes.
I’m still looking for feedback, what do you like, what don’t you like.
Also any suggestions are welcome.