I know that I’m late to this conversation, but it is truly the scoring system, tied to servers, that creates these sorts of unbalanced matchups. Attempting to fix these matchups by introducing new wvw mechanics will only be treating the symptom, not the cause.
As has been mentioned elsewhere in this conversation, people will flock to the top arena of competition, or they will stack a lower tier server and see how high they can get it. Both of these behaviors are tied directly to the scoring system and perceived “success” based on that scoring system. If you want to be “the best” you compete against the best, those who are at the “top”. You can’t change this behavior in a person through mechanics.
So to fix this systemic issue, you need to change two things:
1. Remove servers as a method of “grouping” and find a new method of grouping such as the mentioned “Battle Groups”, among others.
2. Score those groupings in a way that anyone can see their progress/contribution and be rewarded cool points/bragging rights and be rewarded for ‘loyalty’.Here would be my proposal
Grouping
No more servers. Just three “world teams” or whatever you want to call them. The teams:
Green Team
Red Team
Blue TeamThese teams could then be included in the ‘mega server’ environment. When you log in, if you are green, you’ll get placed in a green team instance.
There could be some lore for these colors, but of course from a mechanics standpoint it isn’t needed. We humans seem to have no problems rallying around and rooting for arbitrary colors as far back in history as you want to go (http://en.wikipedia.org/wiki/Nika_riots).
How we initially get put in to these colors is beyond the scope of this post, but the initial mix could be done by server/pop/rank until each color had the right initial mix. New players would simply be asked to choose a side when first logging in to wvw. You could switch colors using similar methods to switching servers today, but there would be less reason to because:
Scoring:
The teams themselves are merely the space in which individuals and guilds compete for the top spots. Imagine three columns on a website scoreboard. Red, Green, Blue.
You organize by:
Top guilds by timezone (scoring based on things like length of tower/keep/camp claims, gvg events and amount of investment in victory (who invested the most in upgrades, siege, etc).
Top players (scoring based on individual k:d, individual investment, yak kills, etc).
At the end of a wvw season, the top few guilds of each team could compete in a GVG tournament, and the champions from each color would compete in a World Cup/Superbowl. This shifts focus from “worlds” and on to “guilds”. It still allows guilds to move about freely, and still gives everyone plenty of bragging rights on who’s best.
How to mega-group
Much like the megaserver tries to put you in an instance with people from your guild/friends list, the same could be applied to megamists. In addition, guilds could register who their “allies” and “rivals” are, and so the placement could also take that in to account.
Lastly, guilds could send out a “challenge” to rival guilds, and both could meet in a common instance right away to solve their differences!
Conclusion:
There needs to be some system of scoring that ties large scale combat back to guilds, not worlds. It needs to be some sort of system that will allow ‘mega server’ for constant population for any player, while still creating a sense of comradery and permanence among a group of people.
With Red/Green/Blue, even if “Red” is consistently the best grouping for some reason, that will only mean that Green and Blue become more viable destinations for your guild, because if you make it to the top of Green at the end of the WvW season, you’ll face off against those evil Reds and show them who’s really boss!
This would probably take a lot of effort. That being said, I think this lays a good foundation to revamp WvW in the right direction.
