Showing Posts For Bear.3689:

Server w/ realistic skin playerbase?

in Guild Wars 2 Discussion

Posted by: Bear.3689

Bear.3689

LMAO.

Shelter

in Guardian

Posted by: Bear.3689

Bear.3689

The cast time is 1.25s, so you timed it correctly at a little over 1 second. But the block timer is seperate and the skill will continue blocking for the full 2 seconds, after the cast is over.

ok thanks

Shelter

in Guardian

Posted by: Bear.3689

Bear.3689

hey so im pretty sure this skill doesnt last for as long as the tooltip says it does. it says the block lasts for 2 seconds but i timed it using a stopwatch and it definitely is below 2 seconds more like around a little over 1 second

can this be looked at?

(edited by Bear.3689)

Condition Damage.

in Guild Wars 2 Discussion

Posted by: Bear.3689

Bear.3689

Condition damage for conditions main damage
Precision for proccing traits/runes/sigils with extra conditions
Expertise for condition duration

Yep, just 1 stat.

Then my conditions ignore Toughness and Protection, but they suffer from -duration, heavy condition removal and Resistance.

Explain to me why when a Thief does to much damage people call out the Thief, or if Revenants deal to much damage with CoR people call out CoR.
However when someone does to much damage with Conditions, it’s ALL Conditions that need to be adressed (read: nerfed hard). Despite the fact there are many builds that use Conditions that are balanced or even underpowered.

Maybe i should start doing that too. Gunflame does to much damage, nerf all Power stats by 20%.

Horrible logic. Everyone saying Precision and Expertise are necessary feel free to explain to me why Dire isn’t available in sPvP then? Because it’s completely rigged as a setup, you would get way more out of just the condition stat than someone running just power.

You call my logic horrible and come up with such complete nonsense yourself.

First you make the faulty premise that Dire is not available in pvp because it’s unbalanced. Secondly, you make the faulty assumption pvp is a paragon of balance to begin with. Thirdly you propogate the false idea that WvW is an equivalent gamemode to pvp, when even anet has acknowledged it isn’t and balanced it seperately.
Forth, there are also stat combinations available in pvp amulets that are not in pve.
https://forum-en.gw2archive.eu/forum/game/wuv/Bringing-PvP-stat-combinations-to-WvW
As well as various runes/sigils that are only available in pvp.

Then you also make the false assumption that only getting Condition damage is better than only getting Power as an offensive stat. A claim that has been made time and time again over the past few years, yet no one has EVER bothered to actually proof it. Just parrot it.

Your counter “argument” is entirely based on assumptions, with absolutely nothing backing it up. It’s below horrible logic, it’s not logical at all.

no one needs to prove that power alone is worse than condition damage alone, its something thats just known.

“I don’t need to proof my claims. We’ve just screamed it as fact long enough that it is has become a fact.”

its already been proven, is my point. like stop trying to argue that lmao

Condition Damage.

in Guild Wars 2 Discussion

Posted by: Bear.3689

Bear.3689

Condition damage for conditions main damage
Precision for proccing traits/runes/sigils with extra conditions
Expertise for condition duration

Yep, just 1 stat.

Then my conditions ignore Toughness and Protection, but they suffer from -duration, heavy condition removal and Resistance.

Explain to me why when a Thief does to much damage people call out the Thief, or if Revenants deal to much damage with CoR people call out CoR.
However when someone does to much damage with Conditions, it’s ALL Conditions that need to be adressed (read: nerfed hard). Despite the fact there are many builds that use Conditions that are balanced or even underpowered.

Maybe i should start doing that too. Gunflame does to much damage, nerf all Power stats by 20%.

Horrible logic. Everyone saying Precision and Expertise are necessary feel free to explain to me why Dire isn’t available in sPvP then? Because it’s completely rigged as a setup, you would get way more out of just the condition stat than someone running just power.

You call my logic horrible and come up with such complete nonsense yourself.

First you make the faulty premise that Dire is not available in pvp because it’s unbalanced. Secondly, you make the faulty assumption pvp is a paragon of balance to begin with. Thirdly you propogate the false idea that WvW is an equivalent gamemode to pvp, when even anet has acknowledged it isn’t and balanced it seperately.
Forth, there are also stat combinations available in pvp amulets that are not in pve.
https://forum-en.gw2archive.eu/forum/game/wuv/Bringing-PvP-stat-combinations-to-WvW
As well as various runes/sigils that are only available in pvp.

Then you also make the false assumption that only getting Condition damage is better than only getting Power as an offensive stat. A claim that has been made time and time again over the past few years, yet no one has EVER bothered to actually proof it. Just parrot it.

Your counter “argument” is entirely based on assumptions, with absolutely nothing backing it up. It’s below horrible logic, it’s not logical at all.

no one needs to prove that power alone is worse than condition damage alone, its something thats just known.

Condition Damage.

in Guild Wars 2 Discussion

Posted by: Bear.3689

Bear.3689

…You are however completely wrong if you think a condi build only need 1 or 2 starts. It need 4 (with current stat options, power, condi power, precition and condi duration)…

yes, because condi builds totally need power in them!?

the only thing condition damage builds need is CONDITION DAMAGE. and MAYBE expertise, but then we have an armor set that is called trailblazers which gives tank stats + both of those stats.
the funny part is that you dont even need expertise. sigils + runes + food is easily enough condition duration for any condition you can apply. they give a LOT of +% duration

Condition builds don’t require power to maximize their damage, no. However, they do require condition damage, precision, and expertise to maximize their damage.

Sigils, traits, and runes are only effective at attaining +100% condition duration for a single condition. Many (All?) condition builds use multiple damaging conditions, for which expertise is required to increase duration across the board.

Precision is required in condition builds as many builds generate conditions from On-Critical traits and sigils. A Ranger’s Sharpened Edges, or an Elementalist’s Burning Precision, or a Sigil of Earth; for example.

On a related note, power builds don’t require precision. :P Revenants, Rangers, and Reapers can easily attain a high critical chance with no precision investment at all.

No, see, the issue is not what stats benefit power vs condi builds, it’s how those stats are weighted within power and condi builds. To me, there’s an obvious problem here, and it’s that condi builds rely very disproportionately on condition damage alone, while power builds rely pretty equally on three separate attributes. In D&D, we call this MAD (multiple attribute dependency), and in this case it helps to explain why condition builds are starting to dominate the meta. Condi players can build around condi by focusing solely on condition damage, and then can freely pick and choose whether they want to fully maximize their condi damage with expertise/precision or throw in some defense, or hybridize using power to have mixed DPS, and all three of these options are pretty viable.

Power builds have none of these luxuries because they are forced to optimize power, precision, and ferocity simultaneously, which is even funnier when you consider that power builds need and should have better defense than condition based builds. This is why I advocate combining Precision and Ferocity into one attribute.

I’d be curious to see some theorycrafting around how exactly this pans out with a handful of builds, but I really, really think they need to combine precision and ferocity to give power builds the ability to hybridize effectively like condi builds can.

this

Condition Damage.

in Guild Wars 2 Discussion

Posted by: Bear.3689

Bear.3689

I vote we also complain about physical bursts of damage as well.

Go make your own thread about this.

Condition Damage.

in Guild Wars 2 Discussion

Posted by: Bear.3689

Bear.3689

…You are however completely wrong if you think a condi build only need 1 or 2 starts. It need 4 (with current stat options, power, condi power, precition and condi duration)…

yes, because condi builds totally need power in them!?

the only thing condition damage builds need is CONDITION DAMAGE. and MAYBE expertise, but then we have an armor set that is called trailblazers which gives tank stats + both of those stats.
the funny part is that you dont even need expertise. sigils + runes + food is easily enough condition duration for any condition you can apply. they give a LOT of +% duration

Condition Damage.

in Guild Wars 2 Discussion

Posted by: Bear.3689

Bear.3689

How is it that to play a power spec, you must get multiple stats such as power, precision, ferocity, and when you play a condi spec you only need 1 (maybe 2) stats at most and the rest can be put into tank (toughness/vitality). This just means condition is a direct counter to power specs and there is no reason to go power (except for the fact that playing condi spec is boring, not fun at all) because condi can just tank all of your power damage and apply everlasting conditions to you and then run away and all of that damage is just continuous no risk damage, whereas power specs rely on constant pressure on your target. the fact that conditions can tick for over a quarter of your HP bar each tick is absolutely ridiculous, and it poses no risk to the condi spec player because they are geared in full tank and can just avoid combat after they have put these conditions on you.

There should be no such condition that ticks for over 1k damage that lasts for longer than 5 ticks.

Don’t get me wrong, i like conditions, i like the idea of conditions. i like the idea of damage ticks, punishing you with damage when you use a skill, taking extra damage for moving instead of standing still. all that stuff. but when someones entire damage kit comes from conditions and it can kill you in just a few ticks with no risk, theres a huge problem with balance.

Can there be defensive stat against condition damage? there is only armor against power specs, just more reason to spec into condi.

inb4 “thats the meta ¯\(?)/¯ you just have to adapt ¯\(?)/¯”
inb4 “>balance”

Hate against rangers and thieves in WvW.

in WvW

Posted by: Bear.3689

Bear.3689

as much as you have a blast knocking 1 out of the 25+ people in the enemy zerg then spamming your pewpew skill at them, its useless. sure, it works on new players who just joined wvw but no, youre actually being so useless

Make death impactful in WvW

in WvW

Posted by: Bear.3689

Bear.3689

wtf no

Weaver weapons.. focus? or dagger?

in Elementalist

Posted by: Bear.3689

Bear.3689

which one are you going to play with sword main hand? and why?

[Vid] Core evis + Spellbreaker (WvW and sPvP)

in Warrior

Posted by: Bear.3689

Bear.3689

nice video + music

Expanding on the idea of Unravel being F5

in Elementalist

Posted by: Bear.3689

Bear.3689

yes!! i actually suggested on the feedback thread that it should be an f5 skill before i even knew that you guys wanted it to be. you cant afford to take unravel in a utility slot, and even having it at a high CD would be fine. because swapping to the same attunement twice is never worth it

[Feedback]Path of Fire Elite Specialization Preview - August 18-20

in Guild Wars 2 Discussion

Posted by: Bear.3689

Bear.3689

weaver is nice, but in its current state sword seems really weak.

my suggestions for sword:

overall the sword feels way too slow to be able to trade with other melee classes

the dual skills take too long to channel, reduce the cast time on those. you cant really afford to sit in melee range and channel for that long, you’re a squishy ele with low HP, you have to ‘weave’ in and out of range its not like d/d where you can just spam.

its highly unlikely you will be able to get a fully attuned dual skill off, 9 times out of 10 switching to the same attunement again is NOT going to be worth it. that new skill ‘unravel’ should be an f5 skill with a high cooldown. you cant afford to take it in your toolkit.

since it has no actual burst, or no condi burst, youre forced to play sustained hybrid with primordial stance.. most likely going to be with Celestial armor. i think you should increase the the attack speed on sword 1’s, i almost never got the auto attack chain finished on somebody during a fight.

sword 2 on wind is too low range. seriously? your only leap in is 450? at least 600. mirage gets a 1200 leap like what

other than those things i love the ideas, love the kit. im excited to play it when it comes out.

Idea for spotholders for Arah Sellers?

in Fractals, Dungeons & Raids

Posted by: Bear.3689

Bear.3689

Recently there has been a rise in LFG abuse related to scamming peoples already finished solo’d Arah paths and the ONLY solution, since the scammers aren’t getting dealt with, is to invite spotholders to your party. A “spotholder” is someone who takes up space in your party in order for there to be no room for the scammers to join and kick you. You invite 3 people to your party, and now there is 4/5 people in your party and you let buyers in 1 by 1. This way 2 people can’t merge parties and kick you from your instance. MY idea was that we create a guild and Arah path sellers/volunteers can join and spothold for path solo-ers. This eliminates the scamming that has been going on, and anyone that has been confirmed scamming that is in the guild gets kicked.

Will this upgrade be enough?

in Players Helping Players

Posted by: Bear.3689

Bear.3689

Will this upgrade be enough?

in Players Helping Players

Posted by: Bear.3689

Bear.3689

I am upgrading from an Intel Core 2 Quad Q6600 and an AMD Radeon HD 6700 series

Will this upgrade be enough?

in Players Helping Players

Posted by: Bear.3689

Bear.3689

I am upgrading my PC and wanna know if the picture I attached (the parts I intend to buy) are going to have changes on my fps during stuff like world bosses and wvw.

Attachments:

Is this a joke?

in Bugs: Game, Forum, Website

Posted by: Bear.3689

Bear.3689

What is going on here? I just worked for multiple weeks just to get this stupid backpiece, and this is what I end up with? Better be some kind of glitch. I am not happy.

Attachments:

Looking for Guardian build.

in Guardian

Posted by: Bear.3689

Bear.3689

What’s up guys, I’m coming back to this game and have no idea of any meta’s or newish builds that are out there and google just brings a bunch of op outdated builds to the table, so I came here. I want to get in to WvW quite and get back to PvE. Now I know PvE is just a berserkers armor circlejerk but I still need a build. My playstyle is definitely laid back, more support type. I like to have at least decent damage as well, though. Hopefully you guys can help me out. Thanks!

Tell me everything!

in Guild Wars 2 Discussion

Posted by: Bear.3689

Bear.3689

What’s up GW2, old timer reporting in.

So I’ve been away from GW2 ever since the release of the wardrobe system and no I’m not here to casually talk kitten about the game by saying “and it was going downhill and everything sucked so I quit” I don’t play games I don’t like. My friends stopped playing which led me to. So what I want to know is what can I expect from GW2 assuming I know everything up until when the wardrobe system was released? What’s new? What’s hot? Let me know!