Showing Posts For Blake.2973:
Remove Dumbfire and forget all about giving necromancers burning and give us stealth instead. Right now we need a way to deal with the assist train more than anything. Let’s face it, burning never fit the class thematically anyway.
I disagree, fire is a great condition for pressure, and anet could make our fire green, to be more in line with the necro background (you know, there’s a fotm that class has a special fire animation too)
I still feel Dhuumfire is inappropriate in the Spite line. I would much rather see something more synergistic with the skills/weapons/stats associated with the line- perhaps bonuses to Vulnerability, Chill, Immobilize or the sort?
For example, you apply vulnerability whenever chilling or immobilizing a foe. And then get some sort of added bonus to vulnerable foes. Be it more damage to, increased crit chance, etc.
Well, the spite line is also the line that give you extra condition duration, and many condimancer, even before the patch, were unsing some point into the spite line for this (i was, and i’m still, runnig a condimancer signet build, with 20/30/20/0/0 before the patch, and i’m now 30/30/10…but without fear, cause i’m not good at using it, and i don’t find it useful for wvw roaming). I think i’ts a good idea to keep an extra condition on crit, and fire works great for extra pressure. I wouldn’t mind changing for tourment, but make it strong (as in 8 or 10 stacks, on crit with 10 sec cd) !
tl;dr, don’t kitten us Anet, other classes need to l2 adapt.
I’m not a power necro, not even hybrid. I’m a condimancer, bleeding spec, and dhuumfire is a great tool for extra pressure. I have 30 pts in spite now, but use to run 20 before th patch, for duration and for the signets (that’s right i play with this), and above all, i don’t use terror.
Well, i would like Dhuumfire not be nerfed because of terror !
I really like our new burning ability alot, it put a lot of pressure, exactly what i needed for wvw roaming. I play a condimancer and i’ve found a build/palystyle that include this really effective new condition we have, without using any terror, cause i don’t find it useful for dynamic, small scale fights (it don’t work with my playstyle). So, as far as i’m concerned, i’d really want to keep the dhuumfire, or a something as powerful. I was already spec heavily into the spite tree for my condimancers build before, (for duration and signets), so please don’t screw builds that were effective before !
Yup…ppl there need to l2p imo, instead of qq’ing on forum about necro being op !
Fellow necro aren’t happy killin’ stuff ? I’m more than ok with our damage now, in wvw, but we aren’t op. Try to play a condition spec engi, and you’ll see what op means….
How to balance necro ? Remove the cooldown on dhuumfire, as 100% to burn for 4 seconds on crit. That would be faire for a grand master trait !
Well,
I just post a little update, after a night of roaming, theorycrafting, respecing and roaming again.
In the end, i don’t use the terror + fire combo, terror is not as good as i thought and for roaming it’s not dynamic enough and it doesn’t do that much damage. Corruption is broken with the nerf of corrupt boon imo, and i only slot epidemic when doing zerg vs zerg or siege. (so no need of master of corruption for a 15 sec cd unbuff)
The only ability i can’t play without now are in fact the dhuumfire (omg), signet of spite (om kitten god i like the new signet ability) and of course ds5 (wich is why i use fear in the end…nasty funny move : F1, 2,5,3….). I’ve decided to stay logic with my playstyle and go for a signet build. And as i tried it and found a way to make it useful in wvw small scale, i slot the plague signet (yes i know, but i can deal with it’s passive and it’s really a battle turner !) it allow me to go for Chilling darkness (very useful for plague ability 2, for dagger 4 and for active signet of spite with the +70% condi duration). Last slot is the changing one (SW, sw, sol…you name it) : it would be : http://gw2skills.net/editor/?fQAQNArYWjMaF7Nbib87JApCPD9oXdrN6BxFnMA-TMAjKWQMtA
Ps : it’s not updated i know.
Ps 2 : i unslot plague signet when zerging or i acticate it as soon as it’s up.
Last question though : with +70% condition duration, i wonder if i really need that ability giving +33% on scepter, as i already have +20% bleeding, and if i should slot withering precision, to benefit from my 50 % crit chance ?
Thank again for your answers…
Cya
(edited by Blake.2973)
Necromancers have been reported doing damages and even winning fights ! Definitely need to nerf them cause i can ’t 2 shots them with my perma stealth thief anymore
What is wrong with you ppl seriously?
Thank you. I use bip for the might (with sos it ’s amazing 13 stacks ). I mostly roam but i slot epidemic when in large battles (siege ). I will try this chill when you blind ab!
Ty again
I was thinking of something like this for wvw, after i’ve tried both burning and terror build ! Both are really great and i wish i could benefit from both.
I was thinking, however, at somethnig like this : http://gw2skills.net/editor/?fQAQNArYWjMaF7pbeb87JApCPD9oXdrN6BxBnMA-TMAjKWQMtA
(PS i know my build editor is not updated) : with the food i have +70% condition duration, so i wonder if it’ even useful to go for the necromancer runes, and i’m thinking of keeping my undead set fot the condition damage bonus. My fears last for 1,75 sec, is it really useful to go for +20%, as i ’m not even sure i would get another tick ?
I can swap for spectral walk instead of BiP for roaming/runnig long, but the new “Signet of spite” is really a “i win” move for condimancer, so i can’t get use to plya without it !
What do you think about this “Pyroterrorcondimancer” build ? (that would be “Terror, fire and blood”
)
Thanks a lot for thoses answers. I think i will give it a try. Dhuumfire is good….. when it procs on the right target, but i’m using the spite tree mostly with the new signet of spite (with the cd reduc + might ability), wich is better than cb now, and is almost a “i win” ablity when it lands (and crit, and so proc fire….pure joy!). I think i might get use to play without it however, and try the terror mastering thing.
Thank again !
….Choosing between equaly potent and viable builds !
I’m playing necro since forever, and i’m used to respec a lot and to choose between broken, and less broken but less useful builds….Now, i’m discovering the choice between good builds, and i must admit i’m kinda lost, a little bit help would be nice.
So i’m playing condition master and really love it but i can’t decide, fo wvw, if i go 30/30/10/0/0, or if i go 0/30/20/0/20 terror condimaster…I have full exo precision/toughness/condition damage stuff, undead runes (i can go for necromancer runes, but (i’m low on cash so it’s the only change i can afford now).
How hard can a condimaster with terror hit ? better than a pyrocondimancer ?
Thank in advance !
I can’t wait to try my new condition “Fire and Blood” build…. or maybe just spec full zerk 30/10/0/0/30 and spam 100% crit lifeblast at 1200 feet and enjoy the power…..nah, i will stay a conditionmaster !
What a mother kitten great patch !
I’m going 30/30/10, undead runes, and the Khilbron set (for the precision and the toughness).
I was already planning to switch to power necro, axe/focus d/wh build, with the new 1200 ft lifeblast 43% damage (pure win for power mancer btw), but then i figured out that with this condimaster build, and enough precision, we condimancer are going to hit hard. Sure, the +300 power is useless, but the +30% condi duration is nice, and it would have been really too easy to give us all the tool !
This new build will be a real upgrade of my condimaster build based on bleed proc, and i’m also quite glad they gave us a new ds ability to play with for condimancer.
Can’t wait to play and see the tick, (and i hope they designed thoses burn effect greeny for us ! )