Showing Posts For Blazinflames.8415:
Can someone post a map pic showing exactly where the tigers are like we have for all the other pets?
Here is the exact location of the Tiger
I’m still failing to see how this is suppose to confirm a Warhorn as our new elite specialization weapon. The list also contained a Torch based on Animals, a Shield based on Glint, two different Staff’s and did y’all even looked at both hammer skins? Nothing screams Engineer or Forge about them. One even looks like the Scythe from the new Necromancers Reaper Shroud. This would also mean they are giving two elite specializations a Shield (Mesmer and Revenant) and two elite specializations a Staff (Ranger and Thief). How lame would that be? Besides those skins also look like they could be applied to all other Professions, what makes them specialization bound. IMO adding a Warhorn would be a real lame decision. Just look at the Warhorn skins we have at our disposal. There are way more Sword skins that would fit a Elementalist/Tempest better. Like many said, buying this expansion depends on the elite specialization of the Elementalist. If they screw this up I might as well not buy this expansion at all.
Because all of the elites had two versions of their corresponding weapons, normal and Ascended. Glint is Revenants elite Specialization (assuming shield). Also it had Dragon hunters bow and reaper’s GS. None of the other skins you pointed out had ascended versions, coincidentally, they’re also all weapons that don’t seem to relate to an elite spec.
So adding 2 elite specializations with a Shield makes sense? There are 9 elite specializations and 16 weapons to choose from, yet they are giving 4 specializations the same weapons. That really looks unlikely to me. That a elite specialization has been seen with a weaponskin doesn’t directly mean that they are elite specialization bound. The sword the Mesmer holds in the trailer doesn’t look like its only suppose to be for a Chronomancer.
I’m still failing to see how this is suppose to confirm a Warhorn as our new elite specialization weapon. The list also contained a Torch based on Animals, a Shield based on Glint, two different Staff’s and did y’all even looked at both hammer skins? Nothing screams Engineer or Forge about them. One even looks like the Scythe from the new Necromancers Reaper Shroud. This would also mean they are giving two elite specializations a Shield (Mesmer and Revenant) and two elite specializations a Staff (Ranger and Thief). How lame would that be? Besides those skins also look like they could be applied to all other Professions, what makes them specialization bound. IMO adding a Warhorn would be a real lame decision. Just look at the Warhorn skins we have at our disposal. There are way more Sword skins that would fit a Elementalist/Tempest better. Like many said, buying this expansion depends on the elite specialization of the Elementalist. If they screw this up I might as well not buy this expansion at all.
Do people even realize that by asking for a new F mechanic on the Elementalist they are basically asking for a new profession? Not only do they have to replace the 80 weapon skills we already have (excluding the 12 skills we get from the main hand sword), by changing the F mechanic they also have to change all of the Elemantalist trait lines and besides that even some of the utilities needs to be changed as well. How can people seriously ask for this and get upset while professions like the Warrior and the Mesmer may only get 2 new weapon skills and some small changes to there profession mechanic.
If you are talking about the character running to the left. It’s most likely a Necromancer.
Edit: It’s also wearing the light armor feathered head piece.
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That about the camera angle could be right. It still looks kinda far though. I was looking at the hooded character with a flame weapon (maybe a new legendary staff) when suddenly a unknown character swoops by. The hooded character looks to be performing a new staff skill (It looks like a front flip if you watch it in slow-motion).
Noticed something strange in the new WvW Borderlands Map Trailer. After the GS swoop attack the ranger continues to fly outwards in a straight line. https://youtu.be/yUBGXMlBdvU?t=46s
Lol nobody seeing the new staff skill? If you watch it in slowmotion you’ll see the character with the hoodie and glowing eye’s perform a front flip with what looks to be a staff.
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We Elementalist have to wait 7 months/2 balance patches and still receive no response or fix. Yet the Warrior gets a response about there damage bug (GS F1) the same day.
I really would like to see this. Some animations and stances of the current races and genders are really bothering me. Expecially the animation and stances of the male humans and the clunky feel of the male norns.
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Bump still not fixed
Bumping this thread.
Bump. How long do we gave to wait for a reply?
Lets bump it some more
Now all of our elite skills are utterly useless.
Glyph is not useless.
Who is using FGS anyways…..
./thread
That’s the problem. FGS should be the offensive elite of choise. Yet we have non elite conjure abilities that perform better. Now our so called offensive elite is used as a escape/mobility tool. If this doesn’t need a fix then what does?
Promising a buff and then only applying it to the tooltip doesn’t help anything.
Bump
Message Body length must at least be 15.
about people thinking eles might get swords. I don’t think so. if you look at 2:20, in the pvp scene, you’ll see someone in light armor using a bow. at least i’m fairly positive it’s light armor.
Unless it’s female medium radiant armor.
Also, the incarnate wearing woman is dual wielding swords, so I really don’t think eles are getting swords.
I really doubt it. The character that’s wielding a bow doesn’t show any attunement effects and also shoots no elemental effects. It’s most likely a ranger since the autoattack animation looks the same. Besides it would be a dumb move from Anet to give Elementalist a bow while we already have Conjured Frostbow which already has all possible bow skills, can be used for 100% uptime and has one of the strongest Elementalist skills. Conjured weapons should really be the last weapons to be focusing on. Giving Elementalist something they can’t already use is a far better option.
The woman actually only wields a sword and nothing else in her off hand (it’s her coat you are seeing). And since the cast in the trailer consists out of a certain group of players (that are shown through out the trailer). It’s most likely the Elementalist since it otherwise would be the only proffesion thats never been used in the trailer. Besides the Mesmer is already shown in the next scene with a off hand shield.
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Bump. Still waiting.
Bump.
Still no fix.
Ever since the release of the Feature patch in September, the damage of the Fiery Rush has been bugged (I’m talking about Elementalist Elite Fiery Greatsword skill #4). The promised damage buff, to compensate for the damage nerf to the fire trails, has only been applied to the Tooltip. The damage of the leap should be doing 2.4x the damage it did before (As a damage buff of +140% has been promised). We have been patiently waiting for six months now, so when can we finally expect a fix to this bug?
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I think a conjurer that equips the existing weapon conjures in the F1-4 slots would be interesting. It would keep all of the existing traits and mechanics intact while completely changing the play style. Fire Axe for ranged offense and skirmish. Lightning hammer for melee offense and control. Earth Shield for defense and Frost Bow for healing and support. I’m excited just typing about it!!
I think a conjurer that equips the existing weapon conjures in the F1-4 slots would be interesting. It would keep all of the existing traits and mechanics intact while completely changing the play style. Fire Axe for ranged offense and skirmish. Lightning hammer for melee offense and control. Earth Shield for defense and Frost Bow for healing and support. I’m excited just typing about it!!
You got a good way of thinking there. Reading that I have a few suggestions/changes to add.
Adding the 4 minor conjuers to the F1-F4 slots. This would eliminate the limited usages you get out of one weapon and looking at it’s skills type would kind of give the incentive to changes attunements also. Thought going the “Conjurer”-way would have to be beneficial to the Fiery Greatsword aswell. Some options:
1. Unlimited use for 2-3 minutes (recharge time or a bit less.) Since it’s not so OP anymore with the wall-rush it. Thought it wouldn’t really be an Elite anymore would it?
2. Make the the Fiery Greatsword (usage amount + timed) and the other conjures more potent.My own idea to add:
Specialization name: Ethereal
Has kind of divine effects. Maybe something in the way of ghosts, afterlive etc.. No clue tbh. haha Which might add another attunement in the traits (Fire, Water, Earth, Wind, Arcane) -> Arcanist wouldn’t be possible since I read, if the info was correct, that you would swap one trait line for a new one. And you can’t swap Arcane for Arcane. :P UNLESS you swap one of the other 4 for another Arcane?Next to the above mentioned I had something in mind regarding combinations of elements. -> The last airbender ish avatar. In fact an Ele is already a kind of avatar thingy using all 4 elements?
I really like the conjurer idea. I also thought of a something similair, but what should happen to the current Elementalist skills.
Bump!
I saw your response about the Warrior Bug.
Um, I’m getting the feeling people responding don’t realize that in order to make up for the fire trail nerf (which needed to happen), the leaping strike was supposed to receive a significant damage buff – and it’s the failure to implement that damage buff that the OP is complaining about. As far as I can tell, all the programmers need to do is change one freaking value to update the skill so it does the appropriate damage, and they haven’t been bothered to do it for MONTHS.
Lol, You know what’s funny? The thing I said about the Warrior actually happend. After six months of reposting the Fiery Rush bug in the bug forum we get no response, yet the Warrior gets it the same day GG.
(Thnx for clearing it up BTW.)
Arcing Slice: The damage from this skill has been increased by 10%.
the Damage against foes under 50% health did not recieve 10% damage increase.
check screenshot below, left is pre patch right is post patch.
Upon investigation, the damage increase has occurred, but the skill facts weren’t fully updated. We’ll incorporate a fix for these facts in the near future. Thanks for the report
-Karl
https://forum-en.gw2archive.eu/forum/support/bugs/Bug-Arcing-Slice-Warrior/first#post4740000
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Name a specialization for your profession
in Guild Wars 2: Heart of Thorns
Posted by: Blazinflames.8415
Beastmaster – Second pet with direct pet attacks instead of weapon attacks on action bar
Lone Wolf (Blade Dancer) – No pet – Two Swords
I like Blade Dancer
Also no fan of Maces here.
Way to compensate for the immense damage nerf you gave!!! Now all of our elite skills are utterly useless. How is it even possible, that we have to wait for two balance patches in 6 months time and still receive no fix to our FGS (Fiery Greatsword) #4 Fiery Rush skill. I do not understand how it’s even possible that they managed to buff a skill without actually buffing it in the first place. Even at the Twitch preview it was obvious that the pathetic damage output did not compare to the so called " 2.4 times damage buff" it supposed to be getting. The damage it does is even lower then our regular auto attacks. I bet if it were a Warrior skill of any kind, things would’ve been fixed even before they were broken.
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It’s been 6 freaking months and still no fix! Stop acting like it’s some difficult problem that needs to be solved. FIX IT NOW!!! There have been 2 balance patches since then. One even focused on our other elite skill and that one wasn’t even bugged!!
I’m getting sick of this nonsense. Gonna be posting everyday now.
I know what you mean. I also saw that the damage numbers in the live stream weren’t that high. But if you pause at the beginning you’ll see that the tooltip of fiercy rush describes an damage of 2555 (or something) on the leap and 85 on the fire trail. I’ve also compared the current fgs with the new one using the same build they showed when demonstrating the changes 2 the arcana grandmaster trait and they indeed increased it by 140% (1064 × 2.4 = 2553.6). Besides the damage I do with a glass build already would have been higher then what we saw during the preview. (And they decreased the trail damage by 70% (278 × 0.3 = 83.4))
Alot of ways to get vulnerability so you can passively stack it in some groups. I am curious how much damage fiery rushes leap will do now that it is 140% more damage. It could be the hardest hitting ele skill now and it has a 10s cd. Thinking it may be in the 6-10k crit damage range.
considering it hits for about 3.5-4k now, I’d say 6k is a reasonable estimate, but not 10k.
You do realise that if it does 3.5-4k now it will be doing 140% more damage after the patch and not just 40% more? It actualy will be doing more damage then churning earth making it our strongest attack and the second most powerfull attack in the entire game (after killshot) on a short cooldown and even without a channel. Imagine this in the hands of a ranger who can buff it with another 75% and the 25 vulnerability stacks from the new lightning storm.
Those weapons are part of the new champion loot drops which include a bunch of new skins like the one in the picture. Also the rapier.
The Sovereign set is completely different, and available from the vendors inside the Crown Pavilion.
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No. Might have been a stealth nerf but I assume it must have happened at some point comparing our data. It is nearly as if they just swapped Maul and Swoop damage around, haha.
The Swoop bug has been there as long as I can remember. I always felt that Swoop didn’t provide the damage it should and noticed comparable damage measurements between the crippling throw and Swoop skills (While Swoop should’ve been way higher). But the buff Maul received made it clear that the damage Swoop dealt wasn’t the same as what was listed in the tooltip.
Most compliant are about the way conjure weapons prevents us of using our other
skills and how they take up useful utility space. To fix this problem they should
combine all conjure weapons to 1 elite and 1 none elite version. This way we won’t
lose access to our utility skills and still have 20 skills at our disposal. For the second
conjure weapon it should contain the conjure weapon of the current element.
To give a proper example I shall describe what the none and elite conjure weapons
should contain.
None elite:
Because a lot of players would like to see more weapons for the elementalist, I thought
about editing some new conjure weapons like the sword, mace and short bow.
Fire: Axe
Water: Sword
Lighting: Short bow
Earth: Shield
Elite:
For the elite skills I replaced some existing ones to the elite conjure version.
These should also be adjusted to an elite norm of damage and usability.
Fiercy Greatsword should also be adjusted to match elite standards.
Fire: Greatsword
Water: Longbow
Lightning: Hammer
Earth: Mace
This is only mine opinion maybe somebody has a better one. They could also only give
the elite version the option to switch between elements if it’s considered to powerful.
And maybe give us the option to drop our conjure weapons so we can pick them up
later.
The damage on it still isn’t corrected, it still does less damage than maul while the tooltip discribes it as the highest damaging skill of the greatsword.
How hard can it be to fix the damage of a skill.
They really need to fix Swoop. It should do more damage then maul but it doesn’t. Instead it does the same damage as crippling throw which it shouldn’t. Since the Swoop skill consists out of pure damage and doesn’t provide any condition or boon it should be our highest damaging greatsword skill just as the tooltip describes.
Right now the maul skill is the only greatsword skill that does decent damage. I tested it at the mist with a steady greatsword and it does more damage than all the other skills (except maybe counterattack. it can’t be tested on dummy’s). Skill 3 Swoop should do more damage but it’s bugged and does the same damage as crippling throw skill 4.
Greatsword swoop bug It does the same damage as the crippling throw while the discription decribes a difference around the 400 (pvp in the mist) also the signet of the hunt doesnt provide a 150 % damage boost instead it stay’s the same.
Everybody forget something with the GS, the #3 and #4 deals good damages too.
The #5 give to your pet +50% damage on his next attack too, the GS is the best melee weapon to burst.
The problem is that the number 3 skill of the greatsword doesn’t provide It’s intentional damage. It’s still bugged and should provide more direct damage than the maul skill, but instead It does the same damage as the crippling throw (4 skill) which does roughly 400 less damage than what swoop should have done. (Mist stats)
It does the same damage as crippling throw while the discription decribes a difference around the 400 (pvp in the mist) also the signet of the hunt doesnt provide a 150 % damage boost instead it stay’s the same.
Hahahah instead of signet buff’s, we get another stealth nerf.
The activated part of the signet of the hunt doesnt provide improved damage anymore.
Making signet’s even more useless XD.