Showing Posts For Boardwalker.2194:
…people are complaining about the lack of a gear treadmill…
What you call a “treadmill”, I call “progression”. Progression is key for retaining people in an MMO. Without it, without that investment for people to make in their characters, they’ll quickly leave for the next shiny bauble of a game that happens along. It’s human nature, man—give people a meaningful way to progress their characters, and they’ll always have goals to achieve, and want to stick around to achieve them.
Should people who pvp more be able to stomp on people who pvp less? HELL YES THEY SHOULD. But instead of moaning about getting beat, players should use it as motivation to improve their skills, and their gear. It’s another goal. It’s another tangible way to see a character improve over time. In other words, progression is king. Otherwise, we’re all just playing a tab-targeting FPS shooter.
GW2 is not going to last the majority of players very long because of its mentality of “oh look, heres another skin”. Character progression is needed in MMOs, and gw2 does not have it, and it is a problem.
That’s exactly right and what I’ve been saying for a while. Take out meaningful progression (at level cap) from an MMO and you’ll eventually have a ghost town, except for the die-hards. It’s that simple. If you think horizontal progression will retain people, I’ve got a bridge to sell you, so put down that kool-aid.
I’ve seen a lot of warriors, rangers, and thieves. Not so many engineers and mesmers.