Showing Posts For Borosanac.9147:
Well no more gems for me. Not from gold or real money. If you wish to squeeze money out of me I’m not giving anything. Didn’t expect that. What a cheap shot…
1.Necromancer
2.Thief
3.Mesmer
Can we have a balance patch where people see the necromancer as a class that people want to play, and not as a balance problem for the other classes?
Because I’d really like to play my necromancer. But my favorite class has slowly become more and more neutered, and less fun to play since release. Unbalances in PVE are enlarged by the complete pvp focus of the majority of the changes for the necromancer. So while in pvp it seems like the necromancer is slowly moving towards being more balanced, in PVE it seems exactly the opposite. The necromancer in PVE seems to be moving from inefficient, to down right bad.
Just what I wanted to say. I feel that I am being forced to play either the conditionmaster (don’t like it, hate the condition cap and always feel like every condition put on by my team mates is cutting my contribution to the fight) or play DS, and sorry I find that boring (only 5 abilities available and all have long cds).
Thank You very much guys.
Hi. I finaly made a thief today and need some help. I like dual dagger and would like to play my thief mostly in pve but cannot find a good build. Can someone please help?
Finally a challenge! Please, oh please don’t nerf him! Yes, there are things to fix (overflow and afk people) but please dont nerf Tequatl
Hi there, I am sorry if there is a post like this but I couldn’t find it. Since the last patch, is there a good sword/something (if possible shield) build for dungeons?
Thank You for replying but please, is there someone who knows if this trait works or not? As Wiser already said, it doesn’t update the hero screen and I have the feeling that I crit less often.
Can someone please tell me if heightened focus trait (it is in discipline) works? I moved 10 points from arms into discipline, and I should have more critical damage and bigger crit chance when I am at full adrenaline but somehow it feels like I crit less often. Am I nuts or the trait doesn’t work?
(edited by Borosanac.9147)
I have a norn male warrior and full t3 armor and the thing that bugs me the most is the chest, the “metal” part on the chest looks like: http://www.drvenarija-pospaic.hr/Portals/0/kosaracko-pletacki/kosare/pasja_kosara1_1.jpg
I am asking if there is a point where you simply must invest in some toughness.
In higher levels in fotm, do you need to be tanky or you can go in full damage armor?
I must agree, pvp here is boring. Original Guild Wars had fun pvp and I understand that they made GW2 a more pve based game but a lot of people are complaining that pvp sucks in gw2. Personaly, I would like to play spvp, but to be honest every map is the same thing, the same “type” . I think that anet should seriously spend more time on pvp in this game. All of my old friends that played gw1 left this game.
Ok, thank you. I asked only because some helmets remove and some keep the hair.
I am sorry if this doesn’t belong here or if it’s a stupid question, but it’s bugging me for some time now and I don’t know where to ask this question if not here. If your character chose to show his heavy armor helmet, some models remove your hair and/or beard (for example Stag Hounskull, Vigil helmet, or for the town clothes the top hat remove hair and I cannot remember the beard example). I know that isn’t a major problem, but if you have a female character than they just look bald. Again, I am sorry if it is a stupid question but is this intentional?
was loading in Divinity’s Reach and got the reconnecting again.
Connection error(s) detected. Retrying…
Just when I got home and wanted to play a little this happened. As far as i can read from the time on the first post, literally a minute before i tried to enter the game