That’s some secret sauce. Time is not the only, or even the major part of something (tv show, novel, game, etc) being great. Having the best writers is what makes tv shows good or bad period.
Your getting the same quantity of Guild Wars 2 content on the 2 week plan as you would get on the 12 month plan, your just getting it as it is finished instead of all at once. The quality is not suffering since they are creating it the same as they would on the 12 month schedule; working on something and then moving on to the next thing. the reason the quality isn’t there is in execution and writing. Just imagine waiting 12 months and still getting the Scarlet arc. At least this way we can have input in the process, and they can make quicker changes to improve quality.
The shorter content release schedule is better.
No it’s not. The shorter release schedule makes everything feel rushed and like you have no time to rest and enjoy the game in general. The content itself is rushed. Southsun is the perfect example. When it was redone Hrouda<sp> said they didn’t have time to do skins for the weapons so they used the generic crap you can buy off of any vendor anywhere in the world. He also said it was far easier to create head/shoulder/gauntles/ which is why you see a deluge of that stuff as rewards. Because the teams are cranking stuff out too fast and don’t have enough time for polish or creating full sets of armor.
Look at all the bugs on each release. Not enough time to test it all properly. A slower schedule would insure higher quality content with fewer bugs and better rewards.
The rapid release schedule has already driven half the people on my friends list from the game including some RL friends. It’s bad when you’re hemorrhaging players.
Time Is the secret sauce that makes our favorite TV shows great. Having Good writers and people working on the shows are good and all, but rushing something is still rushing something. And seriously, if the Queen’s Gauntlet had those same bugs, whether the team had 4 months or a whole year to work on it, then there is something very, very wrong.
Look at it another way….In fact, we will. Lets use food as an example… My Dad is an executive Chef in charge of a High end restaurant. One of his best menu items, are the ribs. You can’t just throw BBQ sauce on a rack of ribs, throw it in the oven for twenty minutes and call it a day. You have to take your time preparing those things. You have to put the sauce on the ribs in a way that doesn’t overpower the flavor of the meat. You have to be careful that when you smoke them, you use a certain of wood, so the flavor of the wood gets cooked into the meat. You can just use coal, or it will taste bad. And you can’t just turn the temperature up, and cook those things in 20 minutes. It takes several hours of love and attention to make those things as perfect as they can be. The amount of time you spend cooking the Ribs can mean the difference between something that tastes good, and something that tastes extraordinary.
Videogames are the same way. You can’t just spend a week on something and call it done. You have to take your time. You have to make sure the code is correct. You have to make sure that the cosmetic armors and weapons that go into the game match with the story and is the sauce that people want with their video games. The story has to make sense. But above all, that stuff takes time, and if you rush it, there will be very obvious bugs and graphical errors, plot holes, basically stuff that can make a game go from something people want to play, to something that sucks. The Amount of time you spend making a video game can mean the difference between something that is just good, and something that is extraordinary.
….and now I’m hungry for ribs….
Simple solution to the bug issue is a public test server.
They don’t spend a week working on the content. Bobby Stein already confirmed in an earlier post that they create these things some 4 months beforehand (how’s that for marinating?).
I wish you would have used a different example; my mouth is watering now.