Showing Highly Rated Posts By Bron.9647:

Please Bring Back Suggestions Forum

in Guild Wars 2 Discussion

Posted by: Bron.9647

Bron.9647

Instead of having all suggestions in one area, ANet now wants the suggestions to be put in the appropriate section and in this section if ther is not a specific section for the suggestion.

I actually do kind of like the idea of putting suggestions in forums that relate to those suggestions. However, if the suggestion is about something which has no appropriate sub-forum, like PvE, then it can only be posted in the “Guild Wars 2 Discussion” forum and get buried under a ton of other threads. Reading the “Guild Wars 2 Discussion” forum is like sifting through avalanche debris, IMO. There are actually 4 and a half pages of threads in the “Guild Wars 2 Discussion” forum that have replies only 1 day old (I checked). That is a ton of threads with extremely recent posts and then there are even more when you also consider the ones that have posts only 2 or 3 days old.

Greetings! Just Purchased GW2!

in Guild Wars 2 Discussion

Posted by: Bron.9647

Bron.9647

What you do, DO NOT PLAY THE RANGER CLASS.. You will live to regret it,.

Don’t listen to this guy. Ranger is one of my favorite classes.

As for Lion’s Arch (LA) on the 14th, it’s part of the living story. Basically, all hell is breaking loose in LA on the 14th and the city is going to take some serious damage and there’s most likely going to be a massive battle or a “run for your life” kind of gauntlet. There’s a video showcasing the living story event at Prepare for the Escape from Lion’s Arch! which can also be found in the news section on the main page of the Guild Wars 2 site.

[EDIT] I just realized, it’s not February 14th, it’s February 18th (I assumed the previous poster knew his dates, which I apparently don’t know either). Escape from Lion’s Arch starts on February 18th.

(edited by Bron.9647)

Underwater Combat Needs Fixing

in Guild Wars 2 Discussion

Posted by: Bron.9647

Bron.9647

I personally think underwater combat is a very neat aspect of Guild Wars 2. However, it needs to be greatly improved and there are a lot of problems with it. I have recently heard a rumor that it is going to be phased out and I really hope not, because I think many of the underwater areas are well done and intriguing.

Reasons to keep underwater combat:
1. There is a lot of content underwater and in areas only accessible by swimming (islands). If underwater combat were removed, the underwater areas would become very boring, because there would be very little to do there. And removing swimming altogether would make these areas inaccessible.
2. Underwater combat is an improvement over only land combat in Guild Wars 1.

Things wrong with underwater combat:
1. About half of the skills and even some traits don’t work underwater.
2. Very few weapons to choose from for underwater combat.
3. Getting a good quality breather (above masterwork) is very difficult to say the least. And even the masterwork level 80 breather only has one type of stats (no variety to choose from).

Reasons why players probably don’t like underwater combat:
1. Players feel weaker underwater than on land. This is because of the lower quality breathers, the fact that they are limited to certain skills that may not work well with their build, and the fact that some of their traits suddenly don’t work when they go underwater (or merely become pointless because the skills they reference are not usable underwater).
2. Players feel constrained by a smaller variety of good builds for underwater combat. This is because of the lack of usable skills and traits for underwater combat and the fact that each class only has one or two weapons for underwater combat.

Suggestions for fixing underwater combat:
1. Add more breathers of all qualities (common, fine, masterwork, rare, and exotic [and make them as easily accessible as any other kind of equipment]; make ascended breathers accessible to people other than fractal enthusiasts).
2. Make more skills available for underwater combat and maybe even add a few for underwater combat only.
3. Add more weapons for use in underwater combat (including one-hand and off-hand weapons).
4. Incorporate underwater combat more into traits.

Mystic Forge recipe for Transmutation Stones

in Suggestions

Posted by: Bron.9647

Bron.9647

I have a lot of Basic Transmutation Stones, but I never use them. I do however occasionally use Fine Transmutation Stones, so I’ve been thinking that it would be cool to have a Mystic Forge recipe to upgrade Basic Transmutation Stones to Fine Transmutation Stones.

Hellfire Greaves (boots) 21k AP!?!

in Guild Wars 2 Discussion

Posted by: Bron.9647

Bron.9647

I would have to agree, if they weren’t giving out the other skins at regular intervals. First time through you get the Hellfire skins and second time through you get Radiant skins or vice versa. It seems fair to me. Granted, I have to admit, I would have preferred to get a whole armor set first before being given the option to get the other armor set, too. However, I can’t say I’m disappointed with the way they did things, because it’s fairly reasonable.

Destroyer and Corrupted Armor

in Guild Wars 2 Discussion

Posted by: Bron.9647

Bron.9647

We already have the weapons, why not add some armor to go with them? They could be craftable, just like the weapons are.

Permanent Super Adventure Box

in Suggestions

Posted by: Bron.9647

Bron.9647

Please make the Super Adventure Box permanent or maybe a similar dungeon. If you do make it permanent, obviously add some more weapons/skins (1 for each weapon type) and some armors/skins. Also, a sword skin of the Pointy Stick would be pretty cool.

I think if you were to make a similar dungeon instead that would also be pretty cool. I enjoy the 8-bit, cliche look and also all the jumping. The change in game-play is also refreshing…maybe add a mini-game with similar game-play.

Add WvW rank 30 requirement for Commander tag

in Guild Wars 2 Discussion

Posted by: Bron.9647

Bron.9647

They did it for the Gift of Battle, so they can clearly do it for the Commander tag as well. If they did this the Commander tag would actually come to mean something. Right now, a Commander tag does not mean that the player wielding the tag knows anything at all of WvW, but instead only means that the player with said tag knows how to make money. If they were to add a WvW rank requirement for the acquisition of Commander tags, you could actually assume that the player knows at least a decent amount about WvW. Furthermore, I think they should simultaneously refund all Commander tags (people can still buy them back, if they have WvW rank 30), essentially resetting all the commanders so that everyone starts on equal footing and so that we know every single commander is held to the same standards.

I think this would improve the quality of the average commander in WvW.

[EDIT on 2/6/14] A PvE commander tag has also been suggested (see further down in the thread) with different requirements for the PvE commander tag, of course. I think this would be a great idea. Especially if they were made separate tags, with different requirements on each (and the ability to get both, obviously).

[EDIT] PS – Commander tags should also be made account-bound rather than soul-bound, preferably at the same time.

[EDIT]In regards to the Gift of Battle requiring WvW rank 30, if you have a comment please take it to the Rank 30 WvW Required for Gift of Battle Grind thread.

(edited by Bron.9647)

Living World is exhausting

in Living World

Posted by: Bron.9647

Bron.9647

I have to agree that the Living Story is really fast paced and if you don’t have lots of time, there’s no way you can keep up. For most people to even stand a chance of finishing the Living Story content in 2 weeks time, they have no choice but to give up on the regular content. The fact that the Living Story is all temporary just emphasizes this even more, because they can never catch back up if they miss out on something. It sounds to me like there are 2 fairly simple solutions to this problem:

1) Slow down on the speed of the Living Story releases.
Don’t get me wrong, new content every 2 weeks is awesome, but maybe more of it should be improvements to the base game, rather than Living Story. I really like the Living Story, but it’s moving way too fast. I would suggest going back to the old model of one Living Story release per month or maybe even a little slower, like a month and a half per release (or maybe it could vary depending on the release).

2) Make Living Story instances permanent.
This way people, who don’t have time during one Living Story release or buy the game after a number of them have come out, can catch up and not feel lost as to what’s going on.

Underwater Combat Needs Fixing

in Guild Wars 2 Discussion

Posted by: Bron.9647

Bron.9647

I agree that not every weapon should work underwater, such as the hammer, mace, pistol, rifle, etc. However, there are a few that might be able to work underwater, such as the dagger, scepter, focus, etc. And there might be possibilities for new weapon types that are exclusively for use underwater.

I was not aware the ascended recipes are available on the trading post, which does make that part not so bad. However, according to the wiki, the only exotic breathers are only obtainable via Wintersday Gifts. As for rare breathers, the only rare breathers are the Benthic ones (only available with Soldier’s stats), which are currently available for a few gold each on the trading post. The only level 80 karma breathers are fine and masterwork, available from Gavbeorn, in Orr (and only come with one set of stats [which is different for each armor weight]).

Add Collections for town clothes

in Suggestions

Posted by: Bron.9647

Bron.9647

+1
I’ve been waiting for this for a while. I imagine they’re going to add it eventually, but it really would be useful, and would help them make more money if people are avoiding buying costumes and such because of a lack of storage.

Hide Aegis

in Suggestions

Posted by: Bron.9647

Bron.9647

I think Aegis should be activated like Dodge, and not passive, for one. (Sorry guards)

For another, we should have the ability to change its appearance and Color. It’s a tell for other players when Block is up. So its a key part of the game for WvW/PvP. If you are able to hide it, that makes players waste skills that would otherwise be blocked. Can’t have that.

Then make this just a PvE thing. It wouldn’t be too hard to make the toggle only work for PvE.

Hide Aegis

in Suggestions

Posted by: Bron.9647

Bron.9647

+1 to this all the way! I want a toggle.
I would rather see my shield without the aegis effect over the top of it.

Subscription-based Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Bron.9647

Bron.9647

NO!!! One of the best parts about this game is the lack of a subscription fee. I don’t buy many gemstore items as it is and I already paid for this game. I don’t want to have to pay extra money just to play. If you want a game with subscription fees, there are tons of other games you can play. For the rest of us that want a game like Guild Wars 2, I think Guild Wars 2 fills that role very well and excels at it.

Oh, did I mention I don’t want subscription fees?!?!?! Let me just state it again to make sure, I don’t want to continue paying for a game I’ve already bought!

Stealing from guild bank

in Guild Wars 2 Discussion

Posted by: Bron.9647

Bron.9647

You would likely be banned from the guild (everyone can see the history of who deposits and withdraws items and money from the guild bank), but not from the game (it’s not ArenaNet’s responsibility to babysit people).

If someone were to do this in my guild, I would not only get them banned from my guild, I would tell all my friends and guildies to spread the word to their alternate guilds not to invite this person to their guild (and why), and I would also add them to my ignore list (something that rarely happens with me…you have to do something really bad to get on my ignore list).

However, there are ways to safeguard against this…my guild has created a rank for the long-term well respected members of the guild, who can withdraw items and money from the guild bank. Also, you can allow deposit-to and/or withdrawal-from the guild-vault and guild-bank separately. In other words, you could have the guild-bank available only to officers and the guild-vault accessible to everyone, or vice-versa. This way you can have guild-funds accessible to certain people and inaccessible to others. Of course, this doesn’t protect against people being hacked, but will protect you from the odd jerk of a player that just takes everything and leaves as soon as he joins.

SAB Tribulation Title

in Living World

Posted by: Bron.9647

Bron.9647

Once all the worlds have been released, I would love to see a title for getting all the tribulation mode achievements. However, I think the title should require a few more achievements than are currently available in tribulation mode. Tough Customer and Forbidden Honey/Woodpecker are not easy achievements, but those alone do not merit a title.

Ideas for more tribulation mode achievements:
- Find all hidden rooms
- Open all chests (requiring keys)
- Do all zones without using checkpoints (balloon-cloud checkpoints)
- Use the shortcuts (when possible, like the Shortcut Worm)

What does CDI mean

in Players Helping Players

Posted by: Bron.9647

Bron.9647

Thanks, I was wondering the same thing. I keep seeing CDI mentioned in the forums and until now, I had no idea what that meant.

confirmation window to "kick from guild"

in Suggestions

Posted by: Bron.9647

Bron.9647

+1 to this
excellent idea!

Color-blindness support options

in Suggestions

Posted by: Bron.9647

Bron.9647

I have a friend that is color-blind and there are many important things in the game that she can’t see, like red AoE circles, her health, certain entire dungeons (like Citadel of Flame), etc. This obviously makes the game difficult for her to play and I think it would be a lot more enjoyable for color-blind people if there were support options for color-blindness. She’s red-green color-blind, but I know there are people who are blue-yellow color-blind, so an option for both of these would be useful.

Show fellow guild-mates on the map

in Suggestions

Posted by: Bron.9647

Bron.9647

I like how when you’re in a party, you can see your party members as little blue dots on the map. A guild-mate of mine suggested that you should be able to see fellow guild-mates on the map in the same way (like as little gold dots). I personally think this would be an awesome feature! Imagine you’re exploring in an area and you notice a gold dot nearby on your map, you might decide to meet up with them and do stuff together. Or imagine your guild is getting a bunch of people together to do an event, some mapping, WvW, or some other bit of fun.

Problem with my run speed need help please.

in Guild Wars 2 Discussion

Posted by: Bron.9647

Bron.9647

It’s a bug. Basically when exiting combat, you don’t always exit combat speed (so you continue running slowly as if you were still in combat). A good temporary fix is to log out (to the character select screen) and log back in (which will fix it until the next time it happens).

Craftable ascended equipment

in Suggestions

Posted by: Bron.9647

Bron.9647

Instead of making us use the mystic forge to create ascended equipment, I think it would be a better idea to make ascended gear craft-able (just make the various forms of Mists Essence a crafting material, like Globs of Ectoplasm and lodestones). This would mean that crafting no longer becomes useless once you get to the point where you can afford to make ascended gear. Currently jewel-crafting is useless for high level fractal explorers, because they want ascended rings and amulets which can’t be crafted and can be made without any crafting ability (via the Mystic Forge). The same would become true for other crafting disciplines once ascended armor and weapons are added, assuming they are also made with the Mystic Forge.

GW2 F2P model

in Suggestions

Posted by: Bron.9647

Bron.9647

I think a limited-time free trial period would be nice, like they had in Guild Wars 1, but please don’t make it F2P.

Rewatchable Cinematics

in Suggestions

Posted by: Bron.9647

Bron.9647

I would love to see a “Watch Cinematic” button in the synopsis of each mission in the “My Story” tab on the “Hero” page. There have been times where I was distracted from or couldn’t hear the cinematic (like when someone is talking close by or on Skype, Ventrilo, Teamspeak, etc.) or at least part of the cinematic and wish I could rewatch it. Of course, with missions that have more than one cinematic, there would have to be more than one button or maybe just separate them with visual and auditory cues.

Another option would be to replay the mission (that would also be a good idea), which I saw someone mention somewhere else (but I can’t find the post again).

Please make SAB permanent after finished!

in Super Adventure Box: Back to School

Posted by: Bron.9647

Bron.9647

When the Super Adventure Box is finished, please make it a permanent part of Tyria! Or at the very least, continue to bring it back once a year. I love playing the Super Adventure Box and would be sad to see it go after World 4 is released.

Account wide dyes

in Guild Wars 2 Discussion

Posted by: Bron.9647

Bron.9647

If dyes were account bound. Then you wouldn’t be able to sell them on the TP and would have to rely on RNG to get the one you want.

The OP means that they would be available to all characters upon use, not that the item would be account-bound before use.

And for those of us who like our characters to be separated from each other, to individually progress on their own, what would we get out if it?

So, you’re saying you want less options? There’s no reason you would have to use the same colors on different characters…just because you have a dye doesn’t mean you have to use it.

Colorblind friendly options? please?

in Suggestions

Posted by: Bron.9647

Bron.9647

+1 to this!

I’m not color-blind, but I know someone who is and I’ve actually suggested this myself, before. There’s no reason why you should have a harder time playing and enjoying this wonderful game than the rest of us. They have certainly implemented many more complicated and extensive updates than what you’re asking for. They should definitely be able to implement some sort of color blindness support, which is obviously very important for many people to be able to play and enjoy the game.

Currencies

in Suggestions

Posted by: Bron.9647

Bron.9647

Suggestion:
Leave the Dungeon Tokens as they are. (Item ID, Icon Style, Droprate, Max Stack Amount, Accountwide)
But make them useable, just like Karma Potions and handle Dungeon Currencies like Karma.
That way you would fill up your inventory/bank with them if you want to save them for future alts.
But if you farm for that very character you could just spend them to increase the Token amount on that char without having the possibility to get them back.

your thoughts?

Please no, don’t do that! Dungeon tokens should stay account-wide, not become like karma potions to be used on specific characters. Dungeon tokens can’t be used on anywhere near as many things as karma, so there’s not much point to have extra tokens left over on a specific character.

Wallet MAJOR FLOW - NEEDS TO CHANGE NOW

in Suggestions

Posted by: Bron.9647

Bron.9647

I have no problem with a confirmation for anything over 1g, or possibly 5g. What’s the harm? How often are you placing 5g+ orders that a confirmation would be a great nuisance to you?

So players with more gold should be protected from their own carelessness but players with less shouldn’t? What about the player with only 1 gold who falls victim to the all so deceptive TP interface and buys something for 70 silver? 70% of their coin is now gone. My point is it would seem in order to protect players from themselves it would have to be global. My feelings toward the suggestion is that I don’t like confirmation buttons so I would rather not have them. So I hope this OPs suggestion is never implemented.

Why not just add an option to turn on/off confirmation buttons and add them to all currency purchases…that way those that want it can have it and those that don’t want it are also happy.

Honestly, I have to agree a confirmation button would be nice, because I would much rather be required to make one more simple click than lose a bunch of money because of an accidental misclick. Although, more than one confirmation button is just too much, so don’t add more than one…that’s just excessive. However, apparently there are also people who don’t want confirmation buttons. I don’t see why Anet can’t just please everyone and add a simple toggle in the Options menu.

Kodan why not you them in the game?

in Suggestions

Posted by: Bron.9647

Bron.9647

+1 to this
The more races the better, but honestly, I’d rather see the Tengu as a playable race, first.

Legendary weapons character title

in Suggestions

Posted by: Bron.9647

Bron.9647

Why not just have 1 title for all legendaries? Maybe “Legendary Hero”?

[Suggestion] Increase PvP Locker Capacity

in Guild Wars 2 Discussion

Posted by: Bron.9647

Bron.9647

The limited ability to store only one of each armor and weapon style is a bit frustrating. I personally have more than one of some PvP armors and weapons and I would like to store them somewhere other than my bank until I decide what character to put them on and/or get a full armor set to put on a character (so that character’s armor doesn’t look mismatched until I get a full set of something). Not to mention I hate to throw away any of the PvP armor or weapons I have, in case I decide that I like the same look on more than one character.

So, my suggestion is to allow us to store more than one of each armor and weapon skin in the PvP locker, in other words, allow us to stack them within the PvP locker. Since they seem to be stored like collectibles, I don’t know why we can’t just have them stack to 250 or something (granted nobody is ever going to get 250 of the the same skin, but at least they wouldn’t have to worry about running out of space).

Pace of new content - TOO FAST

in Guild Wars 2 Discussion

Posted by: Bron.9647

Bron.9647

I have to agree the living story releases are a bit too fast paced. I have nothing against them being temporary, but slow down the pace. It’s exhausting to try to keep up with them all and if I don’t, then I feel like I’m missing out on something.

Wallet MAJOR FLOW - NEEDS TO CHANGE NOW

in Suggestions

Posted by: Bron.9647

Bron.9647

Personally, I think it’s pretty convenient not having to go to the bank everytime I need some money. In otherwords, please don’t put things back to the way they were where every character had it’s own pool of money. That being said, I think there’s another solution that would make everyone happy, both people like me and people like Nadeen. Esplen said earlier:

Why not just have 2 pools of gold in the wallet.

Accessible Gold.
Inaccessible Gold.

Inaccessible Gold is gold you “store” inside your wallet, but cannot spend and doesn’t appear in your inventory (unless you mouse over the wallet).

Accessible Gold is gold that’s available to all characters instantly.

You can move gold from one pool to the other with a few clicks.

I think Esplen has the right idea . . . this would make people like Nadeen happy, without forcing us back into the inconvenient situation of each character having it’s own money.
That being said, I still think a confirmation button in the Trading Post would be nice, with an option to toggle it on/off. For those of us that don’t make large purchases everyday it would be a nice safeguard against accidentally buying something. However, because of the toggle option, it would not hinder those who do make large purchases on a regular basis, because they could just turn it off.

(edited by Bron.9647)

A really good PvE class?

in Guild Wars 2 Discussion

Posted by: Bron.9647

Bron.9647

I suggest you try them all. Different people like different classes. For instance, I’ve got friends that really enjoy mesmer, but I’m not really a fan of it. That is except when I take people through jumping puzzles…the portal skill comes in very handy to pick people back up.

Personally, I like guardian, ranger and elementalist (in addition to warrior). And I also do only PvE (also not a fan of PvP).