Showing Posts For Bugrahan.6310:
Error 42:5:7:878:101 unable to login [merged]
in Account & Technical Support
Posted by: Bugrahan.6310
still here… still not in gw2
Error 42:5:7:878:101 unable to login [merged]
in Account & Technical Support
Posted by: Bugrahan.6310
cant login.
server: underworld
with weapon swap or without it i am still doing it. With swap it will be not annoying
not in combat. it will be locked during combat. For example in dungeon there are lots of enemys. With staf elementalist can do good aoe damage. After that there is a boss. Only one enemy. Right now player has to open his/her hero screen and change weapons to attack on single enemy.
W?th my elementalist i am using “Scepter/Dagger” build. I know Elementalist got 5*4 skills and can be powerfull. In pve i am using “Staff”. I change my weapon by opening my hero screen. Why i should do more to attack? So here is my suggestion:
Elementalist weapons swap should be lock during combat.
Hi, i have suggestions about WvW.
1: Capturing camps – towers – keeps – castle is little important. There are 4 huge maps and 3 of them same. When one server capture a place its stays there min 5m. Paying coins to upgrades its just holding the place for like 10m. It would be better if there was a order to capture. Here is my suggestion, To capture keep first, server needs to capture tower (close ones.) To capture tower, server needs to capture camps(close ones).
2: WvW should have locking system. For exp, if server captures camp it will be locked for 10-20m. Cannot be capture back in lock time.
3: Capture sentrys dont means anything. There should be upgrade for it. Less than camps.
4: Every server got their home maps. To attack other servers maps, they should capture “Castle” first.
These are my suggestion. I hope you will like and put in game.
Thanks for reading.