Showing Posts Upvoted By Burnfall.9573:

Oppression of the Ranger Class

in Ranger

Posted by: bielerad.7263

bielerad.7263

So I’ve been playing a Ranger pretty steady for about a month.
In any MMO I’ve played Rangers have always been my favorite class, ever since everquest and everquest 2. I love the whole woodsman/outdoorish archer class. I’ve never had any issues with the play style and I love archery.

Guild Wars 2 however seems to hate Rangers and have passed this on to the players of GW2. Especially the elitists and their extreme narcissism.

No one will do fractals or dungeons. My favorite things to do. I’m often kicked out of groups for no reasons, made fun of, called names even if I’m doing better at DPS or surviving in the dungeons than say, a warrior or necro.

Am I alone here with the unfair disadvantage Guild Wars 2 and Arena Net has put on the ranger?
Fix it maybe?

How do you feel about GW2 right now?

in Guild Wars 2 Discussion

Posted by: Bagel.4598

Bagel.4598

1 Word. Disappointed.

Any consideration for the ranger class?

in Ranger

Posted by: achensherd.2735

achensherd.2735

This is why we can’t have nice things!

Attachments:

Any consideration for the ranger class?

in Ranger

Posted by: Robert Hrouda.1327

Robert Hrouda.1327

Content Designer

Next

I never said ranger was better at insert thing here than class insert class here, which people here seem to be under the impression of. I’ve never claimed that ranger was top tier, and have repeatedly been saying rangers need help here on the forum, so I don’t seem to understand where people are getting the impression that I think Ranger is fine.
I also openly admit I’m not the best PvP guy, or WvW guy… but I do tend to hold my own when I go in and play in those areas, and I don’t feel like I’m sankittenging my team by being a ranger. Maybe I just don’t operate at the levels/tiers you all do, but I certainly try in the levels/tiers I am in, and I tend to have moderate success.

I’ll try to get better in those areas and advance before I go speaking about rangers in the future.

Warrior = Usain Bolt?

in WvW

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

thief = low hp and low armor = 3 shot death
warrior = high hp and haigh armor = 3 shot 50% life
compare worrior to thief

Thief = Stealth, Stealth and More stealth. While in stealth most of them take triats that buff them some of these include – Healing while in stealth, condition removal, 50% movement speed increase, initiative regen, 100% crit chance on first attack from stealth. While they have low health, they spam stealth every 4 seconds, not exactly easy to pin them down.

Warrior just have insane mobility, the kind of mobility that a HEAVY armor class should NOT have. They have high health, high defense skills that make them immune to damage and another that makes them immune to new conditions. They have the most Overpowered Healing Signet in the game, when you consider the fact that hardly any Warrior will actually use the healing Signet and rely on the passive, that says something about the passive…

stealth - wasn't it planned differently?

in Guild Wars 2 Discussion

Posted by: SQLOwns.7316

SQLOwns.7316

As long as stealth remains as it is now, this game will most likely never be balanced. Although I doubt Anet cares.

SQL Owns – Elementalist
Dragon Steel [DSL]
Henge of Denravi

Trolled By RNG - Your Experience?

in Guild Wars 2 Discussion

Posted by: Im Mudbone.1437

Im Mudbone.1437

I think the current RNG in place is an outright scam.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

Improvement suggestions for the party instance system

in Suggestions

Posted by: Stars.2179

Stars.2179

The current party instance system has the following problems:

1. If the instance owner leaves/disconnected, the entire party is kicked.
2. Vote kick only requires one more vote (2/5).

The current system gives temporary IMPUNITY to the instance owner to do whatever he wants. Any effort from the other 4 players to punish him result in collateral damage to all. (The other players can report, submit support tickets, etc., – it doesn’t matter whether or not the guy will be banned / suspended 72 hours – the damage HAS BEEN DONE – let alone most players don’t even bother, hence the griever walks away unpunished.)

The current system clearly favors if not encourages such behavior.

Here is the true story. A group of 5 went to Fractal of the Mist, lv 20. Everything went fine until the middle of the 3rd stage after an hour and a half, the instance owner starts to insult one of the members, calling names. The said member keeps being quiet about it. After 5-10 mins of more insulting, the member fights back and defends himself. The instance owner losing in his logic, threatens to kick the member. The member decided to counter kick the instance owner. Now the other party members are quiet knowing what would happen if the instance owner is kicked – that is the entire party is kicked. In fact one of the other members said “You can’t kick him, all of us will be kicked”.

One of the other members steps in and tells the instance owner to shut up and gets on with the game. Unfortunately the insults keep going. One of the white knight in the group finally gave up and second vote kick the instance owner – knowing full well the consequence. And as the result all 5 were kicked. The other two bystanders were like OMFGWTFRUSTPD. They know the bad guy but couldn’t do anything about it. Two hours wasted.

Moreover, two good innocent bystanders who would probably like to help – kick the harasser – couldn’t do it, and finally being punished as well.

I am also sure that many of you have experience or witness such behavior once or twice during the last year of your fractal runs.

The reason why the instance owner could do this is the result of this temporary impunity that he knows he has (and for no good reason why he is the only one having it). He knows full well the weight and threats he has backing his words. This is typical of cyberbullying and a form of harassment. It is a crime. Yet is is ENCOURAGED in the current system. Sure, there is the report system – which no one probably bother to use,
and the one being harassed is probably too discourage to even use it – in fact there is no option to report “harassment”. But what we can do is not to have post-action to punish the harasser. What we can do is to PREVENT it.

Besides that there a minor problem of – instance owner disconnected, entire party is kicked. Two guildies kick everyone else and invite their friends / alternate account in for the reward after a long dungeon run, etc. – yes, they have been (probably) reported and (possibly) suspended 72 hours – but that is besides the point. You don’t want 1,2,3, 4 (you name it) hours of effort wasted. You don’t want to every time entering the dungeon having to think “OMG I hope there is no griever here, who owns this instance?” etc.

With that I would like to suggest the following changes to the current system (whether the current one is working as intended or not):

1. Do not close instances as long as there are people in it. – This has been done in Guild Wars 1, the mechanics are all there. I believe the current is the design CHOICE instead of technical difficulty.

2. To prevent two people from abusing the kick system – I mean 2 out of the remaining 4 people is HARDLY a majority. In fact that majority means more than half – I would like to propose:
In party of 5, 3 votes (2 + kick request) are required to kick
In party of 4, 2 votes (1 + kick request) are required to kick
In party of 3, 2 vote (1 + kick request) are required to kick
In party of 2, well I guess each go their own way.

3. With suggestion #1, this let people to decide for THEMSELVES who the griever is and even if he is the instance owner, he cannot act with impunity.

I realize that this issue is more rampant and urgent to change than some T3 human look alike is being added to the gemstore. Please consider it.

Sincerely.

(edited by Stars.2179)

Power Ranger Signet Build (pun intended)

in Ranger

Posted by: McWolfy.5924

McWolfy.5924

in wvw toughness is everything.

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

Who is the easy target ?

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

Another ranger

A Way to solve the Pet Problem

in Guild Wars 2 Discussion

Posted by: Morrigan.2809

Morrigan.2809

I have a Ranger lvl 80 and I have never actually had any problems with my pet.
runs away really quickly and hides in a bombshelter

Gunnar’s Hold

Stats decrease after yesterday maintenance?

in Players Helping Players

Posted by: digiowl.9620

digiowl.9620

Sometimes wish that i could opt out of those, or that the game indicated in real numbers how much i was buffed from them.

Stats decrease after yesterday maintenance?

in Players Helping Players

Posted by: Astral Projections.7320

Astral Projections.7320

Could it be the WvW ‘Power of the Mists’ effect on stats? If your server went down a tier or is losing in WvW, your stats effected by this will go down.

http://wiki.guildwars2.com/wiki/Power_of_the_Mists

Power of the Mists offers the following rewards (per tier)
Artisan: 2-3% increased chance of crafting critical success.
Defender: 1-2% increased defense against monsters.
Energetic: 1-2% endurance regeneration bonus.
Gatherer: 2-3% chance of additional gathering node uses
Medic: 1-2% increased healing effectiveness
Robust: 1-2% increased maximum health
Scavenger: 1-2% bonus coin per kill.
Wisdom: 1-2% bonus experience per kill.

(edited by Astral Projections.7320)

Developer livestream: Ranger PvE guide

in Ranger

Posted by: RubiBayer

Previous

RubiBayer

Content Marketing Manager

Isaiah Cartwright is back with another PvE profession guide in tomorrow’s Guild Wars 2 developer livestream. He’s focusing on the ranger this time, offering a beginner’s guide to ranger setup and strategy. The livestream begins tomorrow, November 1st, at noon Pacific time on http://www.twitch.tv/guildwars2

Do you have questions about the specifics of ranger PvE play for Isaiah? Post them here, and he’ll choose some to answer during tomorrow’s livestream. We’ll see you then!

Unkillable Warrior

in Warrior

Posted by: Shonuff.2354

Shonuff.2354

Came back from a few days away . My unit is still in iraq. I have over 120 PM.Some haters. some “I faced this person” .some this or that would have killed her.

90% of the messages are along the lines of : Ok great tank but zero damage.
She could stack 110-120 bleeds and 750-850 fires on me.in a few seconds I would have 14-19 stacks of bleed. trust me that hurts.somehow she would put on top of that a long 750 burn.even if/when I cured it came back fast.2400-3000 a sec cond hurts bad.I dont care who you are. and they last long.

some person Mayanreaper sent me this.Said that his 5 man tried for hours to kill her, with no luck.
watch at the end for “does no damage”
http://www.youtube.com/watch?v=jPUZK6dzTBU&feature=c4-overview&list=UU_c5me8szrav_8syKKweGew

While not zerker burst or the 150+ ticks I can get. this still does the trick.

**Some guy accused me of secretly being fastcar . Odd,how can I play both on yaks and another server same time and fight myself with only 2 hands?Just silly

At first I was just amazed and frankly frustrated and mad.

I got a PM from Fastcar"Funny part is I only show some videos. Never the good ones.Just proof of concept.my 5 man now all regen 4000+/sec full time."

I am done posting here.

Edit : what is “condineccy”
Also, how is she giving me high power long lasting fire burns? is this a rune or sigil effect?

(edited by Shonuff.2354)

Exotic Vs. Currently Available Ascended

in Guild Wars 2 Discussion

Posted by: Vanthian.9267

Vanthian.9267

This is mainly for the Exotic versus Ascended debate players who refuse to do this themselves, yet still try to claim that the difference is minimal (around 5%).

TL:DR at the bottom, all the supporting evidence is in the middle.

Some disagree with the previous analysis of the Exotic vs. Ascended so I am going to redo the analysis with a finer comb. I will not, however, add in the new bloodlust buff, as it is not constant (meaning you could be holding one orb at any given time and lose it in the middle of the fight, or gain another). I will also be ignoring all flat damage+% since all they do is scale and inflate the numbers. Since it is all multiplicative the percentage increase will remain the same.

I will be looking at extreme cases: aka lowest possible armor for each armor tier.

For ease on the eyes:
CD=Critical Damage P=Power Pre=Precision T=Toughness V=Vitality H=Healing Power Con=Condition Damage BD=Boon Duration ConD=Condition Duration AR=Agony Resist
D=Damage increase by a % CC=Critical Chance

The Thief build I will be looking at will be a D/D backstab build, 25/30/0/0/15.

I will start with listing out the base stats for the Thief (not including might/food)

Exotics:
Dagger: 921-984d 90p 64pre 5%cd sigil: Force + 5%d
Dagger: 921-984d 90p 64pre 5%cd sigil: Bloodlust 0-250p
Helm: 97 armor 45p 32pre 2%cd Rune: Ruby Orb: 20p 14pre 2%cd
Shoulders: 97 armor 34p 24pre 2%cd Rune: Ruby Orb: 20p 14pre 2%cd
Chest: 338 armor 101p 72pre 5%cd Rune: Ruby Orb: 20p 14pre 2%cd
Gloves: 157 armor 34p 24pre 2%cd Rune: Ruby Orb: 20p 14pre 2%cd
Legs: 218 armor 67p 48pre 3%cd Rune: Ruby Orb: 20p 14pre 2%cd
Feet: 157 armor 34p 24pre 2%cd Rune: Ruby Orb: 20p 14pre 2%cd
Amulet: 90p 64pre 5%cd Orb: Exquisite Ruby 25p 15pre 3%
Back: 22p 16pre 1%cd Orb: Exquisite Ruby 25p 15pre 3%
Ring 1: 67p 48pre 3%cd, Orb: Exquisite Ruby 25p 15pre 3%
Ring 2: 67p 48pre 3%cd, Orb: Exquisite Ruby 25p 15pre 3%
Trinket 1: 56p 40pre 3%cd Orb: Exquisite Ruby 25p 15pre 3%
Trinket 2: 56p 40pre 3%cd, Orb: Exquisite Ruby 25p 15pre 3%

Deadly Arts: 250p, 25% ConD
(III) Steal does damage & heals
(IX) Daggers do +5%d
Stealing applies poison
Weaken target when poisoning
+10%d if target has condition

Critical Strikes: 300pre, 30%cd
(II) 5 might on signet use
(III) +7%CC
(XI) +20% damage if target <50%
+5%cc while >90% health
critical hits have 20% chance to restore 1 initiative
+10%d when >6 initiative

Trickery: 150Con, 15% shorter steal
(IV) +5%d behind or beside target,
Stealing gives 3 initiative
increase max initiative by 3

Healing Skill:
Signet of Malice

Utility Skills:
Assassins Signet: 180p,
Active: Deal 15% more damage on next 5 attack

Signet of Agility: 180pre,
Active: Refill endurance and cure 1 condition for each nearby ally

Infiltrator’s Signet: Regen 1 Initiative every 10 seconds,
Active: Shadow step to target (stun breaker)
__________________________________________________________________
Including base values and passive signets (values in [] will not include signet passives)
Totals: P: 2,469 [2,289] {full bloodlust without signet 2,539} Pre: 2,178 [1,998]
T: 916 V: 916 CD: 104% Con: 150 ConD: 25%
CC: 76.1% [67.52] Steal Rate: -15% +Damage%: 35% [55% if target >50% health]
Armor: 1980 Health: 10,805

The only values that change when going from Exotic to Ascended are currently the weapon, amulet, back, rings, trinkets. Below are their values for the same Thief with the same exact set up except for the newly Ascended weapon and accessories.

Ascended:
Dagger: 970-1,030d 94p 67pre 5%cd sigil: Force + 5%d
Dagger: 970-1,030d 94p 67pre 5%cd sigil: Bloodlust 0-250p
Amulet: 126p 85pre 9%cd
Back: 56p 35pre 5%cd
Ring 1: 103p 68pre 8%cd
Ring 2: 103p 68pre 8%cd
Trinket 1: 91p 61pre 7%cd
Trinket 2: 91p 61pre 7%cd
__________________________________________________________________
New stats for Ascended Gear.
P: 2,539 [2,359] {full bloodlust without signet 2,609} Pre: 2,214 [2,034]
CD: 112%

GvG now against the rules?

in WvW

Posted by: Luvpie.8350

Luvpie.8350

Lol. Please tell me someone screenshot the conversation??

Apply @ Fang-Gaming.US
Follow @twitch.tv/Luvpie

GvG now against the rules?

in WvW

Posted by: Jharkin.9357

Jharkin.9357

Due to the matchmaker we (ioj) were matched up with a pretty lopsided group of servers and have had poor fights all week so the last couple of days we decided to do some ad-hoc smaller scale 15v15 gvg fights. Fights were a blast despite bloodlust and in some had well over fourty spectators from all three servers as everyone was a bit frustrated by the matchup.

During our 5th fight an ANET rep popped in and told our opponent that what we were doing was against the rules (trading kills and going against the spirit of wvw). Some back and forth took place and while I didn’t hear the final verdict it sounded like we were allowed to continue.

I would just like to hear from someone official what anet’s stances are on these types of events. We’re hoping to get a game of banishball going where two servers attempt to get a ball (asura from third server) through a goal using nothing but guardian banish. You lose points if the ball dies on your side or if you down an opponent.

GvG now against the rules?

in WvW

Posted by: Yaro.3251

Yaro.3251

Just ignore and report the troll. Even if they have red tag.

Team Aggression [TA] – Golden Horde [GH]

Petition for Pet Removal *Option*

in Ranger

Posted by: runeblade.7514

runeblade.7514

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

True thieves are suffering

in Thief

Posted by: Sanduskel.1850

Sanduskel.1850

true thieves aren’t suffering….they don’t need perma stealth to win.

OP’d thief, lol

Good manners and respect

in WvW

Posted by: funghetto.1584

funghetto.1584

hello all…

dont wanna flame or whatever… but…

well, we should all remember its a game, and i simple dont stand players that after a fight they jump in top of dead opposite players…

its simply bad manners and those players show no respect…

cheers

“There’s no such thing as balance, fairness or honor.”
a Fissure Of Woe player that has no home.

S/D Thief Too Strong? (Discussion)

in Thief

Posted by: Sensotix.4106

Sensotix.4106

Hey guys I have recently uploaded this video to show why I think *S/D thief is too strong atm.
I am aware that other classes need some things changed as well but now I will start off with the thief
It would be awesome if you could tell me what you think in the comment section on youtube or here on the forum thread.

Looking forward to a nice discussion!

Link to the video:
http://www.youtube.com/watch?v=RpUk9QvJ8bE

Rules:
- Please don’t insult anybody and try to provide constructive feedback so others don’t feel offended and know what you mean.
- I don’t say they should kill the last viable build a thief has I just want to know what you guys would change (maybe you are even saying that thief is fine as it is )

Why so much Ignorance?

in WvW

Posted by: Slomo.1029

Slomo.1029

The real question is, who asked for these upcoming changes in the first place and where? Are the devs listening to the players at all or just steamrolling their vision and hoping the players will eakitten

This is the core problem.
I imagine it like this: a bunch of Devs meeting in EB, smoking some Lemongrass, having visions about Siege Wars 2 together. Afterwards they write their ideas down, think about it and decide to hide them from the public folks because they fear the responses.
Then suddenly they reveals their stuff shortly before release with the idea of “haha, its too late now, we cant do anything :’( qq kkthxbye”.

While instead all we ask for is Devon kicking the dude, who is responsible for the broken party system, everyday in his nuts till he fixes it. And stop adding stats on Masterys/Orbs/Bloodlust.

~ Gandara

Why so much Ignorance?

in WvW

Posted by: Delta Blues.8507

Delta Blues.8507

GUYS PEOPLE ARE STILL PLAYING WVW THEREFOR EVERYTHING WORKS.

Right?

Haha +1 for that

On a serious issue it seems like devs are doing the exact opposite of what players want.

“We don’t want to have to grind to have fun”
-“Here’s some awesome new laurel currency you have to daily farm to get top level gear in a few months of farming!”

-“We want to be able to obtain the same things in WvW as in PvE”
-“Here’s an awesome back piece you can’t obtain through PVP”

“We don’t want new gear that will break the already delicate balance”
- “Here some awesome ascended stuff to farm!”

“We don’t want stat buffs!”
- “Here some new awesome mechanic that will reward the bigger zerg with some stat buffs!”

“We don’t really care for masteries”
-“Here’s some exciting new cow munition for trebs mastery!”

“Condi meta is so broken!”
-“Here’s some new awesome broken OP conD runes that will help you stack confusion on top of your ridiculous unmitigated uncapped condition damage!”

“We need some reward for defending keeps/towers!”
-“Here’s some more rewards for map flipping!”

I could go on. And that’s too much for me. I’m out. I’m really starting to feel like they’re making a kitten of me.

Why so much Ignorance?

in WvW

Posted by: Zephyrus.9680

Zephyrus.9680

They also merged all the bloodlust topics into a meaningless mess lol

Zefyres – Ele | Maguuma | (ex) top100 solo/teamQ casual | Youtube

Why so much Ignorance?

in WvW

Posted by: rhodoc.2381

rhodoc.2381

The two most popular topic out of three in the last month is about Bloodlust. There are really really serious talks about this and there are a huge number of ideas around. Yet, there are only two post made by a dev and both doesnt really say much about it.

This ignorance is really killing me right now.

[VcY] Velocity – Gargamell