Showing Posts For Butch.4957:
It all depends on how you use em. I am currently running D/D and P/P in silverwastes because of the immob. for the kitten charging teragriffs. I immob. them before they start running so I can spam their health down quickly. I mostly use D/D but pistol is useful in certain situations. Just a matter of trial and error. (I also carry all weapons needed to have all weapon sets so i will be prepared for any circumstance.)
yeah, I figured as much, but I just wanted to get the idea out there.
Alright, just wanted to give my two cents on if a new race is given to us with HoT which race I would like for it to be. Not a lot of people probably remember, but there is a very secretive race in the GW2 universe. The Largos (I will put a link somewhere in here).
The largos are an enigmatic aquatic race from the depths of the Unending Ocean and the arctic oceans to the far north. They are silent, determined, and calculating killers. Few have ever seen them and lived to report it. (copied and pasted directly from http://wiki.guildwars2.com/wiki/Largos )
Don’t know about anyone else, but I think this is an awesome looking race and I like the concept.
Ok maybe i am blind but one of my characters who did not have map completion is now stuck at 99%. When i checked (repeatedly) every area showed completed 100%
I just need a POI but i cant find it. A second characters instead coul get map completion easily (i just needed a couple POIs) related to LS. My remaining characters who all had 100% already are fine.
Have not gotten far enough in forum to see if someone replied to ur post, but have u gotten the single POI in order of whispers hideout? sometimes u will get stuck if u don’t have it.
I can’t even get to the log in screen my client just says initializing
Edit: figured out the problem, I was running GEMFx and right now GW2 client does not like that.
(edited by Butch.4957)
After watching the revenant and how kitten cool it looks, I will be making one, I reakon we should get either offhand sword, focus or a staff, that has cool kitten like displacement and all that.
post some ideas
In the trailer they have shown a Thief with a Rifle. So there you have it.
The interesting thing about that Rifle is that it has a knife attached to it. They could have picked any other normal Rifle, but they didn’t. Perhapes it’s a hint that the Rifle will be a melee weapon.
Dude, there is no garuntee that was a thief with a rifle. Remember that all medium armor classes have the same armor. It looks the same on just about everyone (Charr and Asura excluded). The trailer was not showing what each class would have, just a teaser at some of the things available with HoT.
You must have missed it. They have showned 9 Character in the trailer, one for each proffesion.
Engineer was showned with the Hammer.
Ranger was shown with the Staff.
The third Leather wearing character was shown with the Rifle = Thief.Then the Devs confirmed on the forums that Each class will only get 1 new weapon. So Thief = Rifle.
So, did they show elementalist with their new weapon? Did they specify which heavy armor character was guardian or warrior and of them show one using a different weapon? As far as I saw, no. Just because we saw engi (fairly obvious I grant) and confirmed ranger, does not mean the other leather armor character was thief. I am sorry, but I will refuse to believe that was a thief with rifle untill dev’s tell us so in writing. Besides, the rifle just does not fit with the core design concepts of the character. The longbow would be a much better fit and if that were announced, I could happily get behind that. Yet everyone thinks we will be getting a LOUD, NON-STEALTHY rifle. In the main page for the thief on the wiki it says,
“Experts at stealth and surprise, thieves can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Thieves practice an agile, acrobatic fighting style, which can make them very hard to hit.”That just does not sound like a rifle to me.
….. but pistols fit?
no, they do not fit either but they are a lesser evil than a rifle. I rarely use a pistol myself (this part is my own opinion here, no need for flame wars) and almost exclusively for dungeons or fractals. I primarily use D/D & SB because I personally do not like the idea of the pistols on the Rogue type character of GW2. Also, if you take real world physics into example, a pistol is generally a small caliber weapon that is meant for quick movement when wielding. A rifle on the other hand is at it’s most effective when sitting still so that you can brace it and have good accuracy.
I have practiced with both before (military brat) so I have a little bit of experience with this topic.
After watching the revenant and how kitten cool it looks, I will be making one, I reakon we should get either offhand sword, focus or a staff, that has cool kitten like displacement and all that.
post some ideas
In the trailer they have shown a Thief with a Rifle. So there you have it.
The interesting thing about that Rifle is that it has a knife attached to it. They could have picked any other normal Rifle, but they didn’t. Perhapes it’s a hint that the Rifle will be a melee weapon.
Dude, there is no garuntee that was a thief with a rifle. Remember that all medium armor classes have the same armor. It looks the same on just about everyone (Charr and Asura excluded). The trailer was not showing what each class would have, just a teaser at some of the things available with HoT.
You must have missed it. They have showned 9 Character in the trailer, one for each proffesion.
Engineer was showned with the Hammer.
Ranger was shown with the Staff.
The third Leather wearing character was shown with the Rifle = Thief.Then the Devs confirmed on the forums that Each class will only get 1 new weapon. So Thief = Rifle.
So, did they show elementalist with their new weapon? Did they specify which heavy armor character was guardian or warrior and of them show one using a different weapon? As far as I saw, no. Just because we saw engi (fairly obvious I grant) and confirmed ranger, does not mean the other leather armor character was thief. I am sorry, but I will refuse to believe that was a thief with rifle untill dev’s tell us so in writing. Besides, the rifle just does not fit with the core design concepts of the character. The longbow would be a much better fit and if that were announced, I could happily get behind that. Yet everyone thinks we will be getting a LOUD, NON-STEALTHY rifle. In the main page for the thief on the wiki it says,
“Experts at stealth and surprise, thieves can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Thieves practice an agile, acrobatic fighting style, which can make them very hard to hit.”
That just does not sound like a rifle to me.
I main a thief and I can say without a doubt that I do not want Rifle for my specialization! Give me dual swords to play as a blade dancer, or a greatsword (assassins of ancient times used katana’s with a two handed grip as well so that would make sense thematically), or even a staff I could use as a polearm like Rytlock was using in the trailer! Just please for the love of all that is Holy and True, do not force thieves to have to go with a freaking Rifle (pretend I said that with disgust), that does not even follow the theme the character was designed for and fits well in most everyone’s minds.
After watching the revenant and how kitten cool it looks, I will be making one, I reakon we should get either offhand sword, focus or a staff, that has cool kitten like displacement and all that.
post some ideas
In the trailer they have shown a Thief with a Rifle. So there you have it.
The interesting thing about that Rifle is that it has a knife attached to it. They could have picked any other normal Rifle, but they didn’t. Perhapes it’s a hint that the Rifle will be a melee weapon.
Dude, there is no garuntee that was a thief with a rifle. Remember that all medium armor classes have the same armor. It looks the same on just about everyone (Charr and Asura excluded). The trailer was not showing what each class would have, just a teaser at some of the things available with HoT.
My thief, Aria Crimsonblade. A demi-god that wanders the plains killing all that get in her way.
Honestly, I am waiting for a Balthazar themed back piece. Most of my character’s armors are based around fire themed dyes so purple, white, and green do not go very well with them.
9/10: I love the name Silas, makes me think of an engineer, tinkerer, and inventor.
7/10: It is just my opinion peronally but I have trouble seeing a tactician named Anne
5/10: Sorry for this last one but the name delgado makes me think of a cowboy from the old west and not a necromancer…
My Assassin (yes, assassin, not thief) is named Aria Crimsonblade. She is about as beast mode as they come for the killers in the Order. Not one of her targets ever escaped to tell the tale of a single person decimating an army to get to the target.
I cannot be completely positive since I don’t play male characters, but it looks like a small norn. either that or they are faces added to total makeover kit
9/10 love that hairdo!
Arianrhod, my war:
8.5/10
I absolutely love the face but the hairstyle just does not do it for me.
This is my thief Krisaga. When she was young, she got in an accident that injured her right eye so she wears an eyepatch and covers her face with her hair. This does not stop her from being a deadly plains stalker however.
Beware all Ye whom face her wrath!
P.S. Sorry about horrible resolution. I am playing on my laptop and don’t have any better way of getting a closer shot. (not that i know of at least. its my first screenshot)
(edited by Butch.4957)
Dual wield sword would be amazing! I have considered making a warrior only because they can dual wield swords lol. (before you say anything, yes. I know mesmers can dual wield swords and I have one that I love but I do not use all that much just because it is easy.)
Yeah, these guys definitely know what they are talking about. I main a thief myself and will often pull off stunts other player think thieves should not be able to do. I have used the shadow refuge heal when champ farming or doing living world storylines or fighting world bosses to heal large groups of players while i continued to fight. Thieves have not only nearly the highest damage spikes in the game, we can provide amazing offensive and defensive support. Only problem is that thief is not very easy to play so requires a good bit of work to master.
I love the challenge the thief entails so I don’t play any other class. The challenge is too much fun so other classes are not worth it.
I am SO tired of thieves being overpowered. Did you know they have a trait that lets them regenerate hp while in stealth? Well I’m sick of it. As a thief if you’re not skilled enough to not get hit by conditions, melee and ranged attacks then you should suffer for it. If you can’t survive without having heals then you need to L2P and I believe giving them stealth regen is just rewarding that kind of gameplay.
Another issue I have is that alot of thieves who go 30 into shadow arts have access to traits that remove conditions and cause blinds. If all they had was shadow step for removal and say smokescreen for blinds it would require much more skillful gameplay and also would be more rewarding, requiring them to take almost 0 hits or conditions. Without the regen, condi strip, and blinds in shadow arts they have plenty of other GREAT traits that get overlooked like Power Shots and Patience or they could go into Acrobatics and take awesome traits like Hard to Catch or Assassin’s retreat.
I run a Hammer- mace/shield Warrior with Perplexity runes and when I fight thieves with shadow arts they just strip my confusion stacks with well times shadow steps and stealths and then I die. When I DO kill them it takes WAY longer then it should.
Anyway my main points I’m trying to get across here is that Shadow Arts needs some major nerfs and the thief class needs to require more skill like the Warrior class. Ty for your time.
LOL from a warrior saying thieves are op rofl
and btw thieves require way more skills than OP warriors
more likely l2p issue seems like u’ve got pwned by thieves so bad
L2P op warriors
Honestly, there’s nothing funny about it, seriously!
The only 2 class that can complain about each other Overpowerdness, is Thief and Warrior.
The only difference between these classes are; one have stealth, the other have high Hp.
That’s pretty much it.
So….all complaints on both side are valid
burnfall, burnfall, burnfall… you seem to forget the warriors high attack, high defense, and massive healing capabilities as well as their ability to go invulnerable. Thieves only get any one of those by sacrificing the others whereas warriors do not have to pick. They automatically receive all of these wonderful qualities.
Yet, Mesmers spamming invisibility while Phantasms blast away opponents isn’t being look at.
Backstab an issue? Try phantasms doing ~6-8k damage per attack while the Mesmer remains safely invisible.
Are you sure that 6-8k damage per attack was from the mesmer phantasm. Seems a bit high.
I’m also wondering about that because I can’t recall my phantasms reaching such numbers and they have a tendency to die when getting hit by a wet noodle. But maybe I was paying more attention to that invisible 16k CnD+Backstab macro that downs me in 0.5s
I tell you truly, I played a mesmer for months myself and I was getting attacks out of my phantasmal beserker for that much damage. I know I am late to post this but I only just read your post. Thing is that you have to trait yourself and zerker armor to get damages like this. It is possible tho.
In case of a thief, I can hang around their group all the while stealthing, all for kittens and giggles, and leave when I decide I’ve had my fun. Maybe even take a couple caught out of position. And this is regardless of how squishy I’m built. Do you not see this as something that’s imbalanced?
Absolutely not. Why? Because it’s by design.
I hate it every single time someone uses that kind of sentence.
Even if there was a class that nobody could ever lose with, and kills everything in one hit, you could use that same sentence to defend it. That argument holds no ground whatsoever.The other thing, if the thief gets overrun, they have to run and hide?
NO!
If a player gets overrun, they die. As simple as that.
If a class can back out at any time, rather than predicting the loss ahead of time and backing out then, it becomes imbalanced.
“Checkmate”
“Nope, I activate stealth. Stinks to be you.”
Uhmm… I hate to be the bearer of bad news, but i think you forget that there is a warrior class to this game. The warrior class is extremely hard to lose with even if you are not trying or are just a horrible player. The warrior is like this by design because there needed to be a class to this game that takes next to no skill to get good with. If GW2 only created classes that took a lot of skill to master, not as many people would play the game. All through the history of MMO’s there have been classes easy to master with a lot of power at the beginning and little more. Also, there have been classes that are much harder to master but also give more reward and are much more powerful once mastery is achieved.
In this game, the warrior is that easy class and the thief (along with a few others. I don’t play many other classes) are much tougher to learn and master but provide more reward for mastering them.
Now, let’s address your comment about the assassin getting overrun and killed. In real life, in every movie and show that features assassins (as a main character), and in every game you play as a thief/assassin/ninja do they just stand still and take it when they are being overwhelmed and let themselves be killed? Or (as I more often see happen) do they fight until they realize they are not strong enough and then do whatever they can to run away and survive to fight another day.
I don’t think you understood what we have been saying. Every other class in the game has some form of getting ooc and running away when they don’t want to die. Thieves are just a bit better at it because we take the time to really learn our class (hardest class to play btw if u didn’t catch that). It really is just a L2P issue for other classes. If they bothered to take the time to learn their classes well, they would learn how to get almost exactly what we are doing. (not saying exactly because there can always be some semantic you throw in to prove your point that doesn’t make any difference whatsoever)
I guess you play a ranger or something else because thieves do not have a fire field AoE. Keep in mind that most other classes only have a few seconds of stealth so it ends quickly and that could be the cause of u leaving stealth. We have a poison field AoE and i think that might take us out of stealth (never really tried that, always had more important skills to use while in stealth) but that is not part of your original question.
Break Stun > Summon a horde of angry vengeful chickens.
I LoL’d so hard at this! I love it! <— (remembers playing old legend of zelda games where if you killed a chicken, a horde of chickens came and kitten d your character)
25/30/0/0/15 PvE only… (my laptop is too wimpy to run PvP/WvW)
Used to be a S/P build with a few skills switched up but same traits. Runs just as well now as it did pre-patch. In fact, I survive longer than warriors and guardians when fighting in dungeons/fractals/champions/world bosses. And before you say that I stayed out of the fight, I will tell you I was in the middle of it longer than the other members of my party. This isn’t bullkitten, it just smart playing and good use of stealth.
it is just amazing how a lot of people do not get that Sanduskel is the one of the biggest trolls in the forums . . .
. . . and people just keep feeding him.
Just click on his message history . . . please do not feed the troll.
He will never tell you his build because he do not play thief as he pretends.
About the topic, you can chain stealth, but you can not keep perma-stealth as before.
This is a good change IMO . . . but S/X cast time . . . well.
I do not think you read some of my previous posts, I know he is a troll (or at least appears to act like one) but he is still a human being (as far as i know, don’t think he is some weird AI) and I know that most people respond better to polite inquiry and the request for a decent conversation than they do to vehemence and calling them a troll.
Also, please read my last post again. Nowhere in my post did I ask for his build or even proof of whether or not he was a thief. I was simply speaking from my own personal experience playing a thief myself.
I agree with you that for the most part, the change to the thief class has been a good change. It made me start playing a D/D thief again and I am finding love for the build all over again because of the change to initiative. I also agree with you on the S/x change for IR because my secondary thief (for when I get tired of my main) uses S/P as her primary weapon set. In a previous post, I begged Anet to not nerf IR and gave my reasoning why.
Let me see if I can find a link for you… Here we go. Link: https://forum-en.gw2archive.eu/forum/professions/thief/Dec-10th-thief-changes/page/17#post3318354I do really know why you think i was talking to you.
Read upper.
. . . About the polite thing . . . if this guy is polluting every single thread to make thief look bad with no base arguments, videos, builds, numbers . . . ANY!
How the heck he will earn any kind of respect that leads to be polite to him? (any thief in the forum can tell you)
The people that really wants a better community do not deserve to have people like this that expend more time trolling in the forum than actually playing the game.
Sorry for my bad english
Well, moderators are supposed to check trolling/misleading/insults/etc messages but they can miss it sometimes, that’s why there is a report button. So instead of arguing with them just report sanduksel and batch.
Two things.
1. Please read some of my previous posts. If you do, you will realize that I am not a troll and in fact I am trying to stop people from trolling. I just do it in a different way than the average Joe.
2. Please, if you are going to quote me and call me a troll, at least spell my name right.
I am not trying to argue with you and am in fact trying to do what I see as best for the thieves. I am more than open to suggestions if someone else has a different viewpoint than me and I will carefully consider what you have to say before I reply.
Best regards,
Butch
Thank you, Butch. The abuse term was used in the November communication and further explanations from the developers in the thief forum. Even now it has its defenders who claim that no changes were warranted.
As far as the party line, you already responded to an example of what I referenced. Because he disagrees with me, he claims, without proof, that I don’t even have a thief character. I can’t reason with that stance.
Ok its safe to say that most thiefs that participate in the forums agree that dp perma stealth was unhealthy for the game and had to be changed.
Though you keep on misquoting the devs saying they used the word abuse to describe steath when they did not.“Infusion of Shadow
For basic use this trait’s functionality is not going to change. By many players it was being used to grant some initiative when going into stealth. However there were some abusive builds that were using this to maintain very long stealth uptime without having to use their utility skills. The problem with this is that it lets them recharge those skills while in stealth, which takes away the risk associated with using them. We are ok with thieves blowing their cooldowns to have longer stealth, and we are ok with theives bouncing in and out of stealth, but we were not ok with thieves maintaining long duration stealth through abusing a single trait.”
https://forum-en.gw2archive.eu/forum/professions/thief/Dec-10th-thief-changes/firstWhen they used the word abuse they where referring IOS trait not stealth. Yet you have misquoted the devs a couple times like this to try and back up your statements, and this not the first time you have been called out for doing so.
Sorry Sanduskel, he has you there. That post is the most recent post the dev’s have made on the thieves changes and he quoted them word for word. If you would still like the argue the reasoning behind your changes I would be more than happy to listen to what you have to say and consider it carefully.
I do not know how others feel about this, but I personally follow the “Golden Rule” which basically states: Do unto others as you would have done unto you. I know sanduskel trolls many forums and this would normally warrant a swift shout out to get him kicked out. But I prefer to be civilized to others so they will be civilized to me. I know you don’t see this very often but look a the conversation I have had so far with sanduskel. This just goes to show you catch more flies with honey than with vinegar.
Also, with the proper amount of effort, you can often turn someone who was a troll into a viable and useful part of the community! I like to equate trolls to bullies in my mind. For the most part, bullies are often seeking attention more than deliberately trying to be mean or unhelpful to other people and when you give them that attention in the correct manner they can often be changed for the better of all.
This is what I am trying to do with sanduskel. (note, I may be wrong and he just trolls for fun but I think he is just trying to get the right type of attention and I have absolutely no problem giving him that attention) I think that with the right coaxing, I can change peoples (and his/her own) viewpoints on sanduskel and help the community as a whole. Please allow me to continue this process uninterrupted because I like having as few trolls to deal with on forums as possible.
Thank you, Butch. The abuse term was used in the November communication and further explanations from the developers in the thief forum. Even now it has its defenders who claim that no changes were warranted.
As far as the party line, you already responded to an example of what I referenced. Because he disagrees with me, he claims, without proof, that I don’t even have a thief character. I can’t reason with that stance.
I have no idea where to look for where they said that. Could you possibly provide me a link to the specific post? One last thing to say until you post something else I can reply to. From what I have read of your posts on the forum, you often refuse to explain the reasoning behind your opinions or show the math behind it as well. One post in specific I remember was you telling someone that their math about total initiative was wrong and when they asked you to show your own math you first said that you did it all in your head and then later posted that they would not be able to understand it. I just want to point out that many people who ask to see your math often (but not always) know their stuff so it is best to assume that they can understand the math. I recommend that next time you actually show your math and people will take you more seriously.
(edited by Butch.4957)
it is just amazing how a lot of people do not get that Sanduskel is the one of the biggest trolls in the forums . . . .
. . . and people just keep feeding him.
Just click on his message history . . . please do not feed the troll.
He will never tell you his build because he do not play thief as he pretends.
About the topic, you can chain stealth, but you can not keep perma-stealth as before.
This is a good change IMO . . . but S/X cast time . . . well.
I do not think you read some of my previous posts, I know he is a troll (or at least appears to act like one) but he is still a human being (as far as i know, don’t think he is some weird AI) and I know that most people respond better to polite inquiry and the request for a decent conversation than they do to vehemence and calling them a troll.
Also, please read my last post again. Nowhere in my post did I ask for his build or even proof of whether or not he was a thief. I was simply speaking from my own personal experience playing a thief myself.
I agree with you that for the most part, the change to the thief class has been a good change. It made me start playing a D/D thief again and I am finding love for the build all over again because of the change to initiative. I also agree with you on the S/x change for IR because my secondary thief (for when I get tired of my main) uses S/P as her primary weapon set. In a previous post, I begged Anet to not nerf IR and gave my reasoning why.
Let me see if I can find a link for you… Here we go. Link: https://forum-en.gw2archive.eu/forum/professions/thief/Dec-10th-thief-changes/page/17#post3318354
Thank you, but my audience isn’t other thieves. Most of the thief players who populate these forums attack anyone who doesn’t tow the party line: “thieves are underpowered, thieves die to anyone, perma stealth is perfectly fine…” So, I’ve give up on any rational discussion with them. My audience are others who question whether the message track pedaled by the so called pro thieves is accurate. It isn’t. Several of us thieves are honest about the strengths and weaknesses of our class and want the game to be fair and balanced. You ought to ask why perma stealth is STILL possible even after the patch, despite Anet’s description of the abuse that they were trying to prevent. Abuse was their term for perma stealth, not mine. Be respectful. I tried perma stealth last night on my thief. Not only is it possible, but it’s viable for killing enemies.
[/quote]
Thank you for responding to my post, it is my honest attempt to speak respectfully to you in hopes of having a decent conversation with you. First, I am going to address the party tow line as you call it.
1. Thieves are not underpowered in any way, they are simply not overpowered like some classes in the game. Ex. the warrior who has a very high base health pool, high base armor pool, high base damage, decent mobility even when not specced for it, and does not require as much skill to play as a thief. (I have played a warrior myself and found I did not require as much skill to stay alive as I did on my thief)
2. Thieves do not just die to anyone. We most often complain of dieing to to warriors, elementalists, mesmers, and necromancers. Even those can be prevented by playing the class well and speccing right (and no, I am not talking about going solely into survivability. I am working on a build right now that should provide decent damage while having a lot of staying power as well. Link: http://gw2skills.net/editor/?fYUQNAoYVlUmiPXeS6E+5Ey2jdqC5J/DglODcqlA-jACBYfCik3QEBBMRqIaslhFRjVZDT9iIq2erIa1SBEjwI-e )
3. This is where I agree with you, perma-stealth is not fine and having permanant stealth is game breaking. Being able to temporarily stealth however is not game breaking and should in my opinion be supported as a thief is by the game’s definition a stealthy class.
Quote from the guild wars 2 wiki: Thieves are expert in the shadow arts. They utilize stealth and shadowsteps to surprise and to get close to their target.
Finally, let us address the devs not getting rid of perma-stealth. In their own patch notes they said that they were not going to get rid of it permanently, just make it so it is more difficult than spamming a single skill. They said it would require multiple skills together to achieve permanent stealth. Also, nowhere in their patch notes did they call perma-stealth abuse. I may have missed the post where they said this however so if you can point it out I will apologize and take back what I said about that.
A quote from the patch notes:
The change to Infusion of Shadow is meant to stop players from gaining initiative by applying stealth while already in stealth. This should keep thieves from being able to recharge all of their power while idling in a very long stealth. We felt that using a lot of different abilities to maintain stealth is okay, but reusing the same ability over and over for almost permanent stealth was just bad for the game, especially when gaining large amounts of initiative.
In conclusion, I want to thank you for replying to my post with such a well thought out answer. It shows that you take this very seriously and wish the best for the thief class even though most, myself included, feel you are going in the wrong direction with your argument. Have a great rest of your day!
Sincerely,
Butch
Alright guys, I am still playing around with this build but my intent when making it was to go for a D/D hybrid build with both high damage output and decent staying power. There will not be much spike damage in this (yes, it is a PvE build. I lag too much in WvW and PvP is not an option) but i tried to offset it with a higher damage output overall. Please let me know what you think about it and this does not take into effect the new ascended armor types or the fact that you can upgrade weapons with both infusions and regular upgrades.
http://gw2skills.net/editor/?fYUQNAoYVlUmiPXeS6E+5Ey2jdqC5J/DglODcqlA-jACBYfCik3QEBBM7pIaslhFRjVZDT9iIq2erIa1SBEjwI-e
The real problem is that simply to be different, this game thought it was wise to allow a class with very high dps, the ability to pop into stealth while in combat. Never done in other games and predictably a problem here. I have specced out of the perma stealth build because of the cheese factor, but it’s still very easy to kill enemies on my thief. As a thief, I agree with you, and I have recommended changes, but my fellow thieves hate me for it. I recommend that you continue to respectfully submit feedback to anet.
You know, this is probably the only post you have made in the entirety of the GW2 forum section that has made sense. I am a main thief and I agree that perma-stealth had to go. It was way overpowered and did not make it fun to play thief. Now, that said, the reason other thieves hate you is because you recommend changes that either help only you or help only a very small group of players, you insult others when they do not agree with your own opinions rather than talking to them about it and explaining the reasoning (or lack thereof) behind your opinions, and you troll forum posts that are only trying to help everyone (including Anet) make the thief class into what thieves are supposed to be.
The dictionary definition of a thief is, “One who steals, especially by stealth”, so it would only make sense to let thieves be a very stealthy class. I do not see the reasoning behind your statements in other posts that thieves should be otherwise and neither does most of the rest of the thief community.
I hope this sheds some light on why most other thieves see you as nothing more than a troll who tries to stop Anet from allowing the thief class to be what it is supposed to be.
Thieves are still OPed
Saw this and just had to ask. Do you even play a thief? I main a thief and every time i fight a warrior, the only way I can survive and have a hope of killing him is to make use of all my profession mechanics with stealth and all else. Of course, this is my own personal experience and I might just be using the wrong build.
Regardless, my point that is that in my own personal opinion, warriors are extremely overpowered.
I am wondering the same thing, I would love to know if this skill is really worth my 25 skill points. I do not run a venom build so it just does not seem like a good idea to me and from the looks of it the skill does less healing overall than hide in the shadows.
If it makes you feel any better, as soon as I have the materials, I will be making almost full ascended for my thief. It is not cultural armor and about the only female armor i can stand on sylvari besides cultural.
personally, i miss the bandanas that you could dye all different colors and upgrade to take the place of any type of armor.
8/10
7/10
7/10
Only reason they did not get higher ratings is because I do not know how to pronounce their names! lol
Alright, reasoning behind my characters name is that all NPC sylvari have irish roots to their name and I have been reading a series of books with an irish main character. First name is just a name i liked and last name is the last name of the Irish god of the sea.
Aoife MacLear
@Butch
Warriors dont have perma vigor, and they’re nerfing engie vigor by 50% too (unless you run swiftness on crit —> vigor on swiftness, which leaves there in combat vigor at pretty much 100& uptime).
Other than that I agree with your post 100%
Thanks! I did not know this. I have edited my post to be a bit more accurate.
Alright, I do not have enough time to read this entire forum post so forgive me if I state something that has already been said. My only real concerns are the changes to IS/IR, initiative burst regeneration, and vigor shaving. I main thief and have noticed how quickly I can burst through all of my initiative (my favorite build is S/P) and I have to burst some initiative regeneration. It is the only way I can continue doing damage. As for IS/IR, specifically IR, that is a thieves “Oh kitten!” skill. First we close to distance to deal damage and if we find ourselves outmatched, we run away with IR… taking that away is like taking away a warriors endure pain skill or a guardians boons. Thieves have to run away when they find themselves outmatched, it is our only way to survive. Anet did not give us much in the way of base HP or Toughness so we have to dodge and stealth to survive. This also brings up our Vigor boon. You say you are removing our permanent vigor because it is overpowered and you want us to face enemies head on instead of evading their attacks (completely the opposite of what a thief coughASSASSINcough class is supposed to be) yet you leave the perma-vigor on classes like the engineer, warrior, guardian, and mesmer. If you are going to “balance” us, make sure it is actually balanced across all classes so no class has perma-vigor option
My point:
Please, please, please do not take away our survival mechanisms unless you are going to give us a SIGNIFICANT buff elsewhere (not something that is utter garbage such as the Hard to Catch trait) OR you take away the survival mechanisms from all other classes as well. Leave us all equally wimpy or leave the thieves alone for once.
Edit: Maesk pointed out for me that warriors do not have perma-vigor (thanks! I didn’t know that). I do not play warriors and never have because I find their, playstyle boring and lacking any real skill or knowledge. (This is my own personal opinion so please do not bash me on this)
(edited by Butch.4957)
Agreed. Soulbound needs to be switched to account bound. I am starting to get tired of buying new infinite tools every time i make a new character.

