Showing Posts For CJH.2879:
Hi everyone, thanks for the responses thus far, I have read through all of them. I would agree that some important points have been made such as>> yes it would indeed require a investment of some time & resources to implement a new race, however it would also be a BIG selling point in any future expansions, I think we can all agree that more races is always a plus at the end of the day & not a negative thing at all.
It would also allow ANET to give another perspective of the in-game events from another existing race in Tyria. You wouldn’t necessarily have to start that races storyline from the beginning of GW2, it could start from the beginning of the HoT storyline for example, this would save on time/money/resources & also allow players to enjoy another playable race. ANET should definately have the resources to implement this if they really wanted too. Its not like they’d be starting from scratch either with existing in game character races/animations.
In regards to unlimited mining tools, I’m not entirely sure why getting a higher tier wood (small chance) would be a bad thing or not “make sense”. Leveling up new characters running around with that tool would be ideal & allow you to craft higher & higher tiers because your higher tier woods would come in quicker overall. It was just a suggestion, it makes perfect sense to me & it would allow any new character craft progression. On highest tier you’d yield magic instead of a higher wood quality<< but as said just my take on it<<
Ask yourself would you rather have an unlimited chopping tool that yields nothing extra or one that does? The chopping tool could originally be derived from the druid spirits & they grant the user a small amount of higher quality wood to aid in there travels/progression<< just an example of where it would of come from & why you would be getting a little extra quality wood. Perhaps there could also be a way of trading in your old unlimited tool or upgrading it so it doesn’t devalue existing ones<<
In regards to racial skills being (not as good) as elite specialization skills, I would disagree on this, there a few racial skills which I think are actually “better” then some of the elite specialization skills a few come to mind:>> such as the sylvari healing seed, asura radiation field, norn summon wurm<< just examples. Alot of players also take racial skills into consideration when choosing a class/race. So I would say the time/resources & investment of a couple more racial skills would be well spent so long as they were still viable in a typical battle in any expansions.
In regards to dual classing, elite specializations are nice I will admit, however being able to mix & match 2 class’s together would be extremely fun. I’m sure ANET could do this 1 way or another with the trait lines. This would also open up new weapon skills taking into account the 2 classes mixed together. The possibilities are endless. Thanks again to everyone whom responded thus far & hope to see more comments in this topic which I will definately read, remember at the end of the day this is to help the game increase its life duration & to keep it interesting & fun. Its all for a good cause at the end of the day =)
Hi all, was just brainstorming a little for future guild wars 2 expansions & I was thinking about what would enhance the game or simply just make it more fun to play overall & I came up with a few ideas, now remember these are just that, ideas & its ANET that of course has the final say, I hope they’ll sit down & discuss some of these, people don’t have to agree with all of them, I’m just hoping ANET will look through them & discuss them amongst themselves to see if at least a couple are good ideas:>>
My suggestions are as follows:
-Different voice-overs (at least a couple more for each race would be great!), instead of just the 1 default voice for your character/race/gender.
-Another playable race implemented into the game with its own unique storyline which eventually meshes with the events of HoT would be great! Some ideas>> Kodan, Quaggen, Skritt, Itzel.
-Unlimited Harvesting/Chopping/Mining tools that yield something extra that is useful in game for crafting, or gives something that is purely cosmetic.
Examples: Harvesting Tool: small chance at rare dye (account bound), Chopping tool: small chance of higher tier wood when chopping a lower tier wood, Mining Tool: small chance at mining aura specific essences which when combined eventually yields a socket-able aura essence (account bound)>> (color selection of aura selectable)<< these are just examples.
-More racial skills for every race, 1 or 2 extra wouldn’t be a bad idea.
-Mounts, I’ve always loved them regardless of the game, if people want to use them then great, and if people don’t… then don’t, could have ground mounts & air mounts!
-Dual classing I wouldn’t mind at all, this would open up all kinds of possibilities!
I’m sure there are many other ideas out there, but for now that is all I can come up with, I know some of these ideas wouldn’t be easy to implement, but from a marketing perspective & to keep people in the game longer I think it would be a win-win for both the player base & ANET to help keep GW2 a fun enjoyable game to play. If anyone else has ideas that’d like to mention please mention them in this topic below. I hope ANET has a read through & is possibly interested in at least 1 of these suggestions, feedback from other players is also welcome. Happy gaming all! =D
Would love to see “Wizards Hat” in gemstore again, pretty please! =)
Adding my 2 cents… I disagree with the latest changes to personal storylines (which quite honestly either have things missing from previous storylines or are effectively “broken & don’t even work now” for existing or new storylines.
The level requirement to proceed in your own personal storyline I find quite ridiculous, before it was every few level ups which meant you could keep your level progression in line with your personal story. Now its>> “go out there & level up 10 times before we’ll let you continue your own storyline!” How exactly does this add to the “freedom” of the game to go “where you want, when you want & how you want?”.
Did I miss something? How is the new system in anyway better then the old one? If anything its more limiting & controlling of what a new player does (which in my mind is going backwards, not forwards!!!)
And don’t even get me started on the level requirement for the final bits of the “personal storyline”. You have to be level 80 to finish your own personal story line chapters & can’t even access the final storylines until your level 80? What?
Sooo effectively your wandering into Orr & leveling up to 80 first before doing your own personal storyline which is supposed to introduce new players to Orr in the first place…………. spoiler alert>> (where traeherne explains about the history of Orr, Zhaitan & how everything ended up the way it is now).
In my mind this totally ruins the “new player storyline experience” cause new players are going to be wandering around areas that “in there storylines” they aren’t even supposed to be in yet! For veteran players this isn’t so much of an issue cause we’ve already gone through it, but for the new players…. in my mind it takes away from there personal storyline experience totally!
Agreed, sometimes you can only pick-up half the loot bags (if that).
I’ve reported this same bug approximately 3-4 times now with no fix yet. I thought it might of been because I created a character just before the big patch or perhaps a specific storyline choice (the moon) is now broken in someway or one of the other choices made during character creation? Regardless my storyline has remained “broken” & have been “unable to progress” as a result.
Even when I’ve tried going through the same storyline with a friend, that doesn’t help either. For some reason most players can progress while others simply cannot whatsoever. A very strange bug indeed. I pretty much gave up on hopes that this will be fixed anytime soon. I now have a level 80 Sylvari that can’t even access her own level 10 personal storyline…. only 1 reaction for that>> LoL.
Anarkis, it sounds to me like you’ve accidently missed something along the way. If I ever mess up on anything I’m doing with my system I always do a “system restore”, usually that will undo anything you did & allow you to re-try what you were trying to accomplish.
I’ll go through it once more (step by step), I suggest you do all of this to cover all your bases as it sounds like its working for other players>>
-find gw2.exe in your games folder, click properties, click the “compatibility tab”, ensure it says “run in compatibility with windows 7” and that it is ticked, also ensure that the “run this program as an administrator” is ticked, now click “apply” and then “ok”.
-find CoherentUI_Host.exe repeat the exact same process as above!
Now for Comodo:>>
-Ensure its set on “Advanced View”
-Open the Comodo Viewing Box, top right corner you will see a little tab that either says “Tasks” or “Home”, click on “Tasks”.
-There will be 3 bars listed from top to bottom>> General Tasks, Sandbox Tasks & Advanced Tasks, expand the “Advanced Tasks”
-Click on “Open Advanced Settings” which is located bottom right corner
-Now click the “Security Settings” tab and expand it
-Click “File Rating” tab and expand it
-Click “Trusted Files” tab
-Down the bottom of the screen (almost at the very bottom) there will be a little “Grey Arrow” which you can click on, click it!
-Click on “Add”, then click on “Files”, browse until you find gw2.exe, select it & click “Open”, then click “OK” down the bottom right corner.
-Repeat this same process with CoherentUI_Host.exe >> “Add”, “Files”, browse for the file, select it & click “Open”, then click “OK” down the bottom right corner.
One final step you should ensure is correct….>>
-click “Start” or as its identified now in Windows 7 “Windows 7 button” the bottm left corner of the screen, click “Control Panel”, find “Windows Firewall Settings”, then click “Allow a program or feature through Windows Firewall”, scroll down until you find “Guild Wars 2 Game Client”, ensure that it is allowed & that both box’s are ticked next to it, then click “OK” down the bottom.
K all done, if you’ve done everything correctly, the game should now function. Hope this guide helped?
My advice to the ANET design team is “roll-back the changes made to the personal storyline”, go back to the drawing board & re-discuss the whole concept & actually pay attention to what your players are saying. That’s my opinion<<
I agree with the other players about the (changes made to the personal storyline), the whole idea/concept for it only progressing every 10 levels is just a downright “terrible idea”. The way you had it before made perfect sense & allowed players to keep in line with both there personal storyline & there level up progression. Plus you were more “free” to access the storyline “when you wanted to” rather then being limited by a certain “character level number” which in my opinion is way to high, every 10 level ups…. I mean really???
I can’t even continue my characters personal storyline now as whatever changes were made literally “broke” my personal storyline (it literally doesn’t work now at all)<< and yes I’ve reported this already (am a level 69 character & can’t even play a level 10 storyline because the script/triggers/cutscene won’t work!). I know you guys are doing your best to fix all the bugs from recent changes, but perhaps you should implement changes “in future” a little bit at a time to ensure whatever you change is “functioning correctly” first!
Help! My personal storyline is officially “broken”! I can’t progress at all & this is near the start of the game. Here are the details for my Sylvari>
Personal Storyline (my actual character level is 69):
Awakening (Level 10) Mender Aviala
“Speak to Mender Aviala” << is ticked
There is no green star on the map, no cutscene, no instances. Whenever I try to talk to the Mender Aviala she gives me normal dialogue options which lead nowhere. I’m at the point where you have to get the Troll Salve & its for the Moon Shield path. Can someone please look into this as I’m not alone and other players are having the exact same issue. Is there anything I can do to bypass this? Plz Help!!!
And yes I’ve tried relogging, patching to latest patch, rebooting. And I only see a green star if I’m not on the Caledon Map, but once I’m on the map the green star completely disappears altogether!
From what I know, even if you shut down all running process’s comodo will still run in the background & affect your programs/games (I believe it will still block whatever has been identified as a potential or possible threat to your PC). My advice is to leave comodo “on” and in “secure mode” so that windows/comodo prompts you to allow the program when u load it up.
You need to also ensure CoherentUI_Host.exe has been added to the “trusted files” in the comodo anti virus program and that it hasn’t been sandboxed or isolated/limited. Also ensure gw2.exe has been added to the “trusted files” in comodo.
If you’ve clicked properties on the shortcut to gw2.exe & have ticked “run as administrator” & run in compatibility mode for windows 7 & that still hasn’t helped, try instead finding the actual gw2.exe in the gaming folder & doing the same thing & executing the file directly from the game folder instead of the shortcut. >>>Do the same for the CoherentUI_Host.exe << (properties on the file, run as admin/compatibly for windows 7). This will cover all your bases.
At this point try to load it again, if it still doesn’t work then you may also want to untick the “enable realtime scan” option (temporarily) to see if you can get the game functioning properly as the active scan can block the CoherentUI_Host.exe too. Hope this helps?
Same here…. its broken! Its the Sylvari “Awakening” (Lvl 10) Speak to Mender Aviala Personal Storyline.
Can’t progress any farther & yes I completed 7 hearts that were all circled by the NPC before this one on the Caledon map. No instance or cutscene activates, I don’t believe I received any mail messages in relation to this storyline either.
I used a tome of knowledge (instant lvl 20) before doing the personal storyline if that makes any difference? Perhaps something didn’t trigger that was supposed to at a certain lvl? HELP!
I helped figure this out the other night just after patch release/hotfix with a ANET representative. The problem (in the end) was my anti-virus program. Add this>>
CoherentUI_Host.exe
to your trusted files in your anti-virus software (if you have comodo there will be a little arrow that u click (barely visible down the bottom middle under the “trusted files” section, click “add file”, browse till you find the .exe
I also allowed the gw2.exe (Guild Wars 2 Game Client) in the windows firewall setting & clicked properties on the shortcut to gw2.exe “run as admin” & run in compatibility mode with windows 7 << not sure if this last bit made any difference but I did it anyways & its helped for other games I’ve had issues with in the past.
Hope that helps! Happy gaming!!! =D
I’m getting the exact same error when trying to access the TP (Black Lion Trader)>>>
net::ERR_NETWORK_ACCESS_DENIED
Its not functioning at all for me. I can’t buy/sell anything (or even get the gold back from stuff I had for sale before the latest patch).
I also can’t access any of the 3 available tabs on the left hand side of the menu. No idea why…. rest of the game works fine except that. Your not alone Sianon!
Hope ANET is able to track down the cause of this and fix it cause its kinda frusterating!
X
(edited by CJH.2879)
I’m honestly not sure why anyone wouldn’t want rangers in there party (especially in dungeons). More then a few times I saved my whole party from total disaster by healing them, removing there conditions (healing spring/bear) & yes even taking hits in direct combat thanks to my celestial armor.
I do find it quite amusing when a whole party goes down & I’m the only one still standing because my pet is taking all the damage for me. This then allows me to run around & get my downed allies up again. Rangers are so versatile & useful, also from my experience the more of them you have the better.
Players easily forget that pets are literal meat shields that can both distract & keep foes away from the players themselves. When you have multiple party members whom are rangers try using say the Hyena…. You’ll easily have your foes outnumbered (with the F2 ability summon ally hyena) very quickly & the knockdown of the foe they cause is an added bonus.
One of the easiest dungeon runs I’ve ever had was with multiple rangers in my party in the Ascalon Dungeon. I think people are thinking too much about crunched numbers or maxed out conditions & when a certain number of a specific class is too many and counter productive.
Rangers can hold there own & are invaluable in both a support role & a direct dps role. There is no scenario I can envision where they wouldn’t be useful in some capicity. Try throwing some celestial armor on with Opal trinkets…. you’ll be able to take damage & be able to dish it out as well with chance to critical above 50%. Have fun & happy gaming =D
Guys, come on seriously, are you really reading what I’m writing or just shooting it down in flames because you yourself disagree with it completely & in your opinion that the map indicator takes away from game experience/fun/enjoyment factor?
I’ve read the other posters comment & we came to a very sensible compromise, those that want the map indicator can turn it on, those that don’t can leave it turned off & in no way whatsoever does this impose on your personal experience or belief of how the game should be enjoyed/played.
For me “personally” exploration is a mixed bag, I get through most a map without any problems finding the majority of things on it with no problems… but there always a few things that I simply cannot find (hours later) and it frusterates me beyond belief, at that point “for me”, the “fun factor” goes out the window.
I don’t think I’m asking too much by implementing the option for it. Because at the end of the day (lets face it) the majority of us is going to end up wiki it & looking back and forth between maps to find whats missing…. its gonna happen regardless. So why not make it easier on everyone & implement the option? Play it the way that you like & I’ll do likewise. (We’re all happy then) =D
As for achievements…. I wasn’t referring to daily achievements (which I’m well aware already has things like daily revives)…. I was referring to a more in-depth reward system centered around specific playstyles which would encourage different roles to achieve specific goals.
An example reward is a piece of armor set specifically for a character that has achieved a very specific role (and not easily obtainable in just 1 day but over a long period of time). Just an example>> a character whom has healed certain amount of pnts, revived, protected, group healed (constantly over a long period of time would eventually receive say “Saintly Armor Set” pieces.
Another example…. character whom has inflicted certain amount of conditions constantly for single/multiple foes, drained life, dps’d would recieve say “Blood Armor Set” pieces. These are purely just examples & would reward players for achieving a specific role. I’m well aware that theres already a achievements chest in place…. but my idea is more centered around character class’s/roles & specific roles during group combats. Just suggestions =D
All my friends/guilds I’ve talk to have had those moments where they’ve not been able to find those last things missing on a map. At the very least they’ve indicated (as have i) that we would at least be appreciative of having the option to find whats missing and where on a map. For those that don’t want it, leave the option off.
That way those that wanna explore & find it can & those of us whom get frusterated by not being able to find those last somethings can then find what we’re looking for.
I have a bad habit (as do my friends) of missing things right of me. Yes I’ve got world map completion but have had to refer to Wiki quite a few times on quite a few maps, even doing it again I still can’t find alot of stuff without referring to it. I vote yes on having that option implemented!!! =D
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Hi all, I learned that ANET officially visited the city of Divinity’s Reach a couple of days ago & was asking about possible suggestions to be implemented into the game. Unfortunately I wasn’t online at the time & just wanted to add my 2 cents to the suggestions box. (Please view & if you agree please say so).
I’ve made suggestions before which were in fact implemented in past game titles, so please have a full read of the suggestions I’ve put forward before dismissing them. I came up with these idea’s (some of them) purely through “the need for them” to help improve the overall dynamic of the game & help make the experience more enjoyable>>
=First & foremost the current map a player is on, when trying to finish a map theres nothing quite more frustrating then trying to find that last few poi (points of interest), vistas, skill points or hearts. Add in a “highlighter/indicator” of whats left & where on the map when hovering cursor over these for the current map.
-Once again maps (for achievements), I’ve still got shiverpeaks explorer like at 99% because I have no idea where the last bit of map is that I missed (please don’t confuse this with world map completion). Please highlight/indicate whats left & where so players can finish off there exploration achievements.
-Add in specific achievement awards for players whom soley focus on a specific playstyle. For example for healing/resurrecting/helping downed players……… or another example>>for taking damage (blocking a certain amount of times for yourself or others/absorbing a certain amount of damage or for purely dishing out dps or a certain amount of conditions. This will help promote players to take on “other roles” rather then just going all out berserker & killing anything that moves as quickly as possible in PVE.
-This is something I personally miss>>Engineers were one of my favorite class’s until “the timer” was implemented on there turrets (which as a result I rarely use now). I don’t want a timer to explode them after a certain time & as long as I’m nearby defending them I want them to stay put untill either A: I remove them myself or B: enemy kill’s them & if I leave a certain radius they should then explode to avoid ppl exploiting them. I always missed bunkering down with them & defending in dynamic events (some of which can last a long time & halfway thru they all blow up for no good reason…. a timer killed them??>> i mean seriously?).
-Allow for further customization in traits (give us more options on elite traits). Some of us like to really focus on something quite specific in traits. My advice is look at whats already there & see what can be improved on it even further at an elite level.
=My final suggestion (for the moment)…. give us a bunny pet for rangers!!! =D We already have birds…. why not a bunny rabbit???
Thanks to all whom have a view/read…. please feel free to add in your own 2 cents & let me know if you approve of the above suggestions?
X
I had a set of town clothes which I used to wear over xmas, the tomb raider looking shorts, a specific top I purchased & of course the normal town clothes boots…. now they’ve all been divided into 3 seperate tonics!
I can no longer mix and match them because anet has forced us to click on 1 tonic (with a pre-determined fully clothed outfit depending on which tonic it is) and thats it! I want my mix & match outfit back! Why are we being forced to use tonics when before this latest patch I could wear what I wanted & mix & match how I wanted it while in town!!!?
I purchased these town clothing items so I could mix them specifically & now I can’t! =(
LA (There's no Belongings Merchants!!!???)
in Battle for Lion’s Arch - Aftermath
Posted by: CJH.2879
Thnx CrossedHorse & its true, not all of us read every announcement or visit the forums everyday, so obviously sometimes things will get missed. I’m sure there will be many other players looking for the same answer that I asked, so at least in that way they’ll be informed of this (with this topic). Thnx for the replies all. =D
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LA (There's no Belongings Merchants!!!???)
in Battle for Lion’s Arch - Aftermath
Posted by: CJH.2879
Would of been nice of ANET to leave 1 belongings merchant (just in case some of us missed that notice or didn’t get rid of everything yet). And believe me, I’m not alone in that regard, other players are in the same boat. Just saying.
LA (There's no Belongings Merchants!!!???)
in Battle for Lion’s Arch - Aftermath
Posted by: CJH.2879
I mean really? Seriously ANET I’ve asked around, I’ve looked everywhere for one! No joke I have like 500 Alliance Supplies with Lost Belongings & no place to offload them. If I’m missing something please send a reply to this post cause nobody knows of any Belongings Merchants that are left anywhere on the map!. Some ppl have to goto work & can’t be on everyday, Anet should really give ppl a little time directly after a world event by at least allowing you to offload stuff from these events.
X
Its that guy whom tried to rescue queen jennah’s clone (at the queen jubilee) and fell down into that hole when scarlet attacked. He’s crawled out of his hole & wants revenge for being duped….
Well in regards to professions…. I’d love to see a battle mage (with decent armor/hitpnts)…. in every fantasy game I’ve played I’ve always had a hybrid warrior/mage type of character (equally good at either melee or all out destructive magical spells), very flexible and very fun to play!
The current wizard class I’m sorry to say I found very dissapointing, I tend to notice them going down alot more often during combat then other class’s (especially at legendary champion events….). Just a passive observation.
I’d love to see the Skritt as a playable race, they’d be fun to play, plus the sounds/sayings they make are hilarious “you smell…. sniff sniff, different!” lol. The personal storyline quests would be quite interesting I’m sure (especially early on). The developers wouldnt have to do alot to implement them (as there animations are mostly already there).
i remember casting “ride the lightning” off of that metal pipe in queensdale (where the slimes are, i literally rofl cause i was in lightning form when i suddenly went spat down below…. i was quite amused =D
agreed there should be a title for completing all jump puzzles…. personally tho i honestly suck at them! most i find too difficult…. i’m shocked that anyone has completed the whole lot… but i will say congrats to whomever has done it! =D
agreed, anything thats halloween related…. i’m all for it! should have tonics you find that turn u into all kinds of undead minions…. (and still be able to fight monsters in that form), that’d be lots of fun! (a pve tonic and a pvp tonic), thats my suggestion.
hi, just wanted to point out that the prices on these things (as is) is ridiculous…. you need to literally purchase 10 black lion keys to get 10 black lion scraps in order to purchase just one aetherized weapon skin. (and if u want 2, god help u).
last time i checked 5 black lion keys costed 450 gems & you need to purchase that twice (900 gems in total), thats around 35 gold. i’m not sure how devs expect the average in-game player to afford these.
and i’ve heard they want to double the price of them starting next week…. (so even if the charr is voted in and the price of the BL keys dropped, your literally no better off!!!), it really does defeat the purpose of this whole vote to begin with…. does anyone else feel this is just a tad too expensive?…. just a tad? anyone??? =(
the last game i played that had fishing in it was ultima online and they implemented it very well, it was not only a craft but an actual skill you could use on either the shores or in the deep oceans, the deeper the ocean the higher the rewards (and dangers of pulling something up that was very dangerous).
if a platform was provided (such as a small ship with perhaps a merchant on board), on maps that have deep oceans, i could definately see players wandering around the maps looking for good fishing spots, some for loot, some looking for trouble from the depths and others simply to relax, throw a line in and chat away.
(the more players on the ship, the higher the chance they may pull something out of the water (such as a champion). it could even be turned into a fun event “GONE FISHING” lol. =D
After reading everyones replies (thus far), I’d have to say an overwhelming majority of people are not in favour of the proposed changed to the dungeons. I think its time the developers got back together and re-discussed it altogether…. SERIOUSLY!
I’ve done some editing in the past of certain games (yes I even ran my own game server once!) & when it comes to balance, rewards and teamwork you guys really need to approach this from another angle. I have a few suggestions which you can have a quick read through of, or you can just dismiss it & totally disregard anything that any of us are saying… hopefully you’ll give at least one of the suggestions a go….
My suggestions:
-Re-work the boss’s in the dungeons themselves, make each boss vulnerable to 1 specific class of character (this will encourage TEAM WORK) & people will mix there party full of every class rather then just taking (all tanks) for example
-Make the boss’s progressively harder, make them intially easy for the groups, then make em more and more difficult as they get closer to finishing the dungeon (make em spawn randomly each time the dungeon is re-done), that way its fair on all class’s
-Make the rewards worthwhile, OMG the loot drops for dungeons are absolutely terrible atm, the reason everyone goes through a dungeon to begin with is for the final reward, getting a blue or green item with some gems & little gold, its just not worth the trouble of dieing 10 + times and repairing your armour 10 + times (at the end of any dungeon most newb players are going to be thinking, “Well the hell with this, I’m not coming back here again!”.
-My final suggestion for the developers….. TEST THE DUNGEONS, not only with friends you know (and whom are veterans and already know what they are doing), but with complete strangers whom you’ve never met before… the developers need to test, test and RE-TEST to see if the changes they have made actually work in principal across the board for both newbs & veteran players, my advice, lower lvl dungeons should be easier (around lvl 30’s), higher lvl 1’s legendary….. (70-80), that way newbs can ease into dungeons & learn teamwork rather then get gang bashed right from the get go!
Well, I’ve had my rant, gave my suggestions, the people at the top will either listen or reject what I’ve said. Peace! =)
Just thought I’d add my 2 cents, I’m quite literally a newb when it comes to dungeons with groups of people, but from the experiences I have had, here are the reasons why I believe these patch changes to be a VERY BAD IDEA:
-finding a group of people to enter a dungeon (outside of guilds) is very difficult to begin with
-when you do actually find a group, not only do they have to be experienced at working as a team, but they need to know how to combine there strengths and weakness’s depending on there class’s & quite honestly alot of players just run in & get killed, or splinter off from the group right from the get go
-players get frusterated and disconnect or lose connection (as it is!) & it makes things even more difficult for those whom are left to continue onward
-player class’s with less armor, health & (lets face it) bad tactics are gonna be sitting around waiting for a very long period of time to be raised as those whom deem themselves to be super elites continue to slug it out
-raising someone takes a long time & keep in mind those whom are even trying to raise someone are going to be attacked constantly, (and in most cases will simply end up dead for even making the attempt)
How exactly is this promoting teamwork? All I can see it adding is more frusteration beyond belief. If these changes take place and your planning on going through dungeons with complete strangers….. good luck!
Got to this quest today (the hatchery), yup its bugged/broken! Can’t progress any farther, the triggers just won’t activate no matter what I do! I’ve tried going around smashing every single thing up with no luck! Hope the developers get right on this sooner then later!