Showing Posts For Cable.2850:

Pre-Purchase Community Address

in Guild Wars 2: Heart of Thorns

Posted by: Cable.2850

Cable.2850

More than happy to pay the $50/£35 price for the expansion, as it pays for the ongoing content updates (though if the core game is included again doesn’t that mean I should get another 5 slots?? not just the one that i’d need to even use the new class)

But are you planning to do a gem store deluxe upgrade? So that if i want the bonuses later I can get them for gems?

WvW Suggestion: Make keeps defensible.

in WvW

Posted by: Cable.2850

Cable.2850

Right now it’s too easy to take keeps (whatever tier they are), you bash a door down and thats it. Defenders on the wall have little or no defence or ability to repel. Even if the limited defences are built (say the oil or cannons) its too lethal to stand in once place thats in the range of any attackers aoe.

So some suggestions:

  • Bonus to attack and defence if you’re on the wall…you should have a far easier job than the guys below.
  • Every keep should start with a decent set of siege weapons in place, what’s the point of it otherwise?
  • Make them regen supply naturally so you can repair, then turn the upgrades in ‘x dollys need to arrive’ to give a reason to properly defend dolly’s.
  • Fix the model/camera or whatever, so that you can stand on the wall and attack and not the battlements.
  • Waypoints based on population, if the map as a low pop then allow the waypointing between keeps.

Basically I think 5-10 organised defenders should have a reasonable chance to hold off a small/mid zerg, and that a big zerg has to split its forces if it wants to attack the keep and win.

i.e. it should be a real kitten to take a defended keep, it should feel like an effort, not just a quick 2mins to jimmy the lock and waltz in

Highlighting of map transition points

in Suggestions

Posted by: Cable.2850

Cable.2850

I think the map should indicate places where you can travel to another map. Either the waypoint icon is slightly different, or another icon entirely.

I mention it because I’ve just been trying to work out how you get from the 2 lower level ascalon areas to the higher ones! This isn’t something I remember from previous chars, and it just shouldn’t be that confusing!

WvW Daily

in Suggestions

Posted by: Cable.2850

Cable.2850

Not sure if I’d ever be able to complete them, but I don’t see why PvE and PvP gets recognition but WvW doesn’t?

Revive Daily, Aggroing Mobs into Players

in Suggestions

Posted by: Cable.2850

Cable.2850

It’s PvE live with it, you were standing in the middle of nowhere basically abusing the reaction area of a mob. Ok the people doing it were kitten too, but if you’d just gone to any camp or waypoint you’d have been fine.

Would you pay a subscription to play GW2?

in Guild Wars 2 Discussion

Posted by: Cable.2850

Cable.2850

Nope, the only reason I play this is because of its lack of subscription. I’ve always been intrigued by MMORPG games, but can’t justify spending on something I might not play for a few months. At the moment I’m playing most days, but when SimCity comes out or BF3 EndGame I’ll likely stop for a few weeks. Buying one-off is perfect for me.

I would say I would be happy paying for large expansions though.

Large UI = Text Encoding Issues

in Bugs: Game, Forum, Website

Posted by: Cable.2850

Cable.2850

If you choose the large UI, some of the characters in the text aren’t displayed properly.
Ampersand (&) is typically a capital E with a line on top (apologies don’t know the proper description!)

Suggested Level for each story mission

in Personal Story

Posted by: Cable.2850

Cable.2850

I think the story missions could do with indicating what level of character they are aimed at.
I know the game automatically reduces your level, but it doesn’t remove kit, or account for your individual experience.

Going through some of the Norn missions is a bit too easy, but I think it’s more cause I’m 5-8 levels higher than they were built for.