How often do people actually join squads and use the features that are there? (4 different way point markers, /supplyinfo). What would make you join squads more?
The chat feature and 4 markers are rarely used by the groups I’m in because we communicate over voice, and people are asked to group on commander for /supplyinfo rather than being in the squad. Right now there isn’t much point in joining up except for the tag exclusivity.
It may be too much network data, but if we could get dots on the map, simple health bar information, or even #alive/#total for squad members in the UI, that’d be a huge reason to use them—any additional information i get about the members of the squad I’m in helps coordinate, which is the primary reason squads exist.
EDIT: put another way, right now squads are mostly tools for the commander to communicate to members. Make them a way to gather information about members and they’ll be more popular.
I’ve spent a lot of time in both pug and guild groups using the target system as a pseudo tag over the last few months, wishing that the commander tag could be visible to only the squad or a guild. If we could free up the target to actually call out enemies and have a privately visible commander, that’d be extremely helpful. Making the tag visible within the squad would allow people to create custom groups for coordination without some of the confusion we have now for squadless players. I’ve had multiple commanders wish that they could split their force into ranged/melee or primary/flank groups but it’s hard to do that with the current visible-to-all tags (which is where targeting your pseudo-commander comes in)
How much is spies a problem with commander system?
It doesn’t matter if there’s a karma train running, but if there is something that needs to be done quietly, most FA commanders tag down habitually. A squad-only or guild-only commander tag would make people less paranoid about being visible on the map.
Should the commander icon be shown above the commanders head to the commander?
I’d prefer it, if only as a reminder that my tag is up—the icon under the directional indicator on the minimap isn’t always easy to see when there’s stuff going on.
Should we allow a WvW upgrade to see enemy commanders (not on the map just on screen) ?
I’ve seen commander hunting turn a fight quickly; if you make it simple to detect and take down commanders early in a fight I think it’d mean more chaotic fights and less coordination.
Organized guilds already have a chain of command that can take over when the primary commander is out of a fight, and you would theoretically be rewarding groups that can recover from commander losses… but you’d also make it more grueling to be the commander, and frankly that’s not a barrel of laughs for many groups as is—adding another reason to be frustrated or turn off the tag is not a good idea IMO.