Showing Posts For Castleguard.2498:
I havn’t tested it but it is possible that the jalis hammers no longer hit twice if your standing in a hitbox
Good call, I hadn’t thought of that. And that appears to be the case.
Hammers also appear to not hit faster when you rotate clockwise around the target anymore. I think what they did was simply make the hammers an aura instead of a projectile like they used to (fixi3ng the disappearing when they hit walls), but as a result their actual animation doesn’t have a bearing on the damage anymore.
I may just be blind, but I can’t figure out why. Both my unbuffed and unrealistic dps running power jalis/glint sword/axe3 (dev 231,inv 231/211,herald 321) went down pretty significantly with the patch.
Anyone else notice this? And more importantly if so, can you point out what change would have caused it?
Just make activating Berserk count as using a burst…. It requires 3 adren to activate, consumes those adren, should be treated as spending 3 adren on a burst imo. Leave everything else as is.
Just make activating Berserk count as using a burst…. It requires 3 adren to activate, consumes those adren, should be treated as spending 3 adren on a burst imo. Leave everything else as is.
ok, I’ll ask, wtf is a harvesting Rev?
Asking the real questions here.
Glint should be core.
F%&#ing this
How the hell are you maintaining 20% BP? As a core warrior, 30 Adrenaline comes to slow and the cooldowns are too long. As a Berzerker, the cooldowns are STILL too long, and you have to earn 30 to spend 10.
I open with Signet of Fury for an immediate 3 burst (and ferocity stack), and with Axe Mastery moved to Discipline, I haven’t had any issues stacking 3 well before burst comes off its ~7s CD.
I opened 100 yesterday and got 4 of them – all 4 in the second batch of 50 chests.
Take from that what you will, as rng is rng.
Unless that’s broken too.
So unfortunately it doesn’t seem to be very viable, especially since you need 100% flanking uptime to reach the best numbers.
https://wiki.guildwars2.com/wiki/Light_on_your_Feet
Light on your Feet
Damage and condition duration is increased for a while after dodging. Short bow skills always behave as though you were behind your target, recharge faster, and pierce.
DH is very strong against poorly played/inexperienced players. DH is very easy to counter (by every class) if you’re patient, and know what you’re fighting against. If you go bum rushing into them (us) without knowing and paying attention to their animations, expect to fall over.
Scientific Scepter