Showing Posts For Casualist.1052:
Speed clearing dungeons is the most profitable way to run them, hands down. There is clear benefit in skipping content to reach the boss for your chest reward at the end. The reward incentive is high – I’m not here to dispute this. For those who enjoy not skipping content, there is currently little incentive to complete everything. This wouldn’t be too hard to fix in a flavorful way, and it would bring a lot of enjoyment to dungeon delvers who enjoy a thorough run. Here is my proposal:
What if doing a “complete” run, where bosses and content isn’t skipped, netted you a bonus chest of sorts? (similar to fractals, you collect it at the end). The NPC in AC Path 3 would obviously be happy you vanquished Kholer instead of skirted around his LOS, and they would reward you more for your efforts. Or completing the bridge instance in COF Path 1. There are tons of examples.
There should be rewards for both speed runners and completionists alike! What are your thoughts or suggestions on this?
You can upgrade them ingame for free to accountbound at the black lion weapons specialist (correct me if i’m wrong).
Just find a dye where the RGB values are more or less the same, and manually adjust your monitor brightness until they are dark enough.
I’m looking to collect 100 destroyer and 100 molten lodestones, but they’re so darn elusive that I dont have more than just a small handful in my bank. Does anyone have any tips for farming these up? They’re ~70 silver apiece on the TP so buying them will be pricey.
Following up on 545279, submitted April 16th. No reply yet except for an automated response.
1 vs 5. Yes that one player is going to die no matter the situation.
But why should one person have the power of 5 players at their disposal?
Here’s an example of multiboxing getting out of hand:
Let’s stay with this topic for a bit. Because this is a very good example. Thank you for posting a video of me playing WoW with 15 accounts….
You were in one battleground with me and in the video, your side lost. Right? How many Alterac Valley battles have I had? I’ll give you the answer: Thousands. More than anyone that I know of. My side has lost more Alterac Valley battles than won. Check the stats for any of the characters if you don’t believe me or I can provide you the links on request for the stats.
Losing more battles than won in a game that has a /follow command and allows a single key press to go to all clients. The point here is that with these two in place, the win/loss ratio is roughly about 50/50. You just happened to be in a game where your side lost. But you make it huge deal and give everyone the impression that you will lose 100% of the time only because you met me once in battle and lost. Your 50% loss was during that video. That battleground has many factors to it that determine who wins and who loses. The most important being where player numbers meet on the battleground. I was playing 15 in that battle. If all 40 of the opponents met me, I would have been wiped out easily. That didn’t happen. I met numbers of 5 to 10 or 12 in combat. Watch the video closely and you’ll see that’s true. Our side won only because the combat luck was on our side during that battle. Your side lost because of “luck” of a coin where heads fell and you called tails.
Imagine if that battle of my 15 characters had no /follow command and I couldn’t press one key to go to all 15 characters. Your side would win 90% of the time. I’d have no chance meeting 15 players and probably would have no chance if I met 5 to 10 players in the battle.
Playing 15 characters with no /follow command and no ability to press one key to go to all 15 characters would still defeat one player almost all of the time, unless the one player were using siege and there was no way to take out the siege because of positioning.
Wirldwide, to be serious here, I don’t think it’s a fair point to make that Multiboxing is okay because you’re not so good at it that it’s gamebreaking. The same thing for goes for being an “ethical” multiboxer who won’t do it to exploit farming nodes. People will be evil, and people will be godlike at buying hardware and controlling multiple things at once. We’re just lucky that we don’t have any multiboxers from hell yet (but who’s to say we won’t ever?). I think that’s why this rule exists.
its your $60.
12 x $60
The most broken thing about arguing with a Multiboxer is that he can thumbs up his own posts 11 times.
I don’t have an opinion that matters, you’re right. A Net does though however, and thankfully they understand that every player should play the game on the same even level (I spend 1 keystroke to gain 1 in-game action ratio). Supporting gem sales is an entirely different point, you’re comparing apples to oranges.
“But by just clicking a bunch more times you never have to spend any real life money on the game!”
It’s the same regardless, however if the multiboxer goes up against 5 players with his 5 characters with the rule and no follow means the multiboxer will die about 90% of the time making it completely unfair in terms of slots taken up in battle.
You’ll die 90% of the time because you’re not as good as a multiboxer from hell who has better hardware, and does it more efficiently than you do.
(edited by Casualist.1052)
Read my updated post. It’s important to realize how paying A Net money is an entirely different method of gaining gold. Having 11 other signals generated for you by 3rd party software is using the same method (playing the game) but with a potential of theoretically gaining 12 times the result.
Well let’s examine your example.
Small amount of clicks + US Dollars (in A Net’s posession) = Gold
Huge amount of clicks = Gold
How is this unfair?
I mean the game wouldn’t exist if the company can’t even pay their bills… I’m a little lost here.
Also note that you’re comparing two completely different methods of obtaining gold, while in a multiboxers case, he’s obtaining gold in the same method, just 12 times as frequently (assuming he is insanely good at doing what he does + good hardware)
(edited by Casualist.1052)
Or boil it down even further: Being able to spend 1 keystroke and gain 12 signals is unfair because you didn’t spend 12 keystrokes.
you’re looking at it wrong, you’re not considering that the multi-boxer takes up 3 slots of game play just as 3 players would.
It comes down to multiboxing being Pay2win.
Why should you be able to get 3times the drops, get 3times the resources from nodes, be 3 times as effective in combat as another player, simply because you paid for 2 extra accounts?
Ok, let’s keep this discussion to 3. We’ll use your numbers…
Three characters multi-boxed means that those three characters need to be geared on three separate accounts. Those three characters need to gather for all three of them. Not just one character, but three! So your argument is that three characters shouldn’t be able to gather three times from a node, but you’re not considering that there are three characters that need to be geared, need to get their trade-skills improved, need to get their proper weapons equipped, need to get their skill points accumulated, need to get their traits purchased from a trainer, etc… Your argument is comparing the three characters as if they are only one. That’s way incorrect because the three characters must be maintained, not just one character.
Now let’s talk about combat. You’re saying three characters against one player is unfair. As just stated in other replies here, you’re making the wrong comparison. You’re stating that three players against one player is unfair. Well, guess what? That unfairness exists in all MMOs regardless of any multi-boxing. In any MMO if one player meets three players all similarly geared, the three players should beat the one player in terms of combat (PvP). Wouldn’t you agree? Your argument goes against the very nature of grouping, character movement in MMOs and the world in which MMOs are built.
By the way, this is a little bit shortsighted. You are using a single keystroke to gain three times the result. You are gaining time at a rate of three to one, dont forget the cost of keystrokes (time) which takes place in real life. A fair system would involve you spending 3 separate keystrokes for 3x the gain (or 1 to 1 which is the system for the single account player).
Also I don’t understand. You’re wasting all this time fighting a battle which in itself doesn’t lead anywhere. You could have allocated this time to developing better control of your left hand and toes which could be occupying different keyboards. With that said, you couldn’t even be questioned for multiboxing because of how A Net layed out the ToS.
The rest of us have bills to pay, not many can afford 30 dollars an hour in the Gem store.
Even if I did I would not.
Then spend 29$ per hour in the Gem store.
Lately I’ve been seeing a lot of frustration and complaints on what many players seem to be calling a constant nerfing of farming. I don’t understand, because I have noticed that since February, farming has gotten considerably easier. I currently make over 68 gold per hour by spending 27$ per hour in the gemstore. The current gold to gem rates are beautiful, and are steadily increasing too which makes farming more profitable. I currently notified my employer to no longer pay me in USD, but GW2 Gold because the returns are blossoming, and it’s just simpler that way.
What’s all the fuss about? Every 13 hours you could have a precursor. Don’t want to work? Take a sick day.
I think the developers of GW2 are trying to subtly remind some players that the game is best enjoyed when you aren’t playing compulsively. They stated many times that they built this game with transcendence in mind. It’s here to survive the test of time, not fall out of flavor. What’s the big hurry? Stop trying to rush for items by doing the same boring thing over and over, especially if you’re doing it inefficiently (making 5g/hr doing your CoF runs). That’s bound to leave you feeling like you’re wasting away while farming for stuff.
Think about it this way. What is farming? What is grinding? The only reason why someone would raise an issue about “farming” or “grinding” is because it’s not PLAYING. It’s not playing and having FUN! You want to minimize this unfun experience, right?
Farming is only mandatory if for some reason you have compulsion and impatience, and can’t slowly acquire a legendary as intended by collecting gold over time.
Also it wouldn’t take very long at all to get an 800g precursor if you think outside the box. If I made 27$/hr, I also theorectically make (27 × 2.5) ~68 gold/hr. 800/68 = ~11.75 hours of farming. In under 2 days at work I’ve made my precursor. My less than two work days are equal to your entire 3 months of “farming”.
Next time, think outside the box.
EDIT-
Try this one on for size: Take 2 sick days @ 27$/hr. Precursor shows up halfway through day 2.
(edited by Casualist.1052)
Well if you want to run some of the most competitive PVE highways and endgame turnpikes, you’re going to have to face the fact that currently, full speeder’s set lends more to the group with a skilled driver.
Let’s consider the relative similarity and intelligence of the following statements:
“Mass Berserker Gear is the best call because the threat of death is minimized when your enemies are killed quicker!”
“You should always speed when you drive! If you’re on the road for less time, that’s less time for you to get into an accident!”
Thoughts?
I opened 7 chests and got a ticket. It’s all in the wrist.