The lackluster SAB release compared to the first has little to do with SAB. I really really REALLY hope the higher ups don’t blame the poor reception to difficulty as the SOLE reason SAB has had less numbers than before. Because I really feel the core reason is ascended weapons.
When I first heard they were releasing SAB I was ecstatic. I was like yeah I’m going to explore that place to death. I loved running SAB world 1. My friends and I spent hours trying to find all the secret rooms and baubles.
Then I heard about ascended weapons. Then I heard about the INSANE GRIND that would be required for ascended weapons. And I thought wow are the devs of Anet high? You release the most intensive grind for gear in this game to date at the same time you rerelease a game mode that takes players out of the game making it impossible for them to work towards this grind?
So players are forced with a choice. Play a side game that they know now will come back in intervals or start the crazy grind for the new shiny so they stay competitive. Well guess what OF COURSE most players will choose to work on their ascended instead. They might glance at SAB once or twice but the core gameplay this month will be grind grind grind those champs, chest events, and jps. Grind away.
This is a rather impassioned post but I felt so bad reading Josh’s blog. He seems to have taken the problems with SAB release to heart. Which is good there were issues with difficulty and pacing but I really hope he doesn’t feel like he has failed his players or he has failed his company because he is not the only one to blame.
Before I saw SAB before I heard it’s difficulty before any of that. I knew like it was a fact that SAB would not be played much by the playerbase because Anet screwed it over with ascended release. I really hope the higher ups see that as well and don’t just fully blame the SAB difficulty reaction as the cause and therefore do something so pig headed on future releases. Please Anet read this and recognize this mistake as well. Please.