(edited by Chalk.6905)
Showing Posts For Chalk.6905:
before you swap to earth you could use fire 5, that can pack a wallop and at the start of the combo might as well use air 2, its instant cast and can be used same time as air 3 or during earth 5’s channel if you swap attunements
yea i find it helped my playing rebinding, don’t have to reach so far, i use Q (fire), E (water), R (air), F (earth), C (interact), dodge and heal is on mouse side buttons and 7-0 are alt+1 alt+2 and so on
I think it only works if your in combat
Was playing around with my ele today, the damage on the floating indicator and in damage log are different, very very different. All i was doing was using arc lighting and nothing else, and the floating numbers just kept climbing higher and higher after each full channeling (just sat there pressing nothing and letting the auto go).
Anyone know which is these numbers is the real one? the floating or the ones in the log?
Check this, someone did math on reddit:
https://docs.google.com/spreadsheets/d/1c1Mvg8BDoLmR7MOUQ5VbuW81MoxwuMGWHxZT_SGzG0k/edit#gid=1551927997
awesome link, thanks for that
Hmm I do PUG everything and rarely party for anything, I might just try it out
Has anyone done the maths to work out how much of a difference there is for each set? I’m currently running full zerk with scholar runes, but I find the idea of Strength runes appealing.
I remember reading somewhere that strength is only worthwhile if the battle is longer than 20secs. But that was pre feature pack and may have changed? This is from a pve and dungeon stand point running both staff and s/d
is any NA server running this?
This may have been answered already and I haven’t seen it, but with the new system will the pre event chains like the ulgoth chain now only happen every few hours or so? Or will the events happen but the boss won’t spawn?