Showing Posts For Chalmers.6198:
I think the boon Resistance does it’s work too good at the moment. I’m perfectly fine with it making you immune to condition damage for its duration. But it makes it quite a lot harder to kite people with a lot of resistance since soft cc’s like cripple, chill, immob is rendered useless as well.
Resistance should make you immune to condition damage only, not soft cc’s. Or at least let you be affected by soft cc’s but at a reduced duration. As long as the soft cc’s can DO something to let you kite people…
What do you people think?
Well, according to math:
When just entering Berserk. And with 1000 power, 0 crit chance, Exotic weapons
Only attaking 1 target.
Using no dmg increasing traits at all. or Runes or sigils.
After 8.975 seconds my build deals: 8455 dmg on an average with the rotation:
Berserk
Decap
Chop, Double Chop, Triple Chop
Chop, Double Chop, 2 first hits of Triple Chop
Decap
Chop, Double Chop, Triple Chop
Chop, Double Chop, 2 first hits of Triple Chop
Decap
Berserk Ends.
If a revenant was auto-attacking during that time with a sword it would deal in average : 5539 dmg in 8.75 seconds. Aka 5 full rotations of AAs including the Rift Explosion.
So according to this, Revenants Auto-Attack deals less dmg then my rotation.
And true, not using PS lowers my party support. But when in a raid group the task of stacking might can be done in many other ways. My build still have banners, and could probably replace the off-hand axe for a mace for some CC.
Calculations based on: The average dmg of each skill. Done in Excel. With dmg modifier coming from both GW2 Wiki and my own observations while trying in-game.
I have Sigil of Force on one axe, and Sigil of Air on the other axe. There shouldnt be any probloem with that setup, as far as I know. :P
And, I guess I focused the build on raids sort of. Since you’ll have support from other players then. And outside of using Decapitate you have quite a lot of room for moving around a boss imo.
Isent the 180 power buff better then 180 precision? In a raid group, or a good fractal/dungeon group critical chance shouldnt be that much of a problem right? I might be wrong, so that’s why I’m asking. ^^
Edit: Changed might → power
(edited by Chalmers.6198)
I was theorycrafting a bit, and came up with a rather interesting Axe/Axe build.
It basically spams Decapitate and manages to get off one Eviscerate inbetween Berserker Mode.
http://gw2skills.net/editor/?vJAQRAnX3XjMdQdH29B2eAnIW+BMl0QWoMY8ACANg3nb1d7C-TJRBwAX3fgcZgHHFAAvAAA
The rotation is as follows:
Use Whirling Axe(5) + Weapon Swap.
Activate Berserk.
Decapitate.
Auto-Attack
Decapitate.
Auto-Attack and Weapon Swap.
Decapitate.
Auto-Attack
Decapitate.
(Berserker Mode Ends)
Weapon Swap +Cyclone Axe(2), Dual Strike (4),
Auto Attack
Weapon Swap + Eviscrate.
Whirling Axe(5) + Weapon Swap
Activate Berserk.
And redo from start!
Would love some feedback and peoples thoughts about this!
The moment you’re done with the final collection and get the recipe for Dusk, and get’s so excited to finally being able to craft Twilight…
And then you need 5 Mystic Binding Agents… But only have 4 Laurels…
So close, yet so far away!
;_;
I noticed this especially while doing the epic Tarir Event. The combat music while defending/taking back the city is awesume! But the moment you enter Death/Reaper shroud it gets muted. But it only seems to be in HoT maps, since when I enter Shroud in the regular world it is still there.
And sure, it gives a rather unique feeling when you are in the Shroud form, and if its an intended feature, could we please get an option to enable or disable it? xD
And I’m not taking about effects, background sounds etc etc but the music. ^^
Glint doesnt need a condi clear on her utility skills since your heal can easily counter a bleed, fire, poison stack. The revenant is more about manipulating condis than fully clearing them. I played a Marauder Revenant Glint/Shiro most part during the Beta in pvp and had no problem dishing out a ton of dmg due to the awesume Fury grandmaster trait. While using Glints heal, condi clear on Legend swap. Aswell as using Sigils of Generosity to take care of the condis I got.
For example, if you run a Glint/Mallyx build, I think you could easily survive any condition damage dealer by just using resistance and Glints Heal in a smart way. While dishing out a respectable amount of damage.
The Herald legends heal is a really nice “condi clear” from my experience playing with it. Since you can turn their condis to your benefit. Not saying Revenant should have a little more control over condis being put on them, but with all the evades, dodges and if taken Dwarf legend you can easily evade most attacks/condis/clear condis for a long time while dishing out damage.
Nostarion’s Ranger build!
I’ve been trying out a celestial type of ranger build lately, and after this patch some improvements has been made on it, making it rather effective -and- fun to play!
Disclaimer
I’m not going to go into great detail about everything regarding the build since it would be too time consuming… You as a ranger player will need to have some basic/advanced knowledge about the class. But if you have questions…ask away!
Main points of build:
Lots of Evades.
Balance between condition and power damage.
Stacking Might!
Using both Power and Condition Damage to whittle away the enemy!
Buffing up your pet with might!
The traits are as follows:
0-0-30-30-10
Wilderness Survival:
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VI
Since you rely on survival skills to remove condis mostly, this is a must.
VII
You can play with this one, or you can choose III whatever floats your boat. Both works.
XIII
50 % more posion dmg and posion on pet attack when swapped? Yush plz!
————————————————————————————————————————————————————————————
Nature Magic:
————————————————————————————————————————————————————————————
VI
More protection is always nice, thought both V and III can be used to. Really not much to choose from here!
VIII
Blind and posion removal? Totally awesume!
XIII
This one is amazing pretty much. I have to thank ranger Niah that gave me the idea to try it out!
————————————————————————————————————————————————————————————
Beastmastery:
————————————————————————————————————————————————————————————
VI
Might…we need moar might!
————————————————————————————————————————————————————————————
Armor, Trinkets and Weapons:
Celestial on everything. thought if you so wish to focus on either Power or Condition you can swap out the Trinkets to your liking!
Runes:
This also depends on your prefrences but either one of these will work perfectly.
Rune Of Strength
Rune Of Aristocracy
Rune Of The Privateer
Weapons:
Axe/Dagger
The axe is nice for a burst of bleeding damage, aswell as chilling and weaking the enemy! And by using an axe a dagger is a must in order to have an evade! And more conditions damage aswell as damage.
Sword/Torch
Nice pressure damage from the sword and evades. And the torch burning is awesume for more condition pressure together with your power damage!
Sigils:
These sigils are key to the build. Or well atleast the Sigil Of Battle, the sigil of energy is optional….but moar dodges? Yush please!
Sigil Of Battle
Sigil Of Energy
Healing:
Either Troll Unguent or Healing Spring.
Utility:
Muddy Terrain:
Catch those enemies before you throw a pesky Splitblade at them! And remove conditions and gain Fury! With only 20 seconds recharge!
Lightning Reflexs:
Moar evade? Yush please! Stun breaker, condition removal, fury, vigor. What more can a one ask from a skill?
Signet Of Renewal:
Conditions removal and stun break. To gut to give up.
Elite:
Any one of three works with this build basiclly… So choose according to the situation!
What pet you choose is pretty optional… And up to the player himself! But birds do hit…quite alot.
Edited: Added a rune, and some more things the build is about …
(edited by Chalmers.6198)
Game Mode
PvE, but will apply to all of the gamemodes.
Proposal
I want to remove the RNG aspect of the Spirits aswell as making some minor improvments to them.
Goal of Proposal
Rework how the Spirits passive effects are triggered aswell as the fuctionality on some of them.
Proposal Functionality
Sun Spirit:
Give it a 100% chance to trigger it effect on a critical hit and if no critical hit occurs in 3(or 5) hits the effect trigger on the 3(or 5)th strike. With a 10sec cooldown.
More reliable trigger of the burning effect instead of relying on RNG based chance to proc.
Stone/Storm Spirit:
The on hit effect is removed, and replaced by a protection/swiftness AoE buff that triggers every 10 seconds. The durations of the boons staying the same as they are.
Quality of life change, aswell as removing the RNG aspect. While giving the ranger a good way to support their allies with speed/protection outside of combat.
Frost Spirit:
On hit effect is removed, and replaced with a constant 10% increase damage effect.
Since the effect, to my knowledge has no cooldown at the moment, it might aswell give a constant 5%-10%? increased damage all the time instead. Reference:
http://wiki.guildwars2.com/wiki/Frost_Spirit
Water Spirit:
On hit effect removed and replaced with a heal triggering every 5 seconds, and a condition is removed every 10 seconds for 60 seconds.
Currently, the water spirit proc effect heals for 4800 in a minute, which is pretty bad, doubling that should give the spirit the boost it needs, aswell as the added much needed condition removal.
Vigorous Spirits:
The increased chance to proc a spirits effect will be replaced by an increased boon/condi duration on the spirits effects instead.
Associated Risks
The changes to Sun/Storm and Stone wont bring much risk with them, but the change to Frost and Water could raise some risks with them. The damage buff being to high and all, or the heal/condi proccs on Water.
Game Mode
PvE, but will apply to all of the gamemodes.
Proposal
To give the ranger more active/reliable condition removals, aswell as giving them some more party support.
Goal of Proposal
Rework Empathic Bond and the active effect of Signet of Renewal.
Proposal Functionality
Empathic Bond:
Changed to remove 3 conditions on pet swap instead and to bring more group utility it removes 1 condition on every party member aswell(only in Pve).
Internal cooldown of 20 seconds as the petswap , 15 seconds with the minor trait Loud Whistle. Stays in the Wilderness Survival traitline.
This would give the ranger a more reactive/available condition removal aswell as giving it some party support.
Signet of Renewal:
Change the active affect to make it so regardless of where the pet is at the moment of activation it will pull all the conditions on the ranger to it and from all the allies around the player and not the pet. But the pet needs to be alive for it to work ofcourse.
This change is necessary to make the signet activate a 100% condition removal, since as of now the pet needs to be fairly close for it to work, else it wont do nothing at all.
Associated Risks
The only risk I can see with this change is that the ranger class can become slightly harder to play, considering the change to Empathic Bond. Other then that, I see no risks with these changes.
Bump de la bump
Bump, still looking for members.
You can also contact me if Crozer is not online if you want to join.
I can usually be contacted on Daegun, or just send a message or mail to Chalmers.6198.
Support told me they are aware of it and are fixing it, watch for future updates and forums they added
Oh, awsume news!
Hello!
I was super excited to hear that the Infinite Watchknight Tonic would allow you to use your regular skills while transformed, but, I was disappointed that it only lasts 5 min, with a 30 min debuff where you cant transform into it again…
I think the duration should be 30 min long aswell, else what is the point of the tonic? :/ No fun being transformed for mere 5 min and then you can use it again for 30 min..
What do everyone else think?
Soo, I dont know if it is a bug or just a prank…but when I use Spectral Walk while having Radiant gloves equipped there are several image thingies glitching around the gloves…and it so turns out that some of them are a picture of what I think is Colin Johanson….
I’ve linked two pics…see for yourselves peps and tell me what you think… xD
Your Guild upgrades are tied to a specific server.
Well for example:
Some friends has a guild and has unlocked a guild bank on Server A but then transfers over to Server B.
Having no guild bank unlocked there they can’t access their Guild Bank(Dont know if the bank is server tied or not).
And so they decide to guest over to Server A to access it.
Hi, I’m just curious about how the Guild Bank for each server will work out with guesting.
For example:
My homeworld is Underworld and I have no guild bank on this server.
I’m guesting to Piken Square where I have a Guild Bank with stuff in it.
Will I be able to use that bank and get my stuff? Or do I need to do a paid transfer for that?
(edited by Chalmers.6198)
Haha, great answers everyone! Keep em coming!
Thought this was funny so I had to ask thison the forum.
So here it goes:
How many Skritts does it take to change a lightbulb?
I thought about this when I had run the storymode of Sorrows Embrace. I read a line in one of the conversation with Caithe or maybe it was Zojja.
Anyways there the dredge was presented as a xenophobic race. And the reason they became that are because they where enslaved by the Stone Summit.
And when I thought about it I came to see the Dredge as the new Stone Summit sort of, as they act and behave like the Stone Summit did so very long ago. And after hearing the speech being told inside the SE to the dredge people about ruling over the other lesser races etc etc it makes me even more sure that the Dredge former slaves to the Stone Summit now have become what their masters where. An xenophobic, cruel, brutal, and calculating race.
What do you guys think? :o