Showing Posts For Chantastic.3084:
Agree with most of the list, except for #10. I love Tornado for WvWvW, it’s an absolute game changer in a large zerg battle. It doubles your vitality, gives you a ton of spammable bolt finishers and you’re by default a whirl finisher, and you severely disrupt large groups with the massive amounts of Point Blank knockback, as well as with casting of skill 3.
When pushing out from a sieged keep or tower, a Tornado Elementalist or two can soak up a ton of damage, prevent enemies from retreating due to Point Blank launches, and lower incoming DPS through mass interrupts/blinds.
In any other situation, I do agree that Tornado is severely lacking. If I was running in a small skirmish group taking supply camps, I’d probably stick with the Glyph. However, in WvWvW zergfests, it’s an extremely useful and satisfying skill to push back a large zerg.
I disagree with the Tornado haters. In general PvE, it is kinda bad. It’s has pitiful solo damage, and it’s knockback only makes groups annoyed (generally.)
It is, however, very good in some situations. Some dungeons where you’re swarmed by Trash Mobs (CoF Path 2, AC Path 1), it can come in handy for the AoE Blind and Knockback for keeping pressure off teammates for a few seconds.
In WvWvW, it’s absolutely amazing. When I run with my guild, we have two Elementalists always ready with Tornado to pop. The mass knockback and additional health you gain makes you tankier and can be absolutely instrumental in spearheading through a large enemy zerg in a narrow chokepoint. Seriously, when there’s ~50 or so people standing around and you can Lightning Flash in with Tornado, you’re going to seriously disrupt the zerg’s DPS and coordination, and a single Elementalist can be a game changer in breaking a siege.
Tornado is also awesome for kittening up a zerg you catch in the water.
(edited by Chantastic.3084)
Stop comparing yourself to other classes. I don’t care that a warrior can do lots of damage with one button and I have to press eight (in a correctly judged sequence). That’s why I frikkin’ rolled an elementalist. I don’t want easy mode, I don’t want a boring repetitive class – in fact if I have a gripe with this game it’s that other classes are not as challenging and interesting to play as the elementalist so I find it extremely difficult to enjoy an occasional alt when I want a little break from my ele.
Every class should have stance/school/whatever skill disambiguation required to master in order to be effective. The main problem with how things are now is not that elementalists are weak as such, they are not, but that they are a complicated class in a relatively simplistic game.
If you want that, if you want things to be complex, to be punished for making mistakes and to get a really awesome feel of accomplishment when you do things right, then this class is for you. But don’t stop to compare your gameplay to other classes because it literally is not the same game they’re playing.
Exactly, go play a Warrior if you want high damage and high survivability. My second level 80 alt is a Guardian, and after gearing him, I rarely ever touch him except for when I feel like Farming Orr on easy mode. While leveling, I only bought gear every 20 levels, and I still never really felt weaker then I needed to be.
I only got to level 30 with my Warrior before I couldn’t play anymore due to just how boring it was, it didn’t matter which traits I rolled or how outleveled my gear was, it was just stand there and auto attack until everything died.
What level was the warrior? If they have a green arrow facing downwards next to their level then they could be level 80, exploring to get 100% map completion.
This may be the issue. I can go to level 22 zones on my 80 elementalist and roll through them with just auto attack, no problem. He might also just be better than you, no offense, and you just have to get better at the game.
Fifth because I hated Gwen with a passion, and was willing to adore anybody she disliked.
Did anyone like Gwen?
She was just a really insulting character, she broke under pressure, she went crazy, she became a murderous maniac who tortures unarmed prisoners in cages and then accuses them of being evil (Pyre), and… well, she was just weak. Of mind and of will.
There are better examples out there in literature of strong, female characters. But to be honest, with the little I’d heard of Bathea and Kalla, I’d be much, much more willing to follow them into battle than I would someone like Gwen. And I like how Kalla was strong enough to stand up to the Iron Legion Imperator without being all crazy and insane about it.
So yeah, after listening to how crazy Gwen was for a little while, I was ready to love anything that she hated. Even Vekk, an asura (known for being cold), though she was an evil, disturbed maniac.
To be honest, Gwen was a character that went through the Searing and survived. Saw her home burned, family killed, everything around her destroyed by the Charr when she was a child, it’s kind of understandable why she’s such a maniac. Years alone and everything taken from her and all that.
On Renewed Justice, I’ve noticed that it only recharges if I get experience and get the killing blow. Some event spawns don’t give EXP to prevent easy farming, and I’ve noticed that I don’t always get EXP from those mobs.
Dungeons require absolute perfect communication, and PUGs can’t always just jump into the same Mumble/Vent server to talk. Additionally, with the social nature of PvE DEs and how cooperation based the PvE is, it seems only natural to add a in game voice chat in the radius of about what the /say range is. It would also make coordination in WvWvW much easier, so random PUGs have a chance against well coordinated guilds.
Yet, there is no ingame voice chat. Why?
(edited by Chantastic.3084)
I just finished my first WvWvW experience with a large, organized group of people in a voice chat, with a good commander (vVv repping), and I can tell you that I used to agree with what you said.
However, after playing with a large group with great coordination, especially against another large group with good coordination, the game seemed much less random and much more strategic. Sieges were laid, equipment was placed, shots were called, and scouts were designated. We took fire from artillery from high ground, and feinted to a supply camp to regroup and setup a trebuchet. We rushed in to defend a tower, and organized random PUGs into small side objectives.
It was great fun, and it changed my view on WvWvW. Find a good guild, and run with it. Hang around WvWvW servers for a while, and see which guilds you see around and ask for an invite.