Showing Posts For Chiatroll.7109:
You can change your status in the person by clicking on the face thing in the upper left thing but it turns out no one ever uses or looks that that
They probably never use it because it doesn’t help and it doesn’t help because noone is ever on the list because no one ever uses it.
Also it tends to de activate your LFG status every time you breath heavily so it’s a pain to reset when the status can’t be the default.
Honestly I think the game needs more personal groupy things before mid-high levels before it becomes an issue anyway because by the time you’re high enough level to need to spam for a group you either no people or for some reason people aren’t interested in having you enough to bother you for a group after they know you.
AI hates my mesmer because of of how often confuse will pop damage on them along with everything else.
I have one character each class. I decided though at every ten levels I drop the one I dislike the most.
yeah I bought slots.
a bunch of silly stuff
It’s not about power or strength or balance. It’s about getting from point a to point b and the out of combat annoyance of it. We mesmers aren’t drastically stronger then other classes in combat but instead they are pretty balanced with the good classes they have a lot of interesting combat utility but….
None of anything in combat has anything to do with getting from point A to point B out of combat.
It’s been said 87 times but people keep bringing combat up. Versatile but balanced in combat means nothing when talking about getting from point a to point b and exploring around.
People need to stop bringing combat into this. If I say out of combat experience feels slower then other classes and drags things out due to movement issues and you talk about combat I think you are missing the point.
If there was an issue where we were better then other classes in combat then balancing it by making mesmers more annoying out of combat would be completely idiotic from a balance standpoint so I don’t think that is the intention.
I’m just going to assume the people who bring up memser abilities in combat in response to issues with a mesmers exploring and getting from point a to point b while not in combat are illiterate. The same as if I talked about a dislike squash and you told I you like kittys so my liking of things levels balanced out.
(edited by Chiatroll.7109)
er what heal do we have on a 10s cooldown? i hope you don’t mean the regen at 75% health trait
as for dodging – um, guardians get the exact same 1s of vigor on crit trait, and rangers get a passive 50% increase in endurance regen trait. both are only 5 point starting traits
my mesmer is 74 with 63 hours played. admittedly my third 80, but as i’m also doing the third school it sent me to zones i did not do on the other two. i use gs+staff and manually flip out the focus for travelling purposes.
fastest traveller next to the thief is guardian staff. it’s like 10s of swiftness with a 15s cooldown, and they are far better at ignoring and running past content than a mesmer.
Oh ok mid range and low level mesmers should walk around with those centaur runes that drop like candy. wait. well they are the only one capable of frequent healing it’s not like the ele with water can… never mind or the guardian. So yes if you focus every item on speed late game you can keep up.
and stop saying 10% because it makes you look like you didn’t read the OP. I pointed out how even the people with a 10% sig have a bunch of stuff they can stack on that to go even faster on top of a 10% sig.
The main problem I see with speeding up the mesmer for non combat exploration (which I enjoy on professions that aren’t made of molasses) is they are so well done for combat right now. I don’t want to improve them for combat but I’d like them to move faster when not in combat. Maybe if a signet they already have added in a speed boost that ONLY worked when out of combat I’d feel better then a strait up speed boost that works all the time.
We wouldn’t gain even better chase and kite powers but we would be able to explore on par with the others.
mesmer don’t need to be fast, they have so many escapes and oh kitten buttons that bumping their speed up would be ridiculous
I don’t want or need to escape I just want to get across the map without spending half my wallet or falling asleep other classes can do this. They can go to town and go to the store and arrive on the same year that they left.
They are a strong class they are just really slow when the combat dies down and everyone is ready to go and do other non-fighty stuff.
I try running a character in every single class and the mesmer is great in combat but I have one problem with them I consider major. They are slow.
As a thief I have a 25% speed increase sigil and a haste power for long walks. 25% bonus feels good and fast and the little haste bursts are nice also.
As a necromancer I have a 10% speed sigil I can spam the horn for more speed .
As a ranger I have a 10% sigil and I can spam a warhorn or if I fire a bow at some enemies while walking past them I can gain swiftness.
As a warrior I have warhorn spam and banner spamming to gain speed.
As a guardian mixing between retreat and spamming a somewhat annoying to aim staff skill I can have pretty consistant speed.
An engineer can get swiftness from elixers H and B and F H and B I believe doing it both from skills and toolbelt.
Putting points in Air makes your elementallys super crazy fast he’s got some powers to increase speed also.
The only thing mesmers get to speed up is Temporal Curtain off of the focus which is a pain and doesn’t last enough to make it up like what everyone else has to help get from a to b.
Any thoughts?
I have one character of each class that I take up 10 levels at a time everyone to ten then everyone to 20 then everyone to 30. it doesn’t take long to get to any ten levels in this game so it’s not so bad.
I do insane damage against rabbits. I kill them for the feeling of power.
I am running an Asus G55VW laptop:
Intel i7 3610QM 2.3Ghz quad
8GB 1600 RAM
Geforce GTX 660M 2GBIt runs at max settings just fine, except in highly crowded areas like a massive wvw zerg. However turning down certain settings does help alot and the game still looks great.
Heat is also a non-issue. I think Asus got something right with their design, I ran this G55 for 24 hours straight while playing GW2 and the heat coming out of the vents were minimal.
Asus all the way. I have been gaming on an Asus for over a year now and it manages heat very well. I’ve been running GW2 on it for a week on med-high settings and the internal temps stay reasonable. It runs on Ultra with 30FPS but it does get warm (temps around 185F on the mobo). Normally it will run between 140F-150F depending on where I am in game.
Check out the program Speccy to monitor internal temps on the fly.
I liked my Asus so much I got a new one for my wife to play GW2 on too! Both of ours feature an i7 2.2GHZ processor. I have 4GB of RAM and she has 6. I have the nVidia 540m 1GB gpu and hers runs a nVidia 610M 2GB. Mine’s the A53 series, hers is a K53. Price falls in the $700-900 USD range from sites like TigerDirect.com.
Cheers!
Yes. I am a huge ASUS fan. I would actually trust an ASUS gaming laptop even though I do things from my desktop. My desktop has a lot of ASUS parts in it.
also hearing someone say they bought a mac as a gaming laptop makes me cringe.
The problem is that “CHARGE!” is an old GW1 Warrior skill, so I doubt they’ll use that.
They aren’t opposed to reusing old skill names for great justice.
Sometimes they even change the skill up to where it doesn’t resemble the one in GW1 like blood is power.
It’s important that even in a highly flexible system, there are some choices that you make which provide structure. Get one thing, give up something else, in a semi-permanent way. It makes you really think carefully about things and makes the choices more meaningful.
alright I keep hearing people say it’s important but no one says why this should matter. It seems annoying to me so you’re going to have to defend it’s importance for me to take that at any value.
I think having my class and race stay consistent is more then enough. They aren’t more meaningful you can still respec a mistake away but what you lose when it has a cost but not an exceptionally high cost is the ability to think about and adapt to the situations you plan to enter. This is a huge gameplay benefit.
And people keep saying gold sink without explaining why THIS specifically should be a gold sink. Yes the game should have gold sinks but I don’t think respecs should be one of them.
If you are going to say gold sink at least explain why this should be a goldsink instead of the billion other less gameplay limiting things that could be goldsinks.
Have having 5 builds you sometimes lean on for 5 different situations you plan to go into means a ton of equipment to gather for all the stats and you’d probably goldsink yourself right in there.
Ponymancers..The new school of magic :P
I want to be a ponymancer.
Respeccing shouldn’t be one of them. It limits gameplay options in a game where character builds are already way too homogenous.
What it does is it forces you to give your spec some thought, instead of being able to switch to a new spec on the fly to fit w/e situation you are currently having trouble with. Mobs not dying fast enough while leveling? spec to heavy dps and continue leveling at a faster rate. Run into a champion/boss while you are leveling that hits kinda hard? switch to a survival spec. Having trouble with class X in pvp? tweak your spec a little. Able to kill class X, but now you’re having trouble with class Y? tweak your spec a bit more.
So of having to choose and gold suffer for mistakes or suffer for wanting to group sometimes solo others or go to various dungeons and be ready for various situations creates more thought then having to learn the strengths of a dozen different spec options and how they match for every individual situation?
I’m not seeing why one has to thing more about his points. “tweak your spec a bit more.” is a perfect example of the think and adjust gameplay a free respec whenever instead of a cheap respect creates. it lets players freely explore and adapt to every situation and adapt instead of feeling more stuck on a choice.
Even if they can only change while in a city it would be a great thing and sounds even better with your description of whats wrong with it.
have you been keeping track of how many ‘why does this cost silver’ threads there are?
-why do we have to pay for waypoints
-why do we get repair bills
-why do we have to pay a tax for the TPPeople ask those questions all the time, and i believe a lot of people also ask for those things to just be free. Do we just want to make everything free, and put the sink in one place for a huge chunk of gold? or do we spread it out across a lot of things and just make it cost a little bit?
But these bills aren’t in the same way gameplay and style changing as a resepc. repairs and waypoints and such are maintaining the character a respec is exploring and learning about the character and adapting to be useful for various situations. (soloing grouping working with specific groups yadda yadda)
The game needs money sinks, this is one of them. I dont know how familiar you are with in game economics (game economics, not IRL economics). In game currency like copper and gold is bought in to the game by NPC’s in the form of rewards or payment for items sold to NPC’s. That currency then needs to be taken out of the game, not just transferred to another player which is what player-to-player sales does, but taken out of the game. They do this by giving you repair bills, giving waypoints a cost to use, giving you consumables to buy from NPCs, and giving your trait respec a cost.
Whether the money faucets and money sinks in game are balanced or not is another matter.
If you want to try out different builds you could go into the mists, but unfortunately that only allows you to mess with level 80 builds
Ok the game needs money sinks.
So why would one of them be retraiting?
This still limits our ability to change our builds to the dungeon all the time and see the different tactical options the game has and really learn the game.
it sounds like a general answer about money sinks and not why respec being one of the money sinks is a good idea.
The cost isn’t high but is there any good reason for a cost to exist at all? I think having a cost to respec at all damages a good game.
Having the ability to change up whenever we want would let us better see the effects of different builds and strengths and make it easier to see the depths and tactics to everything in the game instead of having people rely on one thing all the time. (like the five sig warrior)
Why endgame PVE feels like a boring standstill (and what can be done to fix it)
Posted by: Chiatroll.7109
You can’t compare the content at launch of a new game to the amount of content for a game with 3-5 expansions and have it look favorable.
Not being all about the gear is why I’m playing GW2 and not wow so why should people try to compete with a game that has a large community by becomming it OP?
I'm seeing a lot of sadness about Scepters. Here's a 101 on them if it's a weapon you've never really used.
in Mesmer
Posted by: Chiatroll.7109
I like the second and third attack on the scepter. So.. 2 our of 3 ain’t bad?
For the first attack I kind of wish the autoattack had better clones that appeared near me instead of in melee, or the confuse was back, or more damage.
Maybe the second would be cool with a one second blur or a ranged damage reflect 1 second added on The block is pretty cool in general though.
But it could be the necromancer axe bleh.
It’s at that point where it could be stronger but a drastic buff could throw it out of whack also.
(edited by Chiatroll.7109)
Most plants have both sexes and these ones seem to just identify with a specific gender after they fall out of the tree. So the whole orientation system seems a bit weird to think of when it comes to plant people. They are probably more like leaves from a tree then people biologically.
They seem to identy with one though and most of the realationships seem to be strait when I see all the random I loves yous showing up every 5 seconds in the city and the stories with these dudes.
I am afraid of water so can I replace it with piles of bunnys that is swim through. I know smoeone afraid of dead bodies so can he replace the zombies with flying monkeys? I also know there are people afraid to leave the home so can all areas become indoors for them?
Or maybe a mod for every phobia is a bit over the top.
Crafting. Does it feel like they forgot about removing grind?
in Suggestions
Posted by: Chiatroll.7109
I guess I wish the device between crafting a known item and a new item was bigger is the idea. Less to none for a known item and bigger experience for a new item.
Then what about the norn? They’d be running around with smaller weapons it would look pathetic. And what about longbows on Asura, it would be impracticable using a bow that’s twice your size.
Impractical or awesome?
Crafting. Does it feel like they forgot about removing grind?
in Suggestions
Posted by: Chiatroll.7109
It seems everyone I know who is crafting is doing the standad MMO build a whole bunch of the orange and yellow things to level it style work and while we can build faster when making a stack I hate that with so much work put in normal leveling to avoid a grind.
It would be nice to have an alternative.
Maybe if they increased amount of recipies even if some were just graphical options to expan the catalog they would make it unique recipies that increase the level instead of single items. Then if you don’t look at a guide for what exists it’s about experiementing with all the pieces and getting the recipe right. You’d have to make a whole lot of different items and experiement in all the possible things you can make instead of grinding one thing out until it turns green and moving onto the next that seems like more fun.
It’s probably way to late for such a large change to it but they put a lot of work in giving us so many ways to XP in standard level with explore bonuses and craft and hearts and quests and kills that in comparison crafting feels a bit dull.
Problem is the community. They are selfish, impatient, they don’t tend to learn strategy, don’t want to follow a certain path because demanding for a nerf is easier.
But this community is the paying customer. Does it make sense to create a game with dungeons that are too tough for the majority of players?
Sure it may be that the players don’t want to learn those tactics, but in the end it still means they will not do these dungeons. Anet is planning to bring out more of them. This means they might bring out content updates that cater to a minority of players.
Hate the people all you want, but it’s not the wisest business strategy. Luckily there’s a lot to do and discover in this game, but what people call endgame may end up being interesting to only a limited amount of players.
You’re defending being too stupid to dodge and adapt by “hey everyones dumb so they should cater to it.”
I don’t understand.
Sometimes you should learn to duck and watch and dungeons should cater to the nice skill based mechanics this game has that others MMOs don’t have. Players can learn to play and stop WOWing it up in a stand and click way or whine on a forum. The fact is the stand and attack only people will one day just go back to wow so you need to make a game that isn’t WoW to hold the players because it’s proven time and time again you aren’t going to stick around by being a wow clone and actually needing skill to fight is one of the many unique points to GW2 that should be used more in the combat in GW2.
I think it would be ok for combat to force you into a play style now and then if different fights constantly pushed you into different styles about evenly so nothing got a preference and the fights themselves have you a good change to adapt.
An organized guild wars 1 group felt more tactical and lesss MMOish then it does in this game. Hopefully we get to that point.
(edited by Chiatroll.7109)
Are you serious? Veggie Burgers are in the game? I, for one, am offended by this. No meat = not a burger. This needs to be rectified immediately. Besides, would that not be cannibalistic for Sylvari?
They aren’t soybean plants. Is it canabalism when you eat a cow?
We (i’m a vegan in real life) also get veggie pizza and other stuff. I could kind of eat in this world before I’m killed by the fact that everything tries to kill you.
The question is if there are creatures made of meat with intelligence that wonder around only eating plants and veggies are there sylvari wondering around only eating the flesh of the living for similar moralilty reasons?
To be fair when comparing amount of skills creating selection guild wars 1 had factions, nightfall, and eye of north. GW2 only has the base game so far. If it has three releases full of classes and skills added to it the complexity will grow. That’s my hope for it.
It’s only fair to compare base game to base game. The base story for GW1 was utter trash until the new ones came out. Also PVP was awesome and enterable from the start but you didn’t have any worthwhile skills for it until you played single player at first until they added points in later which they had to adjust later so they were worthwhile.
The point is give it some time before you compare it.