I debated a good while on whether to actually make this post or not and if it was even worth trying but here goes.
Just to quickly address those who are saying server pride doesn’t exist or died in X Y or Z, what you are actually saying is it died for You then. Just because you do not have it doesn’t mean others do not.
Over the past four years, I have very much enjoyed the community that we had slowly built up on FC (recurring theme here perhaps?). Sure there were hiccoughs, and some disagreements, but over time the community that was forged was the best I have been a part of. To give some background for those who have not been on FC (or at least recently), a good portion of us put community first. Sure, there were guilds, and we all have guild loyalty, but loyalty to the server was strong as well. We did regular community events (or at least when those of us setting them up remembered to set them up). The result was a strong, friendly community relatively free of toxic behavior. Even the roamers, of which we had many, behaved themselves (mostly :P).
As some of you have pointed out, the server system has, over the years received quite a few hammer blows, such as the megaserver for pve. Despite all these, our server stayed relatively strong, community-wise. Week after week, we hung on, hoping against hope anet would find a solution. I’m sure a lot of you can appreciate how hard a blow it was to a lot of us then that the eventual solution turned out to be a painful shattering blow to the lower tier server communities, not quite enough to outright kill them, but to encourage a slow, painful bleed-out.
Some were ready to quit immediately (not at all helped by our first pairing), and yet we encouraged them to stick it out, hoping improvements to the system would be made. They weren’t, and as a result a good few of us have been left feeling betrayed. A betrayal of the amount of time put in to try and make the system anet neglected for so long work, only to have the entire thing smashed before our eyes.
Swagger, your main argument so far appears to be simply these two quotes:
Read the facts…
Swagger.1459:
McKenna Berdrow GW2 forum post….
“The poll has ended! After removing all votes for “Don’t Count My Vote”, the final results are:
82.7% – Yes
17.3% – No
This mean that World Linking is now officially a Guild Wars 2 Feature. Thank you to everyone who voted!"
AnetChrisB post on Reddit…
“We’ve also had a substantial increase in global WvW participation since reward tracks, world linking, and the return of the Alpine borderlands.”
Firstly, the way that poll was presented was heavily in favour of linking. The two, and only two choices (apart from people abstaining) was revert to the previous system or to work on finding a method of linking that worked. They effectively forced those who disliked the old system and the current linking into voting for it, with the vague promise that it would be improved upon. So to say 82.7% of people wanted this exact system and are happy with it are a gross distortion of what it actually was.
On your second quote, it is more a question than a rebuttal, but when exactly was that quote from? How recently? Also bear in mind, by looking purely at numbers, you are forgetting that it is possible that the people making up those numbers are entirely different people to a lot of the people who stuck with wvw for years. If so, then they are just as likely to leave again once things begin to fade again. Choosing short term number increases over long-term loyal players is a very risky strategy, providing that the intention is to keep wvw going, rather than simply cashing in on what is left of it.
(edited by Clemy.8290)
