Showing Posts For Consensus.2785:
I really wish ANet would just release a simple, kind of realistic heavy armor set, kind of like what I linked. You know, something that looks knightly but not over the top. No buttcapes, loincloths, or huge shoulders.
Also, the linked image is from a Korean MMO…of a female character. Surprising, right?
I can also say I’ve wanted more styles like that in the game instead of over the top armour models that try exquisitely hard to seem epic.
nah i dont like dat idea
Elephant ears as well, please!
Elephant trunks too please!!
Elephant mounts too please!
You must have crafted an insignia of invisibility.
Myself and many others have managed world completion without “safe passage”, ANet doesn’t need to breast-feed you just because you can’t keep up with WvW.
Did you do it on a server so dead in WvW that it’s a struggle to even get a handful of people in against servers that can just blob you if you try to take something that you need for world completion? Your vitriol would be a bit more substantial if every server was equal in population and representation.
So now it’s the server who’s at fault? They must all be working against you, collectively organizing to not play WvW and never capture anything so you can’t get world completion.
If you’re not going to read what he wrote, you shouldn’t respond to it so rudely. :P
I read exactly what he wrote. WvW is a fast paced environment where things get captured and re-captured by another server quite quickly. With careful observation of the WvW map, it is completely viable to get world completion. For all who lamenting about being on an inactive server, I urge them to actually SPEND some time in WvW (god forbid!). I did my world completion on Anvil Rock, which is ranked 21st out of 24.
TL:DR, maybe GW2 just isn’t for you.
Myself and many others have managed world completion without “safe passage”, ANet doesn’t need to breast-feed you just because you can’t keep up with WvW.
Did you do it on a server so dead in WvW that it’s a struggle to even get a handful of people in against servers that can just blob you if you try to take something that you need for world completion? Your vitriol would be a bit more substantial if every server was equal in population and representation.
So now it’s the server who’s at fault? They must all be working against you, collectively organizing to not play WvW and never capture anything so you can’t get world completion.
Let the company make their money. The gem shop does not infringe on the game play. Most micro transaction MMOs would have locked the wallet, the wardrobe, etc behind a gem store transaction. All the ‘quality of life’ improvements that do come through the gem store seem reasonable enough, and I don’t begrudge anyone their infinite mining pick if they want to buy it.
It does interfere with the game much more than people think, especially since the Gem Exchange is basically ANet selling gold for money. This is a sharp contrast to many other games (most subscription based) who actively discourage real world trading.
I believe it is entirely possible to have a gem store and Expansions. One of the biggest failures of GW2 is their failure in bring exciting and interesting content on a regular basis. Nothing will bring more players than interesting and engaging content, which is exactly what brought many of us to the game, even those who played the original Guild Wars.
Content brings you here, and the gem store should satisfy your desires to look good while completing said content, nothing more. In essence, the game is devaluing itself.
(edited by Consensus.2785)
I understand that Anet has issues with other games being mentioned here, so I am just going to refer to this other one as “SF2P” (successful Free to Play).
See, this particular SF2P managed to deliver a complete game with periodic events and new maps/levels for a time (although slower lately on those), and even new items into the game. Sure they offered the items and cosmetics in their store for purchase, but they also made those items attainable through gameplay, and not under some horrifyingly unjust RNG system. Some things were craftable and few other things available as exclusives for a a time. All in all it still has tons of people logging in a playing even after 6+ years. being F2P and having a store to sell vanity items or even other game assets isn’t the problem per se. Its Anet locking basic things behind a god awful grind OR using real money to buy your way past it with gems. THAT is the problem here. Add to that the “bolster our numbers of logins” by foricing players to log into get content for free or else you’re paying for it doesn’t endear people who are already irked about your business practices. just sayin.
I completely agree. One thing that makes me quite uncomfortable is the feeling that everywhere I look I’m being asked for gems, gems and more gems. If you don’t have skill you need money, if you don’t have time you need money, if you want to get a certain skin, you need money. The current approach is excessive and disappointing (In my person opinion) considering the usual MMO approach is: go on an adventure, face a challenge and get rewarded, which is basically being bypassed by anyone with a fat wallet.
(edited by Consensus.2785)
As many threads before have discussed, many believe that ArenaNet’s increasing trend of prioritizing monetization as well as micro-transactions is becoming increasingly evident. A very popular topic which pertains to this idea is the alteration of our content delivery method. The gripe that many players have with the micro-transactional model is that in order to favorise their own model, ArenaNet is essentially releasing micro-content (see: Past living stories episodes only being unlocked through gems).
The micro-transaction and micro-content model has it’s pros and cons, like anything else. In an increasingly technological world, where everyone is banking, playing and interacting online, this model does have it’s merits. Much like Facebooking or texting, people prefer everything to be at their fingertips, and money is one way to overcome time (why grind for skins when you can just buy it?). The main issue is that micro-transactions work the best with skins, petty upgrades and other general kitch that ArenaNet will do for a cheap buck.
If we look at other MMOs, we notice an evident difference in content delivery method. In Guild Wars, there was no subscrition fee, but expansions were filled with new areas, classes, weapons etc. Evidetnly, this model was relatively successful as the game remained popular for many years. Unfortunately for us, ArenaNet’s monetization was not constant as it is now, so according to their new priorities for GW2, expansions were abandoned (as far as we know).
The discomfort regarding the progression of GW2 is apparent in any quick visit to the forums, but what is often forgotten is that most things that are happening (lack of communication, lack of content, increas in grind and Gem-Store based items) are tied to a business model, and none of this can be changed unless the business model does.
Ultimately, my topic for discussion in this thread is; Does a micro-transactional model promote an even spread of content as well as set a platform for longevity? Will ArenaNet we able to deliver all that was promised based on their current LS and Gem Store model?