Showing Posts For Corvex.5196:

Just for the lols....

in PvP

Posted by: Corvex.5196

Corvex.5196

So i found one old WOW vid. about balance… (vannila one) Not sure if i can post its link tho… but here it is anyway: http://www.youtube.com/watch?v=NXX8URSUWm0
And thought about GW2 in that vid…
Scissors – Thiefs
Hammer – mesmers
Rock – Guardians
Paper – warriors , engineers , elementalists, necros
Mushrooms – necros , rangers, warriors (in our current so called meta)
(note that necros and warriors are in 2 sections , they can do either not bad or terrible)

Scissors beats paper and CAN kill rock, but cant stand against hammer , so they have to run from it…
Rock can beat paper , but cant catch scissors couse of theyr escape moves, also if he loses his guard he dies to scissors and cant realy beat hammer.
Paper cant beat rock , so they just avoid it , also paper dies to scissors , but papers can beat hammer and rock when united.
And mushrooms are mushrooms.

Thats how i feel about our current balance ^,^

Peace out.

What is your Server's Motto?

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Posted by: Corvex.5196

Corvex.5196

“We used to be winning like you…but then our players found out about free transfers”

Downed State - A constructive assessment

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Posted by: Corvex.5196

Corvex.5196

I have to agree with your reworked downed system it would be much better then it is now , also it would work in pve too i gues…. and yes after useing suicide spreading conditions might make condition builds bit stronger… but 1 stack of bleed is +/- useless so it woulnt hurt too much.

WvWvW has been a complete, total, comprehensive failure

in WvW

Posted by: Corvex.5196

Corvex.5196

Making server trasfer cost money or not being able to transfer to mached server is a good idea that would fix 50% of problems.
Another 45% would be removing/reworking downed system which removes all skillfull play.
Last 5% would be class balance but that can be put for a later date when major problems are fixed.

WvWvW has been a complete, total, comprehensive failure

in WvW

Posted by: Corvex.5196

Corvex.5196

Theres easy way to fix it… make all built siege equipment to be dismantled regaining full cost except recipe(that should take some time to dismantle it ,if it takes no damage, and damage should interrupt the process)…Also you should be able to put resouces back in theyr place with like G key when near it…or if its in a castle workers could just do that job or smth… Maybe to avoid exploiting this…built mechanism cant be dismantled for ~5-10min after puting it down and completing it.
Btw wheres the logic when you take tower and leave your catapults laying around for enemy to destroy?

Necromancer Problems...

in Necromancer

Posted by: Corvex.5196

Corvex.5196

I quite agree with most of the things… but
4) We have wurm…. its great stun breaker/escape we have , ofc it has problems…if it would cleanse all chill/cripple it would be great, tho now we usually end up stuck in a wall or not planting it in right place. Also…. we have 2nd escape….DS 2 ability… in wvwvw target a random mob , use it , BAM insta teleport , quite OP id say… but yea it has problems too… not very reliable… but atleast we have something , not like guardians…

Is Plague Signet fixed?

in Necromancer

Posted by: Corvex.5196

Corvex.5196

Dont think it can be blocked…b4 i cast it i usualy make sure guardian has no block up and it still either misses or bugs out and removes nothing… in last few days that i used it it worked like 1/10 times for my.

AI Stacking in tPvP?

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Posted by: Corvex.5196

Corvex.5196

I woulnt call ranger pets AI since you can control them , other then that… yea…

Does anyone actually like "Downed State"

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Posted by: Corvex.5196

Corvex.5196

Hate it , worst idea ever , its amazing for pve , but for wvwvw and spvp its terrible….especialy when your target has 20+ stacks of bleed , gets downed and magically loses all the wounds… kitten i hate this mechanic. Makes skilled play useless zerg > all.
They seriously have to rework it , at least make it equal. Or easy solution: 5sec of being downed and you die for good , not 30 sec. its a joke now realy.
Also that would make more skilled play involved while taking towers/keeps etc. since now when you get downed its like… meh… i`ll get ressed, np.
Realy hope they going to fix it :/

What's The Point of PvP?

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Posted by: Corvex.5196

Corvex.5196

There is truly no point in pvp….yes its fun….for a while… then after ~300+ games it gets boring since you do same maps all over again , theres is no “competition” when class balance is out of hand , in tpvp if you lucky you will get good team , if not you will be playing 1v5 or 4v5 what is quite the same, if you premade team with friends its noob stomping and no fun again…. And as a player that doesnt care about useless cosmetics….i dont feel like playing spvp anymore….and wvwvw is same as spvp 8v8….zerg or lose. And + to all that theres no goals in pve too…

Why anet cant implament fake goal like league of legends has… or wow…. useless but it works….Why just…WHY there cant be ratings? Or any type of ladder? For server or whole region… Yes class disbalance makes it look and sound bad , but when you will be able to release full balanced version pvp you can reset it and reward top players with some sort of reward at the time. That will at least give us fake goals that we can try to achieve and have fun while doing it and also will help to see players “Skill” level since now there might be “avangers” that can be rolled by gladiators and there might be gladiators that is realy skilled with theyr class but no chance to prove that.

To make this game fun(for me atleast… and probably alot others) this will need only 2 rating systems…
Tpvp solo que that you could only que up alone and play for solo rating in tpvp maps. (yes…like in lol…)
And team v team ratings seperated from solo ratings….

Take a look in Diablo 3…. it had no goals and was ment to have fun just by playing it…. now look at it….game that no1 plays…. do you want same to happen to GW2? Definetly i dont.

Server Diplomacy System - The Thing ANet Forgot To Add

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Posted by: Corvex.5196

Corvex.5196

A commander can be suggested as leader for that server… one more good thing for being a commander.

I got 99 problems and a thief ain't one!

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Posted by: Corvex.5196

Corvex.5196

Well….that sounds reasonable….. but say you see a thief coming…you prepare yourself , put all the marks down , wait for him to get into your trap… but out of a sudden he pulls his bow/pistols out and starts to burst you down , then sure you put your well of darkness on him to chill/blind him couse all your marks are on CD , but he can just dodge roll out of it, you can cripple him with your scepter but that wont be realy enough… , then comes situational thing if you move to fight him or stay in your marks , he can either use his ult that gives him immunity to fear and juke them all or use ability that removes conditions and then you`re dead.
And this would only happen if you deffend a point at what necros are realy bad since you have to kite or kill ppl in range not in melee as clother. And in team fights… thief wont rush into you frontline… he will come from behind with stealth…and you wont even notice when you are dead.
In this stage… its not possible for necro to kill realy good thiefes , bad ones can be outplayed but good ones will most of the time kill you , if not.. they will just run away and come back after 30 sec to try again.

I got 99 problems and a thief ain't one!

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Posted by: Corvex.5196

Corvex.5196

You obv never met a good thief , your build does nothing better then any other , unless you put well of darkness right away but with 60 sec cd is just useless especialy when good thief will just run away from you seeing you poped that down and if you plan to put all marks first…. dude… you die in less then 2 sec with ds or without , with 3k toughness or with 1k it doesnt matter you die b4 you cast your fear mark.
Yes it will work against bad thiefs , but you have no chance against good ones unless you find them afk , or your pets kill him when he tries to finish you without stealth lol.

Texture problem

in Account & Technical Support

Posted by: Corvex.5196

Corvex.5196

Hello,
I have a problem with textures , specifically ability textures and water , i cant see them! I could see them for quite some time , but last few days its just frustrating, it used to work again when i exit game but now , not even that helps…i need any help that can fix this.
(note. i cant see red circles in instances too, cannon landing places , nor missiles). Everything else is fine , character model , world overall , its all good.

I have GeForce GTS 250 video card and downloaded newest drivers, didint helped.