Showing Posts For Crowsight.8927:
I personally welcome attempts to break free from stereotypes.
Please tell me you’re joking. As if the cutesy adorable female isn’t a stereotype that’s been done into the ground? “Breakthrough” my rear end. We need female characters that don’t fit that tired mold, and if your jimmies are rustled about that, then good, I’m glad.
I beg to differ. Female characters have been portrayed as either sex dolls or cute kittens in almost every online game there is. The harsh, serious female charr in Guild Wars 2 are a refreshing change from the sort of thing you see in Tera, WoW, and so on. There shouldn’t be cute & cuddly little cat female charr any more than there should be female charr with double-d’s, lipstick, and thongs. It just doesn’t belong as part of the race.
Thank you. There are more than enough cutesy-wootsy human and sylvari characters already. It’s embarrassing.
Yep. I just outlined problems with the vault in a post a few minutes ago – glad to see people clamoring for this.
https://forum-en.gw2archive.eu/forum/game/suggestions/More-Guild-Management-Options-as-Safeguards
I lead a guild on Tarnished Coast. Let me tell you, in my years of being the leader of guilds in various games, the best way I’ve found to wake up on a Sunday morning is with a flurry of text messages from officers about how someone has ransacked the guild vault. I kicked the offending user and sent in a trouble ticket, but this really brought the problems with the guild management interface to the surface.
Now, I’ve done my best to closely manage my guild. I want to keep it a safe place for everyone involved, and so far (with the exception of this morning’s thievery) it’s worked very well! I’ve got all three sections of the vault built and sectioned off by rank. Only full Members have access to part of the vault, and the guild funds and really valuable stuff – like T6 crafting materials, materials for Legendaries, and 80 Exotics – are locked to Officers only.
The problem is that, practically and theoretically speaking, a guild leader can’t just lock everything down out of paranoia. The utilitarian items, like sigils and foods, really shouldn’t be super-difficult for the average guild member to access. It’s not good for morale, and while these things are generally not prohibitively expensive on the Trading Post, the point of a Vault is to be useful to the entire guild. It shouldn’t have to be up to the officers to pull out everything a member wants.
Thankfully my guild is awesome and really rallied together to restock the vault with even better items than were stolen, so this particular story has a happy ending. However, it would be nice if some safeguards were implemented so that thievery were far less of a danger.
A couple things could help with this:
1. More comprehensive permissions based on rank – currently access to vault tabs based on rank is pretty arbitrary, and permissions for the Treasure Trove and Deep Cave are linked.
2. The ability to set limits on how much an individual can take from a vault tab per day.
2a. This would preferably go hand-in-hand with making it so you can drop a stackable item directly onto an existing stack in the vault, rather than having to take the existing stack out, make your own stack, and then re-deposit the whole shebang.)
3. A tag next to each member’s name, or some other sort of widget, indicating the last time the member was online and represented. Currently the only indicator in place is if their location reads as “Unknown,” and this status doesn’t change for weeks after the most recent login. This would help prevent thievery from people who don’t represent often and mostly use the guild for its vault.
The guild interface in general needs a lot of work, but these are the suggestions I have pertinent to my guild’s current problem. Thanks for reading, and for any improvements I know you’ll make!
(edited by Crowsight.8927)
The Daily tracker is pretty silly. There are several elements to the daily so we’ll keep having to go back to the achievement pane to see what needs to be completed anyway. Take it awayyyyy.
It’s greens or higher, I believe. That still seems like a little much. Anet, would you consider adjusting this up to rares or higher? I get greens an awful lot.
Dungeons should reward you better for doing well not just punish you for doing badly
in Suggestions
Posted by: Crowsight.8927
I agree re: times downed not being a factor. There are trait lines that vastly improve performance and survivability in downed state, so we might as well be able to use them.