One requires players to go outside the game because the core experience has been removed from the game, the other is one where players choose not to do it because they don’t want to invest the time and effort to experience it in the game. There is no equivalency as LS1 gives players no choice. Raids do, but people just don’t want to take it. That’s not Anets responsibility.
I feel like the biggest problem has been Anet’s “do what you want” approach to high level content. They’ve discouraged a linear or strict method of progression in the early game, and this extends to the endgame progression. Without the structure of a more linear system, it’s difficult to scale up content gradually and teach players how to play the game. In the open world, nothing really hurts you so this isn’t an issue but the ramp up path to raids is really muddied. Ideally, if you can max out your fractal level and beat Nightmare CM, you should be equipped skill wise for raids. No way known that you can’t beat Escort or VG as a DPS class if you can handle Ensolyss assuming others are capable. The problem is that progression for fractals is more demanding than that of raids. Ascended trinkets and exotic gear is all that’s needed even for relative newcomers to complete all raids. The difficulty comes in learning the encounters, whereas you cannot progress in the fractal system without acquiring a full ascended set. So when Arenanet preps fractals as a stepping stone to raids, it’s kind of wasted as a lot of people looking to try raids would do so before being ready because gearing up and learning to play high end content is not a priority. They’ve been discouraged to view endgame progression as progression, and more as a buffet of activities, then get sullen when they cannot handle it.
An easy mode would help the transition and I wouldn’t mind it’s inclusion provided the raid team has additional staff taken from the LW team or newly hired so as to keep the current work flow consistent. The problem is more to do with people attacking content before they’re ready (because the entire game builds itself up as a modular thing and that you can do everything) then feeling shafted because of their expectations. An easy mode would help, but not really fix that fundamental problem. Unfortunately, because the game encourages that mindset of being super casual friendly and that you’re able to do everything, it causes certain elements of the player base to have a feeling of entitlement. That because they paid for the game, they’re entitled to access every facet of it and any difficulty barrier that they choose not to overcome means that the game is somehow discriminating against them. The idea of personal skill progression being integral to completing content doesn’t factor. It’s the games fault, it’s the elitists’ fault, etc.
Having a shardless, rewardless story mode has merit for the few people who just want easy access to lore but that is such a minute number, I don’t think it’s worth devoting resources towards. As for everyone else, an Easy Mode might help but the fundamental problem is that Guild Wars 2’s design is horizontal in nature not vertical, so it does a poor job of teaching people how to play pve content outside of the fractal progression system. But because fractals have a steeper equipment requirement than raids, and because they’re sealed off in their own world, too many people attempt raids before they’re really ready. I mean we’ve had complaints even to this day that HoT maps are too hard. Any kind of Easy Mode in raids would still be too hard for such people. I would like to see more accessibility through an improved LFG UI, perhaps integrate guild recruitment/run ads so that people can use in game tools to find new guilds and static groups. And again I’m not opposed to a rewardless story mode provided it doesn’t lengthen the time between releases. I just don’t think it does much good since the problems go further than that.
Don’t get me wrong, I love horizontal progression and not needing to worry about the gear treadmill. It just requires a bit of initiative on the part of prospective raiders if they want to start raiding. Whether that be to find training groups, join a guild, complete fractal progression and Nightmare CM, or all of the above.
(edited by CrustyBot.3564)