Showing Posts For Cyanide.7952:
What if exploit weakness gave an extra 1% damage boost per stack of vulnerability?
They should just make it a turret/kit. You put the mortar down like a turret but the overcharge would bring up a skill menu like a kit. As long as you stay within the range of your mortar you can switch to the skills. When you swap to the skill menu the engineers weapon would change to either a radio or remote control.
it takes 1-2 seconds to hit at melee range, coupled with an immobilize and a jumpshot I think it could have some decent burst potential. I’ll experiment some.
If you stand inside the target it hits instantly.
Auto response REMOVES conditions applied BEFORE 25%? Since when?
I was just thinking thematically box of nails had that feel of punishing movement. Keep the cripple and change the bleed to torment. TK can be used in condi builds so torment could fit no problem. Both FT and TK work in condi or power builds so either one could work.
Wouldn’t box of nails on toolkit be a better fit for torment?
Replace mortar with a mini tank(mini sub underwater). Make it slow moving, hard hitting, and give it a toughness boost.
Seriously they should make it so you can remove or steal boons off your enemies.
The downside to the perks GK brings is that you have to use ground targeting making it a “skill shot”. If they made grenades auto target they would have to nerf the kit into the ground. 3 hits(trait) per attack, 1500 range(same trait), great direct dps, and condi stacking without the downside of ground targeting would be OP.
Ground targeting is not hard to LEARN or use so please stop making absurd threads like this centered around destroying one of our best kits.
Nope, definitely not. If you really didn’t like the huge amount of time you had for you to dodge that Magnet Pull there is nothing we can do for you.
Besides… I’m sure that if 100nades was strapped on a Warrior they wouldn’t even look at it, doesn’t feel like “Nobody’s supposed to burst for 24k damage” but rather “Hell no, Engineers shouldn’t do that much damage”.
No possible way to land it other than with magnetic pull? Do you not know how the ability works? It’s a massive aoe that hits HARD and is very hard to miss. If something jumps on YOU (not you on it) you can still drop it on them and insta them. You can also jump to the enemy, dodge to them, walk towards them casually while you’re fighting, corner them, they corner you, etc. There’s far more ways to land tool belt nades skill then you want to let people know about. Stop trying to sell something short to win b/c right now, you point has more falsehoods in them than facts.
Do you know how the combo even used to work? The burst came from 2 skills not one. The first skill was the Tool Belt and the second was the Kit Refinement spell for Grenade Kit. The spell created by Grenade Kit had a full 360 degree spread so you had to be inside the enemy. Any movement from an enemy with half a brain and majority of the second half of your burst is going to miss.
As for ways to land the skill we had 4 decent openers with Net Shot, Magnet, and Toss Elixir S for either stealth or stability chained to Overcharge Shot. Net Shot is slow moving and easy to dodge if the enemy can see you coming. Magnet pull was the one people complained about because it was hard to see and you could start casting through terrain but it was buggy and sometimes wouldn’t pull people. Stealth from tossing Elixir S made the two of them much easier to land and if you got stability you could open with Overcharged Shot and not knock yourself down but the skill likes to miss if not fired directly straight.
(edited by Cyanide.7952)
Hahaha Ive been called a hacker using 100nades also. Love this build, it has as many weaknesses as other GC builds except ranger, they cant even run GC. But its high skill cap=high reward, master engi and you will probably never get bored.
I know that feel, bro. I know that feel.
I just had to make an appeal for this exact reason. I’m now afraid of using this build.