Cyrus Neveris – Watchers of the Vale [WoV]
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Cyrus Neveris – Watchers of the Vale [WoV]
Intentional or otherwise, people and entire guilds came to rely on it for Roleplaying.
Cyrus Neveris – Watchers of the Vale [WoV]
Let’s not forget that Mantras, once pre-casted, immediately start cooling down for future use
I believe this was fixed in the July 28th release. It’s possible that they could behave the exact same as mantras. At this time, we’re going with the theme that Distracting Daggers are something you can hold over your opponents for a period of time, and then it’s gone. We’d rather encourage using the daggers and getting those interrupts off, than simply holding the daggers for hours at a time.
Please feel free to let us know how they play during the next beta event. There’s quite a few ways to go with the ability and I’m not sure they have to behave exactly like mantras.
They don’t have to behave exactly like mantras, but in the way the game is currently balanced they more than certainly need to.
As it stands, there is a LOT of things Thief can do that is subpar to the capabilities of multiple existing classes. There needs to stop being a ‘but’ after everything, and not every powerful ability needs to have an immediate downside associated with it. If other classes followed the same rules I’d be all for this, but they don’t.
I appreciate that you’re trying to consider balance in every move you make by introducing ‘if’ and ‘ors’, making us choose what we want to give up in order to gain x y and z thing, but nearly every other class out there (and especially the elite specs) operate on ‘and’.
Cyrus Neveris – Watchers of the Vale [WoV]
I think there’s room for everybody to be happy here:
If we had no glow out of combat, but had some flashy hand-animation when we drew our weapons based on the legend we’re in before our hands settle into the current glow, maybe that’d be a bit better?
I mean the Guardians Aegis doesn’t show when weapons aren’t drawn, and I think it’d feel pretty bamf to witness my hands burst into flame whenever I open on some fool.
Cyrus Neveris – Watchers of the Vale [WoV]
Hello,
I asked the head of the GW2 Design Team about whether we would be making changes and rerunning it, extending it, or repeating it as it currently is designed. At this time, we are not going to extend the event, nor do we have plans at this time to repeat it, either amended or in its current form.
So development time (albeit a significantly low amount, which shows) went into creating an event that was never intended to return? What was the big deal in 2013/14 about ensuring that any events added to the game will be rolled out in the anticipation of returning, in order to fill out the ingame calendar with a roster of interesting and varied activities?
This was the first and ONLY bit of content we’ve gotten in 2015 outside of the completion of S2 (which, if it weren’t for the massive break at the end of 2014, kinda would’ve happened then) and the redesigned LA. Those things were good and fun, but people were right to wonder where the Crown Pavilion events were, where Dragon Bash went, etc.
The event was subpar, everybody knew that, but I think a significant number of the current defenders of the Mordrem Invasion have been doing so with the assumption that there’d be an opportunity in the future for ANet to bring it back later in a much better state, as you’ve done before with the Gauntlet and such. Hell, even the Toxic Offshoot events are still appearing every now and then, going strong just short of two years after becoming irrelevant to the story.
I think you guys get it, and I understand that some of you are pretty “hot under the collar” about the event. But please try to give us ideas we can work with — that’s to everyone’s benefit.
I’m addressing ANet as a whole as the “you” in this, Gaile, so please don’t assume I’m lumping criticism upon your head as well. I’m grateful for your interactions with the community and I respect that you aren’t a person who’s directly able to act upon my suggestion.
That said: I’d urge that you reconsider this event not returning. You’re already leaving the NPCs up, there’s little reason to leave them running at uncommon intervals throughout HoT. Even Scarlets Invasions from Clockwork Chaos continued to run for months after they officially “ended”, Toxic Offshoot events still take place. You finally added a proper way to distribute skins and minis that previously were sitting on the gem store EXCLUSIVELY, and it’s sat behind a full weekend of grinding events that are ultimately unfun, unrewarding, and due to the time-gated nature of their existence encourage people to tag events and run in order to try and eke the most mileage out of the few days we’ve had.
That’s gameplay counterproductive to the manifesto you presented to us a long, long time ago, and whilst sweeping it under the rug and eventually pretending it never happened is one way to handle this backlash, another is to take the words of the community to heart. All this time we’ve felt like our words are falling on deaf ears, the only intervention taking place at the very start when the event was literally so broken people didn’t even get rewards.
People have issue with these unrewarding events (which also, by the way, have no value in terms of karma, XP, or even silver coins) reward you with a pitiful number of blooms, and are then expecting to shell out GOLD to spend these blooms! An event which has nearly zero income associated with it expects me to spend my gold (earned elsewhere, obviously) to try and get SOME sort of reward from my time invested into these invasions? What? Although I know it’s the nature of MMO communities to whine about their porridge not being how they like it, this is one instance where I feel that shrugging it all off as such is going to be a very, very negative thing.
But hey I’ve already bought HoT Ultimate Edition some months ago, so feel free to just gloss over my post. You’ve already got my money after all.
Cyrus Neveris – Watchers of the Vale [WoV]
(edited by Cyrus.4105)
I can hear it now.
“Alright so we’ve got the initial drafts for the elite specialization icons in. You’ll see we gave Chronomancer a clock, pretty clever huh? Dragonhunter is an arrowhead, cause they get bows I guess. Berserker is a sword! On fire! Because fire things! We went with a swirly thing for Tempest because they spin around when they’re doing that lame overload thing… And there’s the others. What do you think guys?”
“What about Daredevil?”
“What about what?”
“Daredevil. The elite spec for thief?”
“Oh! Right! That thing… well… Thieves move about a bunch, how about a shoe? It shows how much they move around!”
“But other classes move around too…”
“We’ll slap a wing on it.”
“Perfect, push it.”
Cyrus Neveris – Watchers of the Vale [WoV]
Roy, you’ve quickly become my favorite dev due to your interactivity in this subforum.
Go kick Karl, make him as talkative about Daredevil
Cyrus Neveris – Watchers of the Vale [WoV]
In the meanwhile, I’ll think back fondly to the 2013 days of thiefhood.
Anybody remember when we were actually good at skirmising in SPvP, being able to actually fight other players inbetween decapping and +1’ing?
Cyrus Neveris – Watchers of the Vale [WoV]
That explains why people keep trying to bounce on me, I guess.
Cyrus Neveris – Watchers of the Vale [WoV]
I’m no buffchaser, but there’s a legitimate reason for this cooldown being reduced to either 3 or 4, rather than 5.
As it stands, the skill costs 20 energy. In Shiro, we’re presuming a constant +5 regen outside of Impossible Odds burns. Currently, there may as well not even be an energy cost to this skill, as with the recharge we’d always generate 25 energy during its downtime. This is 5 more than the skill even COSTS, meaning it can just be used on recharge without concern.
There’s no longer any play here, no longer any risk of overextending and blowing all your energy and leaving yourself in an unfavourable position. Reducing it to 3 seconds would mean that you’d always lose 5 energy when using it off cooldown, meaning there is at least a degredation. Reducing it to 4 all but negates the effect of energy regen when Phase Traversal is used off cooldown. Even this is a bit more play than the current way the skill works.
A minor buff, in order to reinject risk-reward and play to the class. I think we can agree that such a move would be best for the game and the Shiro playstyle.
Cyrus Neveris – Watchers of the Vale [WoV]
My guild is already making fun of me for being a shoe. Thanks obamAnet.
Cyrus Neveris – Watchers of the Vale [WoV]
or he can go into invisible and wait (healing himself and regen initiative). Cos you really don’t know run away he, or not.
But real problem ,that you can’t run away from thief…
Reveal him. You’re a Revenant, you can do that.
No Revenant has any right to lose to a Thief.
Cyrus Neveris – Watchers of the Vale [WoV]
It would be REALLY cool if they could make BE or Pain Absorption as a new utility somehow react to the torment stacks or boon+torment stacks. Maybe deal damage based on how much torment they have? That would be an awesomely unique burst mechanic that would reward high torment in general. X damage for each stack of torment.
This is actually a really good idea, and is something that’s not really been done before. I mean maybe Fire Grab to some extent but…
Maybe it makes all existing Torment on an enemy tick as if that enemy was moving for a few seconds? And if they were already moving, then it doubles the tick rate for the duration of BE’s new effect?
Cyrus Neveris – Watchers of the Vale [WoV]
After playing on the beta events, I can’t help but feel as if though Revenant captures a lot of what I’ve originally liked about the Thief class. It’s going to be pretty difficult to drop Thief since I’ve been with it since I started playing and mained it through all of the nerfs, but I’ll probably wind up looking into Revenant a lot more, too.
This post speaks to me.
When I first made my thief over three years ago, I made him because I saw a class that wasn’t shoehorned into the usual, typical, stealthing backstabby gank role that every sort of rogue class ends up being in most other games.
I built a swashbuckler, a duellist, a sword wielding agile fighter who could (through skill and wiles) stand toe to toe with bigger, scarier targets.
Now fast forward to the third anniversary, we’re all but stuffed into needing to be a +1/decap/rezbot. We stealth cheese wherever we can, we zip around the map and if another class so much as glances at us the best option is to just run away because it’s not worth the time and effort required to begin a 1v1 where we’ll have to perform five times as well as the person we’re fighting just to SURVIVE. Not win, survive.
I understand that when adding a new class to a roster that already occupied a wide variety of the roles we could have even conceptualized some existing classes have to suffer through seeing something they thought was “theirs” be performed better by something new and shiny. Guardians felt the same thing watching the Herald reveal as I felt watching the Shiro reveal.
The balance team seem to have this notion that being good at +1ing and backstabbing somebody already fighting is a powerful role. That condi cleanse for us is “situational” rather than “much needed”. That the ability to stand EVEN SLIGHTLY toe to toe with the likes of a Warrior or a Guardian without needing to scurry around through smoke fields for half an hour is something that demands to be relegated to an elite spec of questionable vision.
That the thief, ultimately, is strong. We aren’t strong. Everything we do is done better (or in the best case scenario as good as us) by other classes. I don’t want to have to roll Revenant, slap some plate on, and get used to grimdark effects in order to play an agile swordfighter.
Cyrus Neveris – Watchers of the Vale [WoV]