Showing Posts For DRV.8731:
Two upgrade slots on two handed weapons
- As dual wielding characters have two sigils available, doesn’t it penalize two handed wielders a bit? Maybe two handed weapons can have a primary and secondary slot.
Totally agree on that.
I actually entered this thread expecting a conversation about the Moa transform. I probably reached as far as I could by saying I understand the frustration warriors face when getting their main stratagem shrugged off. Sometimes it feels like they’re shoehorned into their burst mechanics and don’t have anything else outstanding to fall back on.
I do, however, think that these abilities are generally reasonable
http://www.guildhead.com/trait/2247/tempest-defense
http://www.guildhead.com/trait/1878/autodefense-bomb-dispenser
http://www.guildhead.com/trait/2425/retaliatory-subconscious
http://www.guildhead.com/trait/2218/mirror-of-anguish
http://www.guildhead.com/trait/2332/reapers-protection
http://www.guildhead.com/trait/1356/hide-in-plain-sight
http://www.guildhead.com/trait/2354/hard-to-catch
http://www.guildhead.com/trait/1081/last-standAnd, it’s cool to see all the tips and solid advice given here
For the sake of the discussion topic, I’d like to shift gears towards some other skills.
I tend to think any ability could be straightened out with the right math, however…1) The Moa Transform: Incredibly annoying, unreverseable, and 10 seconds long. Is it balanced? does it belong at all? Wouldn’t you rather be turned into a Quaggan!? (j/k)
2) Summons in general: I’m all for ’em, but so is every class in the game (except warrior, who is the only class not capable of creating MULTIPLE or even one entity to attack for him). The real question is, with all the illusions, elementals, pets, fiends, thieves guildies, spirit weapons, and turretstuffs(?), is there any way a spectator could keep up with it all? Does it add too much clutter on screen? and how to fix it, ect…
3) Stealth in general: feels like everybody’s doin’ it. I know that’s not the case, but I was hoping this mechanic might get left to the rouges on this one. thoughts?
I’m not saying any of these things shouldn’t be there, I’m just considering their overall place and effect on the meta (and e-sports), and how adjustments might be made
Don’t even get me started about the moa transformation crap.
Is it only in Desolation?
Both sides of this discussion have good points.
On one hand, if you get knocked down you should be able to survive and pick another strategy from your toolbox. Being wise to what they can do, you might just try anyway and beat their cooldown on the next attempt.
On the other hand, I can see how getting your best attack neutralized by a passive trait could be frustrating, especially when you need to dedicate and blow a utility slot just to set up for it. A warrior’s strongest moves make or break him because they don’t have other gimmicks to fall back on.
Finally, a reasonable answer.
At least this guy saw the point.
Thanks.
Counter can’t and shouldn’t be something that COUNTERS an attack automatically.
Why not?
Are you trolling me?
OK, then, let’s make an automatic skill that allows Warriors to detect the real Mesmer once they have cloned themselves.
The less required skill the better, right?
This is not a counter. First answer and it had to be ignorant. Do you people even read?
I’m not complaining because there’s a counter, I’m complaining because it is automatic, without requiring skill from part of the player.
Counter is when a Ranger shoots 100 arrows at your direction and you BLOCK them.
Counter is when a Warrior charges and you ROLL OVER.
etc.
Counter can’t and shouldn’t be something that COUNTERS an attack automatically.
Use my 100 blades wisely? I’m sure I’m someone that uses it pretty well.
Read again and you will understand that doesn’t matter how well you do it, you just won’t be able to hit them anyway.
(edited by DRV.8731)
How come there are certain skills, that seems they were made to make a weapon useless? Let me explain myself.
I, as a warrior, use greatsword as my main weapon, not only because I like the damage output, but also because I like it style, yet, there are certain skills that basically make the charge + frenzy + hundred blades totally useless.
For instance, Mesmers, ah yes, the beloved Mesmers, they have something called “Mirror of Anguish” (Chaos Trait), which basically knocks you down if you charge to them.
Are you serious? Wasn’t hard enough to find the real one, that when you do, you can’t even knock him down to hit him with the combo.
Which reminds me that there’s also a Ranger’s skill that is pretty similar, but instead of knocking you down, they vanish, just like the Thieves.
So, let me ask again, WHY? Why Arena Net has implemented these skills?
I’m not talking about the 7, 8 & 9 skills, which kinda requires the player to click on them during the right moment, then this would be fair, no, the skills I’m talking about are in the traits section, which means they will be automatically activated once you charge to the player, so basically destroys the weapon’s combo without even trying.
Don’t suggest me to change my weapon or to try a different play style, because I have used all the weapons as a Warrior and I don’t want to change, I just happen to like the greatsword the most and I think everyone should be able to play with whatever they want and still be capable of being efficient.
I don’t see warriors having a skill trait that allows you to recognize the real Mesmer or to see the invisible Thief/Ranger for a short period of time.
That would be unfair, right? Well so is the fact of not being able to play the way I want with the profession and weapon I chose.
KEEP IN MIND, that I’m not complaining because I failed my combo because someone avoided it or because I didn’t calculate the right distance or timing, etc., NO, I’m complaining because doesn’t matter how good I am with it, I won’t be able to make it work as long as the mentioned skills remain in the game.
(edited by DRV.8731)
Power + Precision + Critical Damage
VS
Power + Precision + Condition Damage
Simple question, which of these would deal more damage output? (For instance, using Hundred Blades).
BUMP. (Anvil Rock).
I don’t see why not. I don’t know about you guys, but I rarely like any of the greatsword skins in the game, so adding new ones, either in the Black Lion Market or as a reward for events, should be nice, would make our characters even uniquer.
Agreed. Even I love the game, there are two basic things that I miss here:
1. Lack of cozy spots: Which that I mean, house system and guild castle/hall. I have around 40% of the world map completed and yes, the scenarios are great, but it’s just kinda repetitive, plus there’s not a real place to be “chilling in”, each area are big maps with tasks, that’s all, after all, we all want to feel like “at home”, and the only way for that is to have a common spot, not several vast maps.
2. Lack of competitive feeling: The game is basically about doing events together and explore, which is fine in PvE, but the PvP doesn’t feel 100% right.
In the current sPvP, doesn’t matter your gear or level, I know that’s the point, to just have fun, that’s cool, but for people that really want to spend some more time in the game, should be able to feel that the hard work has been rewarded, either allowing duels or with a secondary sPvP that works with your current gear and level (WvW doesn’t fullfill what I’m asking for), in that way, you can actually feel “different and stronger” than someone else.
Agreed. Day/Night should actually feel like day and night.
I really hope this will be implemented as well, because even I love the game, sometimes it feels too big, lacking of a cozy spot to just chill, also, I hope you can invite people to your house
1.Personal Guild Area (Instanced).
Besides the functional aspect of joining a guild, having your own building (castle) or place to “chill” with your guild mates would be great. This game lacks of cozy spots, and after all, I think we all can agree that we want to feel like at “home”.
2. Structured PvP x 2.
I believe the main purpose of our current structured pvp is to be able to try all the classes at their max potential without needing to level a character, if so, bravo arena, you really succeded.
Yet, would be great if we could have a “secondary” heart of the mists, placed as level / gear, meaning, 1 – 10, 11 -20, 21 – 30, etc. / using only your currents gears.
Why? Because in that way we could measure how strong our character really is, like I just bought some gears and I want to try them out in a pure pvp scenario (WvW is more about strategy), also perhaps I find out that I like toughness better than power, etc.