Showing Posts For Dangbat.2804:
Why have different data centers, is the question….
Latency. Not everybody is connected to the game using high quality bandwidth. Connecting to a US server from across the ocean with a low quality bandwidth provider would have hellish latency.
If latency is so much of a problem they won’t let players guest to different regions because it will detract from the game then why allow players from one regions to roll on the opposite region at all? Especially since the degradation would be all the time, not just for the few hours the guesting would allow?
Besides isnt it down to the player to decide what’s good and bad? Just give a little message box that says “Changing to a different region may cause lag and detract from the experience, do you want to continue Y/N”
Guesting to another region is a choice you make on your own. Joining on a server that isn’t in your region and being FORCED into high latency is bad customer service—a company that operates a game that is free to play can not afford bad customer service.
You can pretend this isn’t the issue all you want, but it is and you’re wrong for thinking it isn’t.
You also have to understand that for players using ISPs that use poor quality bandwidth providers, the latency between the US and Europe could be over 1000ms…. For every player who is getting below 100, there are probably 5 or 6 that would be getting between 500-1000ms of latency.
Guys… a patch is never needed to modify loot drop percentages…
Loot drop percentages are done server side not client side. If it was client side, loot percentages would be hackable.
I realize that the timing looks suspicious, but the maintenance update had nothing to do with the event change.
Good or bad, this patch or another, the change occurred and unless this is some new cosmic intervention in programming I’m not aware of, there are no patch notes to reflect it so people draw your own conclusions as far as honesty.
No developer documents every change. This one was probably hot fixed, meaning it was implemented without a patch client side so the need for patch notes isn’t as important.
Why have different data centers, is the question….
Redundancy.
One data center can be wiped out in a disaster. Multiple data centers increase redundancy and lower risk.
Having all of your eggs in one basket is bad news. Look what happens to Netflix every time Amazon’s cloud goes down.
Why have different data centers, is the question….
Latency. Not everybody is connected to the game using high quality bandwidth. Connecting to a US server from across the ocean with a low quality bandwidth provider would have hellish latency.
I feel that removing the drops from the Wraiths was the best thing they could have done.
This farm spot made doing Lyssa impossible. I don’t think they have a problem with farming, I think they have a problem with people holding up events intentionally.
Everyone will say full berserker, but personally I feel you should stat yourself for what you need—also, the Glass Warrior build is awful.
Clock speed is not important on game systems. They have light operating systems and don’t have the same overhead—trust me that won’t need to do a rewrite. In fact, for the xbox they will only need to recompile.
MAle #9.
“Message Body length must at least be 15.”
That was one of the hardest parts I have done so far—it gets better. Remember, you can always run back and start from where you left off. (Pick them off one by one on the edge.)
Chaos.
“Message Body length must at least be 15.”
I don’t like it but that’s my opinion.
PvP is based on Wins/Losses, while it should be more based on kills/deaths…
Now you can’t pug anymore because in pug group people leave all the time anyway.Plus if it doesn’t reset, weekly/monthly then a new player will never be able to get in the list anyway.
I expected more from the leaderboards ; /
Wow you pvp and think it should be based off kills/deaths that is hilarious
Yes I do think it should be based on K/D because W/L is not a personal ranking it is a team ranking,…
And in sPvP you are competing as a team, if you don’t compete as a team, you don’t win. One on ones stats don’t matter.
Try repairing disk permissions before running the application with sudo.
Try repairing disk permissions under disk utilities before running cider with sudo—because security..
You my have disk permission issues, see about repairing them.
Oh lame I hope not Lilsteele, I figured so long as I purchased the account, I can let anyone have a go on my characters if I so choose. I mean I own the account I paid for so who I let try things out on should be my right and I dont own more than one, nor do they tecnically get to make anything on Guild Wars. No different t handing over a controller for a bit and just seeing how it runs on a Mac.
Oh well it won’t be an issue for long but thanks for pointing out the possibility I’ll have to check the User agreement in the mean time.
Sharing an account is the same as sharing music, or movies, illegally. You do not own your copy of the game, you’ve purchased the right to use it, your rights with what you can do with your right to use the game are clearly outlined in the ToS and/or AUP.
Can anyone recommend a good great sword build?
But these dailies are super easy…
The beta client for Mac just allows the account to login from a Mac. It has nothing to do with discs. If you own the game you can login from any computer, Mac or windows. The retail disc only contains a windows client, if you buy the retail disc, all you need to do it register an account and download the Mac client after registering the serial number.
So, I’ve been playing my warrior and enjoying it but I’m not sure what kind of stats I should be going for towards the endgame.
Right now I’m leaning towards sets with toughness on them because I’m a little squishy. I like the shield/axe combo but am looking for advice. I’m not concerned with doing tons of damage.
Ditto. Super weird. I just noticed it yesterday—apparently it was the first bird I’d seen since then.
It will be a lot of development work upfront, but once the work is done to make the engine work with either Direct X or OpenGL, developing the game will be easier. The current method is clunky, and leads to bugs that can’t really be dealt with.
Making the engine have a compatibility layer to plugin to either Direct X or OpenGL based on the system would be a lot better performance wise than the current situation which translates Direct X calls instead of using native OpenGL calls—other developers have done this in the past and the result is a much better client for Mac users. (A lot of WoW’s 10 million subscribers are Mac users—clearly there is a market for MMOs on the Mac.) Furthermore, users could send a flag to the system to run GW2 as OpenGL or Direct X at runtime, like WoW users can currently do—this makes performance under Wine on Linux much better which is an entire other market you could tap. (Even better, you could just recompile the game for Linux and solve the Wine issue altogether.)
I love this game, and would love it even more if it were native. I’d definitely spend more time playing if that were the case.
I’m a lifelong Mac user and used to think like you : " I don’t want to use Windows".
Well, I eventually got bored of the lack of games on the Mac, and installed Windows XP on a partition and was very happy with it. I’m basically getting double value out of my machine. So long as you use a 3rd party firewall and avoid invasive anti-virus software it’s really ok. The Mac is actually faster on Windows for certain things, notably web flash video.
There’s a briliant Mac app called Winclone which allows you to quickly clone and restore entire Windows partitions (much faster and more reliable than windows recovery!) so that once you’ve installed Windows and applied updates you can clone and just wipe and restore if anything goes bad.
Mac uses Open GL for graphics which for some reason is inferior to DirectX for games.
Nothing wrong with OpenGL. The problem is Mac graphics card drivers and support—the drivers are bad so the performance is bad. This, on top of a nonnative game implementation leads to a layer of bad on top of the bad that’s already there which means slightly worse performance than is usually expected with Macs.
Apple has gotten better but they still have a way to go to improve graphics drivers on the Mac platform.
Arena Net should have done with blizzard and other developers did from the start and make the graphics engine cross platform from the start—it isn’t that difficult. All you need to do it make all game calls to a function and then have the function call to either OpenGL or Direct X. It adds another layer but makes game porting easy.
Who hates zombies!!!??
(edited by Moderator)
The no jumping thing is enough to make some people want to tear their eyes out…
True story…
It’s an alright game, but it’s a good thing GW2 isn’t like it in most ways—otherwise it wouldn’t have been nearly as successful.