Showing Posts For Dangerkips.6035:
I’ve already quit the game again so I’ll keep this beating of the dead horse nice & short
1) Class balance is nothing short of dreadful
2) Lack of meaningful content at level cap
3) Combat system overly simple (hardly any self-synergy outside of maybe elementalist, and they pay for it by having weak damage output)
Basic UI elements like the one suggested here should have been in the game since day 1. As it stands right now the guild window tells me just about everything I DON’T care to know and nothing that I do. (Class, level, activity etc)
Come on Vayne, I like you because you’re always polite, but you have to come up with something better than argueing semantics man.
I do wonder how many characters these dedicated GW fans have at level 80. Must be a lot, since surely they have hit the ceiling most of us are collectively complaining about as well, but seem to not be bothered by complete stagnation at all.
Posting in pointless thread
There are other possible “pay-offs” other than one which merely trivializes the content, creates power creep, and increases non-skilled based power of a character. The only good thing about stat-based rewards is if you are a terri-bad player in dungeons or WvW: because then if you max out a power stat advantage, you can somewhat mask your poor gaming abilities.
You can’t be serious. GW2 doesn’t require skill. It requires the dodge button.
Please don’t stoop to thinly veiled L2P comments.
I find doing something as completely pointless as doing dungeons in all white gear for no reason other than to cure your apparent boredom is quite laughable.
I agree. If you’re bored with a game, you stop playing the game. That’s my take on it. Or you take a break.
I’m not bored with Guild Wars 2, so I’m not taking a break, or leaving.
I’m afraid you’re right. Though it does make me a little sad because it leaves the game with no hope of ever growing if the only smart thing to do is to simply walk away and leave it with all its (perceived) problems.
The GW2 community is very polarized. Anet’s failure to come up with a solid middle-ground solution is slowly making the game bleed out. I would be very interested in seeing an official census of players today vs a year ago.
If there’s no payoff beyond doing it in proper gear, then yes, it is pointless.
I find doing something as completely pointless as doing dungeons in all white gear for no reason other than to cure your apparent boredom is quite laughable.
Off the top of my head:
- Party members location indicator too small on the map
- Clunky chat/linking of waypoints in the correct channel
- Lack of a LFG tool
- Being unable to turn off event trackers
- Persistent issue of Trading Post font becoming illegible at ‘small’ UI setting
- Certain items unable to be stacked/split
You’re much more likely to receive a large ham.
I do love it when people bring up the old chestnut of “you’ve played x amount of hours, therefore you got your money’s worth” lol.
Sure dude ill make a game in which you start at level one, and you level to 100 by killing critters. It will take you a year to get to level 100; and you won’t get anything other than your level 1 [Hatchet]. Since you’ve played a year to get there, you got your money’s worth right?
Lol.
Nope, that right there is what you would call a conflict of interests.
GW2 is a casual’s game however and I’ll be more than happy to let them have it once something more in line with my demands comes along. Or I get bored. Whichever comes first.
Just your usual patch-day server down.
Short answer: No
Off the top of my head: condition damage builds need some love. As it stands, direct damage reigns supreme, which kills all build diversity. (what little there is)
Problem with this being: the stacks, and the (dis)ability for them to benefit from criticals.
Support heavy classes like Elementalist or Engineers also need alot of work; can’t speak for engineers but elementalists at least are overworked and underpaid.
Warriors & Guardians make all other classes look weak in PvE. That’s not even up for dispute.
With the current state of the game (and it has been a year now), it’s almost as if Anet designed each class to only be good in one facet of the game. (PvE, sPvP or WvW) It’s going to take nothing short of a complete overhaul of the game’s balance to fix it, and looking back on the last year’s worth of changes, I just don’t see that happening.
If I were to be asked by someone looking to pick up the game what class to choose, I’d ask: What will you be doing most of the time, PvE, sPvP, WvW? Based on the answer to that question I could literally just pick a single class right then and there. The balance is that skewed.
And that’s not the way it should be. It should be about preference, not ability to perform.
It’s a small club. The majority of people are smart.
This
@Wolfheart: The subject has been sidestepped a few times already during this thread, it’s all there for you to look up though. Don’t let me stop you from patting yourself on the back however. Agree to disagree etc.
I’ll just say this before I take my leave: hate on WoW and gear progression all you want guys, but WoW is still doing well after nearly a decade. Will we be able to say the same about GW2? Only time will tell.
I think it was the search for efficiency and power.
With the large amount of skills in the game, and the various ways to put them together. People were trying to crack that code to figure out what was good and what was worthless.
Eventually the meta kicked in and popular builds were published for anyone to pick up. Grinding for loot and upgrades to swap builds and try new things was the challenge.
Also a lot of people soloed content, so finding a build that you could run to solo content helped you feel accomplished.
Lastly, there was the pvp. Finding a build and setup that could beat the opposing team in game based off magic the gathering bring your deck of cards style fight.
We as gamers have grown and evolved, so maybe the old things are less compelling than they used to be. Trying to recreate the past to enjoy it now is always challenging and not the same as the first time you experienced it.
I hear you, but that’s an entirely different subject altogether. (Build diversity)
I have never played the original GW, but I think the consensus is that little carried over from it. GW2 is a different animal, with different problems.
In any event, the original question is still about incentive to keep playing at level cap.
I’ll be curious to see what the devs come up with, and hopeful that it is something more than temporary story.
Well put it this way. Do you see yourself still playing 6 months from now?
Furthermore, you can put it any which way you like, improving in gear is an inescapable necessity if they ever do come out with new, challenging content. If it isn’t necessary, then clearly the new content wasn’t challenging.
Sorry but the stupidity in this one is strong. I thought that becomes harder when it’s “power” increases while yours stays the same, so you overcome the challenge through theorycraft, strategizing and working on coordination and execution. If enemies get 10% more HP and you get 10% more power, aren’t we back to square one? Is every dungeon in MoP way harder than Molten Core because the characters are now level 90 or whatever? Please, these concepts are kinda basic.
Edit: of course there’s plenty of ways to make challenging content without ever increasing enemy statistics.
Stupidity. Ok.
First of all. You wouldn’t just get 10% more powerful. I’m not saying the better gear should appear in your mailbox together with directions to the new, 10% harder dungeon.
Second, you should try killing even just a normal level 90 mob in your level 60 gear with your level 60 character. Tell me how that works out for you.
Basic concepts indeed.
Let’s say I have a car that I race in. I beat everyone on that same race track that everyone uses in town. Do I need a new car to make that race track more compelling? Or do I need a new race track to make my currently owned car more enjoyable.
Would you feel the need to buy a new car for each new race track you were to compete on?
(this is the least wordy I can get, as my other posts are large blocks of philosophy, psychology, and rambling)
The answer depends on what is in it for me to compete on the new race track.
Well if your suggestion is to create more interesting combat mechanics, I’m all for it.
Sure, while you’re leveling. Then you hit a ceiling at level 80, which is what the thread is about.
But how far do you want the characters to progress? Until it’s too ridiculous to go well with the story?
I will confess Mirta, I do not care for the story at all. Having said that, I don’t think it would be too hard for Anet to come up with some kind of explanation or backstory as to why this dude is stronger than the last one etc. Dragonball Z did it all the time
Well put it this way. Do you see yourself still playing 6 months from now?
Furthermore, you can put it any which way you like, improving in gear is an inescapable necessity if they ever do come out with new, challenging content. If it isn’t necessary, then clearly the new content wasn’t challenging.
I just thought it was quite cheeky of them to come out and say stack overlap is an unsolvable problem due to server limitations, only to then add in a new condition altogether (torment).
Compounding the problem ftl. I wouldn’t hold my breath for them to sort it out anytime soon, sad to say.
I’ll clarify. I don’t desire to be better so I can look down my nose at other people. I want my character to increase in power as I play the game. Not for bragging rights or kitten, but for the most basic premise of any RPG ever made: PROGRESS.
But your character does increase in strength.
- it learns while traveling the land of Tyria (levels up)
- it gains allies
- it goes up in ranks (personal story and Spvp)
and then it takes on Zhaithan and beats one of the elder dragons.
The journey itself just to beat Zhaithan is very long. If anything it’s done more realistically than other MMOs – you repare and army, you prepare weaponry, you don’t get some sort of divine power that allows you to poke it once and it falls dead. Do you know how ridiculous people think WoW story is? Here’s a dragon that nobody can beat – you 20 mere mortals climb its back and poke it for a very long time.
Sure, while you’re leveling. Then you hit a ceiling at level 80, which is what the thread is about.
It’s been close to a year now. Most people have several level 80 characters, presumably for the very same reason that they simply ran out of relevant things to do on their main. Living Story updates alone aren’t going to be enough to keep day 1 players playing for long I don’t think.
Seeing as gear has all the stats on it, and stat increases are what makes your character quantifiably better, no. Like you say, it has to be in tandem with new, challenging content, of course.
It’s simple.
Living Story doesn’t make my character better.
If you need to be better than anyone else just to feel good about yourself then that’s kind of sad.
I’ll clarify. I don’t desire to be better so I can look down my nose at other people. I want my character to increase in power as I play the game. Not for bragging rights or kitten, but for the most basic premise of any RPG ever made: PROGRESS.
It’s simple.
Living Story doesn’t make my character better.
I know I can’t be the only one that instantly presses ‘skip to end’. Every. Single. Time.
Hah! Please, let’s be serious and not bring ‘realism’ into the discussion shall we?
On topic: I don’t see why not. No reason condition damage specced people should hack away at objects twice as long. And while you’re at it Anet, maybe you could remove mobs that are immune to half my class’s abilities. I’m looking at you Dredge. It’s like WoW’s fire/frost immune mobs all over again..
Well I don’t know about you Edgar but I won’t bother logging in after getting max level, maybe map completion and a nice looking set.
As far as quitting and coming back a few months later goes, what is there now that wasn’t there 6 months ago? Dragon Bash event?
Lol.
The core of the issue there is that damage is the best thing to have in the game. It’s why warriors scale so well, and it’s why you never need more than just one support in your group.
I’m not sure how they would go about fixing this. They’d either have to bring warrior damage down in return for some more group utility, or buff dmg on every other class. Now i’m not one to cry for nerfs, but considering the options, the former would be less work for the dev team and wouldn’t cause a plethora of pvp balance issues.
Take a break. Come back when something else catches your eye. You basically beat the game bro; you’re burnt out.
I agree with what you’ve said here, but you really shouldn’t be able to say this about an MMO.
So yes, gear progression is necessary to keep players interested and playing past hitting 80 and getting that nice looking set you wanted.
People like the OP are ruining the game IMO. Yea let’s penalize other people because ‘I’ don’t think X aspect of the game fits my narrow definition of what is “fun”.
They’ve already nerfed it down to once/day, per boss, per account, which is more than enough. But I suppose you’d rather we do the same dynamic events over & over & over again to get loot off RNG. But then…anti-farm code. Yeah.
TL;DR: Bad suggestion is bad
I’d consider it game over if I had 100% map completion and a full set of exotics. Nothing left after that but WvW shenanigans.
I’d say elementalist is probably the best balanced if you want to do a bit of everything.
The other classes you mentioned are designed in such a way to be overpowered at PvE and terrible at PvP or vice versa.
I’m actually the other way around. I had fun making it to level 80, but saw WvW as the only real end-game content since I don’t care about dungeons. After getting to 80 and trying WvW, I kinda hate it. Too much time wasted just running from place to place due to a complete absence of waypoints, and you can’t do much of anything without organizing a group beforehand.
Without an organized group you can either spend 20 minutes “roaming” until you find something you can actually do, only to get beat down by 3+ people that randomly wander by and sending you to the other side of the map. Or you can wait around doing nothing until you manage to find some random allied zerg you can follow around, which isn’t fun anyway.
I actually really enjoy SPvP, but the problem is that nothing you do outside SPvP has any impact at all on it. You can’t even at least carry over equipment skins.
This has been my experience of it so far.
I’m going to go ahead and interpret this as a comment on WvW by way of Starcraft 2 screenshot
Tried the overlay yesterday, killed it an hour later on account of it losing me 12 fps for some reason. I’ll stick to the old alt-tab.
I would say Warrior personally, COF1 no problem…
Kill stuff really fast across the whole of PvE…
Thread is about open-world PvE and events.
In that case:
Warrior personally, kill stuff really fast across the whole of PvE…
Good thing I picked a pretty good server based solely on the fact that I like the song by Johnny Cash.
Speaking of cash, 25 euro to change server LOLOLOLOL.
I’m hoping it was a lie when we were told ANet wasn’t working on an expansion yet. I’m hoping that 2/3 of the company has secretly been hard at work on a ton of new content. However, I have to assume we were told the truth. In return, I need to tell the truth as well. That truth is that ANet has thus far completely failed on the delivery of meaningful new content to the game world. The development time over the last 10 months re: the PVE world, has seemed an utter waste.
With the game’s classes being this horribly, horribly unbalanced since release and the fact they’ve done little about it nearly a year later, I wouldn’t buy an expansion if it came out tomorrow.
OT: Lol @ people that consider completely meaningless ‘festivity’ events anything more than a distraction from the game’s real problems. Is it fun for a while? Sure. Does it improve the game at it’s core? Is it relevant content? Nope.
These forums are basically just for publicity. Serious discussions will have to take place on unofficial forums I’m afraid.
You can’t even begin to compare GW skill system with WoW.
Different beast entirely.
I run an i5-3570k overclocked with 8GB of RAM and an HD 7950 OC; game runs fine 99% of the time, except during big meta-events (like Frozen Maw or The Shatterer) where my FPS plummets to around 15.
It’s a byproduct of Anet’s decision to make the game look this good. Optimization be kitten ed, in other words.
I’ve dabbled in the GW community long enough to know they want the exact opposite of anything WoW did, even if it’s worse and makes no sense not to include it.
Requesting yet another DPS meter? In this forum??
You brave, brave soul.
Indeed, you’d better run for cover OP. There’s a deluge of angry scrubs comin your way.