Showing Posts For Dawanarth.4601:

Sylvari's racism ?

in Lore

Posted by: Dawanarth.4601

Dawanarth.4601

So a few people are saying that the Sylvari aren’t trust worthy because they are dragon spawned
But since their dragon is dead aren’t they the most trustworthy race(no more relation with a dragon and uncorruptable).

Thank you for your answer.

Hide in Plain Sight for Thieves?

in Thief

Posted by: Dawanarth.4601

Dawanarth.4601

It will become OP in WvW : hide in a corner of an allied tower, when the enemy take that tower,wait for them to leave and you can just go kill the champion.

redesign thief traps

in Thief

Posted by: Dawanarth.4601

Dawanarth.4601

Ambush will simply become Thieves Guild so one of them would have to change.

But +1 for the circle trap.

Tyria is a globe- yes or not?

in Lore

Posted by: Dawanarth.4601

Dawanarth.4601

Yes,it is a globe,if you look at bothe side of the map you can see that the land are completing themselve (wetland).

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Love triangles make for great drama/story

in Lore

Posted by: Dawanarth.4601

Dawanarth.4601

They make the greatest or the worst, so I prefere not to have to listen to love struggle when we are about to kill a beast or an ED that make every thing pass on the second plan (Yes I am talking about you Twilight).

6th playable race, what's your top 3 pick?

in Lore

Posted by: Dawanarth.4601

Dawanarth.4601

starhunter is totaly rigth they will integrate the largos with the DSD,the tengu with Primorduis( since we’ve heard that they have problem with the destroyer),and the quaggan as a joke that will become a real race because of all the comunity

Elite Spec The Predator

in Thief

Posted by: Dawanarth.4601

Dawanarth.4601

So the idea is about taking stance from monster/predator of the game and use some of their ability (a little bit like the revenant) in place of the steal mechanic.
Stance passive use:

?Scaled drake/Xiuhcoatl: Grant alteration on critical hit.
?Colocal/Sol Eater: Deal more damage near downed ally.
?Wolf/Hrodvitr: Grant Quickness and Stability on critical hit.
?Bloomhunger: Grant regeneration to passing ally by using initiative (±20%).

Stance active use: shadowstep to your enemy and-

?Scaled drake/Xiuhcoat: burn+ Fury
?Colocal/Sol Eater: throw gunk at opponent feet
?Wolf/Hrodvitr: torment+ Might
?Bloomhunge: Regeneration+ Poison

Weapon: rifle 1200(like nearly all rifle and longbow AA skill).
1.Chain skill: First shot (can be changed): shot a shadow bullet that do small to moderate damage.
Range:1200
?Aimed shot: shot a bullet in the foot.
Range:1200, inflict cripple.
?Head shot: shot at the head
Range:1200, 15%chance to inflict confusion for Xsec
1.1. Shadow shot: Blind the enemy and grant stealth to nearby ally (still reveal yourself)
2.Friendly shooting: shot with a cast time (Xsec) grant boon to near ally. 3 initiative
Range:1200. Grant Aegis, Fury, Regeneration to nearby enemy.
3. Piercing shot: shot a projectile that ricochet 4 initiative
4.Smoke field: retreat and put down some smoke field (work as a dodge). 4 initiative
5.Predator shot: create a shadow behind you about the stance you are using, with will shot it self to the enemy and put condition to him and his ally Initiative:6

Stance:
?Scaled drake/Xiuhcoatl: form a cone of fire in front of the player (like the flamethrower)
?Colocal/Sol Eater: Trample – Ranged attack that throws projectiles inflicting heavy damage.
?Wolf/Hrodvitr: Summon an allied wolf to fight with you (not very strong)
?Bloomhunger: create a heal AoE

Healing skill
Vampire sign: steal opponent life force to take it as your own (like a necromancer).
10% of opponent vitality

Utility skill
Bristleback’s training: Throw multiple dagger on the foes.
Crab’s training: Block incoming attack and regenerate depending on the damage.
(Underwater)Largos’s training: ether wing that cast quickness an inflict sink to nearby enemy
The dragon’s training: take out a small stolen pact canon that inflict daze

Elite skill
The Maw’s souvenir: the shape of a small leviathan appear and inflict torment, confusion and knockback or sink
Trait line
Minor:
The Predator: Allow the use of the rifle, stance and training ability.
Forceful taker: Gain a chance to steal boon when using utility skill
Powder’s training: rifle and pistol do more damage

Adept Traits
Rolling Devil’s training: Do damage while dodging.
Trent’s training: your attack can heal nearby player.
Skelk’s training: stealth stay for longer
Master Traits
Unrested hunter: attack do more damage when under 20% of vitality
Adaptator: changing stance give you back initiative (3 initiative)
Meditation: your first shot have 20% more to be a critical shot

Grandmaster Traits
Anti-toxine: activating healing skill will counter the ally’s condition
Stay calm: the more you stand still the more your AA is powerful
Hunting friend: Friendly shooting become AoE

Is the legendary mawdrey with Taimi?

in Living World

Posted by: Dawanarth.4601

Dawanarth.4601

Maybe it’s a new Pale tree?

RIP skills :C Q_Q

in Thief

Posted by: Dawanarth.4601

Dawanarth.4601

I did’nt think we would have a nerf like this.

Add to the steal mechanic

in Thief

Posted by: Dawanarth.4601

Dawanarth.4601

I did not see that under this angle.
I’m sorry.

Add to the steal mechanic

in Thief

Posted by: Dawanarth.4601

Dawanarth.4601

1st of I’ll like to apologize for the possible mistake I will make :

So we can steal an ability to the foe( like Ice Shard, Whirling Axe…),
what about the ability to use the enemy’s field ability to make
finicher(Projectile,Whirl,Leap) while still taking damage from it.

True that would make us OP against AoE user but we would still take all the original damage.

[Suggestions] Future Elite Specializations

in Guild Wars 2 Discussion

Posted by: Dawanarth.4601

Dawanarth.4601

Glove as a weapon:
Thief: Wild/Acrobatic figther(jumping around the enemy)
Warrior: Boxer(Which can do some knok back attack)
Elémentalist: Invocation and close carter attack (punching element in the enemy)
Mesmer: Caster (that do less adventage but do more damage)
Necromancer: Changing dead enemy into minion (for some time)
Gardian: Hand sigil (dealing alteration to the enemy and cure the other player and the spirit weapon)
Engineer: Builder
Ranger: trapper (who put alterration with trap of all kind).
That would be cool I think.