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Best Necro Armour

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Posted by: Dejavu.4638

Dejavu.4638

Personally i love Arah armor, combinated with a nice eyes from a necro character and with the backpack of the karka´s event it seem pretty good

http://i1.minus.com/jbbges3g3nogUJ.jpg

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Why is Dhuumfire OP?

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Posted by: Dejavu.4638

Dejavu.4638

U are supposing the top of the damage, dont incluid Stun Breakers, Runes of Melandru, Cleansing Conditions?? In the game exists a lot of Stun Breakers, practicaly every class can clean condition. In your example it seems u are playing against a person who dont have hands! -.-!

Dhuumfire can do its damage every 10 seconds, and you have a 2 second fear every 20. I’m assuming you know how to play a condition build and bait out their stun breakers and cleanses, and then burst them with 15 bleeds, terror, and burning and laugh maniacally as they die.

Ok i agree with u but i ask, Why necro cant have a burst condition build in this game if all the classes have powerful Burst builds? And if u ask which class, go to the forum of thief for an example, 18k backstab

Why is Dhuumfire OP?

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Posted by: Dejavu.4638

Dejavu.4638

Please name any builds other than 30/20… that use dhuumfire without terror.

Axe/Dagger+Staff
30/10/10/20/0 Rampager gear.

Works in PvE, but zerker is just superior.
Dhuumfire helps it catch up somewhat, however.
Further work needed.
Would be better if Greater Marks wasn’t a must-have.

Dagger/Dagger+Staff
30/30/10/0/0

Dhuumfire helps raise the damage while taking advantage of both Crit Chance and Condition duration.
Withering Precision allows the Necro to stay in close range for longer, especially when combined with Enfeebling Blood.

Unfortunatly not very good.
Necro’s survivability needs work.
It will likely be a very good build once Necro’s defenses get buffs.

Now name me any builds that use terror without dhuumfire.

10/30/10/0/20
This is assuming that Anet splits Fear’s damage between Master of Terror and Terror.

0/30/20/0/20
This is assuming Greater Marks becomes a Master trait.
…although that’d mess up many builds.

Really my answer here is just theorycraft.
There are so many ways to nerf Terror.

Your post leads me to think that you have no idea what a condition necromancer should be all about.

Slow attrition.
That’s just not viable atm because Necromancer doesn’t have enough survivability.
Perhaps that will be fixed in the future, but probably not anytime soon.

I was hoping you will make the proper conclusion. None of the builds you posted with dhuumfire… are condition builds. Or even viable in tpvp.

In TPvP noone complain about the necros cause noone use necros in TPvP cause of :

https://forum-en.gw2archive.eu/forum/professions/necromancer/Why-necromancers-don-t-quite-cut-it-by-Zzod

The QQ comes from sPvP and that is why all of people comes to SPvP to do damage and dont care about Survability, Stunbreakers, CC or Cleansing Condition, only offensive skills.

For that people is most confortable ask for a nerf that learn to play against that

Why is Dhuumfire OP?

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Posted by: Dejavu.4638

Dejavu.4638

Dhuumfire+terror, on top of the normal condis and AoE pressure we can apply is what is too strong. Think of it this way, in the standard 30/30/10 build you deal 678 dps with burning and 1173 with terror. Dhuumfire has a base duration of 5.2 seconds (and generally people have 10% on their runes, so 5.6) meaning it ticks 5-6 times, for 3390-4068 damage (assuming 1400 condition damage, which is just a tiny bit lower than common), and Terror is easy to get to 4 ticks, or 4692 damage. Which means just those two conditions alone deal 8082-8760 damage. Throw in your bleeds, AoE cleave from a team, w/e and you can pretty easily murder someone with that combo.

U are supposing the top of the damage, dont incluid Stun Breakers, Runes of Melandru, Cleansing Conditions?? In the game exists a lot of Stun Breakers, practicaly every class can clean condition. In your example it seems u are playing against a person who dont have hands! -.-!

Why is Dhuumfire OP?

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Posted by: Dejavu.4638

Dejavu.4638

Is a good burst condition build, and its fine, i think is the first time in the game that necros shine and all are talking about it. In the last 10 months only exists in the game 6 classes, and 2 sparrings (Engineer, Necros), but now both of the sparrings shine and i am so happy for that. Anyway, all the nice builds have a form that u can counter it, the problem is the people dont want to find and instead of that they are asking to Arenanet for nerf.

I see so much QQ in this post, why dont you go to the other forums to:

- QQ, i almost kill the guardian and his heal is to OP!
- QQ! that thief put 18k on me with a backstab.
- QQ, that ele never die!!
- QQ, That one hundred blades one shot me, it hurts!
- QQ, I cant find the real mesmer and their phantoms are hitingme so hard

Op Necromancer are Normalizated

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Posted by: Dejavu.4638

Dejavu.4638

Hello Guys,

In the recently path (July, 9th) Anet “fix” the Superior Sigil of Pralization, wich afected the fear increasing the duration by 15%.

Before the patch, in sPVP and tPVP, with the Build 30/30/10/0/0, Runer of Necromancer and the Sigil, the duration of Fear was 65%, but now with the same build only is 50%.

Its mean that in this moment that build doesnt the damage like before the patch cause the fear dont get an extra tick from Spectral Wall, Reaper Mark (Staff#5) and Doom (DS#3, more than 600 units), making this build not OP.

So I dont think that a nerf of terror is necesary, cause the most of QQ coming from PVP, and in PVE and WvW this build doesnt shine like in the past in PVP.

Another reason to Not nerf Fear damage.

PD: In PVP i run with a 0/30/20/0/20 With terror, not burning
PD2: Sorry about my english is not very good

EDIT: I am doing some test with my build that i have 50% +20% = 70% fear duration and i dont get the second tick with Staff#5, can someone pliss test that? Thanks!

(edited by Dejavu.4638)

Everyone QQ about necros

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Posted by: Dejavu.4638

Dejavu.4638

Necromancer was bad before patch… hot join was a nightmare for a necromancer, and 1v1 even though more or less balance you could never fully win a fight, players would just leave the fight as soon as you win, and you could not follow.

Were weren’t “very” bad, we were only bad in one aspect… which regrettably it’s the one aspect that everyone uses in general to begin with.

In PvP people tend to zerg if possible… as the months passed people started realizing that if you zerg a necromancer he is dead meat… so not only we were zerg-able, but people were putting a lot of effort into zerging us.

90% of the time when you would out skill a player he would instantly run and come back with someone else for a sure win… it was more or less a nightmare. We had to use cunning, clever tactics just to compensate for these facts… while others face roll on keyboard in numbers.

So… necromancers were not bad as a class, they just had a backdoor so to speak… a major weakness, and it was exploited to the max.

Anyone claiming otherwise… can you please tell me how exactly you survive 4 chain CC burst from 2-3 players ? If pulled off correctly you are dead in 4 seconds through Death Shroud with absolutely no way of countering it. You are literally CCed the entire 4 seconds… and then you are dead.

Skill can only be used if you have a chance to press any button… it wasn’t skill based…

edit: I’ve watched the curse organised tournament… 8 teams… 1 necromancer. Could it be that necromancer was actually good, but no one bother taking one… maybe it’s a coincidence…
I don’t know how many of you noticed what won the games… it wasn’t damage or defence, it was CC and mobility. It was a race of who can CC and out mobility the other team…

I may not have enough experience to play the PvP game cause i have not practiced much, but i have many many years of PvP experience in many different games, i know how to read and interpret what i see…

U expose exactly what i think. Anet cant nerf necros cause some guys QQ about their deaths against a necros in SPVP, in TPVP noone take a necro seriously….

Everyone QQ about necros

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Posted by: Dejavu.4638

Dejavu.4638

Necros before the patch were very good with the “Necro fear Build”. Post patch this was complemented with torment and the buff of skills like Doom and Spectral Wall. In my opinion we dont need burn, we need to be just like we was before the patch, but Anet dont believe that, they are thinking in nerf the damage of Fear.

Again Dont Kill the necros!! Just keep off Dummfire plz

Everyone QQ about necros

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Posted by: Dejavu.4638

Dejavu.4638

I really dont understand why in this forum are more people who dont play usually with necros than people who play with necromancer from the beta events. That people only come to this forum to post topics about “nerf necros”, “QQ”, “Fear hurts a lot”, etc etc.

Why Arenanet put burn into a Necros trait?? To have an excuse to nerf fear in the next patch? Just keep off the burn trait and put in the garbage and let the necros in peace with their pre patch build of terror. I dont use Dummfire and i dont want the suppuest necros nerf of fear in the next patch!!

Dont kill the Necros Again! -.-!

Question about Superior Runes of Nightmare

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Posted by: Dejavu.4638

Dejavu.4638

Hello Guys,

I was looking for information about the Superior Runes of Nightmare. Those runes were bugged so long time, and my question is if this runes are actually bugged (20% Condition Duration instead 10%) Thanks for our replies.