Showing Posts For DelayTheDecay.2675:
But people saw Jennah grow up. Unless Anise has been raising an illusion for more than 20 years, from baby to full grown woman, Jennah can’t be an illusion (or else it’s terribly far fetched writing).
If Anise is Livia, that wouldn’t be far fetched at all, considering she’s several hundred years old and has presumably overseen the Krytan throne the whole time.
Meet Tarwen the elementalist .
Wow. She’s really beautiful.
Here’s mine, elementalist Caaaaptain Plaaanet! (I really need a name change contract.)
Dragons Jade Kris and Wayward Wand in that picture, just got my ascended scepter though
In the last one, he’s sitting in a spring in Dry Top after experiencing Omadd’s machine, reflecting on life and thinking about his choices.
(edited by DelayTheDecay.2675)
6.5/10 for first name, seems a little bland.
8.5/10 for second name, sounds like a striking and assertive sylvari.
Mine’s a male elementalist, Caaaaptain Plaaanet!
Blue skin. Green leafy hair.
I really don’t understand how everyone is reporting such low drops. Maybe I’m just lucky, but I’ve been consistently getting 1 foxfire every 45 logs or so. I’ve got a pretty large sample size, (>1000 logs) and the only boost that I’m using is the occasional guild banner. I’m not even using a gem store axe, just Orichalcum.
If you’re farming, I’d really recommend just staying in Melchor’s Leap and Cursed Shore. Do a quick run through the map, starting at Pagga’s and work left (make sure to go up to Lyssa’s temple, 4-6 nodes up there) until you get to Cursed Shore, then do the same thing going down. Go do something else while you wait for the hour to reset nodes and then start over. Not very tedious, and you can break it up by finding the occasional champ fight or jumping into a temple run as you’re going by.
But, where did we get the seed? Leftover from one of the charr? Even if this is very likely and I like this idea, one of the big mysteries was where is the cave with those seeds….Maybe the cave was part of Mordremoth? Not impossible
So you’re suggesting that Ronan was mucking about in Mordremoth’s womb/eggsack and decided to take a souvenir?
…not your finest moment Ronan.
Just wanted to add that while it might be a problem further in the future, we shouldn’t think that Dry Top is going to be completely abandoned just yet. There’s still at least one more chunk of it to be revealed, which will add new events and get people back into the map.
I also expect that in that patch they will address the insect fossils and the ambrite recipes because there have been a lot of people complaining about them.
Most likely, at the end of this arc, once the Zephyrites have been saved and their people have recovered, there will be some merchant standing around selling fossils and recipes for Geodes or Laurels or whatever other currency they deem appropriate.
Even if you didn’t finish your own personal story, you can unlock the new one just by loggin in to the game on the right timeframe. But you wouldn’t be able to play it until you finish the first ps.
So, if you unlocked it, go kill Zhaitan and then will play the new ps for free. If you didn’t unlock it, go kill Zhaitan and then will need to pay to play the new ps.
Actually, you can play the new LS without finishing the PS, it just won’t make sense because it takes place afterwards.
Foxfire clusters are not as difficult to get as you might think. I harvested for 2-3 hours last night and got 13. Guild banners are dropped everywhere in Orr, and the zerg is pretty helpful. “1700-2400” nodes is just not true, if you’re looking for 48 clusters. It’s probably a lot closer to 600 nodes, and if you’re smart about using boosters, less.
I honestly think that’s very manageable, and I was rather enjoying running around and with everyone, and hoping for that chance at a cluster.
Oh. Weird. I got mine from opening the bag that you get when you complete the story step. They should probably change that dialogue, it’s a bit misleading.
Thanks for clearing that up though!
I’m familiar with that, I have the four normal pieces for the back piece that Rox gave in the other story steps (mysterious seed, ley line rock, water vial, phantasmal residue) . The odd part is that she offers me this chunk of Duke Barradin’s statue and my only option is to decline her. Maybe it’s an extra piece that you can only get if you complete that story step with a completed back piece?
At the very end of the “Plan of Attack” story step, after you’ve talked to Smodur and Rox for their story pieces, you can talk to Rox again and get some weird dialogue. Basically, you tell her that the Mists are vast but Rytlock will probably be fine, and then she randomly offers you a piece of Barradin’s statue (for some strange reason) and your only option is to say “Nah, I’ll pass.”
Is it related to the backpiece? Why does she even offer this to you? Has she spit on it “for luck”? These are questions that need answering.
The only thing I can think of is that it’s like when cats bring you dead mice as presents. “Yes yes Rox, very nice, go put the spectrally imbued rock back now.”
( I did it last night and I didn’t grab a screenshot, but I can go back and do it again to verify if it would be helpful.)
Anyone know?
You, sir, are a genius.
Lore? Ha! This is guild wars 2. Tequatl’s revamp has nothing to do with story progression, they just wanted to make his encounter more intense and enjoyable… lets hope they didn’t miss the mark and move straight into the realm of painful and lengthy.
Unfortunately, I’ve been getting this feeling more and more recently. It’s really disappointing, especially for someone used to the lore quality of Guild Wars 1, and looking for that around every corner in the new Tyria.
I’m not saying that they’re not adding any new story; they certainly are. My complaint is that the stories are shallow and brief, often having no connections to the world in scope. Scarlet was nice in that she incorporated so many different elements and factions and basically gave theorycrafters all the materials they needed to run wild, but it gave no real evidence to anything. There are far too many mysteries in Tyria for them to make a satisfying story by introducing new factions and enemies that have nothing to do with anything else.
But then again, they drop little things here and there that hint that they haven’t forgotten (the ascended Ancient Mursaat Token, the canceled Abaddon fractal, even the scheduled Thaumanova fractal).
It feels like there are two forces inside ArenaNet: one pulling to go back and expand on the rich and wonderful story they’ve created, and one trying to make cheap, quick content for players that don’t care about the story. It seems like the latter has been winning, and it’s really disappointing.
Initially, I was very confused by this update. It seems really out of place, and just confusing, given the direction that the living story has been going so far.
However, after thinking about it for a little bit, I think that this can have real potential with moving the main storyline of Guild Wars 2 forward.
While most people are skeptical that the dragons will be involved with the living story, this update seems to say otherwise, and I think that’s a good thing.
So, first of all, we know that Tequatl is (was?) Zhaitan’s Lieutenant and Champion. We also know that at this point in the story, Zhaitan is dead, which makes Tequatl’s resurgence a bit odd. Sure, there are still Risen milling about all across the Sea of Sorrows, but it was implied that their power and numbers were dwindling without their Elder Dragon around.
With this in mind, I can think of two possibilities:
Tequatl, being created by an Elder Dragon, entwined with much of the magic of the Elder Dragons, absorbed much of Zhaitan’s magic after he fell, much the way that the Elder Dragons themselves consume the magic of Tyria.
Or, Tequatl, leaderless and with draining strength, sought out a new master: a master in the “depths.” Yes, Zhaitan was related closely to water, sleeping beneath a sunken nation, and surrounded by the Sea of Sorrows, but ArenaNet seem to be putting particular emphasis on the fact that Tequatl is “rising” from deep in the ocean. The Sea of Sorrows seems to be a relatively shallow body of water, dotted with islands and archipelagos aplenty, so it’s likely that Tequatl is actually emerging from the Unending Ocean, which is highly speculated to be the location of Bubbles.
Personally, I like that theory much more, even if it may be stretching things a bit. However, if one imagines Tequatl as being of similar intellect as Glint, it does make a bit of sense.
Putting Tequatl’s lore aside for a moment, this update puts the living story in a very interesting position. Throughout the living story, we’ve seen recurrent characters in each update: Rox, Braham, Kiel, etc.. Although Kiel is probably busy in Lion’s Arch, it’s very likely that we’ll see Rox and Braham interacting with Tequatl, and even more likely that certain members of Destiny’s Edge will make an appearance. AreanNet is poised perfectly to take these new characters, which many players have started to grow attached to, and throw them into the dragon fight, perhaps becoming the catalysts to reform Destiny’s Edge, or form a new group to combat the Elder Dragons.
It’s an extremely exciting prospect, and I can’t wait for this update, and to see how all of these simultaneous storylines (Marjory and E, Ellen Kiel and Gnashblade, the Consortium) tie into the future of Tyria.
What do you guys think?
Most of his power. Not all. If all was absorbed, he would have had the same fate as Abaddon.
And yes, it was to re-imprison him. But why? Why not kill him, like Abaddon? Why wasn’t that the wish of the gods?
My apologies. The geography of the Deldrimor front has changed completely since the rise of Zhaitan, and it looks like a completely different place. I don’t doubt that it is, save some Dwarven ruins.
I am well aware that humans are not native to Tyria, but if they truly did first step onto Tyria at Orr, why did they then flee south? Did the gods think the humans couldn’t handle the races up there yet? And did a civilization end up being developed in the south, or did they flee from there because of some greater threat?
I may have misspoken about the homeland of the Mursaat, but based on everything that we know about them, they definitely have a large amount of dealing with Janthir, and it’s more than possible that the remaining Mursaat fled to there, as it seems to be isolated from all of the major races.
How do we know that Melandru is the oldest of them all? I don’t doubt you, I’ve just never come across that in the lore.
And I believe that you misunderstood me about Grenth. I did mean that he gained the powers from his mother during his birth, but was simply implying that she must have given him an enormous amount of strength to be able to defeat Dhuum, which he may have returned some of once the deed was done.
About Lord Odran, what unholy ways would make this possible? Magic from Abaddon? I suppose that would fall in line with some of Shiro Tagachi’s powers, but it seems to me that he stumbled across magic that was more like the powers that the gods themselves possessed than the magic that was given to mortals.
Perhaps not a bubble, but some sort of vast underground cave, or grotto. For some reason, I get a very Kurzick-y feel from these guys, so it would make sense to me that they also dwell in a place of stone. Also, if they did indeed live underground, it would be interesting to see if they have ever had any relations with the Asura, although they probably wouldn’t have ventured that far beneath the ocean.
Just one thing I wanted to add: the Searing Cauldron was not actually from the Titans. The Titans merely told the Charr about it, and told them to use it. The Searing Cauldrons (plural) are powerful, ancient relics, like Magdaer, Sohothin, and the Lost Scrolls, possibly older than the Human Gods.
The majority of this topic will include spoilers to the first Guild Wars. I’m not going to put the whole thing in a spoilers box, but you have been warned. It’s a little long, but full of what I think to be really interesting facts and theories about them, which I would love for people to expand upon.
The human gods are a very interesting subject in the Guild Wars universe. Not truly gods, but powerful spiritual beings, they are extremely unique, and likely not native to Tyria. The current gods that are accepted by the humans are Dwayna, Balthazar, the twins Lyssa, Melandru, Grenth, and Kormir.
The last two are canonically of human descent; Kormir was a human who ascended to godhood in the first game by absorbing the power of Abaddon, and Grenth is the son of Dwayna and a human sculptor, most likely Malchor. Presumably, his godly powers were given to him from Dwayna when he was born. He then defeated Dhuum, the previous god of death, and absorbed most of his power, possibly returning a large chunk of this power to Dwayna as payment for his ascension to godhood.
Of the other gods that once were, we know a few. There is Abaddon and Dhuum, both previously mentioned, and there is Menzies. Menzies is the half-brother of Balthazar, and leader of the Shadow Army, who were foes in the Fissure of Woe.
This description begs a very interesting question. If Menzies is the half-brother of Balthazar, then who were their parents? Were they mortals who ascended to godhood like Kormir? Or were they born to a god of different mortal “contributors,” like Grenth?
Dwayna is somewhat of a fertility goddess, being the goddess of life, as well as the leader of the gods, and somewhat of a mother figure to all of them. It is feasible to suggest that she is the source of all of the gods, or at least the current ones, and that their birth is similar to Grenth’s. I personally like the idea that Balthazar, Menzies, Grenth, and maybe Melandru are all descended from Dwayna, but are unaware. Dhuum also seems a little like an estranged husband, but that’s definitely just postulation.
Both Abaddon and Lyssa possess(ed) powers that are far too dangerous to the gods for it to be conceivable that they would be given by Dwayna. Abaddon, god of secrets, knows many truths about Dwayna and the gods, which may have been what caused him to drift away from the will of the gods and give the humans magic. Perhaps what he knew made him scared of the other gods, and giving the mortals magic was his contingency plan. Lyssa possesses the power to make the gods and other beings forget; While the other gods focused on building Arah and beginning a new future, Lyssa gave them joy and helped them forget the past. Definitely scary stuff, and I imagine Abaddon alone would be immune.
One last point of interest is the not-entirely-canonical Arachnia. Said to be the god of spiders, her existence was found by mining through the gw.dat file from the original game. Essentially, a large portion of the Realm of Torment sits atop her carcass, and the descriptions made it seem as if she wasn’t entirely dead. Pretty freakin’ creepy.
More importantly, does that imply that the death of Abaddon and the eschewment of Dhuum and Menzies is less of a sundering of the gods and more of a cycle, which makes Dwayna seem even more terrifying. Was she killed and absorbed by another? Does a fragment of Abaddon persist? Are the corners of the Mists littered with dead gods whom the current guard were unsatisfied with? And how the hell was Lord Odran able to tap into the power of the mists, something only the gods have ever been able to do?
These are some of my questions. Please, share some of yours!
Abaddon was only able to be destroyed completely because his power was absorbed by Kormir. This was never the case with Dhuum, so he simply fell into sleep once more, waiting to regenerate and rage upon the Underworld once more.
One might ask why this is so. The PC defeated Dhuum at the end of the Underworld storyline. A ritual similar to the one used to transfer the power of Abaddon could have been used on Dhuum while he was in his weakened, slumbering state.
The only answer that I can come up with is that the gods did not want Dhuum destroyed completely, and so did not give their blessing to such a ritual.
There are a lot of places that we’ve heard about, but have never ventured to in either game. They’re not exactly new continents, but there are a lot of things about them that are really exciting. The few that I can think of include the Flame Legion homeland, east of the Blazeridge Mountains, the Deldrimor Front, Scavenger’s Causeway, and my personal favorite, the Isles of Janthir, the home of the Mursaat.
Not to mention all of the areas that may have been changed over the last 250 years completely, filled with completely new and unique life. Remember, the Sylvari are a race that was developed over the gap between the two games. I didn’t include any unknown areas in Cantha or Elona, but there are plenty there too.
As far as lore goes on other continents, we know a few things. There are conflicting reports of how humans first appeared on Tyria; the popular theory suggests that the gods carried them through the Mists and they arrived on Orr, but there is a lot of lore and evidence that proves this false, instead suggesting that the first humans came from a continent south of Cantha, and that a civilization was built there long before Cantha, Elona, or Tyria had ever seen humans.
In addition, we know that the Kodan have come from somewhere to the north of the Far Shiverpeaks, but I believe information on them is limited as well. We have no idea where the Largos are from, but it’s likely that it’s somewhere in the Unending Ocean. That’s all I know, if I missed anything, I’d love to hear more!
To be honest, I’m much more afraid of the Black Lion Trading Company than I am of the Consortium.
Has anyone noticed the Black Lion Trading Company Ship off the east coast of Southsun Cove? It took me a while to find it.
It seems really shady to me, considering this dock isn’t really connected to anything, and it’s hidden behind some cliffs. There’s the big Pride Point dock to the north, and the Pearl Islet dock to the south. Why hasn’t this docked at either of those places? The only thing that makes sense to me is that they don’t want the Consortium to notice them.
I’m not suggesting that the two sides are going to break out into all-out war, but it’s pretty evident that the Black Lion Trading Company is worried enough about the upstart Consortium to be doing some covert reconnaissance. I’m predicting some sort of capitalist cold war between the two companies in the near future, perhaps giving support to opposing sides of some new conflict.
In any case, A+ work on the storyline once again, ArenaNet.
Without the inclusion of Cantha, the asian culture is the only major culture not represented in the game. As scizwig posted, Kryta and (pre-searing) Ascalon have strong European parallels, in terms of the culture and landscape, Istan and Kourna are influenced by African culture (although I believe that Kourna has a strong Aboriginal influence as well), and Vabbi and Orr represent middle eastern culture. In addition, in Guild Wars 2, the Norn are heavily influenced by Scandinavian traditions and Native American beliefs, and the Heket and the Tengu mirror South and Central American cultures.
The only major culture not included is the asian culture (besides perhaps the Russians, but one could say that the Charr are a conglomerate of them and the Romans), which doesn’t seem to make much sense considering it takes up a gigantic section of the world, and a huge amount of fans are asian.
All of the cultures in the game are so polarized already that by not including an asian culture, you’ll just make fans feel left out. Besides, since all of the races of the world come together to fight an ancient evil, it shows unity that breaches the boundaries of nations and cultures. Except for asians, apparently.
I know that this was not your decision ArenaNet, and I still have as much respect for you as I always have. But please, tell NCSoft to get their heads out of their kitten