Showing Posts Upvoted By Diva.1476:
Closed the video at 4 minutes, the PvP in the video is a bad example of your build.
First of all, a lot of these fights, like 80% of them, is you coming and finishing off enemies that were already fighting your team-mates and were low aka the illusion of good damage.
And the other part is you unloading every possible skillshot into scrubs that don’t even dodge and are unaware of whats happening around them.i ran the same build for a while and let me tell you its problems:
1. Low hp
2. Mediocre damageIf you think the damage is high, then that is only because you are PvP’ing against idiots that are eating your dragon’s tooth, which is a major part of your rotation burst, otherwise if you will PvP against people who aren’t lazy to dodge around, its very difficult to land it, thus negating a good chunk of your damage, since you are running /F in your other hand and don’t have access to other offensive abilities and no escape if you run into someone who knows what he is doing.
You run 14k hp, a decently skilled player will burst you down with almost any class, before you can do any considerable damage without your dragon tooth.
If you played S/X ele you would know that dragons tooth is NOT a major part of your rotation burst. Dragons tooth is a high damaging skill, but a correctly placed phoenix will do way more damage. Dragons tooth is a good low cd skill to bait out dodges. If it hits, even better but if it doesn’t then you can still deal out considerable dps.
This build has high damage if used correctly. Saying an S/X ele has little damage outside of dragons tooth is just stupid.
If you were a good player you wouldn’t need to rely on a high health pool to keep you alive. S/f has many active defences: invuln, 2 blinds, increased armor, 2 missile defence and 2 condi removal skills. The focus also helps set up your burst with 2ccs.
In sPvP you shouldn’t be running away, and if you are its fairly easy to kite around terrain regardless of class/build.
Pretty much everything you said makes it look like you have no idea what your talking about.
(edited by TomoHawkx.8139)
This is a solid build against most of the things you’ll run up against in sPvP and WvW in 1v1 situations. Thieves, Rangers, Mesmers, most Warriors, and other Eles are easy kills for this sort of build. Necros and DPS Guardians are pretty nasty (as is any build with good condition removal that doesn’t rely on critical damage), but they are typically bunkering and can be ignored.
My question is, why isn’t this build more popular? The fact that it’s not on Metabattle? It’s easily better than any other condition damage build for Ele I’ve tried thus far. While it lacks the versatility of D/D Ele, it crushes Thieves, and who doesn’t love that?
So D/D is great in sPvP, but in typical WvW roaming engages, especially after the cele nerf, D/D no longer has teeth. I respect the build, as it has great support, utility, and mobility, but its killing potential, and in duels with other common roaming classes, it falls short. As such, I’d love to have a discussion of alternative builds for roaming in WvW.
One build I admire is Diva’s condi signet Earth ele. My issues with this build are the lack of viability in all but the smallest of engagements (no real group support; this build is entirely a duelist), and terrible mobility. However, it absolutely crushes nearly every roamer build out there, and the Thief tears are wonderful.
I’ve experimented with S/F Fresh Air, and found that somewhat lacking in WvW. Poor mobility, glass cannon, and difficulty landing necessary skills make this burst damage build fun but limited in application.
Has anyone else experimented with, and found great success, in using non-D/D builds for roaming in WvW?
Cheers.
Hello all,
I stumbled across this post a few days ago and I was intrigued.
I wanted to try something a little bit different. So I tweaked a few things.
Same logic and concept applies, load up your opponent with conditions and watch them die whilst you stay in Earth attunement to avoid being critically hit . . . however . . . As a little twist instead of signets I decided to try out conjure weapons instead. Please hear out my madness first.
My ideology was simple.
Load conditions > switch to Earth (so can not be critically hit) > use conjure weapon to hit harder while still applying more conditions whilst still staying in earth rather than staying with just the Earth attunements skills.
Theoretical analysis complete, time to try it out on the battlefield.
Video 1 : https://www.youtube.com/watch?v=PLucU7x6yLY
Video 2: https://www.youtube.com/watch?v=c9N3wxH1HUo
I would just like to point out this was like my first time ever solo roaming so I am still learning.
Upon review I know I make a ton of mistakes like for some reason using water skill 3 on the enemy??? (fail I know) / not using earth skill 4 at better times / using the mouse clicker -_- old habits die hard . . . But . . . I am using this as a learning curve to see on how to improve.
I believe with a bit more time there could be some potential. The footage taken is over the past 4 days so I am still trying to learn the completely new build. Still looking for areas to improve upon. I know some may say having 2 conjure weapons as part of my utility skills is an utter waste and pointless and you are correct. I am merely at an experimental stage at the moment seeing and speculating what could go well with what.
Because I know the element of surprise can be a very powerful factor, most people don’t expect to see someone hurtling towards them welding an earth shield and then when you pop earth shield skill 5 . . . woahh well . . . I wish I could see the players reaction as I bet most of them are thinking “What the?!”.
Being unpredictable & tactical will rather win or lose you the fight.
Overall I think its a pretty fun build. Could have a bit of potential. Just something a little bit different.
Any feedback would be great.
Thank you for your time.
See developers, I told ya if you made losing less harsh people wouldn’t get so angry anymore.
All yall need to start listening to the ‘right’ people.
You know how the community says ‘pvp population is tiny’, well the old leaderboards with that tiny pvp population, some people that did play a lot of games, struggled to be on the leaderboards due to old leaderboard being full of garbage, people win 2 games and sit on leaderboard no more.
I like this leaderboard because its more active and good result. Tired of pug accounts hogging up space. Makes it so you have to focus on one account and not somebody trying to make anet look bad by getting all 10 of his accounts on leaderboard and than have 9 of them go inactive just to stall players.
This new leaderboard really gets the ‘tiny pvp population’ on the leaderboards and ranks people in a good manner as well.
Yeah and the best part is, you have to keep earning points which gets you going and actively play matches to stay in the leaderboards, slackers will now be thrown out quick
Yup, I like this because the old leaderboard was filled with 2nd and 3rd accounts of people just showing how many times they can win and therefore took up space on the leaderboard and you didn’t get the real pvp community on the leaderboards, with this leaderboard you’ll see those people you play against in game on the leaderboards which is good because it gives you an idea of where you are compared to them and sense of competition with them.
Also, the old leaderboard I’d see some people I’ve never seen play on it. All that tells me is that they play at odd hours and avoid playing against other good players to make it seem like they are the best, but fact is they just farm newbs at hours. This new leaderboard rewards you on the quality of games you have, which is defiantly a plus.
It gives people a feeling that its possible to get to the top 25, unlike what it was before, felt impossible, why bother trying, which is bad for the pvp community. When people don’t pvp because they assume everyone is better than them so why bother trying, you don’t get more players to enter the pvp scene. Like the big tournaments they’ve been doing, its nothing but rerunned players playing against same people again. None of the other hundred thousand players decided to give it a try. Why? Most likely due to feeling like it was impossible. Now that they make things feel possible you’ll see an increase in the community. Now that they make points rated off games, you’ll see more competition in the community outside those big tournaments.
Nothing but good changes were made.