Showing Posts For Dom.4859:

Afk Minion Farming - Against ToS?

in Guild Wars 2 Discussion

Posted by: Dom.4859

Dom.4859

Those would indeed be the farmers I’m talking about! I don’t know whether reporting them will reflect badly upon my account, especially if it really isn’t against the ToS.

It just feels rather cheap to me and definitely not something Anet intended to happen with the introduction of the auto-loot system. Maybe the auto-loot system should be disabled after prolonged periods of non-character-interaction. The distinction between in and out of combat for long enough simply isn’t good enough.

Afk Minion Farming - Against ToS?

in Guild Wars 2 Discussion

Posted by: Dom.4859

Dom.4859

I’ve been doing my gathering routes recently and seen the same group of reapers parked with a full minion army in the same spot for many hours at a time. They’re often there when I go to bed and there when I log on the next day.

All the while their minions are killing the dredge that spawn, keeping them in combat and generating loot for their pact commander perk to auto-loot.

This type of ‘exploit’ has existed before with AI but has needed some form of botting-looting system, now that anet has facilitated this type of farm is it still against the ToS?

If you believe it to against the ToS, how should I go about reporting these players? Surely accruing loot and wealth whilst not at your computer isn’t allowed?

Is Berserk Guardian still best pve?

in Guardian

Posted by: Dom.4859

Dom.4859

I’m not sure I get this; direct damage doesn’t stack, so how do you front load it? If you’re running a rotation, what is this peak you achieve?

There’s a time lag associated with beginning combat and achieving the maximum condition stacks that your build can output. Tongku is saying that during this lag or ‘ramp up’ (i.e. damage increasing over time due to increasing condi stacks) a berserker build will have been dealing much closer to its maximum potential damage.

The idea of front-loading being that a berserker is achieving higher damage at the start of the fight while a condition build is increasing condition stack-count and dealing lower overall damage.

Most fights are short in duration, more especially so if the rest of your team are berserker-equipped, thus it may be the case that by the time you reach your maximum condition damage per second the boss is well on its way to being dead. The longer the fight, the more viable condition damage becomes, though it does require you keep a strict rotation otherwise you will similarly lose out on DPS, just as a berserker character would.

(edited by Dom.4859)

Can anyone beat 29 burns stacks, 10958 tick?

in Guardian

Posted by: Dom.4859

Dom.4859

This only works with 5+ closely packed targets, there’s no way this deserves a nerf. It would never be reproducible in any PvP capacity, and it doesn’t really matter in PvE.

Dragon Hunter, not worth taking?

in Guardian

Posted by: Dom.4859

Dom.4859

OK, that’s still pretty subjective if you ask me. I wouldn’t mind understanding why you think the traits are poor. Not all of them are great, but I can still see ways to use the line for a bunch of things. They do appear a little random to appeal to the new things we are getting but they aren’t haphazard. I’m eager to try a DH2,6,8 with LB/Hammer for instance.

I’ve explained earlier in this thread some of the traits I feel are weak, feel free to read what I’ve said there.

Dragon Hunter, not worth taking?

in Guardian

Posted by: Dom.4859

Dom.4859

I think it’s degree of awesome is not established yet so it’s pretty speculative to say its poor. The fact is that if you rock a LB, you are playing a specific kind of role in PVP and I think the traits decent enough in DH to support the LB properly. The LB itself appears to be a pretty good weapon though we don’t what it’s coefficients are on the skills. The other prof elite specs aren’t any different in that respect; they have a specific kind of play in mind if you choose them.

For me the only complaint is that necro spec appears to be formed around 3 themes which really has potential to give more than one style of play. DH does not appear to have that variety.

I was saying the traits are poor, which isn’t at all speculative as we have access to them now (even if they do go on to get tweaked). It is a shame that no such themes exist in the line, it seems loosely thrown together with a few synergies tacked on to make it look like thought was put in.

Hammer times at Ridgmont high.

in Guardian

Posted by: Dom.4859

Dom.4859

Just quickly knocked it together, didn’t bother with sigils and such, but cheers.

Hammer times at Ridgmont high.

in Guardian

Posted by: Dom.4859

Dom.4859

Dragon Hunter, not worth taking?

in Guardian

Posted by: Dom.4859

Dom.4859

I don’t think that’s a fair statement. Why is DH not an exciting, well though-out spec? Aside from continuing calls for 25% RS buff, it delivers many things people have asked for PVP-wise. From a PVE view, I don’t think we needed anything so the fact that any of the DH spec is even useful in PVE is just icing.

Excitement is subjective, to me it didn’t have the wow-factor that the mesmer or necro elite specs did.

Of course they aren’t; those classes needed MUCH more work to get them to whatever Anet’s baseline performance is. As indicated by Anet, Guardian was already quite close or right on top of where they wanted it. Granted, that does limit the excitement to people wanting something new but even then, Anet did deliver something new to us, though to more limited game areas.

This argument is so lazy it infuriates me. I’m not asking for something better than what we currently have, I’m not asking for an elite spec that fixes anything, I want a reason to take DH outside of a ranged weapon. Interesting traits, traits that can oppose other traits we’re offered in different lines, an interesting theme.

As it stands, if I want to run a bow, I need to be tied into a traitline that is objectively worse than others. The flavour doesn’t do it for me, I want a tangible reason to drop 1/3 of my trait lines, and that reason right now is not there for me.

(edited by Dom.4859)

Dragon Hunter, not worth taking?

in Guardian

Posted by: Dom.4859

Dom.4859

Those are very subjective questions and observations that don’t indicate DH isn’t an exciting well-thought out spec. Again, DH has delivered many of the things that people have been asking for in PVP for a long time. If the DH spec delivering those things isn’t good for PVP, then it just proves people don’t understand what the class needs in PVP.

Traps aren’t not ‘the DH spec", so who good they are has no indication of the Dh spec itself.
I think there is synergy in the traits; I don’t think a few singular instances proves there isn’t any.
Conditions subject to cleansing isn’t a ‘bad DH spec’ problem
The virtues thing is to be proven in play. Values will be critical to that assessment once they reach live.

What good is addressing the issue of poor ranged weapons if the weapon itself is tied to a poor trait line?

Dragon Hunter, not worth taking?

in Guardian

Posted by: Dom.4859

Dom.4859

Guardian had a good time in the past…maybe it is time to let others shine….

Guardians have historically been in a good place, therefore we’re not allowed an exciting, well thought-out, elite spec?

That makes good coherent sense to me (/s).

If all guardians are pushed to reroll it makes game life much longer…thus more benefit…

does it sound more coherent sense now ?

Even less, not sure if you’re trolling me now.

Dragon Hunter, not worth taking?

in Guardian

Posted by: Dom.4859

Dom.4859

I don’t think that’s a fair statement. Why is DH not an exciting, well though-out spec? Aside from continuing calls for 25% RS buff, it delivers many things people have asked for PVP-wise. From a PVE view, I don’t think we needed anything so the fact that any of the DH spec is even useful in PVE is just icing.

Excitement is subjective, to me it didn’t have the wow-factor that the mesmer or necro elite specs did.

I am not particularly interested in whether the spec addressed peoples desires and concerns, I personally find guardian to be fine, I enjoy using the scepter as a ranged weapon.

I’ve addressed in a far larger post, earlier in the thread, why I think the DH is poorly thought out, and it comes mostly down to traits. I don’t thematically dislike the idea, I don’t dislike the bow, and I won’t cry about the name.

I just don’t think the DH has traits on a similar level to the mesmer or necro traits, and traits are SO important.

(edited by Dom.4859)

Dragon Hunter, not worth taking?

in Guardian

Posted by: Dom.4859

Dom.4859

Guardian had a good time in the past…maybe it is time to let others shine….

Guardians have historically been in a good place, therefore we’re not allowed an exciting, well thought-out, elite spec?

That makes good coherent sense to me (/s).

Dragon Hunter, not worth taking?

in Guardian

Posted by: Dom.4859

Dom.4859

I think you’re going to get a lot of negative feedback with the title.. But I am inclined to agree, to some extent.

With our old trait lines being bolstered so much I’m having a hard time working out when I would want to take the DH line. Coming from a purely PvE perspective I see almost no reason that DH would be taken outside of a potential max DPS build (utilising Big Game Hunter) that sacrifices utility for the sake of DPS.

In my personal opinion the 2 minors are straight up BAD and wholly unappealing for PvE.

  • Defenders Dogma: Getting a free ‘5th attack’ proc on Virtue of Justice after a block is too niche, and while it may happen in PvE encounters, it won’t happen often and the result of it proccing will be underwhelming.
  • Pure of Sight: Just plain bad. This damage multiplier will never be active with PvE’s current state. Why not bake this into the Longbow AA?

The virtues sound fairly appealing, with the re-work of justice and courage being seemingly more powerful, with courage verging on OP if it retains its ‘all attacks’ blocking, rather than just projectiles. Not sure if it’s just me, or the stream, but I hate the animation for the justice spear-tether, the chains looked awful and the de-tethering animation was clunky and ugly (/rant).

I feel like the traits weren’t at all well thought out either, some of my favourite bad examples are:

  • Piercing Light: This feels like a trait thrown together to appeal to condi builds and to make it seem like traps weren’t shoehorned into the guardian class.
  • Hunter’s Determination: I am truly struggling to work out how a brief bit of stability on a ranged weapon skill is useful.. Even assuming you’re in the fray, and that CC is being thrown your way, it comes after a cast-time skill.. which could be interrupted. I don’t like this trait at all, maybe put 2 seconds of stab on cast, and 1 extra per target hit? Though that’s potentially too powerful.
  • Dulled Senses: This trait feels like it was implemented purely to synergise with the bad GM trait that knocks back.. as is the guard has minimal knockbacks, certainly not worth traiting for.
  • Hunter’s Fortification: 4 seconds of protection in a TINY radius on virtues.. and it’s a GM trait? This is god awful protection up time tied to important CD’s, it’s only going to trigger passively, nobody would ever pop a virtue for this. Maybe virtue of justice spam on trash mobs would have some nice synergy, but it’s so niche, and requires 2 trait lines.. not even worth humouring. If you want prot uptime, take a hammer, not a GM.
  • Heavy Light: Tiny knockback with a sizeable ICD that only applies to ONE weapon.. No thanks. What’s more it’s not even controllable, it could proc at a stupid time that serves you little to no benefit, passive rubbish at its finest.

There’s plenty more I could say about the traits, with numerous others being (IMHO) equally bad, but I won’t bore people.

The traps seem ok, though I doubt they will ever be seriously run outside of gimmick builds (also the maw animation looked awful and low-res, but that could be me again).

I’ve no issue with longbow and the skills associated with it, skill 5 could use a CD reduction, but my main beef is with the traits.

"The Blazing Light" Retroactive?

in Festival of the Four Winds

Posted by: Dom.4859

Dom.4859

It took me more tries than I cared to count.. The constant need to re-join the zerg to gain more tickets to try again was painful and frustrating. If I even get to have another go I’m a bit tentative.

Liadri Veterans & “The Blazing Light" title

in Festival of the Four Winds

Posted by: Dom.4859

Dom.4859

I’d like to be able to retroactively get the title too! I probably won’t be able to play this patch at all due to exams and I’d love to obtain the title considering I’ve already bested her before.

How long is this patch active?

in Living World

Posted by: Dom.4859

Dom.4859

I just want the new title for defeating Liadri, but I won’t be able to play for ~2 weeks, I’d be gutted if it didn’t last a month.

(edited by Dom.4859)

How long is this patch active?

in Living World

Posted by: Dom.4859

Dom.4859

I was wondering how long this patch will run for?

Dev response would be wonderful, but if anyone else knows that’d be great too.

"The Blazing Light" Retroactive?

in Festival of the Four Winds

Posted by: Dom.4859

Dom.4859

Thanks for the response!

Pushing my luck here with a second response, but.. How long will this patch be around for?

I can’t play for at least 2 weeks and desperately want this title!

"The Blazing Light" Retroactive?

in Festival of the Four Winds

Posted by: Dom.4859

Dom.4859

It wasn’t clear from the patch notes.

Does anyone who defeated Liadri last year have this title unlocked already?

Was Liadri hard(er)(/impossible) for Rangers?

in Ranger

Posted by: Dom.4859

Dom.4859

I guess the vocal minority were those who weren’t succeeding at it. When I was thinking about it I couldn’t see any reason rangers would struggle (outside of useless pet AI).

Was Liadri hard(er)(/impossible) for Rangers?

in Ranger

Posted by: Dom.4859

Dom.4859

I seem to remember people (Rangers) claiming that Liadri was more of a challenge as Ranger than as most other classes.

I seem to remember some people claiming it was near impossible..

A question to anyone who played through the Queen’s Gauntlet during its first appearance; was this genuinely the case? and if so, what made her harder as a Ranger?

Foefire's Essence Transmutation - Broken.

in Bugs: Game, Forum, Website

Posted by: Dom.4859

Dom.4859

Having revisited this today, it’s working as intended, the sheathing effect happens on transmuted weapons.. last night it was 100% not working.. I don’t really know what’s up.. Safe to say I’m wrong!

Foefire's Essence Transmutation - Broken.

in Bugs: Game, Forum, Website

Posted by: Dom.4859

Dom.4859

Foefire has a unique unsheathing effect as shown in the below video:

When the foefire skin is used on another weapon the new weapon does not inherit this effect.

This will only be an issue to about the 10 or so other people who own Foefire’s essense, so I’m not exactly holding out on this ever being fixed.. but I thought I’d bring it to attention given it’s one the things I like about the sword.

phalanx warrior new meta

in Fractals, Dungeons & Raids

Posted by: Dom.4859

Dom.4859

It doesn’t even require a second banner to out-do an ele.

We can achieve (using only our own skills) more pre-fight might stacks than an ele can (assuming he doesn’t weapon switch or run 30 arcana):

GS/Longbow is a perfectly viable weapon set for a Phalanx warrior to run (second weapon is of less concern in battle as you’ll want to sit in GS the whole time).

Pre-fight: Fire field, lb3 (6 stacks), Banner (6 stacks), FGJ (6 party stacks, 3 personal), Signet of Rage (5 stacks).

23 party stacks, 20 personal stacks all before combat’s initiated. That’s minimum 2 more might stacks than an ele, and as soon as combat starts you’ll be at 25 stacks.

NB.
While not ideal, Hoelbrak runes are a good way to casually get into this build without breaking the bank, you lose 7% personal damage and 1 second of might, but save drastically on runes.

(edited by Dom.4859)

phalanx warrior new meta

in Fractals, Dungeons & Raids

Posted by: Dom.4859

Dom.4859

I’m glad other people are enjoying this. As soon as the patch dropped I immediately ran this setup and reveled in the delight of my might never dipping below 20, I rushed to reddit to share it..

And I was berated with a vengeance; no one appreciated it.

To see others, especially ‘legit’ PvE players willing to consider and embrace this build makes me happy.