Showing Posts For Downfall.2671:
Adding LFR would really undermine the experience of already optional high-coordination fights.
Thats what mega guilds like TTS do, though. You’re essentially teaming up with other like-minded randoms. LFR would streamline this process so the players won’t need to exploit the guild system anymore. Another approach would be to make teq+wurm pug-able
Well they do have the raid boss summoning upgrade so that might help jab that in the gob.
I agree, but that is just a small step. Anet should look into ways that make mega guilds unnecessary, IMHO. Like LFG but for zergs, where everyone gets ported to an exclusive instance with 30min to prepare the raid or whatever
Since guilds like TTS are just a symptom of bad game design (placing a 100+ players raid boss, that needs heavy preparation and coordination, into the uncontrollable open world with variable spawn timers), i’d rather fix the initial problem instead
I agree, we need more encounters like Tequatl, but they need to be instanced. Tequatl, in its current state, is too much of a coordination hassle to be worth the rewards. Make it instanced with some kind of match making for solo players/small groups and about 40 players total
I want it so rangers know how garbage they are in dungeons and we can stop the arguement about why we don’t like them in dungeons.
Exactly this is the reason why i’m absolutely against dmg meters. People will start to believe that damage is the only thing that matters in this game and we will have even more of those 1337 zerkers that watch the fight while laying in the dust.
I’ve played many MMORPGs and things like these had an absolutely terrible influence on themthe idea is that meters would show all sorts of info, so when someone says “hey noob why you no dps” you could say, “well look at all the effective healing i was doing.”
that is a non-issue though, because all of your problems could be solved by grouping with people that arent jerks—- join a guild, stop trying to hop in the “lfm zerkers only” groups, or do what i do and join the “all classes welcome” groups.
So, they also take into account mobility, group buffs (general uptime and when needed), damage received (burst+absolute) and differentiate between burst healing/damage and over time? Didn’t know that.
Did you play Warhammer Online if i may ask? At the end of each sPVP match, the “value” of each player was shown by the amount of damage dealt/taken and healing done. This led to a situation where people thought that the healer with the highest healing value has been the best healer in that match and everyone tried to build their toons exactly like them. Most healers were absolute crap because of this
I want it so rangers know how garbage they are in dungeons and we can stop the arguement about why we don’t like them in dungeons.
Exactly this is the reason why i’m absolutely against dmg meters. People will start to believe that damage is the only thing that matters in this game and we will have even more of those 1337 zerkers that watch the fight while laying in the dust.
I’ve played many MMORPGs and things like these had an absolutely terrible influence on them
I’ve read a few points the OP makes but the text really isn’t worth it. The author oversimplifies some things or is downright wrong. Also, he bases his points on the assumption that games should be fun which is not realistic at all since games are made for profit
I’ve killed him about 10 times and tried it about 25 times and NOW the rewards are improved. Sorry anet, it’s too late now, you failed
I don’t agree with 90% of the games on there, but as you say it is subjective.
Quoted for opinion sharing.
Quoted for the same reason.
Also, HL2 on first place? Really? That game was ok and i would agree that it could belong in that list, but first place?
The difficulty isnt the fight itself, its everything else around it:
AFK/Leechers
Overflows
Requires TS3/Mumble/Vent
Only SIX turrets, so trolls/afk on one ruin the encounter
This event doesn’t scale to the required 80 members, but a full map.
The disconnect issue
To many people defending turrets spawn champs that are hard to kill
Everyone at teq needs pvt gear (condition still pointless here)
Abusing ele weapons for dps
quoted for truth. I’ve killed him enough to get all achievements (well, i’m still missing that jump pad one since the invisible wave killed me while i was mid air) but i’ve spent way too much time with him and that’s just not worth the frustration that he causes. On top of that, every attempt took about 2h for preparation+waiting.
Reward for all that hassle: 2 cheap exotics
I would have already bought some skins, dyes and those unlimited tools from the gem shop, if they weren’t soulbound…
This is an incredibly annoying problem. And the game doesn’t even offer any settings to work around it (like “don’t drop the target when i click somewhere else”). My axe warrior sometimes jumps to death in that uncategorized fractal because the game suddenly decides that the harpy in front of me isn’t a threat anymore
i have a warrior, necro and ranger on 80. Couldn’t really get into the necro since i just don’t like the class mechanics. I like my ranger but i rarely play him since he feels so useless in comparison to my warrior
I’ve attempted him about 7 times and i’ve never seen the second phase. The problem is not that we aren’t coordinated. The problem is, that we can do nothing against those people that don’t wish to follow any orders.
Also, there is absolutely no fun in waiting 2 hours, rebuilding a team and explaining the mechanics before EVERY attempt and then finding an empty overflow server and porting everyone to it in order to minimize the amount of random people.
This encounter requires a certain coordination but doesn’t give you any tools or mechanics to actually achieve that coordination while also punishing whole groups of players that are not power-specced
I’ve made completely different experiences. There is so much life in the zones below max level. I’ve played a lot of MMORPGs by now (including wow) and they all suffered from low population at zones below max level, because there was nothing left to do in a zone that’s below your level. In fact, the population was so low it was a kinda shocking moment when you’ve met someone else outside of a town.
I totally agree with the OP. The difficulty in this game comes from one-shot-mechanics that are hard to dodge because the mob that is doing them is invisible. (Oh, and the difficulty also comes from lag on everything that isn’t a higher end intel CPU. First frame: Boss preparing its attack, if you dodge now your dodge will be too early. Second frame: you’re dead)
(edited by Downfall.2671)