Server: Piken Square
Showing Posts For Drekavac.4920:
Server: Piken Square
PS (SFRJ) blob vs Vizuna blob, too bad I don’t have photo of SFR blob that we wiped just before this photo
Server: Piken Square
(edited by Drekavac.4920)
hahahahah Vizuna seriously
So here is the thing you attacked Hills on your border map, I’m the warrior jumping out and and trying to interrupt you. Its ok you breeched outer gate but problem is for us that south-west inner gate is open but you don’t see that and you go for eastern inner gate thats on 100% omg!!!
Yes you get it down wary fast and get in lord room me and my guild mates rez lord couple of times before our raid group comes and the result is you almost caped Hills you ware like 99%
BUT result is your all dead and we defended it
Had a grate lol thank you wary much
Here are some pix
eventually while I’m tipping this you cap it GZ, but well get it back
You have my big respect for your persistence, really admirable
Server: Piken Square
(edited by Drekavac.4920)
Fletch.3572 cool sc dud really nicely done
Nalia.7921 not an effort but your Norn looks nice
Here is my Norn warrior Crrusader
Server: Piken Square
So, lets start:
Strength 5 – Reckless Dodge. Increased Damage by 25% – this is nice boost, but I don’t see lot of use in WvWvW and PvP since of little range
Strength III – Great Fortitude. Increased conversion rate from 5% to 7%. all so a nice boost but nothing special
Arms IV – Unsuspecting Foe. Moved to Master Tier. This is smart move and really nicely done nerff
Arms VII – Crack Shot. Moved to Adept Tier. This is meeee buff since no one is using rifle in WvWvW or PvP, I would love to see VIII instead in adept
Arms XII – Last Chance. Increased the threshold form 25% to 50%. Reduced the cooldown from 45 seconds to 40seconds. – realy nice buff but I see this more as PvE buff then PvP or WvWvW
Defense 25 – Armored Attack. Increased conversion rate from 5% to 10%. This I like wary much and thank you
Defense XII – Spiked Armor. Reduced the recharge from 15s to 10s. wary nice buff but as someone wrote this should have been like this since start
Tactics 5 – Determined Revival. Now correctly displays the amount of toughness. fix, cool
Tactics 25 – Reviver’s Might. Now applies 3 stacks of Might instead of 1. this is meeee realy a buff but pffff its so small, maybe you could change like this in 25 of Discipline
Discipline II – Thrill of the Kill. Increased Adrenaline gain from 1 to 10. nice buff but from all good things in this trait I don’t see lot of players using this
Discipline XI – Burst Mastery. Reduced damage increase from 10% to 7%. Removed erroneous adrenaline gain fact. As I understand this, your lowering damage and removing adrenaline lowering cost and that is too much or this isn’t a grandmaster tier skill – my suggestion is either lower DMG or remove the adrenaline lowering cost but not bouth
now it gets complicated
Earthshaker. Reduced damage by 20%. man its just too much, I agree this skill needs a nerff but this is too big so I have 2 possible solutions
1. Make damage scale with adrenaline level so 1st stage will be -20% 2nd -10% and 3rd will be same damage as now.
2. And by my opinion better solution is 1st stage will have same damage as now 2nd -10% and 3rd -20% damage this way you would be able to choose if you want to do better damage or more CC, this would be a nerf but fer to both warriors and opponents
Staggering Blow. Reduced damage by 23%. its too much 10-15% would be a fer deal, my opinion 13%
Skull Crack. Increased the cast time from 1/4s to 1/2s. Updated the animation and effects of this skill to be more clear. cast time now is 250 ms and the increase isn’t as you stated 200 ms it is 250 ms and you say no one will notice it. Mate this is double increase in casting time its 100% increase. Really no need for this, you all so wrote you want mace to be more used for CC then before – I don’t see this helping
Combustive Shot – Increased pulse duration to 3s. Increased burn duration per pulse to 3s. Normalized damage per pulse. Updated pulses per tier to 2, 3,and 4 respectively for tier 1, tier 2, and tier 3. As I understand your doing this because Combustive Shot is returning spent adrenaline, so why don’t you make all F1 skills not give adrenaline when used
2 days ago it was my b-day as warrior so I got lot of time playing warrior if you nerf dmg of hammer skills so hard that weapon wont be used by warriors anymore and I think that would be ashame because thats one of most fun weapons warriors poses
Picture shows 3 abilities. one skill can poses 2, short cast time is less then 1 sec or 1000 ms
Please don’t make of warrior guardian without support
Server: Piken Square
(edited by Drekavac.4920)
Here are my comments on what we have seen discussed so far with the warrior changes.
Unsuspecting Foe
I’ve seen some concerns about moving this to master tier. This comes down to the core philosophy that drove the warrior changes for this build. Warriors by nature have a lot of survivability, and we need them to make a choice between heavy control and heavy damage. This trait is a way for them to circumvent that and is therefore build defining. In many ways it exemplifies what a grandmaster trait is all about, however we felt that moving it all the way to grandmaster was overkill, but that placing it at the master tier allowed warriors to still run this with other traits, but have to make some sacrifices to do so.Thrill of the Kill
I’ve heard some concerns about this being permanent max adrenaline in WvW zerg fights. We understand that, but given the fact that this trait competes with Warrior’s Sprint, Vigorous Focus, Signet Mastery, and Inspiring Shouts, we feel like players that take Thirll of the Kill we be giving up a sufficient amount of effectiveness to counter this. There are so many other reliable ways to gain adrenaline as is that I can’t imagine this tipping the scales as much as one of the other adept traits in this line.Hammer
We are taking damage away from the hammer skills that do CC, because we don’t think it is ok for skills to do both of these things. I see a lot of comparison with Greatsword damage, but the Greatsword has no interrupts and a single cripple on the Bladetrail. We left the skills that do not do hard control alone such as Fierce Blow and Hammer Shock, as we are ok with those skills hitting hard because they do not actually disable. We also left Backbreaker alone because it has a long cast time and a long cooldown. The standard hammer build is still going to be very strong after this change, but it will open up options for mace to make a comeback as the control weapon.Longbow
A lot of thought went into the change to combustive shot. This skill was simply too effective at renewing itself. One of the drawbacks of the burst skills needs to be losing your adrenaline, but this skill was easily able to restore all of the adrenaline it lost. Rather than reduce the burn duration we reduced the # of attacks this skill creates because we felt it made it more counterable in PvP and less reliable in PvE as an adrenaline builder.Mace
I highly suggest being patient with this change. I understand this skill did not need an increased cast time in PvE, but this change just makes this skill feel a lot more impactful, and a change of 200 milliseconds of cast increase is not going to impact its use against creatures, but will greatly make this skill more counterable in PvP and WvW. Some discussion here revolved around defiant, which is causing a lot of control builds to be neutered in PvE. We agree and we will start making strides towards solving that in the future.Sorry I got to you guys last, I truly did just go through these in alphabetical order.
Thanks,
Jon
Jon I understand that your team doesn’t want to have warriors using CC and DMG on one build but I want to comment on warrior changes and to suggest some by my opinion better solutions
Server: Piken Square
Guardian lvl 80, mesmer lvl 80 and necro low lvl from BB atack me on EB near SM we fight they are 3 and I start to fall and run back in SM and you 3 laugh at me.
omg some people
now back on topic
Last match up 2 servers ware focusing us and we still made 1st bout servers ware focusing on us 60+% of the time by statistic not subject feel
So OniDrake.4361 don’t post before having all the facts because your funny dud
Server: Piken Square
(edited by Drekavac.4920)
grate that lot of ppl are QQ on warriors
whats this then I got 3k+ armor and look dmg I get from one hit of thief its 25% of my hp
learn to use dodge roll and leave warriors alone!
Server: Piken Square
(edited by Drekavac.4920)
I’m going just to drop this here
SFR as Loki
Server: Piken Square
Race: Norn
Sex: Male
Class: Warrior
When using legendary weapon the Juggernaut my armor (shoulder and hands that I have received for achievement) it looks like crap.
So please fix this because this is problem for the the moment you presented this armor.
Server: Piken Square
In a moment it totally reminded me of transformers
Desepticons attack! :P
Server: Piken Square
I think it would be nice if we post pictures from event some funny or sad or exciting moments.
Server: Piken Square
Ekahal My necromancer
Is that regular Black dye? And, maybe sand?
Also, how again do you transmute starting equipment? I tried to transmute a mesmer mask, who was lvl 2 at the time, to a lvl 10 white mask and it couldn’t, should it be the same level or?
Sorry for so late answer colors are Midnight Fuchsia and Spring Ice
as for transmuting you can wisp me in game
Server: Piken Square
And this is only PvE related not to mention FPS in WvWvW
Its fun you move as Matrix ^^
Server: Piken Square
Just some bugs that our beloved BugNet wont even think of solving
This is compilation of my top 3 bug-pics
1st one is called " Dud where did my body parts go!!!"
who cares if you spent all that time crafting a legendary and gathering achievements
- We do BugNet – wala here you go your armor that we made specially for high achievers looks crap on you when you pull your legendary out GZ dear player
2nd one is called “Swimming with dead in PvP”
We BugNet not only make PvP wary variable in goals but we also make ground open and you fall in weird mirror world called Bugi wogy net Fun, ha we love it – you should too ^^
3rd one and the most resent is called “you think you can do it, we think not”
We wanted to make thing more challenging for hard core players so that only 9% of tested gamers could pass the challenge but if you think you are going to be in that 9% haha think again.
We love you all lets now use that love to make some money and more bugs because thats what we do or we aren’t BugNet
Server: Piken Square
I know that more people had this problem in months right after the release but after almost a year I expect from the game to sort some things up.
I’m kinda disappointed, don’t get me wrong I love this game but with all the old and the new bugs and graphic buging new armor buging improvement is only in quantity of mini games and content that keeps players attention for 3-4 days.
I mean Anet do you ask what will happen when games that are long time waited come out, you think players will be satisfied with half done game?
I really want to see this game live for next 2-3 years and I’ll support it as I did by every month now, but staff of Arena Net get real time is ticking away you must fix things like this if you want GW2 to be wanting game to play.
Server: Piken Square
I’ll start with my system listing
CPU: Intel® Core™ i7-2600K CPU @ 3.40GHz
RAM: 6 GB
GPU:
NVIDIA GeForce GTX 660 Ti
Total available graphics memory 4096 MB
Dedicated graphics memory 2048 MB
Dedicated system memory 0 MB
Shared system memory 2048 MB
Display adapter driver version 9.18.13.2049
Primary monitor resolution 1680×1050
DirectX version DirectX 10
OS Windows 7 Ultimate
So I’m guessing my system isn’t bad so I need help to solve or someone could explain why do I get 15 FPS in Wv3 fight and out of it around 30 FPS.
Shouldn’t I get more?
Server: Piken Square
So proud of my warrior
got 4 different sets so here they are
Server: Piken Square
It would be nice if at lease someone from anet could write well look into it.
Server: Piken Square
Anet I wrote in game about this bug and reported it with screen picture but nothing yet so I’ll post here too.
The thing is when equipped Radiant or/and Zephyrite armor and using Legendary weapon The Juggernaut the light parts of armor disappears so the armor then has no texture. Here are couple of pictures to clear things up.
1. Bug look
2. Normal look
Please fix this it really looks like the game is unfinished and cheep and its not.
Server: Piken Square
Here is my warrior but I’m still looking for better shoulder piece
Server: Piken Square
We didn’t know, now i feel bad for attacking.
I wish you all best in life together cheers.
Server: Piken Square
hahaha i love you SP
tons of fun at PS border \o/
Server: Piken Square
Now i like my look its neat
Server: Piken Square
i hope you enjoy the event as much as i do.
Server: Piken Square
i did check my mail several times but there was nothing, as i was writing this post about 20 min after purchase i got mail with 5 keys i guess ANet works hard and quietly
Server: Piken Square
As a title says i just bought 5 BL keys and didn’t receive them. Please ANet at least tell me you have taken this in concern because i posted 2 bug reports in game and didn’t get any notification.
I totally got mad its not only its hard to get weapon skins now i cant even get what I buy, oh come on.
Server: Piken Square
Here is my crazy Norn ranger
Server: Piken Square