Showing Posts For Dreviore.1075:
1. Berserker will always be the best at the current state of the game (for PvE). However you will need to know when to dodge, so if you have problems with survival might want to get Knight’s armor, Berserker’s trinkets first, then slowly work your way to full Berserker when you get good at dodging.
2. Two very strong builds are Hamartia’s S/D + Lightning Hammer build and GuanglaiKangyi’s Staff build.
http://www.guildwars2guru.com/topic/83561-hamartias-sd-elementalist-build-dps-might-stacking/
3. Yeah, you’ll need to transmute it.
4. Can’t really help you there, I’m not a PvP player and it comes down to experience in the end.
http://www.guildwars2guru.com/topic/84653-the-virtuan-sf-gs-guardian-dps-build/
Yeah, that’ll work.
This can’t be a trait. It’s a general survivability issue the class as a whole needs to function. The class is already forced 30 deep in a tree to make any use out of their skills. I can’t imagine forcing them XX deep in another tree being a good solution for build diversity.
They just need to change it so when the Ranger dodges or uses a skill that evades, the pet gains aegis with some kind of internal cooldown to help avoid abuse (since we have evade on GS auto attack for example).
Not sure what class you are playing. The best setup for ranger DPS is 20/25/0/25/0.
+10% when endurance is full
+150 precision = 7% crit chance team-wide
+30% Pet critical hits
+10% while flanking (attacking from side or back)
+5% with a boon
+5/10% from Sigil of Force or Dungeon Specific
+7% from Frost Spirit (CD is nerfed but in a speed run a fight shouldn’t really last that long, I believe the skill recharge is still bugged) team-wide
+10% from Scholar Runes
Sword auto-attack, Jaguar, Call of the Wild for Fury/Swiftness and Blasting. Off-hand is debatable but I like Shortbow because I can leap backwards if the need arises.
No 30 point here. I do however agree that generic pet viability shouldn’t be traited.
After finisher the Jormag event, I ported to Drakkar Waypoint and used a Charged Potion (the one that transforms you into a Spark from the Orrian Jewelry Boxes). It left behind a static version of myself.
Volcanus: [&AgFNeQAA]
Vision of the Mists: [&AgFMeQAA]
Just type those codes into the chat box and you can preview the items
On a side-note I don’t have either, tho I want Volcanus for my Guardian so badly…
Hi there, thought I’d throw some of my information in.
The first thing I’d like to point out is that Zealous Blade does NOT scale with Healing Power. It is always a heal of 25 per connected hit, as long as you use greatsword. However your healing power DOES affect Selfless Daring (very nicely at that, it heals for 129 + Healing Power).
So in an AOE fight, Zealous Blade (and especially WW) can do some decent sustained healing, and dodges can give a small burst. The amount of healing you mostly depends on dodging and positioning.
Your trait choices aren’t bad IMO and will make for a pretty solid build.
On your sigil I’d like to point a few things out, but it’s mostly personal preference.
On your GS you use Sigil of Force, straight-forward 5% damage. A fully-stacked Sigil of Bloodlust will give you 250 power, because power scales linearly the damage increase would be the following.
(3075 + 250) / 3075 = ~1.08
So lets just call that 8%, not a huge difference but if you think you can stack it up, worth taking. Also if you do a lot of night time or specific dungeons, you can take a Sigil of the Night or a specific sigil for a dungeon for 10% more damage.
Now for your staff you have sigil of accuracy, but I don’t think you’ll sit around in staff alot, at level 80 you need 21 precision to gain 1% crit chance, a fully stacked Sigil of Perception will give you 250 precision, so that’s ~11.9 crit chance, but I believe it gets rounded down, not entirely sure though. As you may have noticed (lol), it’s not only significantly higher, but ALSO applies to your greatsword. With your celestial and knights gear I doubt you’ll get downed alot so in my opinion, although yours might differ, stacking sigils are superior.
Then as a final suggestion, you will obviously need a Scepter for when you need ranged, and I’d like to suggest taking a Sigil of Energy on your Scepter, and maybe event your staff to get another free dodge (which can negate massive damage) and a free heal (Selfless Daring).
About condition removal, your current isn’t bad with Pure of Voice being bugged and removing 2 conditions instead of one, however I’d like to give a few suggestions if you feel you need more.
- Runes of the Soldier will give you another condition removal on your shouts
- Putting down Symbol of Wrath and then using Whirling Wrath and/or Blinding Blades will trigger the Cleansing Bolts combo, doing AoE condition removal.
Also when traveling I suggest you swap out Bane Signet for “Retreat!” for some extra swiftness uptime.
Hope this helps you
Was walking around with some people, we escorted the guy, and then we found this amazing floating chest (clearly asked for dancing underneath). Just thought I’d report it here.
Elementalists are not intended to have pets, they aren’t a class for that. The reason they don’t need pets to tank for them/aid is because they already have high DPS and in general they stand back as support-DPS instead of front-DPS (Warrior, Guardian). Though GW2 doesn’t really have any tanking system of a kind so I can get where you are coming from.
I’m with ya. Currently there is a huge lack of specialization/arche-types as GW2 aims for a more jack-of-all-trades on every single class. This makes for a complete lack of structure in PvP and dungeons as it’s basically a mess where everyone goes zerging. It would be nice if we were allowed to specialize into things like healing and tanking to a degree where it would be useful.
In it’s current state, Guild Wars 2 offers a little amount of skills during combat itself. 5 skills are static, 5 skills are weapon dependent and can only be replaced by 5 other skills using weapon swap.
Naturally, it is unthinkable to overthrow the entire combat system that was designed for GW2, but I do feel like there should be a wider array of skills available during combat. Thus my idea would be to, at a certain level, give the ability to swap utility skills during combat to make a more versatile feeling possible. There would be no need for GUI changes, no need for entire overhauls or adding skills, just that.
Please share your opinions on this idea.