Showing Posts For Druu.9604:

In my opinion, leveling is not fun

in Guild Wars 2 Discussion

Posted by: Druu.9604

Druu.9604

While leveling, here’s what to do.

Complete whole maps (while doing events you encounter)
Do your personal story
Craft your gear
When dungeons become available, try to do them.

This will obviously increase your leveling time and diversify your experience. All of these are easy to do and completes each other.

Now on the Trait subject, yes some of them are very hard (see impossible) to get at lower level. But you can deal with the ones you unlock pretty easily and if you need a specific one, you can still unlock it at trainer.

All things considered, I’m leveling a new character with new patch and I find it frustrating by times to have traits I want on a very high level required objective.

ToL is boring to watch

in PvP

Posted by: Druu.9604

Druu.9604

I can tell you, you’d have way more hard time to understand if you were watching a GW1 GvG. The problem comes with the fact that all classes don’t have the same skills versus a MobA where a certain hero always has the same abilities.

You have to know what weapon they have to know what they can do or not do.
Also, utilities and elites make this game boring on the sPvP side (at least to me).

That’s probably why it isn’t fun to watch

Name 1 thing you want changed/added

in Guild Wars 2 Discussion

Posted by: Druu.9604

Druu.9604

Lowering the effectiveness of utility skills as well as lowering their cooldown.
Same with Elite skills. Instead of making you supreme for 30 seconds and having a cooldown of 3 minutes, I’d rather be just a bit stronger for 5 seconds on a recharge of 20 seconds.

Remember GW1 please, remember GW1.

WvW loot bags copy items?

in WvW

Posted by: Druu.9604

Druu.9604

We need more cloth armor pieces to salvage.

Currently, cloth is sold for so much because of Bolt of Damask.

Future game expansion ideas :D

in Guild Wars 2 Discussion

Posted by: Druu.9604

Druu.9604

A new race – quaggan?
Leveling from 80-90
A few 80-90 new 80-90 zones
Crafting increased to 600

That’s my idea of an expansion.

I’m glad you’re not a developper then.

What really needs to happen is a balance with current skills. Find a way to reduce cooldown and power down some skills. (specially the elites).

Also, adding more combos in the game. Some classes lack finishers and fields and sometimes a simple blast somewhere could be easy to add.

No need of more classes, no need to increase maximum level, it’s already high enough.

No mounts, this would destroy WvW.

So only rebalance of skills, new race, dungeon revamps and new dungeons would be worth an expansion to me.
They better be really good dungeons though, as good as SAB and Path 3 of TA.

Cultural Armors are they worth the cost?

in Guild Wars 2 Discussion

Posted by: Druu.9604

Druu.9604

it’s the appearance, it doesn’t make you stronger (would actually make you less strong since they aren’t exotic unless transmog’ed).

so yes, it’s for the look, nothing else.

Return the Bow to The Rangers Ancestors!

in Ranger

Posted by: Druu.9604

Druu.9604

“By giving the bow to the hands of those who are responsible for mercilessly spilling
their innocent blood”

it was quite the opposite, rangers were good against elementals because of their armors and they were excellent against physical because of their stances.
Rangers spilled the blood of many assassins and warriors ancestors.

But yes, if I wanted to play my former glorious ranger-type ancestor. I’d play Thief with a bow since Apply Poison, Crip Shot and “Natural Stride” are all included in the set with really good bonuses if used correctly.

Still love the Longbow Rangers, the only problem is the pet !

If combat was changed...

in Guild Wars 2 Discussion

Posted by: Druu.9604

Druu.9604

Name me one build in GW1 that can do all that effectively on one skill bar.

In GW1, it wasn’t about what YOU could do. It was about what is your team going to do. Here’s an exemple you might know of. Having a ranger bringing Winter so that Fire Eles would deal water damage to the titans.
The guy sacrifices 1 skill slot so that other players can deal a bit more damage.

It’s less about what YOU can do, it was more like, what can WE do together. Instead of having to choose from 3 skills (10 -5 for weapons, -1 for elite, -1 for heal). You had to choose as a team 64 skills.

I understand how long it could be to be searching for healers though. So yeah I’d not go back to that. But I’d deff not hate ANet to introduce a bit more of healing power in the game from whatever profession. Even if I spend everything I have on my ele to heal, it’s not that much.

The only way I found was to have Waterfield in front of a Range attacker so that the combo applies regen to allies. But the Waterfield lasts not long enough [OR] the range attacker keeps on moving… because he can

If combat was changed...

in Guild Wars 2 Discussion

Posted by: Druu.9604

Druu.9604

So far, what I’ve seen the most is ppl stacking out of LOS so the boss walks to them and we stand there, DPSing and dodgeing at the right moment.

That being said, I really dislike it. But I haven’t seen all bosses yet.

If combat was changed...

in Guild Wars 2 Discussion

Posted by: Druu.9604

Druu.9604

until Permas, there was tanking, but as mentionned before, disaggro was more frequent. There was what you mentionned, the Perma would get all mobs attacking him. But that’s when the game went boohoo for me tbh. I still prefered the old way without Permas and I played that way with my friends.

Again permas started to appear only in the last 2-3 years (at the EOTN expansion with the consumables that made every single PvE dungeons easy-mode)

If combat was changed...

in Guild Wars 2 Discussion

Posted by: Druu.9604

Druu.9604

Woah, GW1 wasn’t an MMORPG, it was a CORPG.
Second, there was 0 Aggro thus 0 “tank” in the game. (Except the Gear and Book bug back in Profecies). If the frontliners moved a bit, the mobs would use the opportunity to attack the backliners with no fear.

This is usually why you had to move and react to what was coming at you. This is also why healing was fun, you didn’t only have 1 target to heal, more then often you had multiple targets to cover.

So just please stop saying it had Trinity in there.

If combat was changed...

in Guild Wars 2 Discussion

Posted by: Druu.9604

Druu.9604

I remember GvG’ers almost having the Attack while moving. I mean the guy shoved his hammer with a Bull’s Strike to knock down a foe and moved a bit, attack, moved once more and attacked again moving himself 180 degree around its target.

When you know your auto attack by heart, you could be moving and attacking.

I also remember how FUN healing was, it’s there in GW2 but it’s like having Orison of Healing on a 15 seconds recharge. It doesn’t heal much and you mostly reconsider trying to heal your folks.

The fun thing in GW1 Profecies, you were aquiring your skills by quests and everytime you got a new skill, you’d reconsider your whole build as if you needed the skill or not. If you did, with what would you replace it and would you need to respec your points.

That’s what ppl want. CHOICES! GW2 offers 3 utility slots, but the majority of them aren’t even to be considered a valid choice. Most of the time it does something cool but has a huge cooldown which makes it entirely useless.

ANet offered us new skills recently, I see them as hope since they may not be the best, but they are skills we haven’t seen yet in the game. I saw the new skills as a gift for the futur or GW2.

If combat was changed...

in Guild Wars 2 Discussion

Posted by: Druu.9604

Druu.9604

it’s not just the combat system guys, there is the Party that made a difference in GW1 also.

I mean you couldn’t go out there alone and solo everything. You deff needed a party either players or heroes to fight the enemies which were also playing in Parties.

This is what most of you miss the much. It was like being in a Dungeon all the time. If you had to be grouped all the time in GW2, it wouldn’t work unless you have your henchies/heroes with you.

In GW1, a mob could be as tough as you if you were on the same level. 500 HP each and you had skills both of you which could lead to your death.
In GW2 you can fight 2-3 bandits and not even being worried about dieing that much.

Anyway, I guess GW1 is behind now, even though I still think it was better at least on the PvP side of it. Too bad GvGs are dead now.

If combat was changed...

in Guild Wars 2 Discussion

Posted by: Druu.9604

Druu.9604

in GW1… oh the great combat system the game has. Being able to see the opponent’s casting bar, interuptions, hexes and enchantments, Assassin’s Lead Attack, Off-Hand Attack and Dual Attack (I miss those so bad!), freaking Protective Spirit and the “protection prayers” in overall. I mean I could go on like that forever with how many good mechanics there were.

The sad truth, it was difficult for new players to understand it all so they made it even simplier, Conditions and Boons. They tried to minimize UI watching and made it more about looking at the actual game. (Remember as a monk how the only thing you were seeing was red bars going down and you had to fill them up.
Now if you want to interupt, you HAVE to look at the target’s Animation.

As for GW2’s combat. It has a very good Combo system, seriously guys, look at it. It’s VERY solid mechanic. Sad thing is most ppl ignores it or it’s sometimes way too hard to use.

The game should be more about combos. The honest truth is that even if you try to use it, you’ll have to do it alone. Most ppl don’t even bother with it because you have to call them, most ppl won’t use their blasting or leap at the right moment.

That thief could put 12 stacks of might to 5 characters if he swapped to his shortbow and spent that initiative, but he’ll lose such DPS for himself so it’s a no-no.

Support in this game is TOTALLY VIABLE. You just need to find a good way of doing it. It might not be healing everyone. But it might be about healing a bit, removing conditions, applying boons, applying certains conditions on targets.

But don’t get me wrong, I wish the elite skill wasn’t existing. In GW1, it defined your entire build, getting Crip Shot instead of Burning Arrow changed your playstyle entirely. In here, it doesn’t make such a difference, the cooldown is WAY too high.

If you wanted to have good elites, they would need to be more useful or simply less good but more spammable.
Imagine Rampage as One if it was on a 12 seconds cooldown, but would grant you 6 seconds of Stab, Fury and Swiftness as well as 6 Mights.
That’s something I’d take anyday over current RaO.

Well, GW2 is excellent for its time, GW1 was excellent for its time. But one could be improved based on the first one.

Tickets for Review (3 days and older) [merged]

in Account & Technical Support

Posted by: Druu.9604

Druu.9604

request #155552

I asked to change the email of another account and it worked, but the email I received in order to change the account name and stuff was in french and nearly empty without any links in it to let me change anything. I’m waiting for this very specific link and I’m not getting it. If someone could send it to me, I’d be grateful, I can’t seem to find it anywhere.

Boost Karma Gains from Daily and Monthly

in Guild Wars 2 Discussion

Posted by: Druu.9604

Druu.9604

Can’t believe they didn’t think of just increasing the cost of obsidian shards and nerfing the ammount you get from Karma Chest.

I mean, the ammount of karma gain is now LOWER than “spend 750 karma”. So it’s like trading 150 karma for 5% of your level.

If they nerf the karma gain, they should nerf the karma needed for exo armors. That’s a fair deal imo.

Design-a-LW-update Thread

in Living World

Posted by: Druu.9604

Druu.9604

(Continues)

— Zhaitan’s Last Stand —
Phase 1, You have to weaken him by damageing him a bit, but he keep trying to fly up, but since he has difficulties he land crashed on the ground. Make sure you’re not under him. When he’s on the ground, attack him to deal double damage. While he flies, you can aim at his wings to bring it back down faster. The pit is filled with ropes you can tie to the harpoon canons wreck around and aim his wings. Once he reaches 75% health he will be weakened and trying to fly won’t be possible anymore.

Phase 2, he will summon a wave pushing everyone to the extremities of the room. Zhaitan will then proceed to push whoever rushes to him with a water jet from his breath. The projectile is stoppable with a projectile reflector and blockable with skills. The objective is to tie him up with the ropes and chains you have access to in the room. Primary objectives is the tails which pushes you back and the head which uses the water jets. Then comes the wings which deals damage.
To tie him up you have to tie the rope/chain with a combination of skills (your skills changes from 1 to 5 and you have to make them in a specific order without being pushed back (of course and ally can protect you while you do it).
Once he is tied up, you have phase 3.

Phase 3, Zhaitan will shout his final roar calling some minions to help him out. Smaller minions will start to crawl in to keep the heroes busy. If a heroes’ health drops to 25%, a veteran will be sent going straight for a rope/chain to untie it.

While you protect, one player (or many if in a 20 player group) will have to recover the spear of the thousand lies from the race heroes and quickly reach the head of Zhaitan to pierce him with.
The wielder of the spear will have his skills changed, and he will have to charge the spear with minions’ souls in order to use #5 on zhaitan’s head. If the spear is dropped, the charges are reset.

Once Zhaitan is defeated, his minions vanishes or simply melt from the scream.

That’s it friends, you made it, you have a brand new item which is not Zhaitan’s wings. It’s 3 Black Lion Keys and a special weapon skin of your choice that adds up next to the Zenith Weapons in the Achievements Tabs.
(Reward is available only once, so choose wisely).

= Achievements =
You gain 10 Achievements per boss killed in a 5 player group.

You gain 25 Achievements per boss killed in a 20 player group.

Design-a-LW-update Thread

in Living World

Posted by: Druu.9604

Druu.9604

My living story would be Guild Oriented but still doable with pugs.

You can start it with 5 ppl like an instance or start it as a Guild Group which maxes out at 20 people.

= Zhaitan's Final Breath =
Everyone thought Zhaitan was defeated when he fell into the deep of Arah but a fierce roar was heard, the dragon was calling his minions to protect himself while restoring his wounds.

As a group of adventurer you are going back into the depths of Arah to finish off Zhaitan definitely. Each race heroes are there with you. As you enter, they give you weapons that fit your class with specific skills related to them.

Those weapons promote teamplay as they deal low damage but each ability (at least most of them) are Finishers or Combo Fields.

At first there are regular zombie mobs to make sure you “adjust” with your new weapons. Maximum health and amount of minions depends on players in the instance.

You have a Y road opening before you, each leading to a boss. But be warned, the boss you kill will unleash the minions with its type of combat. (For instance, if you choose to kill the boss that pulls people to him, you will face regular mobs that can pull heroes to themselves).

— First Path— is the Pulling Boss, he pulls up to 5 heroes to him within a limited range every 10 seconds interrupting. He is immune to damage until it reaches a 10 vulnerability stacks , but conditions deal double damage.

— Second Path — is the Pushing Boss, he channels for 3 seconds to pushing up to 5 heroes away from him. He is interrupted whenever he is weakened or blinded. Also
when blinded, he deals damage to himself when attacking.
In the boss’ pit, there are fragments of a cannon still useable from a destroyed airship that you can use to drop Poison Combo Field and Smoke Combo Field when needed.

Once you advanced, you face the new minions you “chose”. You manage to reach another Y path with another choice to do between 2 bosses. But be warned, you will face the first boss type of minions and the new one you will choose.

— First Path — is a boss made of minions, as his health drops, some minions will fall off the main boss, they will be stunned for 2 seconds, stand back up and run across the room to find an sticky substance and then go back to the main boss throwing itself it to restore its life loss. Additionally, the room has some sticky spots on the ground, if you don’t constantly move when standing on it, you will be immobilize for 1 second.

— Second Path — is an undead water djinn, it has ship wood pieces “floating” and a giant scythe made with mats of the same ship. The boss has multiple spots you can attack; his scythe, the head and the wood pieces within it. Its head is only vulnerable to lightning attacks and burning condition. The scythe will break after a short period having 25 vulnerabilities on it and the wood pieces is vulnerable to physical attacks.
Once it doesn’t have a scythe, he uses his own body to attack heroes. If that hero has stability or protection, the djinn damages itself.
In the boss pit you can rescue some elementalists of the 5 playable races that dropped from the sky on the Dragon battle, if you do, they will conjure lightning orb for you to throw them at the boss.

Congratulations, you’ve defeated 2 boss already. Now be ready to face your doom as the new minions have “spawned”.

Once you’re done with them and you’ve made your way to Zhaitan. (you’ll keep hearing its roar non-stop in the background so you know how far/near you are).

You’ll see it, the great Zhaitan in its non-glory form. He’s still trying to recover from his wounds but don’t be fooled by this, he’s still very strong.

Trapped

in Guild Wars 2 Discussion

Posted by: Druu.9604

Druu.9604

You’re lucky to be in the right game. Like an Asura once said : “Think inside the box”. Tired of playing the way you’re playing ? (Which is surely DPS). Well here’s your time to change and switch build. Since you have Celestial Items, you won’t have to change your gear.

If you’re a certain build, try to play with some skills and traits, you might be surprised at how polyvalent the gineer is.

I have an engineer too and on the top of my head I can think of at least 3 ways of playing it without even knowing the class too much.

Remember, think inside the box and have fun trying things out and toying with the skills.

Evasive Arcana in Water = Frozen Burst

in Elementalist

Posted by: Druu.9604

Druu.9604

Actually, the good ones are Earth and Water. Earth offers a Blast Finishers and Water offers a good amount of heal AND a remove condition AoE.

If they would change it to a 2-3 seconds freeze, it’s not hard for me to say that I’ll just not pick this trait anymore.

It IS strong because of water and earth. Lightning and Fire are deffinately useless to me and not important.

On the other hand, if lightning would create a Lightning Field and Fire create a fire field, now I’d have more choice.

Quick suggestion for dungeons

in Suggestions

Posted by: Druu.9604

Druu.9604

Hi,

Dungeons Explorables should reward a piece of exotic equipment, exotic weapon or superior rune. (random stats available at the token trader and rune based on the dungeon)

Follow me on this one. You should still keep tokens the way they are right now. But completing a dungeon should give you a piece of equipment a weapon or the superior rune bound to this dungeon.

Given item should be account bound so if you get a light armor when you’re a plate wearer it’s not useless.

Reward should be 1 per day per character.

This will help on :
– Getting skins
– Getting alt or main character geared
– Getting ectos
– Probably getting more players in the dungeons
– Will create a false sense of gear grinding
– Will also help people who likes to play multiple kind of builds by having a chance to roll their required piece of equipment or weapon.

That is all, thanks for reading.

GW1 vs GW2

in Guild Wars 2 Discussion

Posted by: Druu.9604

Druu.9604

Grenth’s Balance would help a lot on this.

Reworking Norn Elites

in Suggestions

Posted by: Druu.9604

Druu.9604

I’m sorry to inform that the Wolf Form is to me the most superior of them all due to my PvP background. Having that handy 3K-5K heal on a low cooldown and 2 AoE CC + 1 single target cc that also gives you a gapcloser

I’d like the skills to be cast while moving, but I know how OP it’d be.

I’m glad with the skills, it follows the elite trend of having a high cooldown for a strong skill.

Broadening elite skills mechanics

in Suggestions

Posted by: Druu.9604

Druu.9604

I’d prefer an elite like you describe over what I have in the game.
I say +1.
In your system, do you change Utility skills and Weapons skills or just Utility?

Dungeons are not fun.

in Suggestions

Posted by: Druu.9604

Druu.9604

Actually, I found the Dungeons Story pretty interesting and fun (except for running back middle fight). The problem really is the Explorables, the prob being that it is the only place where you can get tokens and you either have to do it with Pugs when the Explos are made to be for guilds, I mean they are the raids of GW2. I can’t even imagine doing the Candle part in CoF with pugs, that must be such a pain.

I don’t think the bosses should be changed, I think that the reset should be applied. If you manage to die in a boss fight, you can’t come back and if the party wipes, the boss resets.

I think that from there, we’d have the things balanced out since most pugs won’t be able to do anything. Inevitably, ANet won’t have the choice of lowering the difficulties.

Let’s see what we’ll have on the Shore patch, might be big or disappointing. My bet goes on second choice but maybe…

Legendary Weapons Revamped

in Suggestions

Posted by: Druu.9604

Druu.9604

If you play other games Free to play not to mention any, would you Allow people with skins to deal addtional damage or have additional stats only because they put real money into the game ?

You wouldn’t want that, so we don’t. That’s just how things go.

Legendary Weapons Revamped

in Suggestions

Posted by: Druu.9604

Druu.9604

Legendary Skins should be a Skin bought from the Online Store and give absolutely NO bonuses.
That’s how you make money out of a Free To Play game, make sure you can’t get something in the game other than using the Online Store so people that really really wants it will just pump money in the game for Esthetic.

You can’t make Legendaries and your Epic thing better than exotic as they will be required to be on top levels of play. It would imbalance the game.

Originally thought traits were different...

in Guild Wars 2 Discussion

Posted by: Druu.9604

Druu.9604

In fact, there are many changes like this though they are more General changes over specific ability changes.

I remember the thief having a trait that lets him blind nearby foes EVERYTIME he stealths, that may look wrong at first, but blinding a mass of people every 3 seconds on just blinding your target in a 1v1 will surely give you an advantage.

It doesn’t feel the same way as DIII did with the change of skills, but remember also how every single barbarians were exact clones in that game because some skills were shinier than others for X reason leaving other skills in the dust.
The runes were the same by the way, only some runes were good making people pick them over others that might seem useless.

I think that the trait system is very good, I’ve seen myself disappointed at first but managed to pick it up and I really like it now. Even though I see very specific trait that NEEDS to be picked up for survival in both PvP and PvE.

I suggest you open an internet builder or even log into the Mist to play with your favorite character and try to build different trait build. I promise you’ll see some very interesting trait and you will change your weapons accordingly.

I hope this helps.

There are no .....Classes?

in Guild Wars 2 Discussion

Posted by: Druu.9604

Druu.9604

If you need Shapshifting under many forms with all specialized spells, you should try Engineer with the kits he has, that’s pretty much what you are searching for. As for nature, there is a ranger in the game that really uses nature. I know it’s not the type you need, but that’s still the closest to it.

Assassin class is the thief, and yes it can be played like your typical boring assassin. I’ll even add that, even though it was pretty fun to play with Assassins in GW1, they lacked many characteristics that would make them good in PvP. I miss the Lead-Off-Dual attacks so much. But yes, traits can make 2 thieves play totally different, add the gear, the weapons and the utility skills and you have something you can customize enough.

Sometimes you need to learn a bit more of the game, it is totally cool on the class side. If you don’t like 1 class, there is another 7 you can use.

Medium armour all long...

in Charr

Posted by: Druu.9604

Druu.9604

Charr’s Tier 3 Cultural armor has a non-trench coat look to go with the Trapper’s Skirt. I’m currently saving for this 2 pieces since trenchcoats were cool in GW1 because they were pretty rare at the time and because they clipped well with pants.

Yes, they have to fix this soon.

Mail System needs 2 BIG changes

in Suggestions

Posted by: Druu.9604

Druu.9604

+1, I hope that these changes will be made.

I am really sad about GW2

in Guild Wars 2 Discussion

Posted by: Druu.9604

Druu.9604

If you’re good at sPvP, you will be able to participate into Competition and earn Gems, with those gems you can get gold and with that gold you can use the Trading Post to buy your mats.

I am really sad about GW2

in Guild Wars 2 Discussion

Posted by: Druu.9604

Druu.9604

You can still sPvP if you want, you’ll be powered to level 80 and you don’t need to do any PvE.