Showing Posts For Eclispo.2703:
I kinda feel that mesmers confusion should have a shorter duration to the other classes, but it does a lot more damage comparatively. That might be a bad idea idk, I feel that that would be a very nice change for the mesmer for both control and damage. Nobody would just ignore the mesmer confusion damage but at the same time they know that it’s a shorter duration compared to say to an engi. So basically engi has longer confusion duration but the damage itself is weaker and mesmers have a shorter duration but the confusion damage is a lot higher compared to other classes that apply, it would also make the mesmer confusion more unique imo.
I really like this idea, some of the skills maybe a bit op but overall I like the idea. I really like the idea of this weapon not having a phantasm. It gives us a wep that can give us a new way of thinking and stuff. Like You can make it so tht your like ok wep swap has a phantasm ready so what can I do right now with dual fans or something like that, you can focus on the skills and not the phantasm, you know?
Um ok I think I should be ok for an invite now. Sry about that.
Hey Chaos I don’t really know you nor do I think you’ve heard of me, but I have heard a lot of good things about you i’m sorry for your loss and I want you to take your time and do whatever needs to be done for yourself and for your friend. We will always understand and will always be willing to do anything to help you. If you need to take a break please do so, if you want your mind off things then we can do things to take your mind off of it whatever we can do to help i’m pretty sure we are all willingly =).
Mind if I get invite to the guild? Name is Dataru btw
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O only feel like our sword auto attack could use a buff in damage i’m all for phant nerf if they buff our base output
20-0-20-20-10
Sw+T – (your choice)
Torch trait
Melandru runes
Hydromancy sigils
(Your choice) off-hand sigilsIts a phantasm build. The 10 points in illusions are the most malleable.
5 points in Inspiration are malleable if you do not select focus
5 points in chaos are the least malleable as the stun-relect trait is very solid for your goal.
Swap out torch for more damage less survive.
Thank you very much for the advice on the build =) I’ll go give it a try. Now what I think I will have for offhand weapons will be scepter and sword for more def. So I take it tht first I would summon out defender and I swordsman than stack confusion on them switch to sword/torch for the melee use leap and swap for so I can than use blurred frenzy and use auto attack for awhile switch and repeat or change as needed.
Hello everyone I was wondering if you guys could give me advice on a build for my mesmer. I dont need much I just need a basic build that I can do my own tweaking too but still need something that will give me solid ground. I want my mesmer to be more melee focused decent damage good enough survivablity to survive in the close combat area. I need this build to be made more for tpvp since i’m not 80 yet and plus it will give me good practice before I go into wvwvw. I don’t mean to come off demanding if that is how it seems I just want to help giving as much info as I can. I don’t mind shatter or phantasm since honestly i’m more of a jack of all trades character anyway if I need to shatters phants I will with no hesitation for burst interrupt or distort or even confusion pressure I also do not mind using invis with the Pu trait. As you can see i’m not picking on the build and I don’t want a super well thought up build because I believe that is the job of the player but I would like a decent start up build with runes and sigils weapons of course that I can then change to slowly match my playstyle. Thank you ahead of time for those who read. And a special Thank you to those that help with the build.
I should prob also add I prefer Sword/sword,Sword/pistol,or Sword/Torch. I dont really mind focus but I would have to learn how to truly use it later as far as secondary weapons I really dont mind any of them honestly.
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Dont let this thread die!!
Thats why I believe they should make it so that the auto attacks gain you a random def boon so you can stay in close range combat.
Don’t let this thread die
There is no difference when you factor in that ele’s get 3 heals total plus damage minus via protection all on a short cooldown yes we evaded everything but after we got lit up. Yes having it on a 8sec (if specced) was a little much but the evading everything was needed us being squishy and being in a melee range just like ele’s need 3 heal protection and a way to escape which no one can catch up with(actually 2 rotl and there slot 5 skill in air attunment) o ya we have invun from everything but remember we have 1 heal pretty much no wait to actually escape combat unless we spec into it and our protection has to be specced into too with a 15sec cooldown or via stealth which again needs to be heavily specced into.
Why in the nine hells are you even comparing proactive defense(mesmer’s) to reactive defense(the one elementalist has)?
Avoiding damage entirely will always be better, then soak-and-heal and soak-33%-less-damage. Heal can be interrupted, protection can be shredded, invulnerability and evade on the other hand doesn’t care how much punching you’re about to receive. It soaks 100 and 10000 damage with equal efficiency.
See I would agree with you if and I mean if those skills didn’t act like an invul in their own way yes you still take damage but the thing is with the amount of damage reduction and heals the damage you are taking is pretty much nonexistant not to mention the fact that conditions are pretty much worthless on an ele. Then you also have a long regen in which you are still healing its like you they never stop healing or have some way to keep damage off them. Anyway look I dont want to argue about this anymore, but I would be happy if you gave me some input on my Idea for Mind Spike and I Riptose
So i’ve been thinking maybe this might sound a little op you guys tell me, but how about instead of boon stripping for Mind Spike why not have it so that it randomly applies aegis ,protection, some other boon but it has to be at least 3 for a random affect because how it is now or even before a lot of people never actually used the move since it was a huge risk being in close combat. So with this change it gives us more of a reason to stay in close combat and have the offhand sword skill 4 have the block affect but on block it also strips a boon. Scepter has Torment on block and it seems like sword is suppose to be our boon strip type weapon anyway so now we have a way to stay in close combat longer and you can get a defensive boon strip along with a daze.
Anyway what do you guys think of the changed (imo nerf) to mind spike. I feel it’s more of a nerf due to the fact that the main damage on it got a nerf but its damage is suppose to be higher when the target has no boons but in spvp or wvw people always have a boon on them which means that we actually took a 20% damage nerf on a skill that didn’t need any nerfing.
There is no difference when you factor in that ele’s get 3 heals total plus damage minus via protection all on a short cooldown yes we evaded everything but after we got lit up. Yes having it on a 8sec (if specced) was a little much but the evading everything was needed us being squishy and being in a melee range just like ele’s need 3 heal protection and a way to escape which no one can catch up with(actually 2 rotl and there slot 5 skill in air attunment) o ya we have invun from everything but remember we have 1 heal pretty much no wait to actually escape combat unless we spec into it and our protection has to be specced into too with a 15sec cooldown or via stealth which again needs to be heavily specced into.
Arcane shield is not a 50 trait investment actually no trait is a 50 trait investment and tbh the only trait investment is the protection from switching to earth both the heals are with dd element moves. The fact is even without the investment for the protection they still survive a lot more then wat we can do period blurred was our only way to actually stay in close range combat without getting bombed with aoes and conditions. The fact that elementlist can easily get rid of conditions is another plus for them to stay in close range combat. I’m not saying nerf ele’s but the blurred nerf was an unneeded nerf the 12 cooldown fine but getting rid of invun is going overtop and arenanet seems to like going over the overtop with its nerfs and never likes to take them back.
Why has no one commented about the Mind Spike change? I’m sry I see it as more of a 20% damage nerf due to people always having some sort of buff on and it takes them no time to get more on them. The blurred frenzy nerf was unneeded if they needed to nerf it then just make the cd longer don’t get rid of the invun we needed that because we are squishes getting into close combat blurred was a skill that helped us survive a little longer in close combat. I mean look at the elementelist they can survive in close combat because they have 2 moves that heal them when they are in water attunment then a damage reduction in their earth attunment and a stun in air attunment for when they r hit then to add another insult to injury they have arcane shield which blocks 3 attacks. which lets them survive in close combat a hell of a lot longer then what blurred did for us. I find that the only reason people complained about it is because they didn’t have it and cant see why we needed it.
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Dude Mesmers are meant to be the dueling class we are great in 1v1 situations but our group worth is garbage we are more selfish then thieves but if you want the invul off blurred then make it so our clones dont die in a hit make so they have half our health oh and make the ai 10x better also have blurred hit just as hard has HB we have the skills because our damage is not as high as other classes we have to set everything up for our damage to be extremely high.
Awesome! Keep it like that and youll be food for everyone that knows how to fight a mesmer (wich is getting more common) and in some time youll come to QQ mesmers are UP
Highly doubtful. As long as you can spam a invulnerable state every 8 seconds there is really nothing to fear. This is not even taking into account the free “semi stun breaker” phase retreat that is also on a 8 second cool down. You can survive a long time just by circling through your defenses and leaving out phantasms to kill your opponent.
Just a small demo of what you could do (not saying this is the best): Blurred Frenzy>Phase Retreat>Decoy>Blurred Frenzy>Phase Retreat>Blink>Blurred Frenzy>Phase Retreat > Mirror Images>…… repeat chain
As long as you can do this chain you will be hard press to die in any situation (notice this is not even using distortion nor mass invisibility). The only other class that might come close to actual stun breakers/invulnerable states like this is the Ranger, but even they are hard press to chain so long and can’t do so as effectively.
Frankly i’m not gonna entertain you anymore. What I got from your all post is this your qqing because the Warrior is not the most op class in the game point blank and simple. Your made because warriors are not the warriors from wow were you can run in and kill everything in seconds and hardly take any damage. Well i’m sry get over it Mesmers have their own problems as do Warriors but you are just being so stupid that you refuse to look at the kitten con’s of the class and until you do I think you should shut your mouth because the only thing that is coming out of it is biased crap. Good bye. Then I guess you forgot all about the cd on our weapon swap well I guess you would forget since as a war your wep swap can be brought down to 3-4sec and as for phase retreat thats so easy to see through that its not funny you teleport back wards all people have to do is go for the one further back -_- its called watching position as for the blurred combo again wep swap and what are you going to do once you blow your cd on your utility and your stuck with sword? Prob die why because ur swap is on cd and if you want to do damage you gotta get close. Again anyway im done go back to wow if you want the super no damage taking high attack power warrior goodbye
First, define to me what “OP” is. Overpowered relative to what? How is your idea of OP better than anybody else’s idea of what is OP? Tell me that, and then perhaps we can talk.
The definition is in the word… over powered. As in, greatly more powerful than other things available to others. A skill/ability that is truly above and beyond that of which most other professions have access too. No other profession can come close to blurred frenzy in terms of defense and offense.
“Overpowered” is a relative term. Overpowered relative to what?
There are 2 other melee, rooted channels ingame:
- Hundred Baldes
- Pistol Whip
Pistol Whip comes closer to Blurred Frenzy, but even that one can be interrupted, as it has almost 1s of casttime before you start to channel and get the evade.
What does blurred frenzy have over both them?
For no apparent reason it autoturns towards the target while channeling. Running to the side/back of a thief or warrior, means that you don’t have any damage.
Blurred Frenzy will turn with your target.Want another example of lol-balancing?
http://wiki.guildwars2.com/wiki/Magic_Bullet vs. http://wiki.guildwars2.com/wiki/BackbreakerMesmer is full of stuff like this.
Mesmer was my first class, and is still my most played class, followed by Ele.
Yet I will admit, that mesmer is overpowered. Not a bit, but really overpowered. Ele is overpowered aswell, but because of other reasons.
Sadly your still not getting it. We have blurred frenzy correct blurred gives invul correct but the fact that our only main damage is our illusions is as weakness. You talked about thieves right well the reason why thieves dont get invul on pistol whip is because one they can stay stealth pretty much the whole time they are kicking your butt *well maybe the whole time is pushing it, but im sure you get what I mean. 2 thieves dont have cooldowns so give a thief a pistol whip with invul and what do you have? a thief pretty much having perma invul. The reason why blurred has such a short cd is because once our phantasm is gone what are we suppose to do? Run in their with our sword and get smacked to crap? switch weapons? o wait my weapon swap is on a 7 sec cd while mister warrior weapon swap can be brought down to 3 or 4 sec easy. and as for warriors hundred blades you can def use it because I made a warrior just to have some fun sword/axe used flurry switched mid flurry HB if I saw they got out of flurry I use ww threw boa then used hundred blades. So many ways to get hb off. Now the con of the warrior is this your a warrior you are the most active and the most hard hitting class so people are going to watch out for you and watch out for high damaging moves thats why you distract them away from those moves but still warrior is a hard class to use. Mesmer illusions dying or Being found out=Death period. You keep saying only the pros of the class again start looking at the con right now your being pretty biased I keep saying look at the cons too but you only go for the pro’s.
Van the problem with mesmers is this once somebody finds the real you and knows how to find the real you everytime your done for. Why? because you dont do as much damage as most classes when you really think about it the only reliable condition with have is bleed and we dont have tht without illusions. Yes sword have invul every 8 traited 10sec if not traited but why do we have it? Because the sword requires us to be in close quarters which we dont have the armor to survive and blurred is our only high damage reliable move our auto attack we dont use to often because we r getting blasted by aoes and everything to stay in melee range for that long. Yes blurred is strong but there is a trade off to using it. Dont look at pros look at the con’s also.
Skill 1. Bounces up to three targets, 1st target gets 1 stack of bleeding (4sec), 2nd is poisoned (2sec), 3rd 1 stack of confusion (3sec).
Skill 2. Do an evasive move (1.1/2sec evasion, matrix style) that bleeds (1stack 6sec) and burns (3sec) foes and summons a clone at your current position. CD 12sec.
Skill 3. I want something like Static Shot on engi’s pistol!
Woah. A bouncing attack like that for an autoattack? No way, dude. That would be overpowered for certain.
If we get a mainhand pistol (and that’s a pretty big if), it should be something like this:
[time for skill to execute] (CD and range, additional skill info)
1. Shoot the target [1/4] > Shoot the target [1/4] > Shoot the target and inflict a random condition for 1 second [1/4] (900 range)
2. Daze the target for 1 sec [1/4] (10s CD, 750 range)
3. Summon a clone on the target that fires confusing bullets [1 sec] (15s CD, 900 range, needs LOS and clone attacks every 10 seconds and inflicts 3 stacks of confusion for 3 seconds)Or perhaps the 2 slot could be something similar to the Engineer’s pistol 3 skill. I dunno. But it needs to not be OP.
A mainhand pistol would NEED a clone skill of some sort. It would break the class theme, otherwise.
All this being said, if mesmer got a mainhand pistol, I could die happy.
messed
sounds like sceptor skills if anything
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