Showing Posts For Edamame.4830:
(bug)Mortar, Grenades and Mines, bugged when using on or near destructible environment.
in Engineer
Posted by: Edamame.4830
Miri. I am we’ll aware of the stats on Supply Drop. At first I also thought the way you did about it being a more defensive elite. However, i changed my view of it after a friend showed me how effective it can actually be in an offensive maneuver. If you don’t want to use it that. That is your call. Personally I use that combo successfully in the situation that you are upset about.
As for the bug. I haven’t had a lot of problems with it. Not sure why you are getting the issue so much more often. For the record, I play daily and I spend 95% of my time in wvw.
(bug)Mortar, Grenades and Mines, bugged when using on or near destructible environment.
in Engineer
Posted by: Edamame.4830
Learn to use your Supply Drop offensively. Also GB has a bigger radius, so it will usually hit the cart also. Its annoying, but they can be taken out.
Engies are far from the weakest in a siege. I have an Ele also and my Engies gets way more kills and is way more effective at keeping walls cleared. On defense its no contest.
Hell no to the OP. Learn to lead and use quick cast AE to get rid of the reticule.
dry toast pvp, harcore pvpers from daoc/warhammer bored. couple of ideas
in WvW
Posted by: Edamame.4830
It is amazing how wrong GW2 does WvW compared to a 12 year old game (DAoC).
I have to ask: is it wrong, or is it different?
How important were the castles/keeps in DOAC? I haven’t played the game, so this is an honest question. However, everything I’ve heard about the game suggests that they were a sideshow. My guess (and it’s only a guess) is that areanet decided that they wanted WVW to be more focused on the objectives, and not on kills.
this isn’t DOAC 2.0, this is GW2. the communities wil be different because the games are different.
It depends on when you played DAoC. I was a beta tester and played for a few years after release. Things changed dramatically during those times. At first it was mainly to despawn the super guards at the relic keeps. During the first 6 month especially, it was nearly impossible to take a relic with all Keep Guards up. As more people hit the level and cap and better gear was introduced, the actual value of keeps went down. Darkness Falls revived keep taking a bit, since you had to own a certain amount of keep in total to gain access to that dungeon for your realm. As more content was introduced keeps again became less important. Most of the time RvR was RP farming at Emain anyways. This was from nearly day one.
dry toast pvp, harcore pvpers from daoc/warhammer bored. couple of ideas
in WvW
Posted by: Edamame.4830
You dont have to directly see the players name but kill spam would be nice
This.
I miss this the most from DAoC.
As for the Orbs, I think the power level is fine. However, I think they need to be made a LOT harder to get. Its should be a serious feat for a server to take another server’s orb. To the point, that they are usually not taken on every cycle. As mentioned before, some server wide messages about it should happen to help make it harder for taking.
I also agree about the RR titles. It was cool and a good bragging right.
All in all this has been by far the best PvP MMO I have played since DAoC. The bones are there, it just needs some more tweaking. It took awhile for DAoC to find its own also.