Showing Posts For Einzelganger.4152:
I have sent in multiple support tickets on this bug and Anet has responded that they are working on this. This is one of the last steps I need in order to craft HOPE. My only question is that if Anet has been aware of this bug for quite some time, then why even utilize this event chain to gate an item needed in order to craft a legendary(ies)…. I am seriously perplexed Anywho, Good luck on the fix!
When I spectate and inspect anyone’s build the game immediately crashes. Has happened every time I click to view a person’s traits.
that stone would have to be like.. at least 10.000 gems for being infinite use….
(probably more)2k gems … anet would never do that xD
but i would love to have one…
and had no problem with paying that much because
it is definitly worth it for anyone who has a sense of fashion and more than 1 character….
and for people who dont just buy outfits but create nice mix and match looks instead…2000 gems is already $25 dollars…. and you think that isn’t expensive enough…. You are the reason pay to win games with $60 mounts exist.
Lol, you are kidding right? An infinite transmutation stone to be used to change your looks every time you feel like it for ONLY 2,000 gems…. I guess you really do not understand business…. if anything, they may have a 2,000 gem transmutation stone that lasts for 6 months and then expires or has a finite number of charges before you have to purchase another one….
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If you like to roam it is very different in my opinion. I was on BG for a long time and all I did was roam. I wanted skilled, smaller scale group fights and you cannot get that in T1 as frequently as you do in T2. I am making an announcement here, that if you like to roam or like skilled based fighting as opposed to overwhelming in numbers, come to T2. Pick a server.
You are two and a half years late to the discussion. Do some googling.
Maybe you can rephrase what you said in a way so you do not discourage others from forum interaction.
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If these new maps replace the current borderlands, what happens if you don’t buy HoT?
You are stuck with the EB map only?
Colin has stated in an interview that the new borderlands WILL BE accessible to those that do not buy HoT.
Settle down. The new BL map will be on rotation with the old BL map in the future. Of course the new map will see a ton of play time for months on end when the expansion is released. Look for Anet to keep things fresh by rotating in the old BL map and possibly improving upon the old BL map when it is out of the rotation. I assume Anet will continue to create new BL maps going forward as well as new EBs. All will be rotated in and out. Hopefully into the game’s future we will have BLs and EBs rotated in and out on consistent basis. What is not to like about that?
Koroshi,
I am a thief as well and what you are doing is nothing special at all. I hope you can stay in stealth around a handful of players that are not using cc skills on you. The more bodies available to the thief to use cloak and dagger on, the better the chances of staying in stealth. Remember you can see them and they cant see you, and you killed nobody.
Do thieves need to be nerfed because of your lack of being able to kill anyone in a mini group one by one?
Are you new to the thief profession? Try killing 3 ‘true 80’ glass cannon or high crit thieves at once and then come post. Or better yet try taking on 5 ‘true 80’ bunker guardians at once and killing one or if you are lucky two. Keep in mind duel rules apply.
Don’t act like what you are doing is something special or needs to be nerfed, because again, you did not pick off and kill members of a mini group. You merely harassed them. Which are the fundamentals of the thief profession. Come back with something worthy of the nerfing of thieves.
I watched your video thinking something really cool would occur. Yet you showcased how cloak and dagger works?
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Lol, let us be REAL here folks. It is broken. High condition damage on a skill that utilizes ZERO initiative (at a distance) PLUS stealth. LMFAO. LET US BE REAL. As I stated Aervius, I use this build too. Might want to reread that part in the beginning and the end. The initiative cost should be small as not to destroy the mechanics but only hamper the spamming of something so broken when coupled with high condition. Look, we already can gain 2 initiative when triggering a stealth skill or we can gain initiative quicker when in stealth, if we have these traited. And I bet my bottom dollar you do!
Then you will need to apply similiar mechanic to every class that can apply a bleed on their autoattack. So off the top of my head we need to nerf bleeds on necros, engineers, elementalists, warriors, rangers, hmm can the others do it? if so nerf them too!
Only thing is these classes might have bleeds on their auto attacks, but they cannot stealth like a thief. The thief has many advantages with their stealth mechanic in this scenario/ build.
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Again people, auto shot/vital shot ALONE is not the gameplay mechanic at fault here. Extremely High condition damage on the bleeds of the auto attack, vital shot, is the source of my concern. Couple that with stealth and culling and you have me, a complete nightmare . To anyone who simply thinks I think auto shot/ vital shot is the mechanic solely at fault obviously is not reading and might want to look at the depth of what I am talking about. It is the combination of ‘A’=autoshot (zero initiative used), ‘B’=high condition/bleeds (on something as silly as an autoshot) and ‘C’=stealth by cloak and dagger or various other stealthing utilities/heal/steal. Not just ‘A’ alone by itself.
If anyone has some insight that might enlighten me in regards to my concern here, please with all do respect, share your thoughts in a mature manner. I appreciate any opinions that will make me rethink what I am talking about.
To those that are calling this a troll thread or simply cannot comprehend what I am saying because they choose not to look at all of the variables involved that make this particular build nearly undefeatable, then I have nothing else to say to you.
Evilapprentice, I appreciate your take on the video as I too felt that some of the players seemed very inexperienced and confused. There are other players that have videos as well. Velladonna posted a couple of his on the thief forum and you tube. Might want to see what he is doing, which is very similar to how I rock out Carrion gear. He actually uses other weapon sets besides pistol/dagger combo.
Mickers, I agree with you on shadowstep and it’s ability to break stuns and create space or escape. I use that with all my builds as well as blinding dust and of course refuge.
Thanks Savints for that link which is also posted by Wild Bill in the thief forums under Yippie Kaye Yae or whatever.
If you want to see how perfected this Carrion build can be using the skill of the player with no stealth utilities check out Savints link above, the infamous Wild Bill. Now imagine throwing stealthing utilities in the mix….hmmmm…. If you do this then you have one of my builds. Even more of a headache. Again a perfect soloing to small group build…. nothing more. But is this build too overpowering?!?!
Oh, by the way. I just wanted to point out a thief that has probably the most skill with this condition build and he utilizes ZERO stealthing utilities. I applaud the likes of WILD BILL. Truly amazing skill and everyone do yourself a favor and check out how he decimates opponents with zero stealth utilities on you tube. He only needs cloak and dagger. Period. He deserves credit for how well he does it compared to the next guy, myself included. Peace.
Well, viewing comments has been disabled and I guess I cannot defend my opinion in a sensible manner because of all of the people that refuse to talk like sensible young adults. Sensible, intellectual = young adult…yeah I guess I am at fault for even attempting to try and converse with some of the people in here, aside from a small majority who are quite reasonable and express their opinions in a very mature manner. The better people express their opinions in a rational way, the better a thread like this could have been. Peace to you all, and Happy Holidays!
EDIT: I was incorrect, a new page was started…I was not disabled (face palm)…LOL!
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Hey Emanuel, I have owned many with this build, thanks for you opinion or lack thereof.
Jajajaja..Might need to reread some of what I have discussed in regards to this build. Because I play a thief and utilize this carrion build among berzerker, rampager and p/v/t bunker builds. I have tried all the builds that can be deemed effective by the the thief class…might need to check out valkyrie or knight builds but I prefer carrion or P/V/T armor as my base instead.
Hey shrewd, justify intellect because obviously you have no idea what that word means.
in·tel·lect
[ ínt’l èkt ]
1.mental ability: somebody’s ability to think, reason, and understand
2.intelligent person: a very intelligent and knowledgeable person
Let’s talk experiences while playing with this thief build and we can determine your level of credebility.
Also to say that nerfing dancing dagger, cluster shot or cloak and dagger has harmed thief gameplay, means you do not play a thief or you are lacking. I utilize those skills all the time and it has ZERO effect on my gameplay as a thief.
Zerbo, seriously kudos to you and adding your experiences and reacting to my post in a manner that everyone should be taking notes on how you handled it! I have had the same experiences that you have had and the majority of thieves that utilize this build. Strong posts like yours only get this game where it needs to be when feelings of unfairness arise. I felt like I needed to say something because when I face stomp groups of people with this boring yet highly efective build, I feel that it is unfair to many and I was merely brainstorming of ways to level the playing field. Maybe it is just the culling issue involved with stealth and NOT what I suspect with high condition damage PLUS stacking bleeds (and slotting runes for increased bleed duration well above the 50% percentile range) coupled with the vital shot that burns zero inititiative.
I’ve got a p/d thief. I regularly take on small groups (2-3 players, sometimes other players join in the middle of the fight) and am very often successful in killing all, or at least some before a zerg comes and I have to try running away. It is very risky though (little room for error) and I do often get killed, especially when other players unexpectedly show up while in the middle of a fight. I’ve found though that if there is at least one competent, good player in the group, I generally won’t be able to win and I retreat- and this is the key point. Most players I encounter are simply not that good at playing defensively against a p/d thief. Rather then dodge/block my CnD’s (which by the way makes me waste 6 initiative and I become very vulnerable), cc me, aoe me when I’m in stealth, remove bleeds, get out of my caltrops, they just think they can burst me down and stand around waiting for me to come out of stealth. But put one person in the group that can play defensively and I hardly have a chance anymore, especially if it’s more than 2 people and with down state as it is.
Now, I don’t believe that this build is OP and I’ll give you two reasons why. Firstly, I’ve fought thousands of 1×1s and I’ve lost to at least one person of every profession. The reason I lost is because they were very good at their profession and had the perfect mix of skills to counter me (usually involves stuns, traps, blinds, immobilize, etc.), and I most likely messed up. Some of these players I’ve fought multiple times, and then I might have won because I learned how to counter them, and then they may have won another time because they learned a new trick too. The point is, there are other professions that do have a chance against a p/d thief if they know what they are doing, are traited for it and play well.
The second reason I don’t think it’s OP is because I’ve played against dozens of other p/d thieves and most of them are terrible. When I fight them I see all the stuff they are doing wrong and I just shake my head. I’ve only fought 2 that were good, one of whom (wild bill), is excellent. I’m also wondering how many bad p/d thieves people kill and just forget about because they didn’t put up much of a fight. I’d speculate it’s a lot more than those thieves that can successfully fight small groups.
Simply put, if you required the auto-attack to cost initiative, it would simply ruin the build, and thieves would be left with even less viable builds. I would rarely have enough initiative for cnd, which means I would always be getting hit when dodge is down, can’t heal as much, can’t do sneak attacks (the main source of damage), and let’s not forget that cnd doesn’t always connect anyway if a player counters it in the first place or if the timing is off. Then you would waste all your initiative and can’t even auto-attack.
P/d can be a very strong, solo build if someone knows how to properly play it. 1×1 against a good p/d thief, your average player won’t stand a chance. But learn how to counter him (or her), practice it, and you do have a chance. Honestly, groups have no excuse to not be able to down a p/d thief. I know this because it does happen to me when I play against good players. Anyway, this is at least my opinion based on the experiences I’ve had.
Aervius, You cant use death blossom when you have pistol equipped in main hand, WTF?!?!? And I obviously think death blossom is okay..Why? Because it burns initiative!!! There is some balance to the death blossom mechanic. Are you even reading anything or should I educate you some more.
I agree culling is a HUGE issue here, but until that gets sorted out, (or if it ever will with thieves) these two things coupled together make for an exploitation and that is why many thieves are utilizing it. On occassion, myself included.
Because I am a critical thinker, MAYBE intitiative cost (at small amounts per vital shot of course) should take effect if condition points reach a certain figure (character stat wise). I.E. If I have 800 condition stat points or more utilizing the pistol in my main hand, then ‘vital shot’ will cost .5 to 1 to 1.5 initiatve or whatever the number is to balance out this gameplay mechanic of spamming vital shot with excessive stacks on bleeds and condition damage. Not sure if this can be programmed or how difficult it would be to program but it is worth a look and discussion.
I guess no one is aware of high condition meets vital shot PLUS stealth and culling = OP, never did say that vital shot caused stealth…let’s be real.
I use this build most of the time Mr. Aervius, the non-thinker. P/V/T gear head to toe socketed with Runes of the Wolf Pack or whatever those are. Berserker weapons with bloodlust sigils and Berserker accessories. My traits are 0-30-30-10-0 and I always crit and regen life in stealth. Offhand I know I have 33% increased speed in stealth along with stealthing as a result of stealing, both traited. Best kitten build I have found that is durable and allows me to mix up weapon swapping with both daggers and both pistols together. Utilities include blinding dust, refuge and shadow step. Again, culling issues is not very friendly to my opponents.
Also Aervius, do me a favor and look up the word ‘hypocritical’. You oviously did not read my stance on what I wrote. I do use this mechanic, but do I think it is a game changer or broken? Does ANET think it is fair? For the time being you and I can utilize what ever we want to gain an advantage or disadvantage in this game, knowing or not knowing the ins and outs of the mechanics at hand. I have experimented with every piece of armor and mixed up the trait points, runes, sigils, accessories and utilities so much it might make your head spin, as it did mine. I am calling it as I see it, that is it and that is all.
Lol, let us be REAL here folks. It is broken. High condition damage on a skill that utilizes ZERO initiative (at a distance) PLUS stealth. LMFAO. LET US BE REAL. As I stated Aervius, I use this build too. Might want to reread that part in the beginning and the end. The initiative cost should be small as not to destroy the mechanics but only hamper the spamming of something so broken when coupled with high condition. Look, we already can gain 2 initiative when triggering a stealth skill or we can gain initiative quicker when in stealth, if we have these traited. And I bet my bottom dollar you do!
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I play a thief and I play a thief that requires more skill than those thieves out there that utilize condition builds, eventhough at times I will use this build that I am about to expose. Here is the major issue with this particular thief build outside of the culling issues that have plagued pvp gameplay involving all thief builds utilizing stealth.
Condition builds utilizing high condition damage while using the pistol/dagger combo takes advantage of a very nasty exploit in this games mechanics allowing thieves roaming around solo to take on small groups of opposing players or destroying anyone, 1 vs 1.
Here is the exploit.
When the pistol/dagger combo is equipped many thieves will take advantage of the fact that skill number 1, ‘vital shot’, causes bleeds (condition damage) over time (with stacking ability) and costs ZER0 initiative to utilize it and if an opponent gets too close that thief can simply use ‘cloak and dagger’ to stealth or various other methods/utilities to stealth like blinding dust, refuge or even steal with stealth trait attached. Stealth in turn can create distance for the condition pistol/dagger wielding thief as it bleeds the opponent to the bone while not even present on screen due to stealth or culling issues, while the thief can also regenerate life if traited. This condition thief does not have to have much power, and for all I know this thief does not need much precision. This build allows thieves to spam vital shot while milking opponents dry (when on screen or invisible) while staying a safe distance away from the opponent and spending ZERO initiative in the process until they pull CLOAK AND DAGGER on you. Rinse and repeat.
The solution.
Quite possibly the easiest fix to one of the biggest exploits in this game.
Have ‘VITAL SHOT’ cost INITIATIVE. Find out the math behind if 1 to 1.5 to 2 initiative per vital shot round is reasonable. This will eliminate the exploitation of THE condition thief pistol/dagger combo to a certain degree, and there will be very few complaints….until the culling issue problem with thieves get solved of course.
Again, I am a thief and I actually like using this build, but I believe in fairness.
P/V/T armor is the definitive armor set for a thief, and I have tried them all. Make sure to offset the gain of vitality and toughness for more burst damage when equipping runes, sigils, and accessories. The way you spend trait points for this build is very crucial, as well as the utility skills used.
Your point is valid. The above description of the Improvisation trait skill does state a random one of five, however it does not state whether the specific utility skills (venoms, signets, traps, tricks, or deceptions) have to be equipped or not to be randomly chosen to trigger and recharge. I agree that this would be a huge unfair advantage if my original thought patterns were correct, hence is why I chose these skills in the first place. Thanks for sharing your thoughts because I think you are correct on that it randomly chooses any of the 5 skills whether equipped or not, to recharge upon steal. Just would like further clarification from the thief devs.
Improvisation trait skill – Stealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions)(Random one of five).
I currently am using all deception skills (blinding powder, shadowstep, and shadow refuge). After I use them all and I receive the cooldown timers I have noticed that the steal button will trigger the steal ability but it will not trigger the recharge of the skills of one type or any for that matter. This must be addressed otherwise take this skill out of the game.
Improvisation trait skill – Stealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions)(Random one of five).
I currently am using all deception skills (blinding powder, shadowstep, and shadow refuge). After I use them all and I receive the cooldown timers I have noticed that the steal button will trigger the steal ability but it will not trigger the recharge of the skills of one type or any for that matter. This must be addressed otherwise take this skill out of the game.
The disbandment of TA (and departure from HoD) was as equally unprofessional when compared to how professional these 9 (or so) gaming guilds claim to be.
I mean come on here… Imagine, irl, if NATO disbanded and decided to leave planet Earth. That would be very unprofessional?….er?…..Not a great analogy but you catch what I am tossing…..and no, it is not salads….<cue the rimshot>… facepalm. (digging myself deeper…)
IN ALL HONESTY, I completely support you guys’ decision to giving the servers a fair shake. Here is (and was) to riding your coat tails while you were around! Cheers!
Saying that you cannot damage a keep door with a hammer, sword, rifle or any other weapon (for that matter), over time, is silly….especially with 50 peeps on the door… However, I can vouch that it would take quite a long time irl to down a keep door of a castle armed only with melee weapons and guns. Now when wielding magic, irl, that is a different story