Showing Posts For Elesthor.1450:

Personal Story with friend: Progress cooperatively?

in Personal Story

Posted by: Elesthor.1450

Elesthor.1450

Another question I have about sharing Personal Story quests.
In order to join a friend of yours in a quest you had to be in the same area. Is this intended?

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: Elesthor.1450

Elesthor.1450

i don’t know about you guys but this path has killed the game for me nothing left now :/

care to explain why?

Also,
Conspiracies, Conspiracies everywhere….

/equips tinfoil hat

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: Elesthor.1450

Elesthor.1450

There are a TONS of things a casual player can do in GW2. Even WvW is casual friendly and hot join sPvP is meant for casuals!

I believe the game can afford to have a single feature made for the more dedicated gamers.

There in NO NEED for a casual player to obtain the Dungeon skins! He can be as competitive using crafted items or items he got from DEs/Personal Story.

As for me? I play casually since I have a full time job that drains most of my time but its nice to feel that I have long term plans and I wont obtain all the game has to offer in a month or two.

The game doesnt require a sub. If you are bored now come back in 15…30 days to complete your armor. You’ll be glad you’ll still have something to do then.

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: Elesthor.1450

Elesthor.1450

I’m sure that everyone complaining here are playing in coordinated groups, using skills that has synergy with your party members, using combo fields wisely, support skills and have a “balanced” set of stats instead of glass cannon build right?

If not, then it’s your fault if you fail.

Spoiled by WoW imo.

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: Elesthor.1450

Elesthor.1450

Thank you for making the easy paths in the dungeons harder. Please don’t listen to all the people who complain about money/gear/xp and things being too hard, This content wasn’t made for them but for us who like a challenge.

The dungeons are meant to be hard and a real achievement to complete. They aren’t there for people to make money, gear or XP. The tokens are also optional. The real fun lies on completing the content with skilled friends by figuring out the tactics. I love how each fight has a unique flavour to it so you never quite know what to expect.

My only complaint is that some fights need some re-balancing and bugs fixed. Such as the searing effigy fight in CoF being too unpredictable making it more about luck not to mention that certain group combinations/professions and builds give the fight a real disadvantage (Made a post about this already) and it’s no longer about skill or tactics but a gamble which a fight shouldn’t be.

Also the end fight on the third CoF path not rewarding an achievement is something that needs looking at (Unless this was fixed and not mentioned as I haven’t had time to redo it).

This! Thank you.
There are already so many whatered down, mindlessly easy themepark MMOs. If I was enjoying that I’d be playing WoW now, but I dont!

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: Elesthor.1450

Elesthor.1450

Also, sets are optional!!! OPTIONAL!! If you dont want to grind dungeons here are some advice for you:
- Run each one of them a few times to get exp, gold and a couple of token items.
- Run them until you get borred.
- Do something else you enjoy. sPvP, WvW, crafting. exploration… you name it.
- If you dont enjoy anything of the above, them my beloved mmo hopper its time to jump to your next game.

Bottom line. No need to grind for cosmetic items! You can play without them and be as competitive! believe it or not some people like to try hard in order to achieve something and since that something is cosmetic its fine by me.

The same people complaining that the dungeons are a grind now will complain that they got all sets in one week and have nothing else to do if Anet makes them easy.

(edited by Elesthor.1450)

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: Elesthor.1450

Elesthor.1450

WoW kiddos crying about actually difficult dungeons will go grind their super easy “farmville crowd”- friedly dungeons when Pandaria goes live anyway.

Shatter's Severe Design Flaws

in Mesmer

Posted by: Elesthor.1450

Elesthor.1450

Well Shatter builds are viable.
Just dont expect to shatter a lot if you have a Phantasm build. There are lot of build you can run as a Mesmer and sure Mind Wrack isn’t a core ability for all.

Also, on your point 1. You approach it with a really simplistic mindset.
For instance after your Phantasm completes its attack there is a few seconds downtime with your phantasm just sitting there. You can take advantage of this time, shatter and then re-summon your phantasm to attack again.

Sure Mesmers are not as easy as a warrior to play, and sure there are many things that can improve our mechanics (Id like to see a better shatter delivery method than having me Clone run at the target) but the idea of shattering and the decisions you have to make are a good thing.

Dat greatsword change.

in Mesmer

Posted by: Elesthor.1450

Elesthor.1450

Oh God! I live in Europe and I’m at work right now but I sooo want to see the GS changes.
Loved the idea of a caster using a huge blade so I picked a GS from the start, but admittedly it wasnt that good.

Any chance of anyone uploading any short video with the changes? Can’t wait 8 hours till I get home!!

PvE-Gear Locker (a "carrot" for the PvErs)

in Suggestions

Posted by: Elesthor.1450

Elesthor.1450

Plus even if you unlock all bank slots the space wont be enough to fit Armors and Weapons in it.

PvE-Gear Locker (a "carrot" for the PvErs)

in Suggestions

Posted by: Elesthor.1450

Elesthor.1450

I’ve heard discussions about Dungeon sets requiring grinding the said dungeons to get a full set. Well the current system actually discourages from gathering the sets resulting in players skipping dungeons altogether.

Please let us redo story missions freely!

in Suggestions

Posted by: Elesthor.1450

Elesthor.1450

Nice idea. And since all the steps are already listen in the Personal Story tab of our Hero panel they could add a “replay mission” button for each step there.

PvE-Gear Locker (a "carrot" for the PvErs)

in Suggestions

Posted by: Elesthor.1450

Elesthor.1450

PvE-GEAR LOCKER

One thing I’d like to see is a PvE-Gear Locker like the one we have in PvP. Maybe even make the original items not disappear post transmutation in order to keep them in our collection (you’ll still making money from the stones maybe even more because if you can keep the original items and have them all accessible in a Locker more transmutations will occur eventually).

This way there will be an additional thing to do in PvE.
There are tons of armours and weapons in GW2 and collecting them all would be a big (and time consuming) “carrot” for lots of “end game” players.

As it stands now, with the skins destroyed after transmutations and the limited storage space I see no reason to go get more than the couple of armours I really like.

Game Improvement - Suggestions

in Suggestions

Posted by: Elesthor.1450

Elesthor.1450

PvE-GEAR LOCKER

One thing I’d like to see is a PvE Gear Locker like the one we have in PvP. Maybe even make the original items not disappear post transmutation in order to keep them in our collection (you’ll still making money from the stones maybe even more because if you can keep the original items and have them all accessible in a Locker more transmutations will occur eventually).

This way there will be an additional thing to do in PvE.
There are tons of armours and weapons in GW2 and collecting them all would be a big (and time consuming) carrot for lots of “end game” players.

As it stands now, with the skins destroyed after transmutations and the limited storage space I see no reason to go get more than the couple of armours I really like.

(edited by Elesthor.1450)