Showing Posts For Endarion Sisko.5094:
Same here, frequently and mainly at WvW, very annoying…
SoundBlaster Recon3D
(also with Realtek Onboardsound)
This soundbug is still present, over and over again (WvW).
Experiments with audio settings ingame does not really help (tested for months).
News?
Same problem here since release.
I have to stay away from big battles, if I do not want to lose my motivation for WvW.
- Realtek® ALC889 8-Channel High Definition Audio CODEC
- Sound Quality “Highest”
- Mixing Buffer Size “Lowest Latency”
….
As before, please let us know if you find an exact way to consistently reproduce this issue, especially if you find a way to do it outside of a huge group of people.
Outside of a large group of people!?! Hardly reproducible. But here’s the problem!
Have no better idea to describe this:
—> Go to WvW, go to a big battle with approx. 30/40/50+ players.
Repeat it several times.
—> Estimated at least 50% of cases will occur this bug, sooner or later.
(edited by Endarion Sisko.5094)
Same problem here since release.
Last official response of 16th September…(?)
“Vapor Blade can hit twice (once on the initial path, and once when it returns to you). "
So it should be.
If any obstacle is in front of you or behind your enemy (e.g. a wall), the blade is not coming back (just one hit).
Is that intentional?
Vapor Blade:
“Vapor Blade can hit twice (once on the initial path, and once when it returns to you). "
So it should be.
If any obstacle is in front of you or behind your enemy (e.g. a wall), the blade is not coming back (just one hit).
Is that intentional?
Link to game bugs section:
https://forum-en.gw2archive.eu/forum/support/bugs/Elementalist-Vapor-Blade/first#content
(edited by Endarion Sisko.5094)