Showing Posts For Farron.5860:

After looking over the new update page...

in Guild Wars 2 Discussion

Posted by: Farron.5860

Farron.5860

New Skill and Traits
We’ll begin regularly adding new skills and traits to the game for each profession to expand your characters and builds! You will be able to earn these new traits and skills by unlocking them. To go along with this, we’ll expand the content and options to earn skill points to help en
courage players to experience different challenges and content throughout the world. These skills and traits will be designed to be balanced with the existing skills/traits we currently have in the game, and will simply compliment and expand the range of abilities and tactics available to each profession. Both WvW and PvE players can acquire skills and traits, and additional means of earning skill points will be addressed for both core content areas.
The regular addition of skills and traits that you can earn as you play provides us an extremely stable, easily expandable reward system that fits neatly into the pillars of progression and advancement that Guild Wars 2 are all about. Your character will be able to grow and change for years to come without invalidating everything you’ve earned so far.

compliment -> complement
Guild Wars 2 is all about.
Your character will be able to grow and change for years to come without invalidating everything you’ve earned so far. (poorly worded, could be interpreted that many things will be invalidated, but not everything)

Let us open windows while loading a zone

in Suggestions

Posted by: Farron.5860

Farron.5860

Would be nice if at least the chat system could be maintained

Super Adventure Box Guild Missions

in Suggestions

Posted by: Farron.5860

Farron.5860

Guild missions (such as rush) that happen in a super adventure box instance. This would add more variety to the guild missions while also allowing for super adventure box to return and still remain relatively rare.

Announcing server match-ups early

in WvW

Posted by: Farron.5860

Farron.5860

Would announcing server match-ups before the weekly wvw reset be viable?

A lot of people seem angry at changing/not changing server match-ups, and a lot of this could be softened if the server match-ups were announced some time before reset night so people know what to expect.

blah blah new matchups = exactly the same

in WvW

Posted by: Farron.5860

Farron.5860

ehmry bay is pretty upset at having to fight bp and ar again despite all the new hype about a new system…

You know how anet SHOULD have done? PRE ANNOUNCE THE MATCH UPS A DAY EARLIER. That way, people would know what to expect and this wasn’t be a slap to the face. Not everyone likes surprises!!!

Null OP

in Last Stand at Southsun

Posted by: Farron.5860

Farron.5860

Last Stand at Southsun

  • For balancing, Subdirector Null will now be immune to conditions after his first shield phase. Mine warnings will also stop showing to increase the difficulty.

Is it me or it this kind of extreme? I know it’s a really short dungeon but null is really hard to beat now… especially for condition builds like necros.

Mesmer Portal glitch WvW

in Bugs: Game, Forum, Website

Posted by: Farron.5860

Farron.5860

Has this exploit been fixed yet?

wvw Siege Restrictions

in Suggestions

Posted by: Farron.5860

Farron.5860

Restrictions for when and where flame rams can be built in wvw.

1.) They must be within reasonable distance of a gate
2.) You cannot build them at fortifications you own

As popular as flame ram “art” in keeps are, I don’t think they contribute positively to the wvw experience. To be honest, I think this update has been long overdue for a while.

Yes, I know that ballista “art” is probably going to replace it, but at least ballistas cost more and can conceivably have a valid use in a keep.

Issues with the Guild System? Post here!

in Bugs: Game, Forum, Website

Posted by: Farron.5860

Farron.5860

Guild: Sekz
Server: Ehmry Bay

Sekz got disbanded in the middle of a guild raid by the server. The guild got completely deleted. All of the leaders were online but none of them were kicking. The guild founder said that when he checked the guild list upon hearing the members say they were getting kicked on mumble he saw everyone getting kicked nonstop, before he himself was kicked.

Unresponsive Jumping @ Dec 3rd Patch

in Bugs: Game, Forum, Website

Posted by: Farron.5860

Farron.5860

Jump puzzles feel much harder now… char doesn’t always jump when moving forward, which means lots of stupid falls.

Edit: Now I see where the problem is

http://wiki.guildwars2.com/wiki/Game_updates
“Fixed a bug that would allow users to “Spam Jump” to scale walls and other obstacles."

This fix probably messes with the jump mechanics (narrowing down conditions where the jump will register) which makes jump puzzles considerably harder.

The best way to deal with this is using an elementalist with the persistent +25% movement speed bonus trait equipped and pressing the jump button before you normally would (jumping earlier, and counting on the movement speed bonus to reach the platform).

(edited by Farron.5860)