Showing Posts For Farron.5860:
Would be nice if at least the chat system could be maintained
Guild missions (such as rush) that happen in a super adventure box instance. This would add more variety to the guild missions while also allowing for super adventure box to return and still remain relatively rare.
Would announcing server match-ups before the weekly wvw reset be viable?
A lot of people seem angry at changing/not changing server match-ups, and a lot of this could be softened if the server match-ups were announced some time before reset night so people know what to expect.
ehmry bay is pretty upset at having to fight bp and ar again despite all the new hype about a new system…
You know how anet SHOULD have done? PRE ANNOUNCE THE MATCH UPS A DAY EARLIER. That way, people would know what to expect and this wasn’t be a slap to the face. Not everyone likes surprises!!!
Last Stand at Southsun
- For balancing, Subdirector Null will now be immune to conditions after his first shield phase. Mine warnings will also stop showing to increase the difficulty.
Is it me or it this kind of extreme? I know it’s a really short dungeon but null is really hard to beat now… especially for condition builds like necros.
Has this exploit been fixed yet?
Restrictions for when and where flame rams can be built in wvw.
1.) They must be within reasonable distance of a gate
2.) You cannot build them at fortifications you own
As popular as flame ram “art” in keeps are, I don’t think they contribute positively to the wvw experience. To be honest, I think this update has been long overdue for a while.
Yes, I know that ballista “art” is probably going to replace it, but at least ballistas cost more and can conceivably have a valid use in a keep.
Guild: Sekz
Server: Ehmry Bay
Sekz got disbanded in the middle of a guild raid by the server. The guild got completely deleted. All of the leaders were online but none of them were kicking. The guild founder said that when he checked the guild list upon hearing the members say they were getting kicked on mumble he saw everyone getting kicked nonstop, before he himself was kicked.
Jump puzzles feel much harder now… char doesn’t always jump when moving forward, which means lots of stupid falls.
Edit: Now I see where the problem is
http://wiki.guildwars2.com/wiki/Game_updates
“Fixed a bug that would allow users to “Spam Jump” to scale walls and other obstacles."
This fix probably messes with the jump mechanics (narrowing down conditions where the jump will register) which makes jump puzzles considerably harder.
The best way to deal with this is using an elementalist with the persistent +25% movement speed bonus trait equipped and pressing the jump button before you normally would (jumping earlier, and counting on the movement speed bonus to reach the platform).
(edited by Farron.5860)